1. Post #1
    TylerT's Avatar
    April 2013
    53 Posts
    My first impressions: It's pretty terrible. I just don't see why such a big change was needed. You can't walk off a rock without worrying about breaking a leg or half of your health depleting. I absolutely love the rest of things in the update, but I strongly feel that it takes away a chunk of the fun that the game has to offer.

    What do you guys think?


    Edit:

    And yes, I think it's certainly better than people jumping off of 10 story houses and being fine.
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  2. Post #2

    September 2013
    615 Posts
    My opinion: It's pretty terrible. I just don't see why such a big change was needed. You can't walk off a rock without worrying about breaking a leg or half of your health depleting. I absolutely love the rest of things in the update, but I strongly feel that it takes away a chunk of the fun that the game has to offer.

    What do you guys think?
    they wanted more realism i think
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  3. Post #3

    October 2013
    32 Posts
    Probably needs to be toned down imo.. I fell about 2 meters and took 54 damage and walked at a snail's pace for ~20 or 30 seconds... pretty lame.
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  4. Post #4

    October 2013
    75 Posts
    We have to get used to it but the few minutes I played with fall damage on, I felt it was too excessive, jumping from 2-3 meters and getting -40hp + bleeding + injured :/
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  5. Post #5
    garry's Avatar
    September 2001
    12,541 Posts
    This is part of the alpha. Play with it for a few days to see if you change your mind.

    Please don't try it for 20 minutes then decide you hate it and try to get us to change the game. It's not how this process is going to work - and we're going to end up listening to you less in the future.
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  6. Post #6
    TylerT's Avatar
    April 2013
    53 Posts
    This is part of the alpha. Play with it for a few days to see if you change your mind.

    Please don't try it for 20 minutes then decide you hate it and try to get us to change the game. It's not how this process is going to work - and we're going to end up listening to you less in the future.
    Very true. I'm just posting my first impressions.
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  7. Post #7
    Rama214's Avatar
    December 2009
    2,101 Posts
    damn, i keep forgetting this and i have died a few times already far away from my base with kevlar on for jumping off cliffs. but i kind of like this, if we are raiding a house this avoids people jumping down from their roofs and shoot us in the back,
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  8. Post #8

    November 2013
    1 Posts
    i love the changes so far , before jumping off a 4 story house an take 0 dmg wasnt realistic at all now you have to think twice before jumping .

  9. Post #9
    Gold Member

    August 2013
    919 Posts
    I personally like the idea, still can't try it out. The lag hasnt gotten any better even after the update.

  10. Post #10

    October 2013
    12 Posts
    I like this new falling damage then I just cant run around like the worst quake game I have to think before I do runn around like in reality on dangerous cliffs ...

  11. Post #11
    TylerT's Avatar
    April 2013
    53 Posts
    i love the changes so far , before jumping off a 4 story house an take 0 dmg wasnt realistic at all now you have to think twice before jumping .
    Of course. I'm simply saying that the height at which you are safe from being damaged should be increased.
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  12. Post #12
    Ghuton's Avatar
    August 2013
    118 Posts
    I love the fall damage, but its just need some balance. This is why we are alpha testers.

  13. Post #13
    Cyborgt's Avatar
    October 2013
    182 Posts
    Probably needs to be toned down imo.. I fell about 2 meters and took 54 damage and walked at a snail's pace for ~20 or 30 seconds... pretty lame.
    I tested it first thing when I logged in on a rock I figured should have given me 10-20 fall damage and ended up taking 40 dmg, bleeding and breaking my legs. It seems a little rough atm but I like that they're starting to work on it. It's certainly better than letting people build towering structures and start jumping out the windows at the top.
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  14. Post #14

    October 2013
    45 Posts
    I've yet to hear any confirmation, but I'd love to think this will dramatically put a dent in the super jump hacker asshats we've likely all seen from a hacker video report or experienced directly in game.

  15. Post #15

    October 2013
    38 Posts
    I've yet to hear any confirmation, but I'd love to think this will dramatically put a dent in the super jump hacker asshats we've likely all seen from a hacker video report or experienced directly in game.
    I believe rust is now completely protected my valve anti hax. It gives me a warning when I join the game even, so hopefully the asshats are done for!

  16. Post #16

    September 2013
    279 Posts
    Time to build some 1st 2nd and 3rd foundation drops and see what the damage is. This is going to be so funny. I've gotten so used to leaping from 7 story buildings or casually bouncing about the mountains. Lol.
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  17. Post #17
    TheDunkMaster's Avatar
    October 2013
    93 Posts
    mmk tried it out it's cool that they implemented it (Although IMO too early in beta to add this feature better things could have been included first *cough* lock and key system) but the damage is way too high as it stands for such little falls, I've scaled mountains on trips and you can jump pretty far without actually hurting yourself if you know what you're doing. Currently just walking off a standard rock takes half your health.. and breaks your legs.. while I remember being 6 and playing on rocks that size with ease.

  18. Post #18
    TylerT's Avatar
    April 2013
    53 Posts
    I've yet to hear any confirmation, but I'd love to think this will dramatically put a dent in the super jump hacker asshats we've likely all seen from a hacker video report or experienced directly in game.
    Great point. VAC and this would prob. eliminate those kind of cheaters.

  19. Post #19

    October 2013
    372 Posts
    The falling damage needs to be decreased by, approx. , 50-60%.
    When I fall down of a rock , that is approx 5-8m - I'm receiving a 50+dmg + a broken leg.

  20. Post #20
    TylerT's Avatar
    April 2013
    53 Posts
    I believe rust is now completely protected my valve anti hax. It gives me a warning when I join the game even, so hopefully the asshats are done for!
    Yeah, but we've all seen how VAC stood against cheaters in past games...

  21. Post #21
    Cyborgt's Avatar
    October 2013
    182 Posts
    mmk tried it out it's cool that they implemented it (Although IMO too early in beta to add this feature better things could have been included first *cough* lock and key system) but the damage is way too high as it stands for such little falls, I've scaled mountains on trips and you can jump pretty far without actually hurting yourself if you know what you're doing. Currently just walking off a standard rock takes half your health.. and breaks your legs.. while I remember being 6 and playing on rocks that size with ease.
    At the same time, if you don't know what you're doing you can break a foot on a relatively short fall. I have a vague memory of when I was much younger jumping off a back porch and landing wrong breaking 3 bones in my foot. Taught me very effectively to not land on my foot that way again. =D

    That being said, breaking my foot didn't leave me half dead and wouldn't have killed me if I jumped again landing the same way...
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  22. Post #22

    October 2013
    70 Posts
    It seems excessive, but still need to adjust how we play. I thought Sleepers was an odd/stupid idea at first, but I love it now. Give it time, see what happens. If anything though, it needs to be toned down I think.

  23. Post #23

    October 2013
    6 Posts
    The current fall damage doesn't seem to fit the arena style map terrain IMO. Too many high rocks and ledges for the "jumping off a 2m ledge will kill you" fall damage. It'd be different if the game had a mostly flat terrain like DayZ, but that's not the case with this map.

    It's just not good map design to have all these high points if fall damage is going to be so unforgiving.
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  24. Post #24
    Seriously? Really?
    Minny's Avatar
    October 2013
    483 Posts
    It's just not good map design to have all these high points if fall damage is going to be so unforgiving.
    Especially at night!

  25. Post #25
    dragonbreath's Avatar
    November 2009
    43 Posts
    Especially at night!
    I'm rediscovering the utility of torch.
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  26. Post #26

    September 2013
    84 Posts
    Just going off of intuition as Rust doesn't like my drivers.

    I think that the new map and fall damage is kind of on purpose by the devs, the game is not built to be forgiving in any way and any risk you decide to take can have serious drawbacks, now one of those is taking a midnight stroll through the mountains.

    I personally like the addition, however the damage could be reduced by maybe 5%-10%

  27. Post #27

    October 2013
    7 Posts
    If you think about the damage on a relative scale (comparing to the weapons), falling 2-3m should not be the equivalent of being shot with a 9mm. Plus if you are shot with the 9mm you can atleast still run so it's actually worse to jump off a medium sized rock than to be shot. If we are going for realism then this should be taken into account imo

  28. Post #28
    Pfloyd's Avatar
    October 2013
    16 Posts
    I like the idea, but the excessiveness is a bit, well, excessive. I took care to run around and only come down on small rocks, nothing I couldn't handle in real life (for an old fat), and somehow I ended up with the injured stigma. Adjusted, it'll be great.

  29. Post #29

    October 2013
    15 Posts
    The falling damage needs to be decreased by, approx. , 50-60%.
    When I fall down of a rock , that is approx 5-8m - I'm receiving a 50+dmg + a broken leg.
    15-24 feet is a pretty good fall

  30. Post #30

    July 2013
    102 Posts
    So how does one repair a broken leg?? --Sorry i haven't tested it yet ;)

  31. Post #31
    Freeaze's Avatar
    October 2013
    39 Posts
    So how does one repair a broken leg?? --Sorry i haven't tested it yet ;)
    At the moment you don't really fix it, you just crawl forward (crouched) in 20 seconds trying to catch up with your friends while yelling over voice "You've left somebody behind... behind... STOOOP!!!"
    (- and it fixes itself...)
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  32. Post #32

    September 2013
    279 Posts
    The 'breaking of your legs' Its a temporary injury that slows you down for a period of time. You're pretty much a dead man if you do it in PvP. The health damage does seem to be a little high from relatively 'low' heights. Falling from a one story high foundation does a bit of damage and falling from 2 pretty much wrecks you. It's reasonably realistic but I'd like to see a little more leeway in the fall damage.

    Having said that though... if there is to be a perk/skill system later implemented (One of those things you have to choose as a player instead of something else) where you can choose to increase your resistance to fall damage it might be just about spot on as is for any starting character.

    As a side note... when running/walking down a slope and jumping, the fall appears to be less but the damage seems to be more injuring. That could just be my imagination though. And is the ground/grass a little greener than before or am I imagining that as well?
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  33. Post #33

    November 2013
    50 Posts
    I don't understand why this hasen't been implemented earlier, tbh. It's supposed to be somewhat of a survival game. Everything out there can kill you, even your own bad decisions. I think it's great.

    I haven't tried the feature in game yet, but of what I've read it seems like it needs to be nerfed somewhat(?)

  34. Post #34

    October 2013
    6 Posts
    I agree. the fall damage is a great add on and all but i fell off a small boulder about 3 meters high and lost the rest of my life. i then lost my spawn, and about 1000 wood. i was upset to say the least. after i re spawned i was on my way back home when i broke my legs several times before i ran out out band aids and bleed out.

  35. Post #35

    July 2013
    102 Posts
    It seems like it's a great addition towards rusts game mechanic's, but from what people are saying all they need to do it assess The damage over fall distance ratio

    As Garry said: Test it out over a few days and give an accurate evaluation on what needs to be changed ;)

  36. Post #36

    October 2013
    4 Posts
    Built the base on high mountain and screwed now lol

  37. Post #37

    November 2013
    2 Posts
    I shot someone today and he got scared and jumped off a mountain trying to run away and died lol

  38. Post #38

    October 2013
    32 Posts
    This is part of the alpha. Play with it for a few days to see if you change your mind.

    Please don't try it for 20 minutes then decide you hate it and try to get us to change the game. It's not how this process is going to work - and we're going to end up listening to you less in the future.
    Understood, but if you're going for realism, a 2m jump shouldn't break your femur.. or anything for that matter.

    I'm all for falling damage, I just think that it either needs to be toned down by 50% or the minimum fall distance to take damage should be increased to ~4m.

  39. Post #39
    Xanbunny's Avatar
    July 2013
    120 Posts
    What Rust will now look like...

    http://www.nation.com.pk/pakistan-ne...gh-kilimanjaro

    I mean seriously Garry, whats it going to look like?
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  40. Post #40

    September 2013
    85 Posts
    It seems like it's a great addition towards rusts game mechanic's, but from what people are saying all they need to do it assess The damage over fall distance ratio

    As Garry said: Test it out over a few days and give an accurate evaluation on what needs to be changed ;)
    What he said. Damage is way too high. I find it hindering when jumping from rock to rock on the hills.
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