1. Post #1

    October 2013
    147 Posts
    Ok so reading around the forums I was trying different launch parameters because I was tired of the game glitching in the distance..

    So I tried -force-d3d11 as a launch parameter and it seem to get rid of all the glitching away

    1.)Open steam find rust.
    2.)Right Click go to Properties
    3.)Click Set Launch Options
    4.)Paste "-force-d3d11" without the " "

    then launch the game... It seems to work for me and I played a couple hours to test it out... with grass and without grass..

    Hope this helps the rest of you with the problem

  2. Post #2
    Dennab
    July 2013
    282 Posts
    if anyone can confirm this works i will add it to the troubleshoot thread for easy finding.

    also possible fix by garry
    ______________

    garry posted:
    Hey guys.. can you try running with any of these command lines.. to see if they make a difference.

    -force-opengl (Windows only)
    Make the editor use OpenGL for rendering, even if Direct3D is available. Normally Direct3D is used but OpenGL is used if Direct3D 9.0c is not available.

    -force-d3d9 (Windows only)
    Make the editor use Direct3D 9 for rendering. This is the default, so normally there's no reason to pass it.

    -force-d3d11 (Windows only)
    Make the editor use Direct3D 11 for rendering.

  3. Post #3

    October 2013
    77 Posts
    d3d9 works much better for me personally on the hd 7950.

  4. Post #4

    October 2013
    147 Posts
    d3d9 works much better for me personally on the hd 7950.
    I have the same card.. and without -force-d3d11 launch parameter it fawks up..

  5. Post #5

    August 2013
    14 Posts
    I have the HD 7970 and I'm having the same problems I've given ago -force-d3d11 does not work and I still have problems I'm going to have ago and the other fixes

  6. Post #6

    October 2012
    7 Posts
    Card: HD 7750 (grass.on false)

    no parameter: many graphic bugs, low frames

    open-gl: bug is gone, but font of console (F1) looks quite strange

    d3d9: works perfectly, font is ok and the bug is gone

    d3d11: bit better than using no parameter

  7. Post #7

    October 2013
    147 Posts
    Well since mine works fine with -force-d3d11(dx11) I will keep it that way.. but still glad to see others finding fixes either way.. Best of luck to you guys

  8. Post #8

    November 2012
    20 Posts
    ASUS HD 7870

    -force-opengl: Crash on load

    -force-d3d11: Ran with less artifacts extremely choppy

    -force-d3d9: SMOOTH with grass.on true :)

    Thanks for the help
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