1. Post #1

    June 2013
    171 Posts
    As a result of having multiple servers, a problem has arisen whereby the people you want to play with may have chosen a different server, and so if you chose another and are a week in to progression, you don't want to lose it all to a server switch.

    The current "fresh start" system makes sense, however to address the above, I propose the following:

    - Player can transfer between servers with their inventory once every 7 days.
    - Player can transfer to, but not from a no-pvp server.
    - Optionally, charge 10bux for the service to ensure the decision is considered.
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  2. Post #2
    Doz
    Doz's Avatar
    July 2013
    12 Posts
    nice
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  3. Post #3
    InsaneParrot's Avatar
    January 2012
    1,262 Posts
    As a result of having multiple servers, a problem has arisen whereby the people you want to play with may have chosen a different server, and so if you chose another and are a week in to progression, you don't want to lose it all to a server switch.

    The current "fresh start" system makes sense, however to address the above, I propose the following:

    - Player can transfer between servers with their inventory once every 7 days.
    - Player can transfer to, but not from a no-pvp server.
    - Optionally, charge 10bux for the service to ensure the decision is considered.
    Dear God no.

  4. Post #4
    full blown anime
    Dennab
    December 2011
    2,335 Posts
    We need more micro transitions, let's party like it's the launch of warz!

  5. Post #5
    Cheesy and delicious.
    Snickerdoodle's Avatar
    August 2010
    7,037 Posts
    No. Inventories and blueprints per server are better.
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