Would be neat.
They should be added
They shouldn't be added
Would be neat.
I was just thinking of how cool this would be, so I thought I would drag up an old thread rather than make a new one!
Caves would be awesome!
Unity would be tough to add cave systems with without spending a long ass time on implementing voxel coding or middleware, but why not model cave systems and implement them like the big rock faces are put in? Granted it'd be tricky and take longer on the artistic side to get nice detailed meshes inside and outside, but it'd probably be faster than spending months implementing code to make Unity play nice with Voxel systems.
nice one bumping a thread from last year
Twas bumped when I got here, but I should have paid more attention. Whoops
i shouldn't be replying because now i'm bumping it but i wasn't actually talking to you because you weren't the one who brought this thread back from the dead
Yeah it would be great!
And you would be able to do a little base there or something. :)
STOP BUMPING
Better to bump a thread with a solid discussion than creating a new one with pointless spam.
Caves should be added and would add a lot of new tatics to rust. I'm quite sure devs are aware of this request and they are/will try the possibilities. However they already hinted that would be either impossible or extremely hard to add dig function to the game unless they do a massive change on the game.
Natural caves and underground biomes would be extremely nice even if you are not allowed to dig.
unity cant handle it so stop bumping this was a dead thread so stop
Not entirely. You could use hybrid heightmap/voxel system, where the mountains/rocks are voxels that sit on top of the heightmap. Here is a paper explaining how this might be done with marching cubes.
did you not read my last post STOP BUMPING DEAD THREADS
Its better than making a new one rehashing. Also you must not have read this entire thread. Someone posted a Unity solution. http://facepunch.com/showthread.php?...1#post42376008
As already mentioned it would work like the farcry 3 way of using static models inside the hole in the terrain.
Yes, so I can enslave other players and force them to work in my mines, North Korea style.
1 can of tuna and a mandatory beating per day, untermensch.
They aren't keeping this map, this is a test map.
You just responded to a post from September... a lot has changed since then.
Yes, I found it quite ill informed. Unity can do voxels.