1. Post #1
    PrimusPalus's Avatar
    June 2013
    222 Posts
    Garry says:

    If you think it's all quiet - it's because Helk has been working on a new map. Here's what it's looking like at the moment.



    The current map was made when the game was very different. This map is being made with the current gameplay in mind.



    We have no idea when it will be done and when it will be in. We just wanted to let you know that we're actually doing something.

    Explain. What is the current gameplay from your view Garry/Helk, and where do you want to see it head? We (the community and no I don't speak for all of them), seem to be at different stances as to what's important, what we want, what bothers us most than what you do. So I'm curious to see the direction you're headed.
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  2. Post #2

    June 2013
    64 Posts
    Garry says:




    Explain. What is the current gameplay from your view Garry/Helk, and where do you want to see it head? We (the community and no I don't speak for all of them), seem to be at different stances as to what's important, what we want, what bothers us most than what you do. So I'm curious to see the direction you're headed.
    "This is in very early public development. Everything will change. Beware."
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  3. Post #3
    Gold Member

    August 2013
    919 Posts
    I agree, Garry you've been great with keeping us informed so I'm sure he'll respond

  4. Post #4
    garry's Avatar
    September 2001
    12,540 Posts
    When the old map was created we didn't have building. The game was very much DayZ style, going from place to place, killing zombies.

    The game is headed away from that. We don't need to make a huge map populated with buildings and places. We want the occupants of the map to be able to populate it.. so when you join one server it will be completely different to another.

    By 'populate the map' I don't mean with shitty wooden buildings. That's not our end game. Our end game is for users to be able to populate the map with everything you would expect to see in a populated map that had been built by hand.
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  5. Post #5

    October 2013
    115 Posts
    Garry says:




    Explain. What is the current gameplay from your view Garry/Helk, and where do you want to see it head? We (the community and no I don't speak for all of them), seem to be at different stances as to what's important, what we want, what bothers us most than what you do. So I'm curious to see the direction you're headed.
    You also have to keep in mind there are teams working on different projects... i'm going to guess not everyone on Garry's staff is working on the map lol..
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  6. Post #6
    PrimusPalus's Avatar
    June 2013
    222 Posts
    When the old map was created we didn't have building. The game was very much DayZ style, going from place to place, killing zombies.

    The game is headed away from that. We don't need to make a huge map populated with buildings and places. We want the occupants of the map to be able to populate it.. so when you join one server it will be completely different to another.

    By 'populate the map' I don't mean with shitty wooden buildings. That's not our end game. Our end game is for users to be able to populate the map with everything you would expect to see in a populated map that had been built by hand.
    Ok... how does the new map differ than the old to compliment that? Are we looking at something specific being added or changed that will allow us to build out and not crowd the resource fields?
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  7. Post #7
    Karkona's Avatar
    October 2013
    20 Posts
    When the old map was created we didn't have building. The game was very much DayZ style, going from place to place, killing zombies.

    The game is headed away from that. We don't need to make a huge map populated with buildings and places. We want the occupants of the map to be able to populate it.. so when you join one server it will be completely different to another.

    By 'populate the map' I don't mean with shitty wooden buildings. That's not our end game. Our end game is for users to be able to populate the map with everything you would expect to see in a populated map that had been built by hand.
    So, we are going to eventually see players making gas stations for vehicles, and hotels for sleepers, and prisons for hackers to be locked into?
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  8. Post #8

    October 2013
    111 Posts
    When the old map was created we didn't have building. The game was very much DayZ style, going from place to place, killing zombies.

    The game is headed away from that. We don't need to make a huge map populated with buildings and places. We want the occupants of the map to be able to populate it.. so when you join one server it will be completely different to another.

    By 'populate the map' I don't mean with shitty wooden buildings. That's not our end game. Our end game is for users to be able to populate the map with everything you would expect to see in a populated map that had been built by hand.
    That's come pretty good big picture thinkin'. However, I hope you make the map large enough to allow the option to attempt isolation to some extent. For those of us who like to be off on their own, and may or may not venture into civilization to flash our junk and cause some mayhem.
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  9. Post #9
    garry's Avatar
    September 2001
    12,540 Posts
    So, we are going to eventually see players making gas stations for vehicles, and hotels for sleepers, and prisons for hackers to be locked into?
    that is the dream
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  10. Post #10
    Karkona's Avatar
    October 2013
    20 Posts
    that is the dream
    AWSOME!
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  11. Post #11

    October 2013
    19 Posts
    You would expect many different types of buildings like stores, prisons, houses of all different styles, shopping malls those kinds of things.. This game is about PVP why would somebody build these things?
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  12. Post #12
    Gold Member

    August 2013
    919 Posts
    You would expect many different types of buildings like stores, prisons, houses of all different styles, shopping malls those kinds of things.. This game is about PVP why would somebody build these things?
    Will there be caves?
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  13. Post #13

    June 2013
    89 Posts
    Ok... how does the new map differ than the old to compliment that? Are we looking at something specific being added or changed that will allow us to build out and not crowd the resource fields?
    I think what Garry means is that the map will be more like an empty chunck of landscape and that it'll be up to the players to build or decide whatever they want to do with it.

    Currently, because of the benefits that zombies and rad zones bring, players are mostly clustered around these areas.
    Imagine if this wasn't so, player would migrate all over the map and their choices in terms of where to live/build/etc. would mostly depend on who lives in that area.

    This would make the map look very different in each game.
    The fact that friendly person A. lives in an area could lead to entire town arising there, while Hostile clan B. might lead to that area being deserted.
    After all, there is no need to live close to the center of the map, so you might as well migrate to the edge if that area suits you more.
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  14. Post #14
    Cheese V's Avatar
    October 2013
    149 Posts
    does that mean were going to a voxel engine? cause that would be awesome, tunneling under someones base with a pickaxe. and spherical natural voxel, not like minecraft
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  15. Post #15
    Karkona's Avatar
    October 2013
    20 Posts
    You would expect many different types of buildings like stores, prisons, houses of all different styles, shopping malls those kinds of things.. This game is about PVP why would somebody build these things?
    Right now, there is no incentive. Especially for a lone player that couldn't defend it. Perhaps an incentive to charge for fuel? Maybe later down the road, perhaps a currency will be introduced (I can't easily imagine someone trading metal or wood in exchange for fuel at the gas station). Perhaps the big clans will be the only ones capable of constructing such buildings in the first place, especially given the idea that it would need to be defended. Or maybe this was a grand idea, that ultimately won't fit in the game, but oh well fun to at least think about it.

  16. Post #16
    Poor people are peasants
    Dennab
    October 2012
    1,401 Posts


    Welcome~
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  17. Post #17
    Cheese V's Avatar
    October 2013
    149 Posts


    Welcome~
    isnt that a picture from fallout?
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  18. Post #18
    Poor people are peasants
    Dennab
    October 2012
    1,401 Posts
    isnt that a picture from fallout?
    Yes but it's what I imagined towns might look like. Not that rag tag but man-made.

  19. Post #19
    Pizza, Spaghetti and Mandolino. My italian label.
    Jostino's Avatar
    October 2013
    64 Posts
    that is the dream
    This is also my dream!
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  20. Post #20
    Cheese V's Avatar
    October 2013
    149 Posts
    Yes but it's what I imagined towns might look like. Not that rag tag but man-made.
    im almost certain thats how it will be, a clan or group of friends will create a town/community, allow people to come in purchase supplies, spend the night, but that community will also be responsible for keeping their town safe. but in a game like that, when you die i think you should lose all door rights you had, will make people less likely to be assholes. will be like having one life, except you know an empty house that has resources that you just have to break into

  21. Post #21

    October 2013
    5 Posts
    So Garry "By 'populate the map' I don't mean with shitty wooden buildings. That's not our end game. Our end game is for users to be able to populate the map with everything you would expect to see in a populated map that had been built by hand"

    But the dream is gas stations, hotels and prisons being built? By hand? Without any sort of digging mechanic? You know thats impossible right? So none of these buildings will have a basement, or any sort of actual building support like a real bulding would have. But this is being described as a realistic survival game I'm having trouble figuring out what direction your heading with this project. Do u have a direction with this project or is the goal to keep it as open as possible? I was under the impression it was a zombie apocalypse survival game, not even the zombies will be in the final from what I've heard. I'm pretty sure this is going to turn into a survival DM game, which is fine, but not what I was hoping for.

    Edited:

    sorry if I sound trolly there, I'm just dissapointed that the games going a different direction than i thought it would, you allready have my money though lol, so I wish you all the best with the game, but its not gonna be for me
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  22. Post #22

    August 2013
    70 Posts
    The Players will sculpt Rust, the devs are just giving us the tool's we are the creators. I like the idea of freedom and doing whatever the fuck you want. I love how the devs are aiming for something different instead of being known for a generic ADD frag fest game that's been done a million times before. Hopefully they keep moving in this direction games today are just so bland.
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  23. Post #23
    Dennab
    October 2013
    12 Posts
    You should add non-lethal weapons so that you can stun people and the ability to arrest them and put them fuckers in your house like prisoners.

  24. Post #24
    itty-bitty pretty kitty
    Dennab
    September 2008
    9,837 Posts
    You would expect many different types of buildings like stores, prisons, houses of all different styles, shopping malls those kinds of things.. This game is about PVP why would somebody build these things?
    Life is PvP. Why do people build anything in life?
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  25. Post #25

    October 2013
    19 Posts
    The Players will sculpt Rust, the devs are just giving us the tool's we are the creators. I like the idea of freedom and doing whatever the fuck you want. I love how the devs are aiming for something different instead of being known for a generic ADD frag fest game that's been done a million times before. Hopefully they keep moving in this direction games today are just so bland.
    If it's sculpted by the current player base, it will be mostly fortresses with newspawns on pikes to deter invaders.

  26. Post #26
    Cheese V's Avatar
    October 2013
    149 Posts
    im sure newspawns will spawn away from man made areas, or possibly inside communities people have built

  27. Post #27
    Dennab
    October 2013
    150 Posts
    You would expect many different types of buildings like stores, prisons, houses of all different styles, shopping malls those kinds of things.. This game is about PVP why would somebody build these things?
    Shopping malls are too far ahead, but what hes meaning is to make players populate the area with what ever makes them play the game and survive.

  28. Post #28
    Cheese V's Avatar
    October 2013
    149 Posts
    the devs are GIVING their world to us, to do with what we want, it isnt there, but its what theyre trying to do

  29. Post #29
    TechTerror's Avatar
    October 2013
    13 Posts
    that is the dream
    I was hoping I'd finally see a game like this! This is gonna be awesome, can't wait to see the final outcome and changes to Rust, I hope for the best.

  30. Post #30

    October 2013
    2 Posts
    When the old map was created we didn't have building. The game was very much DayZ style, going from place to place, killing zombies.

    The game is headed away from that. We don't need to make a huge map populated with buildings and places. We want the occupants of the map to be able to populate it.. so when you join one server it will be completely different to another.

    By 'populate the map' I don't mean with shitty wooden buildings. That's not our end game. Our end game is for users to be able to populate the map with everything you would expect to see in a populated map that had been built by hand.
    Yeah, it would be nice to not see thousands upon thousands of tiny wood shelters populating the map. It would be cool if you could mine clay and make bricks.

  31. Post #31

    September 2013
    158 Posts
    That'd be great, having the map big enough to have to search for hidden enemy base, for some hidden team that doesn't flash what they got, then you'd want to fight the biggest clan having their house in the middle of the map that everyone knows about, having to venture around the map while sneaking around those dangerous clan area to make the trip back home with your new goods. Or to conduct a massive attack on the civilian city(friendly) with fellow bandits teams to throw some chaos on these friendly cities. Then you would see solo players living with his wolf hidden in the forest with their house hidden like a secret fortress in the trees, or an hermit on the coast line hidden behind a giant mountain fishing to survive and getting resources around to survive there. Did I forget to talk about the clan that wants to take a giant city not for it's resources, nor for the pleasure of killing the players living there but to actually over take the nicest Fortress in the game for it's architecture and defence.

    All this in a cruel world where surviving is a huge challenge, fighting for you're food, water, safety from the x creature that will replace the zombie even tho I LOVE ZOMBIES(not the one in game tho just normal walking dead zombies in huge numbers that are dumb but dangerous in numbers). Having to fight for that little amount of gaz to get home with your vehicle.

    Here's a few things that could be implemented :

    1 - instead of having a map like everyone asks, you give us a pen and with the said pen you could write whatever you want on paper, either giving memos for your teamate, to formulate menace to enemy(put a memo on their door : Leave the area or you will die tomorrow with your house signed X team) or even draw a map on it and give it to your teamates to get directions, since the map will be huge it would be hard to get a very detailed so you might have to go to towns where there would be markets selling stuff like maps of certain area, then trying to complete the map and keep it updated with clans on x location and use it while raiding or walking outside. You could make a copy of it, so if you died the person that killed you would pick up the map and have the info of it. There could also be the idea of bounty to get ppl from stuff, exemple you think x guy has a great map so you'd issue a bounty in the market at a neutral town and pay x for the x item of that said target. I'm drifting rofl.

    2 - add a market stand, basicly would secure trading in between players, right now, trading is like most of the time impossible because you can't trust no one, but you could have a trading stand where you'd have a window to put the items and the trade doesn't go through until they both press accept or something like this. This would allow everything I said earlier to be a bit more possible.

    3 - have dye for cloths and different types of clothing(always in the genre of the game ofc), you could make a uniform for your clan or just have a crew of original players with the style you want. So on the subject a complete character customization.

    4 - Professions, It'd be sick maybe if you could have a sort of choice that would give you extra stuff to craft, Let's say you decide be specialized in blacksmithing, you'd get faster crafting weapons. Maybe you could add the option to craft more things then other like guns but I actually don't think it's a good idea because this game isn't a rpg and you don't want to limit players. But just give little advantage not too sure about this whole professions thing.

    5 - PLEASE do not add a reputation system, keep it as it is, when you see someone coming, you have no idea what his intentions are, in the future only cloth could give you an indication and even then.

    Sorry for the terrible structure and grammar, this isn't my first language.

  32. Post #32
    Cheese V's Avatar
    October 2013
    149 Posts
    i dont want a map, but i dont think it can be helped. someone is gonna hack, and fly, and take a hi-res pic of the map, and post it online. and if everyone else is gonna use it i might as well too

  33. Post #33
    Poor people are peasants
    Dennab
    October 2012
    1,401 Posts
    i dont want a map, but i dont think it can be helped. someone is gonna hack, and fly, and take a hi-res pic of the map, and post it online. and if everyone else is gonna use it i might as well too
    People can cartograph from ground level too.

  34. Post #34
    Cheese V's Avatar
    October 2013
    149 Posts
    People can cartograph from ground level too.
    i dont think too many people would do it in detail, a "this is this direction from this place and takes 20 minutes to get there" kind of map is what i would imagine. which is actually what youre supposed to do in survival situations if you find water away from where you made camp

  35. Post #35

    October 2013
    8 Posts
    If the dream is focused in that direction, let me ask, will jobs?

  36. Post #36
    FPSPLAYERS.COM
    DJSean00's Avatar
    October 2013
    56 Posts
    Maybe a little less map creation and a little more cheat detection?

    DJ
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  37. Post #37

    June 2013
    14 Posts
    You would expect many different types of buildings like stores, prisons, houses of all different styles, shopping malls those kinds of things.. This game is about PVP why would somebody build these things?

    Goddamn, that burst of autism hit me like a fucking Mack truck. Are you sure you need to be in the general public?
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  38. Post #38

    September 2013
    5 Posts
    This "dream" sounds great, imagine a Mad Max area filled with mad clans of murderous buggers and another contrasting area of shopping malls & hotels filled with peace-lovers....now imagine Utopia-land gets invaded by heavy metal bandits on a raid!
    Could be epic stuff imo

  39. Post #39
    Gold Member
    A_Pigeon's Avatar
    November 2011
    3,911 Posts
    Just make mad max shit.

  40. Post #40
    Huffing Jenkem Like There's No Tomorrow :^)
    jonnymad's Avatar
    January 2012
    5,762 Posts
    When the old map was created we didn't have building. The game was very much DayZ style, going from place to place, killing zombies.

    The game is headed away from that. We don't need to make a huge map populated with buildings and places. We want the occupants of the map to be able to populate it.. so when you join one server it will be completely different to another.

    By 'populate the map' I don't mean with shitty wooden buildings. That's not our end game. Our end game is for users to be able to populate the map with everything you would expect to see in a populated map that had been built by hand.
    Personally, I think the huge focus should be scavenging. The map needs more abandoned buildings and more radioactive zones, and it should help put emphasis on PvP as a means of scavenging.
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