View Poll Results: Should Caves be added to rust

Voters
176. You may not vote on this poll
  • They should be added

    161 91.48%
  • They shouldn't be added

    15 8.52%
  1. Post #41
    Free Medic Dr. Christophe Lauret
    SpeedyBoy235's Avatar
    June 2013
    123 Posts
    Would be neat.

  2. Post #42

    February 2014
    16 Posts
    I was just thinking of how cool this would be, so I thought I would drag up an old thread rather than make a new one!

    Caves would be awesome!

  3. Post #43
    Dennab
    March 2014
    2,555 Posts
    Unity would be tough to add cave systems with without spending a long ass time on implementing voxel coding or middleware, but why not model cave systems and implement them like the big rock faces are put in? Granted it'd be tricky and take longer on the artistic side to get nice detailed meshes inside and outside, but it'd probably be faster than spending months implementing code to make Unity play nice with Voxel systems.

  4. Post #44

    September 2013
    615 Posts
    nice one bumping a thread from last year

  5. Post #45
    Dennab
    March 2014
    2,555 Posts
    nice one bumping a thread from last year
    Twas bumped when I got here, but I should have paid more attention. Whoops

  6. Post #46

    September 2013
    615 Posts
    Twas bumped when I got here, but I should have paid more attention. Whoops
    i shouldn't be replying because now i'm bumping it but i wasn't actually talking to you because you weren't the one who brought this thread back from the dead
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  7. Post #47

    April 2014
    2 Posts
    Yeah it would be great!
    And you would be able to do a little base there or something. :)

  8. Post #48

    September 2013
    615 Posts
    Yeah it would be great!
    And you would be able to do a little base there or something. :)

    STOP BUMPING

  9. Post #49

    January 2014
    457 Posts
    Better to bump a thread with a solid discussion than creating a new one with pointless spam.

    Caves should be added and would add a lot of new tatics to rust. I'm quite sure devs are aware of this request and they are/will try the possibilities. However they already hinted that would be either impossible or extremely hard to add dig function to the game unless they do a massive change on the game.

    Natural caves and underground biomes would be extremely nice even if you are not allowed to dig.

  10. Post #50

    September 2013
    615 Posts
    Better to bump a thread with a solid discussion than creating a new one with pointless spam.

    Caves should be added and would add a lot of new tatics to rust. I'm quite sure devs are aware of this request and they are/will try the possibilities. However they already hinted that would be either impossible or extremely hard to add dig function to the game unless they do a massive change on the game.

    Natural caves and underground biomes would be extremely nice even if you are not allowed to dig.
    unity cant handle it so stop bumping this was a dead thread so stop

  11. Post #51
    utilitron's Avatar
    December 2013
    766 Posts
    Unity would be tough to add cave systems with without spending a long ass time on implementing voxel coding or middleware, but why not model cave systems and implement them like the big rock faces are put in? Granted it'd be tricky and take longer on the artistic side to get nice detailed meshes inside and outside, but it'd probably be faster than spending months implementing code to make Unity play nice with Voxel systems.
    Not entirely. You could use hybrid heightmap/voxel system, where the mountains/rocks are voxels that sit on top of the heightmap. Here is a paper explaining how this might be done with marching cubes.

  12. Post #52

    September 2013
    615 Posts
    Not entirely. You could use hybrid heightmap/voxel system, where the mountains/rocks are voxels that sit on top of the heightmap. Here is a paper explaining how this might be done with marching cubes.
    did you not read my last post STOP BUMPING DEAD THREADS

  13. Post #53

    February 2014
    393 Posts
    did you not read my last post STOP BUMPING DEAD THREADS
    Its better than making a new one rehashing. Also you must not have read this entire thread. Someone posted a Unity solution. http://facepunch.com/showthread.php?...1#post42376008

    As already mentioned it would work like the farcry 3 way of using static models inside the hole in the terrain.

  14. Post #54
    NorthernFall's Avatar
    June 2009
    2,038 Posts
    Yes, so I can enslave other players and force them to work in my mines, North Korea style.

    1 can of tuna and a mandatory beating per day, untermensch.

  15. Post #55

    January 2014
    75 Posts
    Fuck yeah! But that means changing the entire map... Doesn't sound like a bad idea, and it would put a great use to flashlights, but it would mean a LOT of kevlar camping cavemen XD
    They aren't keeping this map, this is a test map.
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  16. Post #56
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    They aren't keeping this map, this is a test map.
    You just responded to a post from September... a lot has changed since then.

  17. Post #57
    utilitron's Avatar
    December 2013
    766 Posts
    did you not read my last post STOP BUMPING DEAD THREADS
    Yes, I found it quite ill informed. Unity can do voxels.