1. Post #1

    October 2013
    20 Posts
    Hey Rust Community,

    Just throwing this idea out there, but what are your thoughts about removing the ability to craft explosives from the game? Maybe just in Alpha for testing.

    As it stands now:

    1. after you get the explosives and they are learned, you really don't have a reason to chase after the air drops anymore.
    2. 24+ hours after the server is up, there is way too much C4 in the game.

    If the C4 are only available in the air drops, then it ensures at lease one LARGE pvp event each hour. It also prevents massive amounts of homes from being destroyed in a short amount of time.

    Thoughts? Negatives? Positives?

    Glooms
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  2. Post #2

    October 2013
    9 Posts
    Hey Rust Community,

    Just throwing this idea out there, but what are your thoughts about removing the ability to craft explosives from the game? Maybe just in Alpha for testing.

    As it stands now:

    1. after you get the explosives and they are learned, you really don't have a reason to chase after the air drops anymore.
    2. 24+ hours after the server is up, there is way too much C4 in the game.

    If the C4 are only available in the air drops, then it ensures at lease one LARGE pvp event each hour. It also prevents massive amounts of homes from being destroyed in a short amount of time.

    Thoughts? Negatives? Positives?

    Glooms

    Or maybe a material needed to craft C4 only in the airdrops?
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  3. Post #3
    Dennab
    November 2013
    24 Posts
    I thought you could only get explosives from airdrops?
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  4. Post #4

    October 2013
    72 Posts
    Either way, I agree. C4 should either be much harder, or need something that is only attainable once a day.
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  5. Post #5
    Dennab
    November 2013
    24 Posts
    I thought you could only get explosives from airdrops?

    What if with blueprints, instead of being permanent they only lasted until you made 20 of that item, or something like that. But you could still just save one and learn it again with research kit
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  6. Post #6
    Cyborgt's Avatar
    October 2013
    182 Posts
    I thought you could only get explosives from airdrops?

    What if with blueprints, instead of being permanent they only lasted until you made 20 of that item, or something like that. But you could still just save one and learn it again with research kit
    You can only get explosives from airdrops but you can also learn to make them with a research kit.

    You idea about limited use BPs actually wouldn't solve anything as long as people still possessed the ability to research items. All that would do is add a tedious extra step to crafting requiring a person to research the last one they made of any item when it finally disappears from their BP list. You even pointed out how someone could prevent it from changing anything in your post.

    EDIT: As for the idea in the OP, I don't think it's a good idea to limit access to C4 any more than they already have until they add another way for a player to alter their house. As things stand, building construction is already really unfriendly to new players so making the only way to fix mistakes more difficult to obtain would only make it worse.

  7. Post #7

    November 2013
    14 Posts
    I like the idea of having them only available through airdrops making them unresearchable and removing the blueprints, to compensate there could be more c4 from the airdrops
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  8. Post #8

    October 2013
    70 Posts
    As things stand, building construction is already really unfriendly to new players so making the only way to fix mistakes more difficult to obtain would only make it worse.
    New players aren't fixing mistakes with C4 anyway, so it would make no difference there.

    --
    As it is now, after a while, there will be far too many Explosive Charges in the game, and everyone just starts blowing everyone one else up. Sure breaking into people's homes is fun, but it shouldn't be worth it most of the time unless it's a true enemy you want to avenge. There needs to be some sense of being able to establish a cache of items without praying it's not blown up nightly just by random people who can make as much Charges as they can farm.
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  9. Post #9

    October 2013
    29 Posts
    Should just make it so that C4 is twice as expensive. Same thing they did with M4's and guns....
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  10. Post #10
    Cyborgt's Avatar
    October 2013
    182 Posts
    New players aren't fixing mistakes with C4 anyway, so it would make no difference there.

    --
    As it is now, after a while, there will be far too many Explosive Charges in the game, and everyone just starts blowing everyone one else up. Sure breaking into people's homes is fun, but it shouldn't be worth it most of the time unless it's a true enemy you want to avenge. There needs to be some sense of being able to establish a cache of items without praying it's not blown up nightly just by random people who can make as much Charges as they can farm.
    I consider myself a fairly new player and I would be using C4 to make alterations to my house if I didn't have to win the fights that happen by the care packages just to be able to craft them. I'm not even really making "mistakes" in my building design but rather have certain aspects of my home's design that become unnecessary as it expands but are critical early on.

    As for the point about the current design eventually leading to the game being flooded with C4, that's certainly true enough. I remember one guy talking in chat just before an expected map wipe about how he was going to turn all of his stuff into ~40 C4 and log back in an hour or two after the wipe to go on a raiding spree while everyone's houses are still fairly vulnerable but could have good loot in them. It may have been all of his materials but that's just 1 guy's stuff making enough explosives to get through 20 doors...

    I don't really think the focus should be on making housing more secure though tbh. There are already ways to make it so expensive to raid your home that most won't bother spending the C4 on it and the game gets to a point where there isn't much left to do but go raiding. If we're talking about a more realistic survival experience, houses aren't exactly fortresses that keep out everything that wants to hurt you. Raiders would just set your wooden house on fire irl if you made it strong enough to keep them out.

  11. Post #11
    Seriously? Really?
    Minny's Avatar
    October 2013
    483 Posts
    Personally, I would like Explosive Charges (C4) to be uncraftable and extremely rare to obtain from airdrops. It's far too easy to obtain and stockpile C4, especially for teams that dominate the servers. Significantly increasing the amount of resources it takes to craft C4 might seem like a good idea, but again, it would only benefit larger groups that can easily control the high-resource areas.

    At the moment, having stacks of C4 in Rust is like having the Golden Gun in GoldenEye 007 or the Magnum Sniper Rifle (AWP) in Counter-Strike. I think many of you will understand what I'm talking about. I've also mentioned in the past that C4 should have a chance to explode early or not explode at all. There has been a lot of discussion about C4 and I do hope that changes will be made.
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  12. Post #12

    July 2013
    43 Posts
    Not a good idea as it will even harder for lone wolfs.

    I would suggest:

    - Keep c4 craftable
    - Make it costlier to craft
    - Add c4 blueprints/c4 to zombies and crates

    If you keep it spawn only at airplane drops, and make it uncraftable, then people who can't survive getting close to the airdrops won't ever obtain c4.

    Raiding other houses is fun and shouldn't be an exclusive feature for clans and other large groups of players.

    Also granades should be fixed.
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  13. Post #13

    November 2013
    18 Posts
    Raiding homes may be fun, but not for the people that keep having there places ransacked. It sucks to keep dieing, then to only find that someone took all your stuff and you have to start all over, again. Just because it is fun for a few, is no reason to keep it the same.

    Make it so you can only craft 1 at a time and very long to craft. Maybe a day for crafting.
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  14. Post #14

    October 2013
    21 Posts
    Agree, our team controlling the high-resources area

    we can create over 20 - 30 C4 per day (if not raided by others), it is not fun, but we still have to do otherwise other group will use their C4 to break in our house

    But unfortunately due to our timezone, we are going to attack first, grap lots of resources from others but when we sleep, they come and break in... (infinity loop), we still lose ....
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  15. Post #15
    Freeaze's Avatar
    October 2013
    39 Posts
    <snip>
    Make it so you can only craft 1 at a time and very long to craft. Maybe a day for crafting.
    Yeah that makes sense... so you mean that single door of yours would take me 2 days to break down? While in the meantime you could most likely expand your house to 5 times as big (NOT playing 24/7).
    Or that 3 door house of yours would take me... ehm a week to get into? ;D.

    But flaming aside; as other people has said, your house is not a fortress, it's a... house.
    I agree with this post;
    <snip>
    I don't really think the focus should be on making housing more secure though tbh. There are already ways to make it so expensive to raid your home that most won't bother spending the C4 on it and the game gets to a point where there isn't much left to do but go raiding. If we're talking about a more realistic survival experience, houses aren't exactly fortresses that keep out everything that wants to hurt you. Raiders would just set your wooden house on fire irl if you made it strong enough to keep them out.
    But to "all those" (don't take that literally) who feel an overwhelming raiding force of C4 all the time I believe they will get scarcer soon. This is (correct me if I'm wrong) the 1st day with VAC activated? The enourmous amounts of C4 could hopefully have come from people cheating them ingame, with a cheat engine and such, and that should be prevented now; or atleast made alot harder. (I know duping has been fixed and then the servers were wiped, but maybe non-duping cheats have made C4 more common aswell?)

    Also, building your house in known loactions; Hacker's Valley, outside Rad-zones, close to the coast etc is a good way to get noticed, and get painted as a target by raiding parties, I advise anybody who fear raids to move away from known locations/center of the map. Scarcer resources often means fewer players.

  16. Post #16
    Cyborgt's Avatar
    October 2013
    182 Posts
    Raiding homes may be fun, but not for the people that keep having there places ransacked. It sucks to keep dieing, then to only find that someone took all your stuff and you have to start all over, again. Just because it is fun for a few, is no reason to keep it the same.

    Make it so you can only craft 1 at a time and very long to craft. Maybe a day for crafting.
    No one is going to sit there for that long to craft half of what they need to blow through one door. I can't say I agree with that idea at all.

    Getting raided may suck but as long as it happens within the rules of the game I think I can live with it. The only time I lost stuff and had a problem with it was when I logged in one day to find my house intact but half my stuff gone. Apparently I logged in while a hacker was in the process of robbing me blind. Sadly, I didn't manage to get his name.
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  17. Post #17
    Seriously? Really?
    Minny's Avatar
    October 2013
    483 Posts
    Not a good idea as it will even harder for lone wolfs.

    I would suggest:

    - Keep c4 craftable
    - Make it costlier to craft
    - Add c4 blueprints/c4 to zombies and crates

    If you keep it spawn only at airplane drops, and make it uncraftable, then people who can't survive getting close to the airdrops won't ever obtain c4.

    Raiding other houses is fun and shouldn't be an exclusive feature for clans and other large groups of players.

    Also grenades should be fixed.
    I don't think you're seeing the bigger picture... or maybe you've never been a lone wolf. We generally do not raid, and instead stay hidden to survive. If you really wanted to raid, you'd either join a clan or group of bandits. What you're saying does not make any sense. What exactly is not a good idea? By making C4 uncraftable and rare to obtain, you are providing newbies and lone wolves an opportunity to build their structures, without immediately getting it destroyed by large groups who have an ample supply of C4. Let's say we made C4 easily accessible to everyone. In the rare case that a newbie or lone wolf is able to retrieve some C4, how much C4 do you think the "clans and other large groups" would have collected by then? Basically, there would be no point in building anything, with all the C4 exploding everywhere.

    With that said, you mentioned Grenades. That is one thing I can agree on.

  18. Post #18
    TheDunkMaster's Avatar
    October 2013
    93 Posts
    Personally, I would like Explosive Charges (C4) to be uncraftable and extremely rare to obtain from airdrops. It's far too easy to obtain and stockpile C4, especially for teams that dominate the servers. Significantly increasing the amount of resources it takes to craft C4 might seem like a good idea, but again, it would only benefit larger groups that can easily control the high-resource areas.

    At the moment, having stacks of C4 in Rust is like having the Golden Gun in GoldenEye 007 or the Magnum Sniper Rifle (AWP) in Counter-Strike. I think many of you will understand what I'm talking about. I've also mentioned in the past that C4 should have a chance to explode early or not explode at all. There has been a lot of discussion about C4 and I do hope that changes will be made.
    mmk then they'd also haveto make it extremely hard to obtain metal housing and doors for the sake of balance, otherwise there wouldn't be ENOUGH C4 to go and raid because 90% of the playerbase has metal doors..

  19. Post #19

    November 2013
    18 Posts
    I have only been playing for a little time, but what about letting us make something that would counter the house raiding from early on. Something like traps, pitfalls or hidden chests.
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  20. Post #20
    Seriously? Really?
    Minny's Avatar
    October 2013
    483 Posts
    mmk then they'd also haveto make it extremely hard to obtain metal housing and doors for the sake of balance, otherwise there wouldn't be ENOUGH C4 to go and raid because 90% of the playerbase has metal doors..
    That would make sense. And I'm sure the developers would figure out how to balance everything else.

    I would like to see Grenades serving a more useful purpose.

  21. Post #21
    TheDunkMaster's Avatar
    October 2013
    93 Posts
    I don't think you're seeing the bigger picture... or maybe you've never been a lone wolf. We generally do not raid, and instead stay hidden to survive. If you really wanted to raid, you'd either join a clan or group of bandits. What you're saying does not make any sense. What exactly is not a good idea? By making C4 uncraftable and rare to obtain, you are providing newbies and lone wolves an opportunity to build their structures, without immediately getting it destroyed by large groups who have an ample supply of C4. Let's say we made C4 easily accessible to everyone. In the rare case that a newbie or lone wolf is able to retrieve some C4, how much C4 do you think the "clans and other large groups" would have collected by then? Basically, there would be no point in building anything, with all the C4 exploding everywhere.

    With that said, you mentioned Grenades. That is one thing I can agree on.
    Also seeing this post now extremely just made me facepalm... you say "we" as in you speak for most lone wolfs.. You don't I know 50+ lone wolfs that enjoy raiding on a daily basis.. not all of us are sissies who like to stay back and hide.. we know howto aim.. we have guns.. and we know howto use them..

    EDIT: Grenades as is do actually serve a purpose 10-15 of them well blow up a door (gotta be carefull with aim)

  22. Post #22
    Seriously? Really?
    Minny's Avatar
    October 2013
    483 Posts
    Also seeing this post now extremely just made me facepalm... you say "we" as in you speak for most lone wolfs.. You don't I know 50+ lone wolfs that enjoy raiding on a daily basis.. not all of us are sissies who like to stay back and hide.. we know howto aim.. we have guns.. and we know howto use them..
    I've gotten lucky with some C4 and have had fun "raiding" as a lone wolf. In fact, I can easily take out a squad by myself in Battlefield or Call of Duty, but it's not the same thing with Rust.

    Good luck getting the C4 to effectively raid versus multiple clans (and Bandits) in the server.

    EDIT: Grenades as is do actually serve a purpose 10-15 of them well blow up a door (gotta be carefull with aim)
    Serving a more useful purpose =/= serving a purpose

  23. Post #23
    TheDunkMaster's Avatar
    October 2013
    93 Posts
    I've gotten lucky with some C4 and have had fun "raiding." In fact, I can easily take out a squad by myself in Battlefield or Call of Duty, but it's not the same thing with Rust.

    Good luck getting the C4 to effectively raid, with multiple clans (and Bandits) in the server.
    I've got a crate dedicated to C4 on not one but two servers.. EU Central and US Central... I don't need luck..
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  24. Post #24
    Seriously? Really?
    Minny's Avatar
    October 2013
    483 Posts
    I've got a crate dedicated to C4 on not one but two servers.. EU Central and US Central... I don't need luck..
    *facepalm* Okay, you win Mr. Tough Guy.

    I guess all lone wolves should be able to take on large clans and groups of bandits.

  25. Post #25
    TheDunkMaster's Avatar
    October 2013
    93 Posts
    *facepalm* Okay, you win Mr. Tough Guy.

    I guess all lone wolves should be able to take on large clans and groups of bandits.
    Not my point at all pathetic that that's what you got from that, I'm tired of lone wolves acting like they're nothing when they have the highest potential in the game.

  26. Post #26
    RedWorker's Avatar
    October 2013
    83 Posts
    I think you guys are comparing a lonewolf with group of people. They have more C4 because they have more people. Don't compare a single person with groups or clans. I think C4s are already expensive but can be made a little more expensive. You need to join a group or have couple friends to be successful in Rust. You cant complain if you are building a home alone, and a group C4s it and steal your stuff. You gotta team up.
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  27. Post #27

    October 2013
    20 Posts
    Bump!

    So, after a few weeks of gameplay with servers that aren't constantly wiping... how do you guys feel about this?

    I personally think that limiting the C4 to drops would keep people around for longer. Newbies wouldn't get raided as often, as nobody would waste C4 on a 2-square house.

    The only problem is... we may need to increase the drop rate a bit to force people out of their safe houses.

  28. Post #28

    October 2013
    31 Posts
    I think they should just get rid of C4 altogether. It takes away from the realism. It's frustrating as hell to play for several hours and collect stuff only to lose it all while you sleep because someone had over 40 C4 to break into your house with.
    Balance houses some other way or don't make them raidable. I don't care, it should just be really hard to get through 16 doors to get to someone's stuff and take it all.

  29. Post #29
    Gold Member
    Maverickroll's Avatar
    October 2013
    120 Posts
    Either way, I agree. C4 should either be much harder, or need something that is only attainable once a day.
    While I can agree that C4 needs to find that "sweet spot" in terms of availability, I have to play devils advocate for a moment and ask "whats to prevent unraidable bases then?" By unraidable I mean either massive one-story bases with a huge maze / honeycomb design or the huge towers into the sky which would require a lot of C4 to truly blast your way into to get to some good loot. For myself I go with a somewhat medium of maze design inside whilst also going up multiple levels, to really "raid" it, you'd need a good amount of C4. So if C4 became a lot rarer, there would come a point where bases could be unraidable because it would be far easier to gather resources and continue to build your massive base whilst others struggle to get a few C4 here and there. (unless I was an idiot and put all my good loot in an easily accessible place).

    While I like the idea of a airdrop-only method which as others have said would help spark an almost guaranteed pvp event once every in-game day, I think the easier method to do it would be require another resource other than explosives and flares. Make it something that's not common (wood, charcol, etc) but not completely rare either just enough to make you work for it but not enough that you can churn it out like wood shacks either.

  30. Post #30

    October 2013
    70 Posts
    If not limit C4 to just airdrops, maybe add a new type of metal container than only opens for it's owner (like a door), and have it take 2-3 C4 to blow it open. Make them expensive metal-wise.

  31. Post #31
    Gold Member
    SemiProJoe's Avatar
    September 2013
    69 Posts
    How ABOUT THIS. Go play Counter Strike, Call of Duty, or Minecraft if you just want to run around and shoot people or build things. If we made it extremely hard to get C4, it'd be useless. You'd have enough C4 in a week to blow through 4 doors and no one would ever put only 4 doors to their storage room. Adapt to the game, build large structures. Don't bitch about it.

    /rant
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  32. Post #32

    November 2013
    70 Posts
    How ABOUT THIS. Go play Counter Strike, Call of Duty, or Minecraft if you just want to run around and shoot people or build things. If we made it extremely hard to get C4, it'd be useless. You'd have enough C4 in a week to blow through 4 doors and no one would ever put only 4 doors to their storage room. Adapt to the game, build large structures. Don't bitch about it.

    /rant
    get em joe!
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  33. Post #33

    July 2013
    130 Posts
    Remove it basically because dupers abuse it and bam they win everything :(.

  34. Post #34

    November 2013
    70 Posts
    Remove it basically because dupers abuse it and bam they win everything :(.
    remove c4 < fix duping...

    they aren't going to remove c4 because its being duped.. we will get wiped and dupes will be fixed.

  35. Post #35

    July 2013
    130 Posts
    remove c4 < fix duping...

    they aren't going to remove c4 because its being duped.. we will get wiped and dupes will be fixed.
    Duping will never be permanently fixed the news will find new ways to abuse it just like every game, c4 is a simple and easy fix.

  36. Post #36
    xFirebloodx's Avatar
    October 2013
    25 Posts
    Either way, I agree. C4 should either be much harder, or need something that is only attainable once a day.
    I disagree, even tho its painful to see your house getting raided, but it also keeps things more interesting. I heard about making the c4 unstackable, that would be a nice idea.
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  37. Post #37

    July 2013
    130 Posts
    I agree removing stacked c4.

  38. Post #38

    November 2013
    70 Posts
    I disagree, even tho its painful to see your house getting raided, but it also keeps things more interesting. I heard about making the c4 unstackable, that would be a nice idea.
    it would be the end of raiding... you wouldn't be able to take down a house in a raid if that were the case.. you would only be raiding little houses and getting nothing out of it... is that what you are looking for?

  39. Post #39
    Majo's Avatar
    November 2013
    37 Posts
    It's not as much as how easy you can craft C4 as its how easy it is to dupe it..

  40. Post #40

    November 2013
    70 Posts
    It's not as much as how easy you can craft C4 as its how easy it is to dupe it..
    exactly my group of 3 spent a ton of time getting c4... managed to take out one building with it... I think we had like 20 c4 took a few day lights and 3 people... how does that seem too OP.. this is obviously dupe issues.