1. Post #1
    Gold Member
    Viper123_SWE's Avatar
    May 2011
    7,652 Posts




    Alternative angle:



    This one turned out better than the image i had in my head, only thing that i wasn't satisfied with is the lack of shadows and the fact that there's nothing coming out of the engines/thrusters.
       Before anyone asks; This is a scenebuild on Flatgrass.   

    C&C appreciated!
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  2. Post #2
    #420 PRAISE IT
    Slim Charles's Avatar
    May 2010
    7,247 Posts
    Charlie alpha bravo delta whiskey tango november juliet foxtrot hotel
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  3. Post #3
    Gold Member
    Viper123_SWE's Avatar
    May 2011
    7,652 Posts
    Sierra golf zeta kilo oscar
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  4. Post #4
    Gold Member
    Butthurter's Avatar
    August 2007
    10,281 Posts
    flatgrass is a terrible map for scenebuilding unless youre making daytime forests/jungles/parks
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  5. Post #5
    #420 PRAISE IT
    Slim Charles's Avatar
    May 2010
    7,247 Posts
    Sierra golf zeta kilo oscar
    Zhang whang ching chong ping ling I kill you GI
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  6. Post #6
    Gold Member
    Viper123_SWE's Avatar
    May 2011
    7,652 Posts
    flatgrass is a terrible map for scenebuilding unless youre making daytime forests/jungles/parks
    Okay, personally i think it fitted the scene pretty well. Mind recommending any other scnebuild map were it is still possible to change the sky color and fog?
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  7. Post #7
    lonefirewarrior's Avatar
    July 2010
    5,585 Posts
    gm_arid_mesa_night. Use the console override for fog first, then you're able to use the fog and sky controllers on a map that's almost pitch black, wide open and has a sky box.

    Edited:

    Scenebuild is coo' BTW.
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  8. Post #8
    Gold Member
    Everest's Avatar
    January 2013
    1,476 Posts
    Firebase Everest is most certainly the best firebase.
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  9. Post #9
    Gold Member
    Lt_C's Avatar
    March 2007
    3,331 Posts
    Neat. Enjoy this palette. (Enclosed)
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  10. Post #10
    The King Of Zing
    minilandstan's Avatar
    September 2009
    15,192 Posts
    How would snow even get there, it's practically hanging on a 90 degree angle.

  11. Post #11
    Gold Member
    Viper123_SWE's Avatar
    May 2011
    7,652 Posts
    There are holes where the snow can mass during storms, the colder it is the thicker gets the snow.

  12. Post #12
    Gold Member
    Butthurter's Avatar
    August 2007
    10,281 Posts
    Okay, personally i think it fitted the scene pretty well. Mind recommending any other scnebuild map were it is still possible to change the sky color and fog?
    find any large dark map then
    anything that doesnt cast off glowing green grass lighting and glowing blue sky from underneath/above your scenebuilds

  13. Post #13
    Sorry to say, but without lighting it's really, really dull visually.
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  14. Post #14
    Gold Member
    Joazzz's Avatar
    June 2008
    26,038 Posts
    sky color changing is for lazy talentless whacks who cant use fog properly and so is flatgrass which isn't good for anything by the way if you want to have at least semi-decent lighting

    download Joazzz's scenebuild map pack today and get a free imaginary toaster
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  15. Post #15
    Gold Member
    XanaToast.'s Avatar
    July 2010
    8,656 Posts
    your maps have broken fog and no changeable sky Joozzaz

    0/10


    Still, cool beanz set up Viper
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  16. Post #16
    Gold Member
    Joazzz's Avatar
    June 2008
    26,038 Posts
    and no changeable sky Joozzaz
    changeable sky is for lazy talentless whacks
    your maps have broken fog
    wot

  17. Post #17
    Gold Member
    Cone's Avatar
    August 2011
    20,109 Posts
    they don't work with the new fog entities afaik, but fogui still works fine. imho aside from the shadow artificing caused by the entities (which you can mitigate if not eliminate nine times out of ten) fogui is pretty much worse in every way for me, so that sucks

  18. Post #18
    lonefirewarrior's Avatar
    July 2010
    5,585 Posts
    Usually, activating the fogui then using the fog entity works. It's what I have to do on that map I mentioned earlier and scenebuild_hugevoid.
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  19. Post #19
    Gold Member
    Viper123_SWE's Avatar
    May 2011
    7,652 Posts
    Sorry to say, but without lighting it's really, really dull visually.
    You might've missed it but there is lighting, otherwise the whole scene would have had the generic dull white-grey light and not a shade of orange. (It's not hard to see the orange.)
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  20. Post #20
    Gold Member
    Cone's Avatar
    August 2011
    20,109 Posts
    Usually, activating the fogui then using the fog entity works. It's what I have to do on that map I mentioned earlier and scenebuild_hugevoid.
    oh right so it's just a matter of using fog_override. well that's useful
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  21. Post #21
    Gold Member
    Joazzz's Avatar
    June 2008
    26,038 Posts
    the fog editor entity is a pile of shit anyway i always used "fogui" after the big update
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  22. Post #22
    Prototype556's Avatar
    May 2011
    1,746 Posts
    Dupe'd the soldiers.

    0/10

    Scenebuild + everything else = 10/10
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  23. Post #23
    DarkLucario's Avatar
    April 2013
    287 Posts
    Wow nice scene buddy :)
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