1. Post #41
    bstriker's Avatar
    October 2013
    24 Posts
    Yes, somehow i knew you were going to write that, gamer sense, you are correct they were originally mods as all of us know, although a lot of the actual games are nothing mechanics wise like the original counterpart for example tf2, dota 2 is a good example of opposite of that though as its almost an exact replication.

    Just because you make a total conversion, add a few mechanics to a game, does not classify it as its own game. There are things you simply cant change. For example: source engine bullet mechanics, physics, hit registration, net code.

    But we've gone way off topic at this point.
    Hacking, exploits, whatever anyone wants to call it needs to be fixed, unity engine or not.

  2. Post #42

    July 2013
    58 Posts
    Maybe hacking is good for development ? I mean, by allowing hackers to use cheats, maybe the team is learning technics that are used by them and will be able to make the game "safer" later ?

  3. Post #43
    Eagle771's Avatar
    June 2013
    82 Posts
    Just because you make a total conversion, add a few mechanics to a game, does not classify it as its own game. There are things you simply cant change. For example: source engine bullet mechanics, physics, hit registration, net code.

    But we've gone way off topic at this point.
    Hacking, exploits, whatever anyone wants to call it needs to be fixed, unity engine or not.
    Yes way off topic but just so you know The bullet mechanics do vary from game to game for example bullet pen even physics vary slightly. But your right about hit registration (like hitscan) and netcode. Your last point I completely agree with if course :)
    We could prob argue the source thing for ages though with no real end in sight lol so enough on that

  4. Post #44
    bstriker's Avatar
    October 2013
    24 Posts
    Maybe hacking is good for development ? I mean, by allowing hackers to use cheats, maybe the team is learning technics that are used by them and will be able to make the game "safer" later ?
    Well there isn't much the devs can actually see as to how they are doing it besides the packets they are sending the server. Watching someone do it for a day makes sense. watching 30+ people for a week? ha..

  5. Post #45
    PrimusPalus's Avatar
    June 2013
    222 Posts
    Saw Garry reply to a sleeper thread. I'd like to see a comment here to let us know what the plan is.
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  6. Post #46
    Dioden's Avatar
    September 2013
    87 Posts
    Saw Garry reply to a sleeper thread. I'd like to see a comment here to let us know what the plan is.
    i made a link to this on the other one, but guessing u might have alrdy seen that

  7. Post #47

    October 2013
    7 Posts
    It's funny because everyone cries like little girls because hackers are ruining their 'alpha experience'. Face it, all of you are just playing for enjoyment and crying about hackers because they're ruining your experience. Nothing you do now will ever carry over to the final release. Just remember that.
    I think the only thing that would ever carry over is the fact that we wont have to buy it again.

  8. Post #48

    October 2013
    860 Posts
    The ideal server only trusts the barest input from the players - essentially, players send the current state of their keyboard and mouse, and the server handles everything. Of course, this generally results in lag - the player's action reaches the server, gets processed, and then sent back to the player. If you want to see this in action, play Second Life.
    The client can react to user input directly and the server can be predictive and only need to intervene if the input and position changes don't jive. Detecting someone flying is pretty easy -- the server predicts the player should be falling, but the player doesn't. Point is, the client doesn't have to just be a dumb terminal to prevent client hacks, so lag isn't an inevitability.

  9. Post #49

    July 2013
    11 Posts
    Yet another thread making me question whether or not to buy the game....

  10. Post #50
    KillaMaaki's Avatar
    August 2013
    999 Posts
    The client can react to user input directly and the server can be predictive and only need to intervene if the input and position changes don't jive. Detecting someone flying is pretty easy -- the server predicts the player should be falling, but the player doesn't. Point is, the client doesn't have to just be a dumb terminal to prevent client hacks, so lag isn't an inevitability.
    Read the rest of what I said.
    The client sends this input to the server, and then predicts the result locally.
    In my own implementations of this, the client simulates, and then sends input plus what it thinks the result should be to the server. The server then simulates and compares what the actual result is to what the client thinks the result should be. If they are sufficiently different, the server sends a correction to the client.
    This is pretty much the basis of networking in Source, and just about eliminates all lag.

  11. Post #51
    PrimusPalus's Avatar
    June 2013
    222 Posts
    Umm... why was my thread title changed to:

    "Hacking isn't a priority right now, so deal with it."

    It used to read something like:

    "Hacking Needs to be Addressed Before Anything Else..."

    Did a mod do that, or a dev? I'm unable to change it back and that statement is pretty unprofessional. Makes me look like I wrote it, and that's certainly NOT what my thread is about. If a mod/dev wants to comment and make that statement as a reply... ok. But please don't change my text to reflect a statement like that when I didn't make it.

    Thanks.

  12. Post #52
    Welcome to Facepunch. I'm guessing it was garry who changed it, though it could've been Max or one of the FP staff that are developing Rust. Also, maybe you haven't noticed but there are plenty of these threads, and changing the title sends a more immediate, direct message.

    The "why" ought to be self-evident: hacking isn't a priority for the devs at the moment, deal with it instead of clogging up the forums with shit threads.
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  13. Post #53
    PrimusPalus's Avatar
    June 2013
    222 Posts
    Welcome to Facepunch. I'm guessing it was garry who changed it, though it could've been Max or one of the FP staff that are developing Rust. Also, maybe you haven't noticed but there are plenty of these threads, and changing the title sends a more immediate, direct message.
    Changing the title, makes a statement. One of which I didn't make. I don't like words put in my mouth, but if I'm told exactly that in a statement (reply) I would accept it.
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  14. Post #54
    Poor people are peasants
    Dennab
    October 2012
    1,401 Posts
    Umm... why was my thread title changed to:

    "Hacking isn't a priority right now, so deal with it."

    Did a mod do that, or a dev?
    They are obviously trying to make a statement

  15. Post #55

    September 2013
    13 Posts
    Guess thats the way devs says, we don't freaking care :)
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  16. Post #56
    Dioden's Avatar
    September 2013
    87 Posts
    The "why" ought to be self-evident: hacking isn't a priority for the devs at the moment, deal with it instead of clogging up the forums with shit threads.
    That made me laugh, so add sleeping so hackers have an easier time killing ppl while offline is higher priority then stopping the hackers.

    Oh, and i might be wrong not looked at it yet myself, but as i just logged in ppl on the PvE server was talking about killing ppl that was "sleeping" cause it turn PvP on, even on the PvE server, anyone know if this is correct? ill be looking around for sleeping ppl myself and see.

  17. Post #57
    That made me laugh, so add sleeping so hackers have an easier time killing ppl while offline is higher priority then stopping the hackers.
    Do you not even understand what the purpose of alpha testing is?
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  18. Post #58
    PrimusPalus's Avatar
    June 2013
    222 Posts
    They are obviously trying to make a statement
    Yeah, like I said it's better if they make a statement than changing my title. I can appreciate and respect an official response... I don't want people seeing the thread title and thinking that is what the thread is about.
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  19. Post #59

    October 2013
    13 Posts
    Laughing at how they changed OP's title
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  20. Post #60

    September 2013
    13 Posts
    Do you not even understand what the purpose of alpha testing is?
    How they are supposed to "alpha test" something if they can't get any real data or feedback on it because hackers just stomp everything??
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  21. Post #61
    Dioden's Avatar
    September 2013
    87 Posts
    Do you not even understand what the purpose of alpha testing is?
    I do, i just dont have the same priority list as the dev, and thats all. and since u was nice to ask ill ask u the same, u understand it ?

  22. Post #62

    October 2013
    53 Posts
    lol what a joke bunch of ppl. how old are the mods and devs?????
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  23. Post #63
    bru
    Gold Member
    bru's Avatar
    September 2010
    105 Posts
    How they are supposed to "alpha test" something if they can't get any real data or feedback on it because hackers just stomp everything??
    It just happened to me again, a few moments ago. I actually came back to my house with a friend and saw him up the road, thinking to get into a little fire fight, we shoot a few times and he jumps away and lands over on the hill infront of us and is gone. In my house, everything is gone. It's just a never ending cycle, I can't "alpha test" at all when I keep having to start from scratch. I guess I can keep alpha testing how rocks work against trees and stuff, right? It's getting out of hand, and the numbers show the amount of people becoming fed up with it.

  24. Post #64

    September 2013
    17 Posts
    Had our secure metal base raided with no signs of forced entry, and the perp took all our metal shit and m4's. I really dont like that they added sleepers to the game before fixing the damn cheat engine/hacks bullshit. It is hard to test shit when a group of hackers just runs around taking and killing what they want making it harder for those who want to play legit and help the game grow. Insisting that hacking isnt an issue will lead to all the legit players leaving and you will have left the hackers who contribute close to noting to the game.

  25. Post #65
    Voted WORST Gold Member 2012
    Killuah's Avatar
    August 2005
    16,747 Posts
    From a developers POV hacking isn't really an issue as the game is Alpha/Beta or whatever at this point but it does destroy the enthusiasm of the community and that could come back and bite Garrys ass I think.
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  26. Post #66

    October 2013
    33 Posts
    I'll be completely honest here if your bringing this game to steam i expect the GD's to tackle the hackers.
    On another note this is an Alpha anything and everything will be used for people to hack. Have some patience people it will get addressed down the line. Its not like they aren't doing anything about it unless your blind and don't read the blog updates. Take a breather and report Hackers in the appropriate thread.
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  27. Post #67
    bru
    Gold Member
    bru's Avatar
    September 2010
    105 Posts
    I'll be completely honest here if your bringing this game to steam i expect the GD's to tackle the hackers.
    On another note this is an Alpha anything and everything will be used for people to hack. Have some patience people it will get addressed down the line. Its not like they aren't doing anything about it unless your blind and don't read the blog updates. Take a breather and report Hackers in the appropriate thread.
    I'm being patient, however it is my right to complain and report it. I'm just really unhappy at how often it is occurring, I was noclipped minutes ago by "ThatoneguyD:"... expected it too I just sat there and watched him do it. Getting way out of hand.

  28. Post #68

    July 2013
    3 Posts
    Ye if hacking wasn't a problem I'm guessing it likely is now what with your servers being held down by some dude.
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  29. Post #69
    Rust Keygen? Impossibru.
    Tom Miller's Avatar
    July 2013
    281 Posts
    There better be Valve Anti Cheat when its a client game or it will be the next WarZ :(

  30. Post #70
    Gold Member
    Dennab
    July 2013
    81 Posts
    lol what a joke bunch of ppl. how old are the mods and devs?????
    Welcome to Facepunch. The moderators here suck, and the sooner you learn to not post something that the majority of Facepunch will hate you for, the odds you won't be banned are significantly higher.

    Just remember, opinions are not welcome here.
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  31. Post #71
    Karkona's Avatar
    October 2013
    20 Posts
    Welcome to Facepunch. The moderators here suck, and the sooner you learn to not post something that the majority of Facepunch will hate you for, the odds you won't be banned are significantly higher.

    Just remember, opinions are not welcome here.
    I'm new here and this seems to be true, quite honestly I'm afraid to post anything.
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  32. Post #72

    October 2013
    19 Posts
    I really just wish we could get some news as to what's going on tbh.

  33. Post #73
    bru
    Gold Member
    bru's Avatar
    September 2010
    105 Posts
    I really just wish we could get some news as to what's going on tbh.
    With what? Allegedly the U.S servers and the U.K one are down until, I quote action is taken against the hacking. The thread was closed/junked I believe, but a lot of attention was brought to it. I haven't been able to play since.
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  34. Post #74
    PrimusPalus's Avatar
    June 2013
    222 Posts
    There better be Valve Anti Cheat when its a client game or it will be the next WarZ :(
    Even VAC is trash for cheats. There needs to be a whole different anti-cheat in place if not multiple layers of protection.

    As for the guys saying it's hard to test when you get hacked... I'm 110% in agreement with you. Being hacked in a test defeats the purpose of testing. I have yet to get to certain recipes and try certain things out because of hacking and server resets (as well as DDoS).

    War Z made the mistake because anti-hack was unimportant for them early on. They didn't take it serious until past the point of no return and I fear the same could happen here if Garry doesn't change his approach to it.

  35. Post #75

    October 2013
    19 Posts
    With what? Allegedly the U.S servers and the U.K one are down until, I quote action is taken against the hacking. The thread was closed/junked I believe, but a lot of attention was brought to it. I haven't been able to play since.
    Oh alright, thanks for the info, I had a feeling it was a DDOS but didn't want to post anything about it.
    Well.. time to wait.

  36. Post #76
    Stay Rusty
    postal's Avatar
    April 2005
    13,125 Posts
    I'm new here and this seems to be true, quite honestly I'm afraid to post anything.
    boo!
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  37. Post #77
    goatse
    Craptasket's Avatar
    January 2006
    34,349 Posts
    I'm new here and this seems to be true, quite honestly I'm afraid to post anything.
    You're next
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  38. Post #78
    KillaMaaki's Avatar
    August 2013
    999 Posts
    Hi Postal!
    *waves*

  39. Post #79

    October 2013
    7 Posts
    Yeah i wish Garry would resolve the hacker problem too its starting to get on my nerves.
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  40. Post #80
    bru
    Gold Member
    bru's Avatar
    September 2010
    105 Posts
    I've been a member since 2010 apparently, only actually became active when I started playing RUST, and since my time here I can agree and see why some are afraid to post, but there is rules and I (well I hope) am sure you have guidelines to follow when banning so I can't hate.