1. Post #1

    July 2013
    12 Posts
    There are not many weapons in the game if you think about it like there is only a small selection i do not read garrys blog or anything so i do not know what to think but all i know is its a small selection and if you could what guns would u add it a type or a name could be cool
    p.s. this is out of curiosity im not trying to pressure garry to put and weapons in
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  2. Post #2
    TG Titan's Avatar
    August 2013
    186 Posts
    Well obviously being set in the post-apocalyptic world, resources and other materials such as weapons, food, etc are scarce. So you clearly wouldn't have people running around the map with rocket launchers and mini guns. In the scenario if they decide to change to weapons from crafting to finding weapons, then they should obviously make the weapons at spawn points based on rarity. Pistols would be more common than a shotgun, shotguns would be more common than a rocket launcher, etc. If they decide to stick with crafting, they should make it so you require A LOT more materials to make a better weapon.

    And since this is an apocalyptic world where you can't just go buy a weapon at a local gunsmith, not to put pressure on Garry, but they could work on custom weapons. Like a kitchen knife attached to a broomstick, baseball bats with nails, carved wooden spears, home-made flamethrowers, etc. Makes the game more interesting and helps spark creativity and provides more interesting ways to kill your enemies rather than the usual shooting in the head.

    No matter what, still can't wait for this game to be open to the public (/^w^)/
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  3. Post #3
    -snip-
    code_gs's Avatar
    March 2013
    11,479 Posts
    They'll be adding more guns and other weapons as things begin to advance and production furthers.

    Also, there is this awesome thing called punctuation. Usually breaks up the monotony of a giant run-on sentence.
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  4. Post #4
    TG Titan's Avatar
    August 2013
    186 Posts
    I'm just eager to get my ideas out there, so sorry if my punctuation has steered you off the main point of this topic.
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  5. Post #5
    BlazingSarge's Avatar
    August 2013
    41 Posts
    I'd like to see a form of higher end stationary weapon added. I.e: Bandits begin hacking at my walls. What do I do? "GIVE EM' HELL WITH MY "8900 Bolt Action Trench Gun"!
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  6. Post #6
    TG Titan's Avatar
    August 2013
    186 Posts
    Or perhaps the ever so useful M1911 Colt :3
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  7. Post #7
    PM ME FOR RUST KEY!
    thuesen207's Avatar
    June 2013
    326 Posts
    they dont need more handguns.. maybe a bolt action rifle that has high damage but slow firing speed.
    and the option to make APC rounds so you can do more damage on kevlar, the APC would have to be like 4 gunpowder and 5 frags to make or something.
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  8. Post #8
    TG Titan's Avatar
    August 2013
    186 Posts
    True, but you ever know, maybe they might add a .44 Magnum, slower firing rate, stronger damage, that sorta thing.
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  9. Post #9
    BlazingSarge's Avatar
    August 2013
    41 Posts
    Perhaps a basic hunting rifle, so your transition goes a bit further before you get into higher weapons? Just an idea.

  10. Post #10

    July 2013
    35 Posts
    Perhaps a basic hunting rifle, so your transition goes a bit further before you get into higher weapons? Just an idea.
    Winchester please :)
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  11. Post #11
    TG Titan's Avatar
    August 2013
    186 Posts
    ^lol maybe
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  12. Post #12

    August 2013
    1 Posts
    Une carabine a tir rapide ou la winchester
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  13. Post #13
    patrikozo's Avatar
    July 2013
    158 Posts
    Une carabine a tir rapide ou la winchester
    If you make a post please bother translating it to english, nice first post man
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  14. Post #14
    TG Titan's Avatar
    August 2013
    186 Posts
    Translate to english...
    Une carabine a tir rapide ou la winchester
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  15. Post #15

    July 2012
    18 Posts
    I just thought of these ideas in a few seconds: There are 3 types of weapon for each class of weapon, Here's a list:


    Semi Automatic Handguns: Light: Current M9 And P250 (The standard Pistols)
    Medium:A revolver of some kind(.357 Magnum, 44. Python ect.)
    Heavy: .50 Caliber Desert Eagle Magnum research Mark II (A Silver Desert eagle)


    Semi, To Fully automatic Sub Machine Guns:
    Light: MP5A4 (Standard SMG)
    Medium: MP7
    Heavy: .45 ACP Vector

    Pump Action or Semi Automatic Shotguns
    Light: Remington pump action 870 RCS (Standard Shotgun)
    Medium: Double Barreled shot gun (Semi automatic, Choose between 1 barrel shot and 2 barrel shot)
    Heavy: Spas-12 (Semi Automatic shotgun)



    Semi To fully Automatic Assault Rifles
    Light: M4A1 (Standard Assault Rifle)
    Medium: Famas Bullpup Assault Rifle
    Heavy: AK-47

    Soo, yeah. those are my ideas, Enjoy!
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  16. Post #16
    TG Titan's Avatar
    August 2013
    186 Posts
    Interesting ideas man, perhaps something to go with that would be conditioning. Maybe The higher the weapon level, the more required to maintain it whereas a low level gun will require less repairing to function properly.
    I just thought of these ideas in a few seconds: There are 3 types of weapon for each class of weapon, Here's a list:


    Semi Automatic Handguns: Light: Current M9 And P250 (The standard Pistols)
    Medium:A revolver of some kind(.357 Magnum, 44. Python ect.)
    Heavy: .50 Caliber Desert Eagle Magnum research Mark II (A Silver Desert eagle)


    Semi, To Fully automatic Sub Machine Guns:
    Light: MP5A4 (Standard SMG)
    Medium: MP7
    Heavy: .45 ACP Vector

    Pump Action or Semi Automatic Shotguns
    Light: Remington pump action 870 RCS (Standard Shotgun)
    Medium: Double Barreled shot gun (Semi automatic, Choose between 1 barrel shot and 2 barrel shot)
    Heavy: Spas-12 (Semi Automatic shotgun)



    Semi To fully Automatic Assault Rifles
    Light: M4A1 (Standard Assault Rifle)
    Medium: Famas Bullpup Assault Rifle
    Heavy: AK-47

    Soo, yeah. those are my ideas, Enjoy!

  17. Post #17
    Sockem's Avatar
    June 2013
    580 Posts
    True, but you ever know, maybe they might add a .44 Magnum, slower firing rate, stronger damage, that sorta thing.
    Double-action, which is always found in the modern revolvers, are semi-automatic, it doesn't take a lot of time at all to fire again (Fires as fast as any other handgun)
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  18. Post #18
    TG Titan's Avatar
    August 2013
    186 Posts
    Well kinda like BF3, most handguns fire very fast while the magnum is slower firing, regardless of how fast the player pulls the trigger. I've used a real Magnum, a little bit heavy depending on barrel and it jams sometimes.
    Double-action, which is always found in the modern revolvers, are semi-automatic, it doesn't take a lot of time at all to fire again (Fires as fast as any other handgun)

  19. Post #19

    January 2013
    397 Posts
    Double-action, which is always found in the modern revolvers, are semi-automatic, it doesn't take a lot of time at all to fire again (Fires as fast as any other handgun)
    Apparently, you have never shot a revolver. Considering the charge in the round itself isn't used to push the action back on a revolver (since it has nothing but a trigger, resetting mechanism, and the cylinder mechanism), it has much more substantial kick than any other Semi-auto handgun. This is disregarding large caliber semi-auto handguns. In short, you can't fire a .357 like you could in COD: Black Ops.

    And this is using a double-action. Single action will take slightly longer.
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  20. Post #20
    Sockem's Avatar
    June 2013
    580 Posts
    Apparently, you have never shot a revolver. Considering the charge in the round itself isn't used to push the action back on a revolver (since it has nothing but a trigger, resetting mechanism, and the cylinder mechanism), it has much more substantial kick than any other Semi-auto handgun. This is disregarding large caliber semi-auto handguns. In short, you can't fire a .357 like you could in COD: Black Ops.

    And this is using a double-action. Single action will take slightly longer.

    Single action is where you have to manually pull the hammer back.
    Double action is where you "push" the action with the trigger
    You fire as fast as you pull a trigger.


    Well kinda like BF3, most handguns fire very fast while the magnum is slower firing, regardless of how fast the player pulls the trigger. I've used a real Magnum, a little bit heavy depending on barrel and it jams sometimes.
    How does a revolver jam?
    (if it isn't a revolver)

    If it is the .45 ~ .50 pistols, then it doesn't have anything to do with my post.

    The reason that games have magnums that fire slow, is to nerf them.

  21. Post #21

    June 2013
    227 Posts
    El Diablo.

  22. Post #22
    100% Homemade
    ZestyLemons's Avatar
    September 2007
    8,585 Posts
    Single action is where you have to manually pull the hammer back.
    Double action is where you "push" the action with the trigger
    You fire as fast as you pull a trigger.
    Trigger pulls on revolvers are very heavy, especially double action trigger pulls.
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  23. Post #23
    Sockem's Avatar
    June 2013
    580 Posts
    Trigger pulls on revolvers are very heavy, especially double action trigger pulls.
    You fire as fast as you pull the trigger.

  24. Post #24
    TG Titan's Avatar
    August 2013
    186 Posts
    It can jam if the cylinder/hammer is in bad condition or the bullet is sticking out even a little.And even if it wasn't nerfed, the problem would be that it's overpowered and can kill anyone easily which will give anyone who has one a huge advantage.
    Single action is where you have to manually pull the hammer back.
    Double action is where you "push" the action with the trigger
    You fire as fast as you pull a trigger.




    How does a revolver jam?
    *if it isn't a revolver*

    If it is the .45 ~ .50 pistols, then it doesn't have anything to do with my post.

    The reason that games have magnums that fire slow, is to nerf them.
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  25. Post #25

    January 2013
    397 Posts
    [QUOTE=Sockem;41709258]Single action is where you have to manually pull the hammer back.
    Double action is where you "push" the action with the trigger
    You fire as fast as you pull a trigger.

    Yes, you fire as fast as you pull the trigger, yet with the massive amounts of recoil that come with revolvers, you won't be able to fire as fast as a standard M9 and land 2 shots within a few inches.

    Plus, the trigger spring load is around 2-3 times heavier than a standard semi-auto handgun.
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  26. Post #26
    TG Titan's Avatar
    August 2013
    186 Posts
    There's also a huge amount of recoil which you have to recover from before firing again.
    You fire as fast as you pull the trigger.
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  27. Post #27
    Sockem's Avatar
    June 2013
    580 Posts

    Yes, you fire as fast as you pull the trigger, yet with the massive amounts of recoil that come with revolvers, you won't be able to fire as fast as a standard M9 and land 2 shots within a few inches.
    And?
    Still don't want to take the control away from the player.

    Edited:

    Guys the revolver shoots as fast as you pull the trigger.
    Stop trying to tell me about recoil.

  28. Post #28
    TG Titan's Avatar
    August 2013
    186 Posts
    If you fire as fast as you can with a revolver, you're only likely to land between 1-2 shots on your target, even at close range.
    And?
    Still don't want to take the control away from the player.
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  29. Post #29

    January 2013
    397 Posts
    And?
    Still don't want to take the control away from the player.
    You don't make something unrealistic for the sake of making it easier for the player. There's a reason we have revolvers AND semi-auto handguns.

    And we are telling you about recoil because, yes, you could fire a revolver insanely fast IF recoil didn't exist. But the fact of the matter is, it does exist.
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  30. Post #30
    TG Titan's Avatar
    August 2013
    186 Posts
    We understand you fire as fast as you can, but it's completely ineffective.
    And?
    Still don't want to take the control away from the player.

    Edited:

    Guys the revolver shoots as fast as you pull the trigger.
    Stop trying to tell me about recoil.
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  31. Post #31
    Sockem's Avatar
    June 2013
    580 Posts
    It can jam if the cylinder/hammer is in bad condition or the bullet is sticking out even a little.And even if it wasn't nerfed, the problem would be that it's overpowered and can kill anyone easily which will give anyone who has one a huge advantage.
    No. Bullets don't stick out, and even if they did, they would be pushed back into the chamber. Hammer in bad condition? The only thing that has to do with a hammer not working is the spring. If spring is broken, it is not a jam. Revolvers are not good for aim, and very short ranged. Holds only 6 shots and recoils a lot.

    Edited:

    We understand you fire as fast as you can, but it's completely ineffective.
    Then stop trying to argue with me, telling me that guns are not semi-auto because you can't aim with them. Your arguments are so retarded.
    Recoil is a bitch but you can still fire as fast as you can.
    I don't recommend shooting fast, but it should be realistic
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  32. Post #32

    January 2013
    397 Posts
    Revolvers are not good for aim, and very short ranged.

    I don't recommend shooting fast, but it should be realistic
    1. Revolvers have made some of the most accurate pistol shots in the world. Most revolvers have a much longer barrel than those in standard semi-auto handguns.

    2. If you recommend it to be realistic, the revolvers will be slow firing. Point simple.
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  33. Post #33
    Sockem's Avatar
    June 2013
    580 Posts
    1. Revolvers have made some of the most accurate pistol shots in the world. Most revolvers have a much longer barrel than those in standard semi-auto handguns.

    2. If you recommend it to be realistic, the revolvers will be slow firing. Point simple.
    1. By marksmen. Revolvers can be accurate, but it's balance, recoil, strong action, etc make it hard to get a good, still aim.

    2. Why can't it be realistic? Why can't players choose if they want to shoot all their ammo and send their gun into the sky?

    Edited:

    Apparently, you have never shot a revolver.
    I own 4 revolvers. Actually the recoil isn't as powerful as you think, and your muscles are kinda built to instantly correct any form of your limbs moving without command. Try bringing your hand down as fast as you can and stop it in mi-air. You'll see a little shake because your arm is trying to correct the inertia.

  34. Post #34

    January 2013
    397 Posts
    1. By marksmen. Revolvers can be accurate, but it's balance, recoil, strong action, etc make it hard to get a good, still aim.

    2. Why can't it be realistic? Why can't players choose if they want to shoot all their ammo and send their pistol into the sky?
    1. In your previous post, you stated revolvers were not good for aim. Now you say they are built for good aim. Pick a side. Also, your in-game character is built as if "he" is at the peak of his physical condition, perfect eye sight, etc.. This is how it is for every game because no one wants to play as an out-of-shape fat lard. So in that case, the "marksmanship" factor you mentioned is out of the question, since you basically are one in-game.

    2. Why can't players fire all 5-6 rounds (depends on caliber) and send half their shots into the sky? Because it's completely pointless. This game is placed in an apocalyptic world where conserving ammo is one of the top priorities. The LAST thing you want to do is miss.

  35. Post #35
    Sockem's Avatar
    June 2013
    580 Posts
    1. In your previous post, you stated revolvers were not good for aim. Now you say they are built for good aim. Pick a side. Also, your in-game character is built as if "he" is at the peak of his physical condition, perfect eye sight, etc.. This is how it is for every game because no one wants to play as an out-of-shape fat lard. So in that case, the "marksmanship" factor you mentioned is out of the question, since you basically are one in-game.

    2. Why can't players fire all 5-6 rounds (depends on caliber) and send half their shots into the sky? Because it's completely pointless. This game is placed in an apocalyptic world where conserving ammo is one of the top priorities. The LAST thing you want to do is miss.
    1. They are not good for aim because they are hard to get a good aim. I didn't say they were good for aim, I said that they can be good for aim.

    2. That's not a good reason to make an unrealistic gun and take control away from players.

  36. Post #36

    January 2013
    397 Posts
    I own 4 revolvers.
    Well, you sound very inexperienced when you talk about them, so I honestly would have never guessed

  37. Post #37
    Sockem's Avatar
    June 2013
    580 Posts
    Well, you sound very inexperienced when you talk about them, so I honestly would have never guessed
    Do you have any?

    Apparently I am inexperienced because I said double-action means semi-automatic (not literally but it allows it)

    There is no reason that somebody should waste 6 rounds: So what!?
    Modern revolvers are semi-auto. Just why the fuck would you try to make a realistic game and make the revolvers have a cooldown?



    Edited:

    To be precise, I own about 5, but one has a worn out action, and the cylinder doesn't turn right.

    I own 3 single action, Civil-War era pistols. Got 2 Colt single-action army, and a Remington model of it.
    Got a double-action conversion of the Remington that shoots .45 specials instead of the pistol-balls
    Got a Python too.

  38. Post #38

    January 2013
    397 Posts
    1. They are not good for aim because they are hard to get a good aim. I didn't say they were good for aim, I said that they can be good for aim.

    2. That's not a good reason to make an unrealistic gun and take control away from players.
    In addition to my statement about your characters physique, aim shouldn't be a problem regarding what i said.

    And you aren't taking control away from the player. I bet if you put a poll up with having the ability to fire all rounds with insane speed and little accuracy Vs. firing with slow speed and high accuracy, you'd find more would prefer the slower firing speed.

    And I have owned/sold a few revolvers. I say you sound inexperienced because the way you say you can fire a revolver is along the lines of pointless/unrealistic.

    And I find BF3 to have a very good example. When comparing the revolver vs a standard 12-shot handgun, the handgun fires up to 2x faster than the revolver. Not because the revolver actually fires that slow, but because DICE actually took accuracy into consideration. Yes, you might be able to fire a revolver as fast as a 12-shot handgun, but your accuracy would be utter shit.

  39. Post #39
    Sockem's Avatar
    June 2013
    580 Posts
    In addition to my statement about your characters physique, aim shouldn't be a problem regarding what i said.

    And you aren't taking control away from the player. I bet if you put a poll up with having the ability to fire all rounds with insane speed and little accuracy Vs. firing with slow speed and high accuracy, you'd find more would prefer the slower firing speed.

    And I have owned/sold a few revolvers. I say you sound inexperienced because the way you say you can fire a revolver is along the lines of pointless/unrealistic.
    Why the fuck should you put training wheels, water wings, guard rails on the player? Why would you limit how fast they can shoot because you don't want to let them fuck up?
    Just why?
    Why add an unrealistic revolver to the game just because you don't like how you can waste bullets by being stupid?

  40. Post #40

    January 2013
    397 Posts
    Why the fuck should you put training wheels, water wings, guard rails on the player? Why would you limit how fast they can shoot because you don't want to let them fuck up?
    Just why?
    Why add an unrealistic revolver to the game just because you don't like how you can waste bullets by being stupid?
    For balance. If Garry were to add in a revolver the fired as fast as the one did in COD: Black Ops, you'd see a lot of the player base flaming on the forums. I guarantee it.