1. Post #1

    October 2013
    169 Posts
    Maybe if you craft the item 3 times you need the blueprint or if you die 3 times ect.
    Reply With Quote Edit / Delete Reply Show Events Dumb Dumb x 8Disagree Disagree x 3Agree Agree x 1 (list)

  2. Post #2

    August 2012
    1 Posts
    No please don't do that.

  3. Post #3
    Rust Keygen? Impossibru.
    Tom Miller's Avatar
    July 2013
    281 Posts
    That would be to annoying no.

  4. Post #4

    July 2013
    42 Posts
    Worst idea ever. Just no.

  5. Post #5
    The best servers around!
    bmatchett's Avatar
    September 2012
    461 Posts
    xD What would be the point.. Than it would be impossible to enter a rad zone, there would be 43583475 people stocking up in blueprints.

  6. Post #6
    Var
    Var's Avatar
    September 2013
    216 Posts
    This would be so stupid, oh my god. I am so glad you aren't a game dev. You would create the worst games of all time.
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Dumb Dumb x 3 (list)

  7. Post #7
    Huffing Jenkem Like There's No Tomorrow :^)
    jonnymad's Avatar
    January 2012
    5,762 Posts
    Unfortunately, I have to agree, this is just a bad idea. While I can see logic in losing it on death, it would just get infuriating having to search all over for new ones, which can mean life and death in a survival game.

  8. Post #8
    I just wanted my text to stand out from the rest, can you really hate?
    Dennab
    September 2010
    672 Posts
    Should be one use, you consume the blueprint to craft the item.
    Reply With Quote Edit / Delete Reply Windows 7 Australia Show Events Disagree Disagree x 2Dumb Dumb x 1 (list)

  9. Post #9
    PrimusPalus's Avatar
    June 2013
    222 Posts
    Maybe if you craft the item 3 times you need the blueprint or if you die 3 times ect.
    No logical reason why you would forget a recipe if you've been crafting it a bunch of times. I think recipes should "degrade" with death. Each time you make the item, you add more "life" to it but if you die it takes that knowledge slowly away.

    Much like the degrading of buildings. The more you use them, no degradation. When it's ignored, it falls apart.
    Reply With Quote Edit / Delete Reply United States Show Events Agree Agree x 3 (list)

  10. Post #10

    October 2013
    169 Posts
    No logical reason why you would forget a recipe if you've been crafting it a bunch of times. I think recipes should "degrade" with death. Each time you make the item, you add more "life" to it but if you die it takes that knowledge slowly away.

    Much like the degrading of buildings. The more you use them, no degradation. When it's ignored, it falls apart.
    Wow. Garry please hire this man he is very clever.
    Reply With Quote Edit / Delete Reply Windows 8 United States Show Events Friendly Friendly x 3 (list)

  11. Post #11
    Cik
    Cik's Avatar
    July 2013
    199 Posts
    There should be a % chance to lose a learned blueprint after a death. . .this not only would curtail the naked suicide assault, but provide much more forethought to careful game-play.
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Agree Agree x 2Dumb Dumb x 1Disagree Disagree x 1 (list)

  12. Post #12

    October 2013
    27 Posts
    Please no.

    -Z

  13. Post #13
    Gold Member

    August 2013
    919 Posts
    There should be a % chance to lose a learned blueprint after a death. . .this not only would curtail the naked suicide assault, but provide much more forethought to careful game-play.
    In a survival death should be absolutely terrifying, i agree with this.
    Reply With Quote Edit / Delete Reply Mac United States Show Events Agree Agree x 2 (list)