1. Post #121
    Dennab
    November 2013
    20 Posts
    OSX , i7 , 8GB Ram , Intel4000 on DEV Mode.

    THANK U FOR MAKING IT RUN AGAIN!

  2. Post #122
    SokaCherry's Avatar
    November 2013
    5 Posts
    Can you join the server named Australia?
    I don't see it , but my game freeze in "Waiting for Character..."

  3. Post #123
    The French Critique
    GavGod'sGift's Avatar
    November 2013
    274 Posts
    In the console type: Grass.on false
    That's all I need!
    You don't think I tried that?

  4. Post #124

    November 2013
    2 Posts
    It still doesn't start up for me... screen is white instead of grey... Help?

  5. Post #125
    The French Critique
    GavGod'sGift's Avatar
    November 2013
    274 Posts
    Any update for performance maybe ?

  6. Post #126

    December 2013
    5 Posts
    This issue is still occurring.

  7. Post #127
    Gold Member

    August 2013
    919 Posts
    Would love if the grass wasn't a game breaker. Seriously guys, its been in the game for a while now and it completely stops the game when enabled. Please fix it!

  8. Post #128

    January 2014
    4 Posts
    Hello !

    All is working fine for me with osx mavericks, except the things that I can't use or select any items ! I dont have any bind for this in settings too. Apparently i'm not alone with this problem.

    Any Solution ?

  9. Post #129

    January 2014
    4 Posts
    Ok, auto resolution, and it was not a bug !

    Hit "alt" when launching RUST let me see settings that i need for edit the key bindings !

  10. Post #130

    January 2014
    4 Posts
    And now when I use items, random freeze ...

  11. Post #131

    January 2014
    1 Posts
    I'm having the same problem. Game starts, I see a grey background and company logo. Game crashes to desktop. I've tried a variety of resolutions and settings, as well as using the DEV branch. Nothing helps.

    My system - 2013 Macbook Air, Intel Core i7, 8Gigs Ram OSX Maverick.


    Here's the output from the Unity Log.

    Code:
    Initialize engine version: 4.3.1f1 (cebd4d9b5122)
    GfxDevice: creating device client; threaded=1
    LoadSystemBundle - Could not create Framework bundle URL
    OpenGL:
        Version:  OpenGL 2.1 [2.1 INTEL-8.18.29]
        Renderer: Intel HD Graphics 5000 OpenGL Engine
        Vendor:   Intel Inc.
        VRAM:     1024 MB
        Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
    Begin MonoManager ReloadAssembly
    Platform assembly: /Users/dbspin/Library/Application Support/Steam/steamapps/common/rust/Contents/Data/Managed/UnityEngine.dll (this message is harmless)
    Loading /Users/dbspin/Library/Application Support/Steam/steamapps/common/rust/Contents/Data/Managed/UnityEngine.dll into Unity Child Domain
    Platform assembly: /Users/dbspin/Library/Application Support/Steam/steamapps/common/rust/Contents/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading /Users/dbspin/Library/Application Support/Steam/steamapps/common/rust/Contents/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: /Users/dbspin/Library/Application Support/Steam/steamapps/common/rust/Contents/Data/Managed/Assembly-CSharp.dll (this message is harmless)
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    Platform assembly: /Users/dbspin/Library/Application Support/Steam/steamapps/common/rust/Contents/Data/Managed/Facepunch.Actor.dll (this message is harmless)
    Loading /Users/dbspin/Library/Application Support/Steam/steamapps/common/rust/Contents/Data/Managed/Facepunch.Actor.dll into Unity Child Domain
    Platform assembly: /Users/dbspin/Library/Application Support/Steam/steamapps/common/rust/Contents/Data/Managed/Facepunch.Cursor.dll (this message is harmless)
    Loading /Users/dbspin/Library/Application Support/Steam/steamapps/common/rust/Contents/Data/Managed/Facepunch.Cursor.dll into Unity Child Domain
    Platform assembly: /Users/dbspin/Library/Application Support/Steam/steamapps/common/rust/Contents/Data/Managed/Facepunch.Geometry.dll (this message is harmless)
    Loading /Users/dbspin/Library/Application Support/Steam/steamapps/common/rust/Contents/Data/Managed/Facepunch.Geometry.dll into Unity Child Domain
    Platform assembly: /Users/dbspin/Library/Application Support/Steam/steamapps/common/rust/Contents/Data/Managed/Facepunch.HitBox.dll (this message is harmless)
    Loading /Users/dbspin/Library/Application Support/Steam/steamapps/common/rust/Contents/Data/Managed/Facepunch.HitBox.dll into Unity Child Domain
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    Platform assembly: /Users/dbspin/Library/Application Support/Steam/steamapps/common/rust/Contents/Data/Managed/Facepunch.MeshBatch.dll (this message is harmless)
    Loading /Users/dbspin/Library/Application Support/Steam/steamapps/common/rust/Contents/Data/Managed/Facepunch.MeshBatch.dll into Unity Child Domain
    Platform assembly: /Users/dbspin/Library/Application Support/Steam/steamapps/common/rust/Contents/Data/Managed/Facepunch.Movement.dll (this message is harmless)
    Loading /Users/dbspin/Library/Application Support/Steam/steamapps/common/rust/Contents/Data/Managed/Facepunch.Movement.dll into Unity Child Domain
    Platform assembly: /Users/dbspin/Library/Application Support/Steam/steamapps/common/rust/Contents/Data/Managed/Facepunch.Prefetch.dll (this message is harmless)
    Loading /Users/dbspin/Library/Application Support/Steam/steamapps/common/rust/Contents/Data/Managed/Facepunch.Prefetch.dll into Unity Child Domain
    Platform assembly: /Users/dbspin/Library/Application Support/Steam/steamapps/common/rust/Contents/Data/Managed/Facepunch.Sky.dll (this message is harmless)
    Loading /Users/dbspin/Library/Application Support/Steam/steamapps/common/rust/Contents/Data/Managed/Facepunch.Sky.dll into Unity Child Domain
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    Loading /Users/dbspin/Library/Application Support/Steam/steamapps/common/rust/Contents/Data/Managed/Facepunch.Utility.dll into Unity Child Domain
    Platform assembly: /Users/dbspin/Library/Application Support/Steam/steamapps/common/rust/Contents/Data/Managed/LitJSON.dll (this message is harmless)
    Loading /Users/dbspin/Library/Application Support/Steam/steamapps/common/rust/Contents/Data/Managed/LitJSON.dll into Unity Child Domain
    Platform assembly: /Users/dbspin/Library/Application Support/Steam/steamapps/common/rust/Contents/Data/Managed/Google.ProtocolBuffers.dll (this message is harmless)
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    Platform assembly: /Users/dbspin/Library/Application Support/Steam/steamapps/common/rust/Contents/Data/Managed/uLink.dll (this message is harmless)
    Loading /Users/dbspin/Library/Application Support/Steam/steamapps/common/rust/Contents/Data/Managed/uLink.dll into Unity Child Domain
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    Missing Bundle /Users/dbspin/Library/Application Support/Steam/steamapps/common/rust/bundles/navmesh.000.unity3d
     
    (Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
    
    You are trying to load data from a www stream which had the following error when downloading.
    <url> malformed
     
    (Filename:  Line: 1066)
    
    Shader 'Diffuse': fallback shader 'VertexLit' not found
    Shader 'Hidden/Sky Clouds Nominal': fallback shader 'Cumulus Perlin Layer SM2' not found
    Shader 'Hidden/Sky Clouds Rain': fallback shader 'Rain Clouds Layer SM2' not found
    The referenced script on this Behaviour is missing!
     
    (Filename:  Line: 1699)
    
    Instantiator for prefab 'barrel_A1_01' already exists
     
    (Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
    
    Unloading 4 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)
    
    Unloading 27309 unused Assets to reduce memory usage. Loaded Objects now: 9033.
    Total: 55.424923 ms (FindLiveObjects: 4.912551 ms CreateObjectMapping: 6.477377 ms MarkObjects: 5.397890 ms  DeleteObjects: 38.562057 ms)
    
    Fallback handler could not load library /Users/dbspin/Library/Application Support/Steam/steamapps/common/rust/Contents/Frameworks/MonoEmbedRuntime/osx/librust
    KQ: Error reading KQ:Bad file descriptor 
    default config
     
    (Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
    
    Loaded cfg/client.cfg
     
    (Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
    Edited:

    Update: Ok, that was my own dumb fault. I was unintentionally blocking rust from connecting to the net (I use a local firewall called TCPBlocker). That's fixed. But now I'm getting the same 'waiting for character' hangs as others on the thread. Just to be clear - I can hear the game, but not see it, it just sits on loading waiting for character forever. Extremely frustrating.