Yes, it would. But why take the realism out of the gun?
ninja'd
Edited:
No you wouldn't. The people who are stupid enough to fire as fast as they can, do it by choice
Yes, it would. But why take the realism out of the gun?
ninja'd
Edited:
No you wouldn't. The people who are stupid enough to fire as fast as they can, do it by choice
Because, there still stands a supreme question. How fast can someone fire a revolver (double-action) under extreme pressure.
Edited:
Also, there comes a point where the revolver can't shoot past a certain speed strictly due to how fast the hammer can move.
1. They can shoot it as fast as a person under extreme pressure
2. The hammer moves as fast as any other handgun (Pistols have hammers too y'know?)
This argument is completely pointless. Garry wouldn't give 2 shits of what we had to say. He's gonna do it his own way. IF he does it.
This argument is completely pointless. I am arguing that the gun should be realistic, and you are arguing how the gun should be fucked up because it kicks too much
Umm, no. I never said it should be fucked because it kicks more than a standard semi-auto handgun. I said it should be balanced so you don't have a player outrage.
It is balanced. Immense power with high recoil.
But we're saying that it should be balanced. If you could have it firing at high speeds with immense power at close range, you might as well make it a shotgun. And in real life, people take their time firing. The only time someone were to fire rapidly is if their very skilled marksmen or if they're literally a yard away from their target.
If you shoot it like that, you have a very low chance of hitting the target. Yes, people should take their time firing, but you shouldn't force them to.
Some Nazi propaganda right here.
I'm sorry but what does arm motion have to do with Nazis?
I don't think you understand, trying to pull the trigger in double action over and over again as fast as you can would violently wobble the gun as you tried to pull that heavy-ass trigger. If you really want to be completely unable to aim then yeah, sure, you could fire as fast as you pull the trigger - it'd suck though.
Edited:
If you really want to be so realistic you might as well put a slight delay between you clicking and the gun firing then, in addition to lag. Bet that's fun.
Many people, including myself, use auto clickers, to turn guns into walls of instant death, right?
Bastions revolvers became exactly that, infinite ammo and insane shooting speed, I basically killed literally everything in sight.
and theres not really any extreme pressure in a game, especially when you can just, at well, have 1 button that literally swaps to slot 1 (revolver) and also fires the gun insanely quick
and sure theres only 6 rounds but at close range even with that + recoil people die
that being said, instacooldown revolvers is fine really
What about crude firearms? You could have people be able to craft only crude firearms and then spawn broken firearms as rare loot items. With that you could have people be able to do one of two things with them. They can ether salvage them for parts and upgrade the crude weapons with them or they could keep the broken gun and try to find another that has the parts to fix it.
For example. You craft a crude pistol, single shot with a smooth bore barrel. After searching through a few abandoned buildings you find a broken 9mm pistol. The frame is broken but you are able to salvage the barrel, slide, and recoil spring from it. You replace the barrel of your crude pistol with the rifled barrel from the 9mm. This will improve its accuracy greatly. You keep the slide and spring on you just in case you find another pistol. And sure enough after awhile you find another. You remove the barrel from your crude pistol and manage to get the broken pistol you just found working again. Congratulations, you now have a functional simi-automatic 9mm pistol.
It may be fairly complex and could frustrate some of the less patient players but it sure beats letting players craft fully functional M4 carbines out of raw materials.
Yes, it would suck. But if the players want to try that shit, why can't they?
i wish they would add a bow.![]()
Rust should have more weapons, what i think they should add is:
Pistol:
Desert Eagle
S&W 500
FN Five-seveN
And with the Pistol weapons they have already add
Shotgun:
Winchester M1887
Franchi SPAS-12
Remington Model 870
Machine Guns:
RPK
M60
M4A1 Acog
M4A1 Silencer
Melee Weapons
Knife
Poilice Sheild
Axe
Throwing Knife
Assault Rifles:
Ak 5
AK-47
AKM
FN SCAR
M16 rifle
Sniper Rifles:
Dragunov sniper rifle
M40 Rifle
Barrett M99
Accuracy International AWM
Modern hunting rifle
Other Thing:
Bow And Arrow
Crossbow
![]()
What would be awesome is if they would make the guns be rare loot drops in cities and villages, so you can only craft things like bows and axes, pickaxes etc. so there is a bit more looting involved, since it doesn't seem very 'realistic' to be able to craft a gun out of a few metal fragments.
How in what world would someone get all those wepons when the world has went all to hell with nothing left in the world, and your all naked. i understand the bow and shiz but really HOW?![]()
I'm just gonna put this here, since it speaks for itself:
How about adding some kind of TNT that you can place on the mountain and blow it up that way you gather a lot of ore? But TNT will be way harder to craft then charges and if its blows up everyone should hear on the map that way you afraid to use it bc ppl will run to the noise to killll youuuu
You don't have to have all weapons but would be fun have different weapon, and there is always something in the world special weapons and i am sure if you have survive the world you are not naked maybe but am not sure. Why i wanted all those weapons was beacuse Rust is like a PVP game, it's boring if you can only find some weapon when you get attack all the time.
Counter-Strike is like the most popular FPS of all time and it has how many guns?
Not THE most popular FPS, but it's up there...
Halo 1/2/3 or Quake series, then. How many guns in those?
For Halo, it's 23 and I don't play Quake;I wouldn't know.
Who hasnt played quake, its the greatest game ever! (other than garry's games)
Not really into the game-style of Quake.
To keep my comment short:
More weapons in rust will make it a bad game. This is different. So many weapons would make it boring and the worst fucking spawnkill game next to roblox, and roblox is as shitty of a game community than rust it.
Could have a least 3-5 more weapons.
Presumably, you do not understand
More weapons in rust will cause the infamous "spawn die" trick to be even more annoying. Sure a knife would be nice but no assualt rifles and pistols because assholes have a way of killing you
Rust should have Knifes in Rust, Weaker then a axe, but its attack speed is as faster then the axe![]()
Do you realize that people have to CRAFT the weapons in order to get them? It's essentially the same as what's going on now, just having a bigger arsenal to choose from. Players will be killed by other players, hunger, radiation, zombies, bleeding; these all factor in on gameplay and it still makes the game a bit of a challenge to obtain resources
But it is still better than spawn killing
Well that's for Garry to figure out. Boundaries, invincibility, same-spawn time, w/e he wants to do.