1. Post #1

    October 2013
    35 Posts
    I think it's a great idea. Fixes both mid siege loggers and all kind of combat loggers, but I don't think the game is ready for this kind of feature.

    To only name a few:
    -Houses can easily be raided at 4 AM server timezone. (minor issue, it's more community/your house build related than game mechanics. It's pretty much a sandbox feature)
    -Duping, mainly of C4.
    -Hackers that no clip into bases and just kill you (oh, I can imagine how these guys would love a sleeper server)
    -General balancing of game mechanics like c4 damage/building resistance ratio.
    -Exploits, for example box placements on walls to climb houses.

    It is a great idea, and if it works is a great addition to any more hardcore server (my kind of server), but atm I don't think the game is ready for it and I can't imagine many people testing this out thoroughly.
    Any testing of this feature without all the above fixed would probably result in bad testing and general mad by the testers.

    Edited:

    For those that are like "wat?!" and obviously don't read the news page of rust.

    This thread is related to http://www.playrust.com/news/121/
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  2. Post #2

    September 2013
    5 Posts
    Yeah, I wouldn't like it at the state rust is in. The sleepers would give rise to more planned building but I can't imagine anyone having time or the resources for something like that, what with all the full kevlar dudes that shoot anyone on sight regardless of if they have any resources. It's a great idea only to some people, and I can imagine some more hardcore mode servers including the sleepers, but I wouldn't include it into ALL of the servers.
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  3. Post #3

    September 2013
    38 Posts
    I think it's a great idea. Fixes both mid siege loggers and all kind of combat loggers, but I don't think the game is ready for this kind of feature.

    To only name a few:
    -Houses can easily be raided at 4 AM server timezone. (minor issue, it's more community/your house build related than game mechanics. It's pretty much a sandbox feature)
    -Duping, mainly of C4.
    -Hackers that no clip into bases and just kill you (oh, I can imagine how these guys would love a sleeper server)
    -General balancing of game mechanics like c4 damage/building resistance ratio.
    -Exploits, for example box placements on walls to climb houses.

    It is a great idea, and if it works is a great addition to any more hardcore server (my kind of server), but atm I don't think the game is ready for it and I can't imagine many people testing this out thoroughly.
    Any testing of this feature without all the above fixed would probably result in bad testing and general mad by the testers.

    Edited:

    For those that are like "wat?!" and obviously don't read the news page of rust.

    This thread is related to http://www.playrust.com/news/121/
    I 100% agree.
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  4. Post #4

    October 2013
    7 Posts
    This sort of feature cannot really be supported until server stability is much better though, as in their highly inconsistent state. Having a server drop while you're in the middle of nowhere, only to have you be stuck out in the wilds with whatever it is you have with no way to know when you'll need to log back in to move is not a great feeling.

    However, I do like that such a feature forces people who roam about with very little in the way of build housing from doing so. It certainly is a neat idea.
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  5. Post #5
    PrimusPalus's Avatar
    June 2013
    222 Posts
    Would be a great idea if your body was an NPC that could defend itself, or a more secure way to keep items. There's going to be a TON of raiding now.
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  6. Post #6
    Prophecys's Avatar
    June 2009
    15 Posts
    Yeah, sleeper servers Definitely needs to be a later feature, or at least separate from current servers for now.
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  7. Post #7

    October 2013
    52 Posts
    I do not like it at all. This only benefits the "no-lifers" who stay up all night and already manage to get all the airdrops and offline-raid people. Now they will just get even more loot and people will just get crushed even more. This is bad and brings even more of a balance issue to the game.

    Edit: I am obviously talking about when you are logging off to go to bed etc. I am not talking about combatlogging or logging out with all your stuff when you are getting raided. For this, this is perfect. But other than that it isn't
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  8. Post #8

    October 2013
    37 Posts
    I love this idea.. it is an interesting idea but I really think that it is pointless on such a small server. I think it would fit the larger map better..
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  9. Post #9

    October 2013
    53 Posts
    love the idea. its great. but will only work once the TPing hackers r taking care of.

    sleeper server all ready has tik tok running around i mean flying around killing ppl
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  10. Post #10
    Iska's Avatar
    July 2009
    116 Posts
    TIC TOK should be banned 4ever from rust. I wish he'll be banned and his moms $ will be WASTED
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  11. Post #11

    September 2013
    37 Posts
    I love it, especially the "hotel" idea. Although I wonder how effective it would be to have one run by players. I can picture a small group of NPC soldiers you can hire to guard you. They'd be effective against most solo raids but a dedicated attack by a clan could overpower them.
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  12. Post #12

    October 2013
    401 Posts
    Hate the idea, are you trying to make it impossible for me to keep any of my stuff? Probably just a knee jerk reaction, but I die enough while online I don't need people killing me while I'm offline too.
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  13. Post #13
    The best servers around!
    bmatchett's Avatar
    September 2012
    461 Posts
    Making bases harder to raid like adding an extra c4 charge to destroy off players things would fix it.
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  14. Post #14

    October 2013
    35 Posts
    Making bases harder to raid like adding an extra c4 charge to destroy off players things would fix it.
    Ok... that's one of the issues out of the list. If you can call that even proper balance. The point of the thread stands.

  15. Post #15

    July 2013
    27 Posts
    People like Quecast are still living in foundations so it would be impossible to raid him.

  16. Post #16
    garry's Avatar
    September 2001
    12,541 Posts
    Would be a great idea if your body was an NPC that could defend itself, or a more secure way to keep items. There's going to be a TON of raiding now.
    This is kind of a good thing. We're creating problems that we need to add solutions to.

    Base keeps getting raided? Make it more secure with turrets, or booby traps or something. This is the kind of thing we want.
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  17. Post #17
    Eagle771's Avatar
    June 2013
    82 Posts
    Perhaps to if the player drops, or the server crashes and player doesn't log back on the NPC would run back to their house and sleep? Now this has me thinking of being able to plan out AI before hand say when you log off it gathers resources or patrols certain point and alerts nearby friends of its danger?
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  18. Post #18
    Var
    Var's Avatar
    September 2013
    216 Posts
    This is kind of a good thing. We're creating problems that we need to add solutions to.

    Base keeps getting raided? Make it more secure with turrets, or booby traps or something. This is the kind of thing we want.
    I thought we were pushing away from modern weaponry? So turrets would be going backwards right? I love the modern weapons but from what I have heard is they are only placeholders.

  19. Post #19
    Eagle771's Avatar
    June 2013
    82 Posts
    I thought we were pushing away from modern weaponry? So turrets would be going backwards right? I love the modern weapons but from what I have heard is they are only placeholders.
    I would agree with that something more realistic for a zombie apocalypse like a guard dog, or a makeshift pressure plate trap that dumps burning hot oil on the person who's trying to break into your house (even cooler would be if you have to disable these before hand so if your forget when one of your friends or you are going inside you fall for the trap yourself.)

  20. Post #20
    garry's Avatar
    September 2001
    12,541 Posts
    I thought we were pushing away from modern weaponry? So turrets would be going backwards right? I love the modern weapons but from what I have heard is they are only placeholders.
    The endgame is to have a tech tree that brushes into things like laser triggers, turrets, electricity. Not in a store bought way, but in a home made electronics kind of way.
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  21. Post #21
    Eagle771's Avatar
    June 2013
    82 Posts
    The endgame is to have a tech tree that brushes into things like laser triggers, turrets, electricity. Not in a store bought way, but in a home made electronics kind of way.
    Oh man on that note how awesome it would be to have radios ingame, something to listen to in your car either music or like a CB radio (when cars are added of course), or hand held walkie talkies to talk to players over long distance (I know most people like me prob use TS out of game but it'd be awesome to have the ability to do it all within game and for it to be immersive.
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  22. Post #22

    September 2013
    4 Posts
    Yea...the way this DDOSing is going I don't really like the idea of going out scavenging with some good stuff to defend myself and boom server goes down and I am not able to log on when server comes up.

    Also, there is like a 150 people on at a time now and server is kind of laggy at this point. Wouldn't there be like 300-400 non-moving bodies around the map making it severely laggy?
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  23. Post #23
    garry's Avatar
    September 2001
    12,541 Posts
    Does having 200,000 structure bits on a server make it severely laggy? Let us worry about the technicalities of it.. if it wasn't possible we wouldn't be doing it.
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  24. Post #24
    Scipio's Avatar
    October 2013
    73 Posts
    The only lag we get is* when it is loading large bases that come into view, on a long-established server it is a bit of a problem when combat is involved. (You stand still while loading for several seconds.)

  25. Post #25
    Eagle771's Avatar
    June 2013
    82 Posts
    Does having 200,000 structure bits on a server make it severely laggy? Let us worry about the technicalities of it.. if it wasn't possible we wouldn't be doing it.
    That's what i was thinking, its less so the amount of people and more so the amount of buildings that makes it laggy (Render lag) i remember some of the render lag i experienced before the last wipe was pretty bad. Am i right?

  26. Post #26
    Scipio's Avatar
    October 2013
    73 Posts
    Personally I love the sleeper idea!

  27. Post #27

    September 2013
    4 Posts
    Sorry, Garry I wasn't intending to sound like I was being demeaning to you and the devs I am extremely happy with the current state of the game. Haven't dealt with any hackers yet or anything. I was merely asking a question that I did not know the answer to.

  28. Post #28

    October 2013
    860 Posts
    This idea only serves to give even more advantage to large groups who can have players on all the time. The hotel idea is pretty far-fetched. You can barely get two strangers to run by each other without attacking each other, how could you possibly trust a stranger to watch you while you are gone?

    As others have said, this also benefits those who can afford to play all the time.

    Large groups and 24 hour players are two groups who don't need any more help in this game, the balance is already in their favor.
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  29. Post #29
    garry's Avatar
    September 2001
    12,541 Posts
    This idea only serves to give even more advantage to large groups who can have players on all the time. The hotel idea is pretty far-fetched. You can barely get two strangers to run by each other without attacking each other, how could you possibly trust a stranger to watch you while you are gone?

    As others have said, this also benefits those who can afford to play all the time.

    Large groups and 24 hour players are two groups who don't need any more help in this game, the balance is already in their favor.
    What should we do to discourage people from working together and playing the game a lot?
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  30. Post #30
    Eagle771's Avatar
    June 2013
    82 Posts
    What should we do to discourage people from working together and playing the game a lot?
    Oh Garry, how you make me laugh . Your games too good so we can't stop playing sorry.

  31. Post #31
    bstriker's Avatar
    October 2013
    24 Posts
    I will admit, I played 36 hours straight after the last server wipe lol...

    /nolife
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  32. Post #32
    Eagle771's Avatar
    June 2013
    82 Posts
    I will admit, I played 36 hours straight after the last server wipe lol...

    /nolife
    The games so addicting I'd be doing the same if I didn't have other things I have to do in life lol. Barely played any other game though besides dota 2 but I have a problem with that game (once all stars player you are an all stars player for life.)

  33. Post #33

    September 2013
    98 Posts
    The endgame is to have a tech tree that brushes into things like laser triggers, turrets, electricity. Not in a store bought way, but in a home made electronics kind of way.
    Turrets! Aww yeah! Though ill hope there will be no spies sappin mah sentries

  34. Post #34
    I just wanted my text to stand out from the rest, can you really hate?
    Dennab
    September 2010
    672 Posts
    What should we do to discourage people from working together and playing the game a lot?
    forced log out after 4 hours straight with a message telling them to go outside
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  35. Post #35
    theo647's Avatar
    December 2012
    20 Posts
    Hello,

    This morning, i just learned that the developers were going to add "sleepers".
    I just read the things that will change and i think this is a really bad idea, i'm going to tell you why.


    After the decay feature, people were obligated to play to Rust really often, to protect their house from decay.
    Now, by adding this kind of feature, you are obligating the players to play Rust all the time.

    Why? Because a lot of clans (like Arche) are playing 24h/24 on the french server, by example. And they are not the only ones!

    What it means? They have all the time they want to raid all the houses of the map, in like 1 week, and to protect themselves from any
    raid (they have metal houses with dozens of metal doors inside).

    So adding this feature means that all the newbies, nakeds and the raided people could not make their houses anymore because of the oppression
    of all the existing teams
    . It would be impossible to play alone. I personally got a team, but we can not be connected all the time (we have a social
    life, you see)
    . And then we could not play rust fine anymore.

    In conclusion, i think adding the sleepers would be a really bad idea because it is going to ruin new players experience, and it is going to disadvantage the
    players that can not connect to rust all the time
    .

    A better idea:

    - Adding something like 60 seconds more with a "ghost" player of yourself when disconnecting would be nice instead. (it would be nice because when you raid people, you need about
    60 seconds before entering in the house and kill them).

    I think the "sleepers" feature would be useless because a lot of people with really large stuff can't put everything in their inventory.

    That's why, me and our team, and a lot of players complaining about it too would like to see this project canceled.

    Thanks for your comprehension.

    EDIT: Please sign our petition to keep your favourite game amazing, it just takes some seconds:

    https://secure.avaaz.org/fr/petition...oject_on_rust/

    EDIT2: I would like you to notice the fact that yesterday on the french server, an hacker just used a speedhack to go through walls and kill everybody in their house (the arche team and some random players). I just let you imagine the disaster that it would be if it happens again during the night, with the sleepers feature
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  36. Post #36

    July 2013
    79 Posts
    I also think the sleepers is a really bad idea... you will die no matter what its the same as i am a fucking ant vs human... you can do NOTHING this is a really bad idea i would recomend to remove the sleepers
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  37. Post #37
    theo647's Avatar
    December 2012
    20 Posts
    Yeah and it will just make the big teams get even bigger by destroying the small ones, it would be ridiculous and it will not help at all the majority of the players!
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  38. Post #38

    October 2013
    2 Posts
    I'm agree with Per0vic ! So bad idea !
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  39. Post #39
    Gold Member
    SpudrowSpedro's Avatar
    August 2013
    212 Posts
    THAN DONT PLAY ON IT :D
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  40. Post #40
    HitmanJustin's Avatar
    December 2005
    2 Posts
    Although im not a huge fan of the idea, I see where your going with this, its sorta unfair to be able to just drop all your loot into your inventory and just *poof* disappear from existence. I would suggest being able to build safes before you implemented this idea. Make it extremely hard to break into, but also cost a lot of resources so people don't just stop using storage containers and only use safes.
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