I see this feature as a marmite. You either love it or hate it.
Which is why I think it's important that if we get the option to host dedicated servers that this be a feature that can be turned on/off. If it stays as official facepunch servers only (which I think would be a great shame - though that's an entirely different debate), then there should be a variety of different setups to appeal to
everyone. Personally I think the point of the PvE server is silly, but I understand and respect that others enjoy playing like that and it's narrow-minded of me to rule it out as a playstyle because it's not my cup of tea.
Afterall, the PvE server had experimental slapped on it before the last wipe, and the game is Alpha. The sleeper is also experimental. We are testing a far from finished product here.
I really disagree with the OP and I think the "sleeper" has a lot of potential and is a great idea. Having said that, I also agree it's not ideal in the current state of the game and I think it's going to be easily written off as a horrible idea because of that. This thread:
http://facepunch.com/showthread.php?t=1316807 addresses some of the issues currently and offers some solutions i.e. traps to protect yourself.
This feature isn't for those in the community which get upset because they get raided by a bigger group (online or offline). If you for example logout of the sleeper server and are worried during your day to day life about if you've been brutally violated while offline then I really don't think you've got the right mindset.
For me the fun isn't from HODORing lots of stuff and stroking myself whilst looking in my storage boxes, it's the "startup". You know, those first like 48 hours of gameplay where it feels like kill or be killed.
When I have a steady supply of C4, kevlar and M4s the game to me gets pretty dull. I'm one of those guys which apparently should die of cancer, in a fire, by monkeys abusing my butt and lots of other strangely creative deaths. I do kinda wish people would focus that hateful creativity elsewhere instead of wasting their time trying to hurt my feelings over a game.
When you get in that position (and I've played in a mix of organised groups consisting of 3-15 players) it becomes boring very quickly once you hit that "end". The game literally turns into an arena deathmatch, and lets be honest, the gun play though enjoyable is point and click. Doesn't exactly require lots of individual skill (though team play is important and that's where the skill is).
When I'm at that point I don't need to give a second thought about who i'm attacking because if I die it's whatever, and chances are I'm going to drop that sucker as two headshots kills a kevlar guy; just need to pick the right moment. /Yawn - gets old quick.
The excitement and thrill for me personally is when you've got very little which makes that very little matter so much. I like it when I die and it actually hurts my progression. I like taking risks and being rewarded but I also like taking a risk and it going wrong. The most fun I've had was being the underdogs of the server against a much bigger, much better organised, more experienced and better geared group that was running over everyone including us.
You know.. those times when you've only got a P250, small house and you're questioning yourself on a hill looking down at three guys in cloth putting their walls on their new foundations, and you're asking yourself if it's worthwhile trying to engage in a dialogue with them or trying to gun all of them down and make it away with their stuff.
Well, usually the gunning them down works pretty terribly when suddenly a bunch of doors open on nearby towers and you're gunned down like a rabid dog. But that's the fun. Either way I digress, my point is the fun is the fight to survive. Losing stuff is fun, no matter how far progressed you are - yes, being killed while naked with nothing is an annoyance, but that's simply because ammo, guns etc are too easily accessible. That's an issue with the current state of the game, sleeper experiment or not.
My group has self wiped a couple of times simply because it's more enjoyable. Maybe we're masochists, or maybe we have a different mindset. If someone rolls over me, I don't get mad or curse, I set out to return the favor.
Now I'm not saying this sleeper feature should be rolled out to all servers or be a fixed feature of the game at all - now that imo would be silly. Offering a variety of ways to play is key here. Everyone likes different things and the game should be able to be played in a variety of ways. If I put the time into raiding someone, or if someone puts the time into raiding me then it should be very worthwhile. They shouldn't just find empty chests.
Now yes, I get it. C4 is way too easy to get currently, especially for bigger groups / groups that play hell of a lot more. If you control the airdrops a few times then you'll be swimming in C4. Though once again, that's an issue with the current state of the alpha.
Infact.. most of the issues with the "sleeper" being bought up stems from issues with the game in its current state i.e. it's stupid because hackers can just no clip into your house and kill you sleeping. Well screw me sideways and call me bessy, if that's part of your best reasoning for removing it then what's the point in playing the game anyway? A hacker can just no clip and kill you after you login. It's not hard to see who logs in then TP to them, slaughter them, take everything. That's a technicality that needs to be dealt with, and the game is in alpha. I'm sure they're working on better anti-cheat methods and I'm glad the hackers are being so obvious and vocal because it forces the developers to do something about it.
Another example, C4 being to easy to make so someone who plays a lot can just raid you while you're offline and kill you. How do you even know that C4 is going to be in the game in three weeks?
Maybe Garry and crew have already decided they'll be removing C4 in its current implementation and in place implementing home made explosives. These explosives could be really really difficult to make, hard to transport and have potential of backfiring.
Raiding needs to have high investment and high risk, but also big rewards. Logging off with the majority of your valuables just doesn't seem right and I've found it a chore to have to take / place items back and forwards between chests. I've found myself logging out during a raid rather then fighting because of gear. It's stupid. I should be fighting for my life, going out like scarface, not logging off like a girl just to spite the raiders. As far as I'm aware the game isn't meant to be about hording everything in a safe place. If someone invests a lot into trying to ruin my day then good on them. I'll pay them back in due time.
Lets pretend there's no box exploits and people can't just build normal building parts up to your other floors and instead need to use ladders (which can be destroyed fairly easy by the defenders - though that doesn't exactly help if you're offline of course), so you intentionally build an open window on the top so they ladder up to it (easy breach point). They find a door to blow that goes into what looks like to be a storage room. They open one of the chests in that room then boom, guy dies to some sort of wire tripped explosive, maybe there's a cobra in the box - who knows, I'm throwing random thoughts off the top of my head out there.
Basically, they've breached into a Trap room that you've intentionally placed to lure raiders. The raiders had no idea. That's being creative. Imagine trip wires, and all other kind of traps you could setup. Imagine you can poison food so they take your food and end up dying themselves - now that's some karma for you.
Now what's to stop a group just setting off all those traps and relooting their corpses? Well depending on the type of damage and where that damage was placed, items on the player could be damaged / destroyed (taking a leaf out of the new feature mentioned for DayZ Standalone - this has already been bought up as well). If you've got C4 on you and you get hit by an explosive or take a bullet hit.. well, potential boom. Everything on you could be destroyed.
Though I have strayed off topic at points, it is all kind of relative to each other as the current game state affects how the "sleeper" experiment works, but the potential is there. What I'm trying to really dig at is it's very shortsighted and narrow minded to write off this idea before it has even had a chance to be properly realized. Having said that, I still think that it shouldn't be a permanent fixed feature, but rather down to the player to pick the server they want to play on (just like players have the choice to play on the PvE server). We might both love Rust, but your flavor might be different to mine. Can't we all co-exist?
At the end of the day this is meant to be a tough survival game. From the front of the site "This is in very early public development. Everything will change. Beware.". Nothing is set in stone nor is what we have currently a representation of the final version. You bought into a game in early development that's going to evolve in a variety of ways that I, you, or even Garry doesn't even know yet. We have but a basic preview. I'm not saying don't give feedback or your opinion on how things are panning out currently; that's important. What I'm trying to say is look at the big picture, rather then focusing on this is what we got, this is how it's going to be, go die in a fire!!
Just my two cence. I'm not really much of a poster, just a long time lurker, but I've played RUST a lot so far and the sleeper servers have put some more risk and fun back into the game for me and my friends personally. I actually like a lot of the ideas popping up around it, like being a set time you stay in game rather then till you login, or your character being some type of NPC. Lots of ideas to be toyed with. Really hope you let the whole sleeper experiment pan out much further into development and just see how it goes.