Good deal. I like the idea of a phone app when someone attempts to break in. That way, I could feign a suddenly crippling illness to rush home from work and fight for the glory of the hovel.
Good deal. I like the idea of a phone app when someone attempts to break in. That way, I could feign a suddenly crippling illness to rush home from work and fight for the glory of the hovel.
I disagree with this entirely. I would just like to say a lot of people play games for the opposite reason. Grand Theft Auto is the main one. People play that because they just can't do it in real life (Without really bad repercussions at least.)
I play Rust because i like the feeling of surviving. And i don't mean making sure you pay your bills on time. I mean the world has gone to shit and what i would do to keep me and friends alive. Admittedly i think Sleepers is a tad early however, the game can only get better now with future updates. And i'm glad our Devs want facts instead of theory's, I'm all for that.
As for saving progress and picking up where you left off. The Alpha simply doesn't cater for that. You should be crafting what ever you can and rinsing it on other players to gain more and learn more about the game.
You purchased a game that has not been released yet. You're privileged to play that game as it develops into the final product.
What's the email address? Some have said open a support ticket? Which do you prefer?
The easiest way is just to dispute the payment in paypal and ask for a refund.
My father is the coolest.
Lol, I have a full time job and I love the sleeper system. Sure it may screw me over sometimes, but that's why u team up, or perhaps... MEET ur neighbors and establish a friendship, which in return provides some protection hopefully.
Before the sleepers were implemented, people would just flee from you as u are abou to kill them and run inside their homes. They would the. Proceed to grab everything valuable an log out, leaving the attacker hopeless. This was so enraging gas the attacker, I hated it.
While normally I would agree with you, the alternative seems silly. Nothing is more upsetting than blowing off a dude's door, wasting C4, to find him logging out with all his stuff. To gather the resources to make c4 takes a long time, and to waste it on nothing really sucks. Therefore, I like the idea of sleepers, it adds a WHOLE new dimension to survival gameplay. It means you will have to set traps to your house. Electrified fences, barbed wire, IEDs, trap doors, even rigged shotguns! See, the idea is that with sleepers comes combat-ability, that is, being able to build your house up, then build up defenses to protect both your house, and you, while you are away.
Just my two cents, I don't personally like the sleepers experiment much. However I do love rust and I think it is a great direction for the game. It will take a while to work out the bugs like Garry said but I think it could be really cool.
My only real complaint for the sleeper idea is how much hacking there is right now. Before this week, I'd never encountered a hacker in this game. Now it seems like everyone is a hacker. I literally couldn't go 5 minutes yesterday without someone walking through my walls, killing me and taking all of my stuff. The worst part being, they didn't even want it for themselves. They'd run off and throw it on the ground and destroy it. Just taking stuff to be an ass. I don't get why that is fun. I've never seen so much hacking in any game :-(. It really makes it pointless to try to fortify yourself when someone walks through your walls. I don't mind legitimate raiding at all, and I love the challenge of designing my house so people can't find my loots. I know Garry is tired of hearing about it, but that is the only thing I really hate about the sleepers servers. It seems like it doubled the population of hackers.
Just limit inventory space? If its supposed to be realistic, why can you carry 40 guns around plus resources or whatever? That would stop most of the problem.
Fair enough, I'll level with you. Are you suggesting a limited inventory space like Resident Evil 4 (for lack of other example) where different objects take up more space and you have to organize, or are you suggesting that we lower available slots?
I'm suggesting DayZ style. It would make much more sense realistic wise IMO.
Admittedly I haven't played DayZ, care to elaborate?
Inventory 12 slots (for items like ammo, food, drink, resources)
1 primary weapon,
1 secondary,
toolbelt for tools (e.g. compass, map, hatchet etc (10 slots I think)),
1 backpack slot for a backpack that can have various sizes.
Most items are 1 slot (ammo, food, drinks etc), bigger items like wheels take up 6 slots which is reasonable, resources like logs take up 2 or 3 slots. Thats a very realistic, yet not annoying system, it just means you have to manage what you are carrying, instead of carrying an armory, grocery store, and hospital.
I can see it, maybe modify it slightly to have more pouches for resources?
or temporally sacrifice primary so you can carry a heap more. It doesn't have to follow the exact system, I'm just saying that its a good example a very good inventory system and the only real problems with it in arma is just that interacting is slow which is not really a problem with the system but with arma.
You're one of those combat loggers afraid to lose your loot. This makes building a competent base worthwhile and raiding much more fun! It's a two way street!
TBH I haven't even played the game yet. I just bought the key whilst it was cheap and was going to wait till it was finished to play it, but I can see I'm not going to like it anyway.
Also hackers will always hack your base can only be so good.
I think I might regret this but I think the Devs want our feedback so here goes nothing..
I've been playing the game for some time and maybe saw too many opinions about the game current features..
My university classes don't take much of my day, neither do my studies, this leaves me with a good portion of time to play games.
However I have more than one game and more than one game station (computer, playstation 3, etc) and sometimes I prefer to play a game over another. I like to focus on a game for some time then move to another freely and then go back to the first.
Rust gave me the feeling that I should only play it, like if my free time should be dedicated to it and that I should forget the other games. I'm not saying this is what the games tells me to do, I'm saying this is what the game makes me feel like. And I don't like it.
I have my building projects in my game world of Minecraft, but if, at any moment, I knew that, if I stopped playing to, for example, to go on a vacation trip to meet my parents, all my projects would be erased, maybe I wouldn't be building anything at all..
I would feel despondent to build villages, houses and other projects, while I would feel encourajed to focus on the combat aspect of the game, which is quicker, with no compromises and with less frustration when you loose.
I learned to love Rust trough the course of time and I don't want Rust to end up like a game focused on combat like Dayz or WorldWarZ or whatever. It would be like creating a master-piece and use it to clean the toilet.
Don't tell me to ask refund, you needed testers I came to test, you need feedback, I'm giving mine.
Thank you...
Does the link lead to a "This is somewhat embarrassing, isn’t it?
It seems we can’t find what you’re looking for. Perhaps searching, or one of the links below, can help." page?
I won't be playing on any Sleeper server for the simple fact that if I'm going to die it is going to be because of a mistake I made while playing, not because I wasn't logged in.
Personally the whole idea that you can be killed and lose everything just because you weren't playing the game when someone decided to blow up your shack is ridiculous.
I have no problem having it as an option but if every server has it I won't be playing.
*Flame away*
Ok bye
Hello,
"That's fine :) Send me an email with your invoice ID and I will refund and remove your account for you "
Isnt there any other less dramatic option? I played several (22 says Steam) hours of Rust today and yesterday, that's nice. I may not have time to play until the end of next week. Is there any room for players that actually dont have so much time, or can you envision Rust only like WoW and this kind of games you have to discourage people to play if they want to keep a social non virtual life?
I think Rust is already fun enough not to be restricted to non casual/occasional players. I obviously will probably drop the game if there is no way to do something consistent over time. I understand it's more complex than in DayZ case where you built nothing (and then where is not a big deal to have people off the map away when logging off).
(About realism, fact is well your house is being raided, door broken by 80 hatchet hits or C4 exploding, you dont stay asleep)
I understand this sleepers system push players to be dedicated. But actually the ones that can't (basically everybody with a full time job) will definitely not be dedicated at all. There should be a middle ground.
Link should be changed to: http://old.playrust.com/news/122/
Such a fatalistic tactless mod response. I'm surprised and genuinely disappointed. I personally have zero desire to play a private server that has sleepers disabled, but I definitely won't play an official server that's a sleeper server... which, as near as I can tell, is all of them. Particularly when there are so many "hacking" issues (no clipping? really?) that compound the difficulty of the game.
That was the most useless 5-day bump I have ever seen, you should be ashamed.
Not sure if anyone has said this yet.... But what if sleepers had like a protection timer for people with bad internet. I mean im not sure if the server can tell the difference between a (player) Disconnect and (Internet) Disconnect, but if so they could have like a 5 min timer? Maybe less? The only flaw i can see is the person who is going to yank out the internet cable...same people with dental floss right?
I'm not. THIS is the most useless bump you've ever seen.
(That aside... pot, kettle...)