I've been playing on the PvE server and I've enjoyed my game alot.
So recently, there have been more and more raiders and griefers on the PvE server who just abuse the no-pvp element.
After all, they can now raid a house without being butchered like dogs by their far superior counterparts: The full kevlar squad.
This has lead to a discussion on the PvE server:
Many people who came here did so because they want to avoid the raids and are simply looking to build and survive peacefully.
They point to morals as rules.
'the PvE community obviously doesn't want raiders here, so you shouldn't do it.'
On the other hand, there are also many players who feel that what you can or can't do is only decided by wether or not a magical barrier (aka. game code) is preventing you to.
In other words, 'I'm doing this because I can.'
This has lead to serious tensions in the community, swearing, and there are even people quitting the game because of it.
My question to you guys is, do you think that the difference between what is and is not okay is decided by what the game code allows you to do?
Or do you feel like there are such values as morals and common sense that should be applied?
Is it okay to raid people on a PvE server?
Is it okay to grief random houses on a PvE server?
And the worst and most common form of griefing: Is it okay to lock people up?
(This happens ALOT. The attacker places a wooden shed + door over someone's head.
While the victim is locked up and trying to get out, the attacker places a (metal) foundation beneath them and places metal walls and a ceiling, effectively sealing the victim in.
Unless they have c4 with them, they're stuck untill another player or decay frees them).
I think this conflict is essentialy about the concept of Rust as a game.
To what extend should there be 'admin interference' in an open world game such as Rust?
(I personally feel this 'locking up' should be stopped)
AxeHeadSlam

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