View Poll Results: Should Caves be added to rust

Voters
176. You may not vote on this poll
  • They should be added

    161 91.48%
  • They shouldn't be added

    15 8.52%
  1. Post #1

    September 2013
    41 Posts
    Should they add caves to the game????? they would be a good addition to the game because it would be something for people to fight for if they make it so there's not so many rocks around the world and there's a heap in the 1 or 2 cave systems. they would be a place where if someone made a base blocking it from everyone else they would need at least 7 doors to keep all the other groups wanting the ores from inside blowing in and taking it over.
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  2. Post #2
    InsaneParrot's Avatar
    January 2012
    1,262 Posts
    For the future map, yeah. Caves would be pretty cool. Not deep ones, but ones into sides of hills/mountains. Hollow hills would be awesome.
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  3. Post #3
    Malformedlama's Avatar
    July 2013
    21 Posts
    Fuck yeah! But that means changing the entire map... Doesn't sound like a bad idea, and it would put a great use to flashlights, but it would mean a LOT of kevlar camping cavemen XD
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  4. Post #4

    July 2013
    14 Posts
    This would be pretty sick, wouldn't mind taking over a cave to settle in
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  5. Post #5

    September 2013
    41 Posts
    For the future map, yeah. Caves would be pretty cool. Not deep ones, but ones into sides of hills/mountains. Hollow hills would be awesome.
    maybe if they added deeper ones they have radiation in them and the further down u got the more radiation there is but once you get past a point there is a shitload of lootcrates or tonnes of ores or better yet when they add cars there could be a rare car at the bottom of a rad cave
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  6. Post #6
    PrinceChawmin's Avatar
    June 2013
    198 Posts
    It be cool,hopefully it wont allow anyone to base there.
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  7. Post #7

    September 2013
    41 Posts
    It be cool,hopefully it wont allow anyone to base there.
    if someone tried to make a base there maybe it would decay 5 times faster than normal
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  8. Post #8
    Hatty's Avatar
    September 2013
    8 Posts
    Caves would definitely be an interesting addition. It would allow players to use natural structures as an outlining for their homes. As long as the caves aren't that big, I'm all for it.
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  9. Post #9
    The Cold Wind Of France
    Dennab
    November 2008
    18,680 Posts
    Our terrain system doesn't support this yet and it would require a big amount of work, so it's unlikely to happen for now
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  10. Post #10
    Hatty's Avatar
    September 2013
    8 Posts
    I can see where this would be an issue. The current map is flat and there really is no room for them. The whole map would have to be redone and the game is only pre-alpha.
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  11. Post #11
    InsaneParrot's Avatar
    January 2012
    1,262 Posts
    Our terrain system doesn't support this yet and it would require a big amount of work, so it's unlikely to happen for now
    That's because it's a thin layer. I'm pretty sure with a little fiddling with Unity you'd be able to come out with a cave.
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  12. Post #12

    September 2013
    4 Posts
    I want my hobbit home.

    Bunkers would be better.
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  13. Post #13

    June 2013
    171 Posts
    You could ask this guy what the status is of this particular project:

    Cave and overhanging Cliffs System
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  14. Post #14
    V1RUS's Avatar
    September 2013
    6 Posts
    Caves and beards!
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  15. Post #15

    June 2013
    16 Posts
    HOBBIT HOLES!
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  16. Post #16

    September 2013
    41 Posts
    if the hobbits had m4's and Kos then yes, hobbit holes.
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  17. Post #17

    July 2013
    43 Posts
    For the future map, yeah. Caves would be pretty cool. Not deep ones, but ones into sides of hills/mountains. Hollow hills would be awesome.
    i think that u should be able to mine inside the caves than, would be awesome :D

  18. Post #18

    September 2013
    1 Posts
    i think that u should be able to mine inside the caves than, would be awesome :D
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    (User was banned for this post ("Dumb" - SteveUK))
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  19. Post #19
    Dennab
    June 2012
    18 Posts
    Fuck yes
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  20. Post #20
    Gold Member

    July 2013
    39 Posts
    if they add caves i can already see those players who would block off the entrance to the cave and make the cave theirs
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  21. Post #21
    JulleH1337's Avatar
    July 2013
    38 Posts
    And a mining helmet wouldn't be bad!
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  22. Post #22

    July 2013
    54 Posts
    Not if you can build / block inside of them. If they're just another area like the Rad zone chances are people will abuse it and build doors to block everyone else from getting in without having C4 charges ect.

    But other than that would be a bit of fun.
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  23. Post #23
    KillaMaaki's Avatar
    August 2013
    999 Posts
    The problem with caves is that Unity's terrain engine, as MaxOfS2D mentioned, does not support caves at all.
    In order to implement caves, you need a radically different terrain engine, usually this means a voxel terrain (I believe Crysis has voxel terrain, that's why you can dig caves into the terrain).
    The idea behind a voxel terrain is that it is represented as a 3D volumetric grid of values - think Minecraft. Just as in Minecraft, you can easily have caves, overhangs, and whatever else. The main difference from Minecraft is in the way this is converted to a mesh - the most common way to do this is via Marching Cubes algorithm to produce a smooth mesh.

    There are some problems with this approach as compared to the current system. Currently, Unity uses just a raw heightmap. This is fairly RAM-friendly, but doesn't support overhangs. A volumetric grid, on the other hand, requires a fair bit of RAM - to the extent that you wouldn't want the whole world loaded all at once. This means you have to separate your terrain into chunks and load/unload these, and your infrastructure begins to dramatically climb in complexity.
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  24. Post #24

    September 2013
    8 Posts
    Yes, all my yes.

  25. Post #25
    100% Homemade
    ZestyLemons's Avatar
    September 2007
    8,585 Posts
    The problem with caves is that Unity's terrain engine, as MaxOfS2D mentioned, does not support caves at all.
    In order to implement caves, you need a radically different terrain engine, usually this means a voxel terrain (I believe Crysis has voxel terrain, that's why you can dig caves into the terrain).
    The idea behind a voxel terrain is that it is represented as a 3D volumetric grid of values - think Minecraft. Just as in Minecraft, you can easily have caves, overhangs, and whatever else. The main difference from Minecraft is in the way this is converted to a mesh - the most common way to do this is via Marching Cubes algorithm to produce a smooth mesh.

    There are some problems with this approach as compared to the current system. Currently, Unity uses just a raw heightmap. This is fairly RAM-friendly, but doesn't support overhangs. A volumetric grid, on the other hand, requires a fair bit of RAM - to the extent that you wouldn't want the whole world loaded all at once. This means you have to separate your terrain into chunks and load/unload these, and your infrastructure begins to dramatically climb in complexity.
    Alternatively, you can do what Far Cry 3 did and just cut holes in the terrain, and then make the cave out of models.
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  26. Post #26
    Cookie-'s Avatar
    September 2013
    49 Posts
    Caves should be added, would be really cool to have some cave systems!
    But I really think that the ground around the entrance to the cave should be a non-building platue. So no late game guys just hog all the shit in the cave permanently.
    Just a few squares around the entrance, that no one would be able to build anything on, that way you don't have to blast past 1-100 metal doors...
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  27. Post #27
    Remember kids if your age is on the clock you are ready for the cock

    August 2013
    358 Posts
    Make it impossible for people to put platforms or walls into caves by making the tunnels just small enough, or just pull some weird wizardry.
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  28. Post #28

    September 2013
    17 Posts
    'Ey, I think it should be a normal - rare chances of a bear spawning in it would be great! :P ( Like trap the bear in a hut when a dude raiding it, release the door and give 'em hell!)

  29. Post #29
    RogueNerdy's Avatar
    July 2013
    131 Posts
    As the terrain plane in unity has its limitations,
    the only way is to model the whole cave system,
    which will then eat up engines item limits to look good.
    One way it could be done is if you make instances (its own cluster),
    having abandon mine entrances, dwells etc that you activate and load a new area.
    These areas could be non building and nopvp areas for the sole reason for PVE.
    Like mining, exploring, hunting etc
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  30. Post #30
    Cookie-'s Avatar
    September 2013
    49 Posts
    As the terrain plane in unity has its limitations,
    the only way is to model the whole cave system,
    which will then eat up engines item limits to look good.
    One way it could be done is if you make instances (its own cluster),
    having abandon mine entrances, dwells etc that you activate and load a new area.
    These areas could be non building and nopvp areas for the sole reason for PVE.
    Like mining, exploring, hunting etc
    Then everyone would just camp outside set instance and kill everyone comming out from it?
    Since there would be a loadingscreen to load the map again.
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  31. Post #31
    Dennab
    July 2013
    113 Posts
    maybe if they added deeper ones they have radiation in them and the further down u got the more radiation there is but once you get past a point there is a shitload of lootcrates or tonnes of ores
    You sir have all my yesses.

  32. Post #32

    September 2013
    41 Posts
    Then everyone would just camp outside set instance and kill everyone comming out from it?
    Since there would be a loadingscreen to load the map again.
    they could add something outside to discourage the campers E.G bears,heavy rad zone , black zombies, shitonnes of wolves
    and they could also make it so the ppl who go in have no reason to come back if they made it so one of the caves was a way to get to a new map/world - this would be a very hard to get to place if they added things
    like zombies and complete darkness in the cave + this would give people something to aim for instead of just slaughtering fresh spawns

  33. Post #33

    September 2013
    17 Posts
    As the terrain plane in unity has its limitations,
    the only way is to model the whole cave system,
    which will then eat up engines item limits to look good.
    One way it could be done is if you make instances (its own cluster),
    having abandon mine entrances, dwells etc that you activate and load a new area.
    These areas could be non building and nopvp areas for the sole reason for PVE.
    Like mining, exploring, hunting etc

    Maybe a higher chance of gold/silver? ( For skin of a weapon? nahh. )

  34. Post #34
    Dennab
    July 2013
    113 Posts
    Maybe a higher chance of gold/silver? ( For skin of a weapon? nahh. )
    Gold Guns? Welcome to COD.
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  35. Post #35

    September 2013
    17 Posts
    Gold Guns? Welcome to COD.
    Just sayin' i hate CoD anyway.
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  36. Post #36
    lazermaniac's Avatar
    January 2005
    86 Posts
    Why focus on natural underground features? How about an abandoned fallout shelter a la gm_atomic or a highly radioactive missile silo? Man-made underground stuff would be pretty interesting to explore, I'd say. That approach also makes it easier to add them into a heightmap-based terrain, since the entrance can remain model-based without looking out of place. The issue of such features being blocked off still remains, but it could possibly be solved by adding radiation or severe cold inside of them.

  37. Post #37
    Cik
    Cik's Avatar
    July 2013
    199 Posts
    Future, sure, but no where near a priority now.

  38. Post #38
    Brandy92's Avatar
    October 2012
    1,724 Posts
    Alternatively, you can do what Far Cry 3 did and just cut holes in the terrain, and then make the cave out of models.
    This is by far the easiest way to achieve caves.

    https://www.assetstore.unity3d.com/#/content/8277

  39. Post #39

    September 2013
    17 Posts
    Gold Guns? Welcome to COD.
    Or hey! Maybe a golden/silver bullet for extra damage
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  40. Post #40
    Granujo's Avatar
    September 2013
    301 Posts
    Or hey! Maybe a golden/silver bullet for extra damage
    FMJ or Hollow point bullets would be good though.

    Cheers!