1. Post #41
    injektmepls's Avatar
    October 2013
    127 Posts
    I agree with the idea of adding fall damage to the game, but losing half your health and bleeding when falling from 7 feet is just a tad bit excessive.

  2. Post #42
    Dennab
    November 2013
    7 Posts
    I get that they wanted added realism but some things just dont translate well into a game setting... realism != fun
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  3. Post #43

    October 2013
    198 Posts
    I love the system, but maybe is too hard now, just that.

  4. Post #44
    Var
    Var's Avatar
    September 2013
    216 Posts
    People don't like change, don't complain. New features will be added all the time. It's how it works, this game is still in development and people think that it is a complete game, it's not. I am so tired of seeing these posts where people complain about new features that make the game harder. I am glad people can't jump off their 4 story house and chase me as a nude... They actually have to go down their stars and such.
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  5. Post #45

    October 2013
    55 Posts
    Sounds about like the guy crying for dying after jumping 10 meters...hello that is THREE STORIES!

    Jumping 2-3 meters can seriously hurt you if you land wrong as well.

    Lets just document the damage acquired at different heights and refer it back to garry. Anything above 10 meters should not be survivable anyways. I mean seriously...what are the chances of you running away from a 9-12 foot drop? COME ON PEOPLE whining over damage at 3+ meters is just ridiculous.

    4m - 20% damage
    5m - 30% damage
    6m - 40% damage
    7m - broken legs/bleeding/45 sec cooldown
    8m - broken legs/SEVERE bleeding/5 min cool down(death if bleeding not stopped)
    9m+ - DEATH
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  6. Post #46

    October 2013
    38 Posts
    I have killed and been killed by the falling damage. I've noticed two problems with it, one is a major one.
    Bags (when people die) have a high chance of just disappearing when they die from fall damage, the bag just doesn't appear, and from what I've seen their body does too. Secondly, (this may not be true) but the armor your wearing should have some play into fall damage if it doesn't already. Bare feet will get hurt a lot more than something as sturdy as kevlar boots IMO, maybe you'd have to fall a little further to START taking damage while wearing cloth, leather, and kevlar boots?

  7. Post #47
    Cyborgt's Avatar
    October 2013
    182 Posts
    I have killed and been killed by the falling damage. I've noticed two problems with it, one is a major one.
    Bags (when people die) have a high chance of just disappearing when they die from fall damage, the bag just doesn't appear, and from what I've seen their body does too. Secondly, (this may not be true) but the armor your wearing should have some play into fall damage if it doesn't already. Bare feet will get hurt a lot more than something as sturdy as kevlar boots IMO, maybe you'd have to fall a little further to START taking damage while wearing cloth, leather, and kevlar boots?
    I don't really follow that logic. A set of Kevlar boots isn't going to protect your leg bones from the crushing force of gravity as you make contact with the ground. They just protect your feet from environmental hazards like sharp rocks or heat from a small fire.

    If we want to start adding those kinds of hazards to the game (other than the cold system they have now) then maybe it would make sense for your armor to be factored into certain forms of damage from your environment but not for fall damage. If anything, armor might INCREASE fall damage due to the extra weight it's adding to your body thus placing more strain on your legs at the moment of impact.

  8. Post #48

    October 2013
    860 Posts
    Sounds about like the guy crying for dying after jumping 10 meters...hello that is THREE STORIES!
    Has anyone tried to provide a scale for how tall a one story house is, for example, assuming foundation on level ground? I think it'd be nice if damage was on a 'player built house story' scale, as it would provide a good standard that can be guesstimated in game. It also would help guide base-building (how tall do I have to make a wall that would kill someone who scaled it and jumped down?).

  9. Post #49

    September 2013
    615 Posts
    This is part of the alpha. Play with it for a few days to see if you change your mind.

    Please don't try it for 20 minutes then decide you hate it and try to get us to change the game. It's not how this process is going to work - and we're going to end up listening to you less in the future.
    i love the feature however will you be making the distance to kill your self higher or will you be adding an item which can help with lessening the damage

  10. Post #50
    dragonbreath's Avatar
    November 2009
    43 Posts
    If we're going this way, because you want it so bad to be "realistic". Why not adding slow depending on inventory? Full inventory = full damage?

  11. Post #51

    November 2013
    8 Posts
    i think the fall damage is perfect. yea it might seem like a bit much at first, and yes i have died in full Kevlar from falling, but its perfect. the only thing i think should be changed is that armor give's you a % reduction to fall damage.
    p.s. might even get more ppl to put pants on

  12. Post #52
    The best servers around!
    bmatchett's Avatar
    September 2012
    461 Posts
    They should make it so when you have broken legs you just can't sprint. Not make you move like a snail. ( I'm a little annoyed I was running away with the airdrop and couldn't get away fast enough )

  13. Post #53

    October 2013
    15 Posts
    I like it and i do not think it is too extreme. You can walk off a one story house without damage but not jump off it is what i have noticed so far. If there is a problem with its implementation i would say the weak point is the map itself.
    It was great watching everyone walking in circles like a chicken after jumping off their base's when i logged on yesterday and then forgetting about the fall damage myself and joining the flock at the bottom.

  14. Post #54

    October 2013
    55 Posts
    Has anyone tried to provide a scale for how tall a one story house is, for example, assuming foundation on level ground? I think it'd be nice if damage was on a 'player built house story' scale, as it would provide a good standard that can be guesstimated in game. It also would help guide base-building (how tall do I have to make a wall that would kill someone who scaled it and jumped down?).
    Just like with any building/structure one level should count as one story.

  15. Post #55

    October 2013
    116 Posts
    My first impressions: It's pretty terrible. I just don't see why such a big change was needed. You can't walk off a rock without worrying about breaking a leg or half of your health depleting. I absolutely love the rest of things in the update, but I strongly feel that it takes away a chunk of the fun that the game has to offer.

    What do you guys think?


    Edit:

    And yes, I think it's certainly better than people jumping off of 10 story houses and being fine.
    Garry is trolling us, they give us huge ass rocks to jump off then added the break a leg thing......

    :D

    Still no where near as bad as DayZ