It's a win-win, players get early access, dev shops get some free testing. The fact it is fairly new though, as you touched on, means that expectations are fully defined and seem to be different for each group and/or game.
It's a win-win, players get early access, dev shops get some free testing. The fact it is fairly new though, as you touched on, means that expectations are fully defined and seem to be different for each group and/or game.
WarZ promised people things that to this day are STILL not in the game. The only promise you got from this company when you bought the game is alpha, beta and final release version of the game. You have been given not only what you paid for but what was stated you were paying for. You are owed nothing more then what has already been delivered to you thus far.
I do not know what is worse your clans lack of ability to know how to design a base allowing vective to close you guys in or the fact that you would pull the WarZ card this early in development and cry about an unpolished game being unpolished.
I use to have some respect for you here and in the game but the more I got to know your group of baddies and the more you post about such dumb crap as hacking issues during a testing phase really makes all that respect go away.
^^ you nailed it!
My group of baddies? I have no such thing. I've also not had my base blocked in. So I don't think you know who you're talking to. I associate with a lot of people in-game (a good number of us have communicated over TS)... but I don't claim anything other than the actions of my own members. Which will appear in-game with [24th] tags. We've not had any problems with anyone in-game like what you're talking about because we don't build near the populated areas.
As far as the "War Z card"... War Z had the EXACT same problem we see here (DDoS and in-game hacks) at the EXACT same stage of development. I can't see how comparing the two is unjustified. I never put the two games side by side in promises or features. I've simply said in multiple threads, that I hope this doesn't turn into the same fiasco.
Now... in speaking about entitlement since you brought that up. What are we entitled to exactly with our purchase? An alpha key... to access an in-development alpha game. We are promised that when the game is completed, we will be able to have a copy of that game too. That's it.
However... and here is the big "but"... there are some expectations of a developer. Some things all developers are expected to do during all stages of development:
1. Communicate with the testers. It doesn't have to be lengthy posts day in and day out. It doesn't need to be in the form of hourly Twitter posts, dev diaries, etc. But they should communicate to the testers to let them know what is happening.
2. They need to be open to suggestions, comments, and concerns. Similar to the above, they should hear the testers out and even if they don't agree with it or intend on implementing it, at least hear them. This can be done through the use of Moderators or PR guys.
3. Provide constant (not to be confused with daily) fixes/updates to the game to improve upon the major issues and concerns that appear in a relatively "acceptable" timetable. You shouldn't see something gamebreaking (as just a "throw it out there" example, when everyone spawns into the game you fall through the map and die)... continue to be gamebreaking over an extended period of time. Those issues should be addressed or at the very least (see #1) communicated to the people involved that it is being addressed.
The difference in a testing phase like this is that people have paid money for a product. Thus, the expectations are a bit higher. If Star Citizen came out right now in an Alpha... even more would be expected of them because they made MILLIONS of dollars to Rusts near $400,000. If hacking was/is a major issue in Star Citizen, you could very well expect the internet to catch fire with people upset and rightfully so.
Rust on the other hand has a lot more leeway and acceptance of time (to fix things) because it's a much smaller development team with a lot less resources. But none the less, a "free" Alpha where testers are invited in to help fix problems and report back vs paid to access the Alpha and report problems... is vastly different.
When did this DDoS'ing start?
So you say their is no entitlement then you list a bunch of things you feel that you are entitled to lol. Ok dude I should have figured as much coming from you. As for the whole 24th baddie thing what I spoke is true but should be LESS focus then the topic at hand. The fact that you choose to not only acknowledge it but defend it BEFORE anything else really shows me alot about your character and kind of discredits anything you have to say about the game. Ego > problem at hand = arrogant/ignorant rants. This is your main problem and is even more apparent with your current rebuttal, you do not see past the 3 inches of your own broad minded prospective of what YOU feel entitled to.
Get over your self.
No... I list a couple things that the industry standard has shown us is... *gasp* ... the standard. That MOST developers do that are proven to be quality developers. Nothing more than that.
You brought up my group, I'd love to hear you explain it beyond simple accusations and slander. Because I have no idea who you are, and nothing you've said holds any weight. Feel free to message me on these forums and explain why you felt it necessary to bad mouth my group and feel free to give examples. Because you're doing nothing but spewing nonsense for all to see.
At the stage its in now its my favorite pc game at the moment. I LOVE playing rust and i do get angered when i run into hackers, which has happened 4 times already, but that doesnt stop me from playing it, The money the developers are getting even gives them more chances to make the game better. I dont regret buying it, and i encourage my friends to buy it too.
Im Havoc... you know my name ;)
I've seen you in-game logging on and off and people screaming about being killed by you (I thought it was spelled "Havok" but I may be wrong). I have however, not run into you once. Nor have any of my guys.
I don't blame the developers so much as I blame the gamer expectations personally. I think a lot of gamers in general demand the world the second they drop a cent into anything, and I can't really name a F2P community that was actually better then a P2P community.
Maybe it's a matter of who can yell the loudest, and when you're financially broke with plenty of time on your hands, you have plenty of energy to spare to be a competitive front runner for loudest voice.
My personal side-tracked rant aside, I don't necessarily agree with you on your comment. I feel there's not a lot of player understanding between the words "alpha" and "playable". A lot of people have been scrutinized for using "alpha" as a fall back term, but even those people likely don't understand what alpha actually means, given it's an evolutionary term that's completely based on the developer's personal interpretation of alpha/beta/release.
It seems like players think "playable" + "purchasable" = "near finished product". This is entirely untrue. You have purchased the game for when it's released and lucky they're opening servers for alpha, but that isn't right around the corner by any remote degree of plausibility. There's a long way to go, plenty of hackers and douches to overcome, and everyone just needs to keep their heads up and understand its a "one foot at a time" mentality. (Yes, we have several miles to go, get your popcorn ready for the FOTM issues that pop up everyone is upset about) Until that time, we're likely going to see server wipes, player hacking stupidity, and too many glitches to count on fingers and toes).
Just my opinion, but people need to restrain their opinions for late beta / pre-release. Things aren't close to great right now, but it seems like they're quickly getting there. A good ban-hammer pass after they've got a few hundred morons on the hit-list? Good days for the rest of us to go about our business as usual. Patience is key, and a "easy come, easy go" mentality is currently required.