1. Post #1
    Gold Member

    August 2013
    919 Posts
    Rust: Ideas, concepts and additions 2.0

    These are all features for when it is appropriate to add them

    I. Your Character:
    -Character Customization allows you to choose your name (which will appear in the chat), change facial features and skin color and along with gender, the list goes on. It also allows you to choose your initial clothes picking from different patterns and colors.
    -Although you can choose the specifics, every player starts with a shirt and pair of pants and sneakers. (Instead of the military outfit that is in place now)
    -Every one starts with only 6 inventory slots (the hot bar) and a hatchet
    -Only has the ability to carry a single pistol at any given time
    -Your character can gain anxiety or go insane depending on what he does or see’s, for more information visit: http://facepunch.com/showthread.php?t=1295214 [Idea from Sockem]
    -If not equipped with the right clothing during the winter after a certain amount of time your character will begin to freeze and lose health

    II. Crafting:
    -The items you can initially craft is very limited. You will gain the ability to craft more items as you create the tools necessary. Each tools unlocks more craft able items and certain items require multiple tools to craft
    -Clothing can now be crafted, this includes: Long sleeve shirts, jackets, hoodies, gloves, boots, etc.
    -Mines and bear traps (will kill animals and damage players) can now be crafted [Idea from BlazingSarge]
    -A backpack can now be crafted in order to gain your full inventory (all 48 slots)
    -You can now craft a map, which becomes more detailed as you explore
    -Gun holsters can now be crafted in order to carry more than one pistol and up to two long guns (such as shotguns, rifles, etc.)
    -Guns and ammunition are much harder to craft but also come with more power: the first step to building your guns if crafting a furnace. Then by using this furnace you create the parts of the weapon. Such as the stock or barrel. Then you can assemble the weapon into the final product.
    -Walls damaged by gunfire can be repaired
    -Torches can now be crafted and are a way to light up your surroundings using very little resources. They can be carried or placed in a wall or on the floor. Torches eventually burn out.
    -Gates can now be crafted and function very similarly to doors except are much larger allowing horses and cars to pass through (horses are mentioned later)
    -Saddles can now be crafted (purpose is self-explanatory)
    -A small amount of cars (pick up trucks and motor bikes) can be repaired once enough parts (the number varies depending on the vehicle) are found throughout the world but the number of cars is never changed causing players to fight over them [Idea from BlazingSarge and TG Titan]
    -You can now combine leather and kelvar armor to make heavy armor (similar appearance to the juggernauts in call of duty) which will absorb much more damage but makes you move much slower

    III. Weapons and Combat
    -Guns now can jam causing the player to go through a 4 to 6 second animation, which will in turn un-jam the weapon (this only happens when reloading so you wont die because your gun jamed in the middle of a fire fight)
    -There is now a peek mechanic allowing players to fire at an angle from behind cover
    -While using a firearm you can melee an enemy with will knock them back and stun them
    -Weapons and armor have a much more crude look to them, weapons have rust and dents (an almost orc-like look to them) and armor looks as if it was made by a man living in the wild.
    -A spear can now be crafted (good for hunting and very cost-effective)
    -Bows and Arrows can now be crafted (they are silent and can kill with two well-placed shots, and the arrow drops as distance increases) with very little resources
    -A crossbow can now be crafted (a more modern style without the scope: http://www.crossbownation.com/forum/...831c90f733.jpg). The crossbow requires much more to make with more accuracy and damage than the bow but a longer reload time, although they both use the same ammunition [Idea from Puppyxz]
    -A makeshift riot shield can now be crafted used only as a form of defense
    B.) Guns, I think they should be generic weapon types with only one or two per type such as:
    -A shotgun (double barrel which can fire both bullets at the same time, and a pump-action, based off the remington 870)
    -A Pistol (a model similar to what is already in the game, based of the colt 1911, along with a revolver that deals more damage with less in the clip and more recoil)
    -A Hunting rifle (bolt-action, good at range but can only be used with iron sights, based off the mauser)
    -A Burst rifle (similar to the m16 but limited to a 3 shot burst, if fired off very quickly it will jam, based off the stg 44)



    IV. Hunting wildlife and enemies:
    -There are more animals the list includes: bobcats, wolves, rats, birds and even cougars. (With these new animals maybe new collectable items can be found)
    -If the animal is killed by the bow and arrow or the spear more items will be skinned and collected due to the cleanness of the kill
    -Horses can now be found although they are fairly rare and need to be broken (tamed) and have a saddle equipped in order to be ridden
    -Horses can be tied to and structure or tree and can be fed in order to regain health
    -Horses have a lot of health
    -Maniacs (which are practically replacements for zombies) can be found throughout the world and will aggressively attack you with anything from their fists to a hammer to a pickaxe and will constantly twitch, mumble and talk to themselves due to their insanity

    V. Game Mechanics
    -Armor and certain weapons and tools (the bow, spear, hatchet and pickaxe) now have a durability meter that slowly is depleted to the point where the item breaks (maybe rust can develop on them!).
    -Gathering wood from trees is a longer process but pays off more: First you must cut the tree down then cut up the fallen trunk and at that point all of the logs are collected.
    -Trees that have been cut down remain, as a stump until a certain amount of time has passed which then the tree will grow back again.
    -Firearms now can punch holes through structures much like in DICE’s Battlefield series.
    -Although walls, barricades and doors can only severely damaged not completely destroyed and can be repaired.
    -You can now trade with merchants who wander the map (often found in caves at night) and constantly move
    -Each item has a score given to it based on its general value (this score-point system is no different to currency) and based on that score you can trade it (along with other items if you wish) for an item(s) that the merchant has.
    -You can now add “friends” which allow them to open your doors [Idea from Roupas1]
    -Friends can be seen on your map
    -As you begin to loose more and more health your screen begins to go black and white [Idea from elixwhitetail]

    VI. The Game World
    -Much larger maps (making horses more valuable)
    - Cars can spawn individually or in large numbers (such as a junkyard) giving resources such as metal fragments, rations or even other items from the past (electronics, tools that increase crafting time, etc.) (Idea from geogzm]
    -Cars regenerate loot over time making junkyards hop spots and very valuable areas [Idea from geogzm]
    -While any resource can be found anywhere, there are areas where one certain resource’s presence is huge (junkyards and caves for metal, forests for wood, plains for animals)
    -Seasons are now added (winter, summer, spring, fall) all with different weather patterns (snow increase in the winter, rain increase in the spring)
    -Resources to craft ammunition are much more scarce so players need to be more conservative when it comes to firing off rounds
    -Binoculars can now be found as loot [Idea from Roupas1]
    -Dynamic radiation causes the intensity and area effected by radiation to shift, for more detail visit http://facepunch.com/showthread.php?t=1296279. [Idea from Sockem]


    Agree or disagree and leave some feedback! I will constantly change the list by either adding your ideas or by taking out ones that don’t quite fit. Thank you so much!


    Hall of fame: Sockem, Roupas1, geogzm, young5nake, BlazingSarge, Puppyxz, TG Titan, elixwhitetail
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  2. Post #2

    July 2013
    104 Posts
    I don't think someone will be gathering hundreds of logs and mining out stone from the center of a huge rock using a knife...
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  3. Post #3
    Gold Member

    August 2013
    919 Posts
    I don't think someone will be gathering hundreds of logs and mining out stone from the center of a huge rock using a knife...
    Thats a good point! haha I didnt think about that thanks for the feedback
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  4. Post #4
    Abused by Girlfriend
    geogzm's Avatar
    January 2010
    20,067 Posts
    Players should spawn naked with a jiggleboned penis
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  5. Post #5
    Sockem's Avatar
    June 2013
    580 Posts
    Players should spawn naked with a jiggleboned penis
    Bandits should get boners, like the towel in DayZ
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  6. Post #6
    Gold Member

    August 2013
    919 Posts
    Players should spawn naked with a jiggleboned penis
    I cant believe i didnt think of that one myself this list is a disgrace
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  7. Post #7
    Abused by Girlfriend
    geogzm's Avatar
    January 2010
    20,067 Posts
    in all seriousness though, I think being hit with a silencer should have some kind of sound so that it's not just like "oh shit what I'm taking damage"
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  8. Post #8
    Sockem's Avatar
    June 2013
    580 Posts
    in all seriousness though, I think being hit with a silencer should have some kind of sound so that it's not just like "oh shit what I'm taking damage"
    But in real life, the bullet doesn't really make any sound when it hits you regardless of suppressor, silencer, or default barrel.
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  9. Post #9
    Gold Member

    August 2013
    919 Posts
    in all seriousness though, I think being hit with a silencer should have some kind of sound so that it's not just like "oh shit what I'm taking damage"
    For sure i 100% agree, what do you think about the list though?

  10. Post #10
    Abused by Girlfriend
    geogzm's Avatar
    January 2010
    20,067 Posts
    But in real life, the bullet doesn't really make any sound when it hits you regardless of suppressor, silencer, or default barrel.
    But in real life you'd be able to feel something piercing your skin - a sound would suffice to indicate that
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  11. Post #11
    Gold Member

    August 2013
    919 Posts
    maybe your character can grunt or make some noise when taking damage?
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  12. Post #12
    Abused by Girlfriend
    geogzm's Avatar
    January 2010
    20,067 Posts
    For sure i 100% agree, what do you think about the list though?
    I'm liking the idea of guns being much harder to obtain, I really think they should be reserved for later-game. Taking scrap from cars would be pretty cool as well, if they spawned in like junkyards they could become highly-contested loot spots. Maybe the loot inside them would slowly regenerate/reappear, causing groups to seek control over it for a while - things like metal fragments, rations and possibly things like electronics in the future could spawn in there.
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  13. Post #13
    Gold Member

    August 2013
    919 Posts
    I just think the game should reward players who are careful with they supplies because i feel like it supports people who want to go around rambo style blowing everyone's shit up
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  14. Post #14
    Abused by Girlfriend
    geogzm's Avatar
    January 2010
    20,067 Posts
    I'd love to see different levels of the game, too - I mean like, at the lone wolf tier of gameplay, you'd be able to get a base secure in the secluded hills, banditing it up with maybe 4-5 other guys, lone wolf raids would be shorter and a faster style of gameplay, and up at the large group tier, there would be large towns and fortresses that could potentially take days to plan an assault on, I'm talking groups of about 30 with varying uptimes - then maybe a level higher than that? I'm not sure - it depends on how large Rust gets
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  15. Post #15
    Gold Member

    August 2013
    919 Posts
    I'd love to see different levels of the game, too - I mean like, at the lone wolf tier of gameplay, you'd be able to get a base secure in the secluded hills, banditing it up with maybe 4-5 other guys, lone wolf raids would be shorter and a faster style of gameplay, and up at the large group tier, there would be large towns and fortresses that could potentially take days to plan an assault on, I'm talking groups of about 30 with varying uptimes - then maybe a level higher than that? I'm not sure - it depends on how large Rust gets
    I'm confused on what exactly you mean by levels? are these like different modes with different maps with different amounts of players?

  16. Post #16
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,439 Posts
    He means for the game to be reasonably fun at all scales of gameplay

    so your endeavors could be just as successful and fun with 3-5 people as it would be with 20-30
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  17. Post #17
    Sockem's Avatar
    June 2013
    580 Posts
    But in real life you'd be able to feel something piercing your skin - a sound would suffice to indicate that
    But the damage arrow already does that...
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  18. Post #18
    Abused by Girlfriend
    geogzm's Avatar
    January 2010
    20,067 Posts
    But the damage arrow already does that...
    It doesn't signify that you got shot though. In real life, there'd be a much clearer difference between being hurt by hunger and being shot.
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  19. Post #19

    July 2013
    5 Posts
    I really think that this list would make this game ten times better!!! If they were t add this to the game then I would never stop playing it...
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  20. Post #20
    Gold Member

    August 2013
    919 Posts
    I really think that this list would make this game ten times better!!! If they were t add this to the game then I would never stop playing it...
    Wow, thanks so much! That means a lot

  21. Post #21

    July 2013
    5 Posts
    And one other thing i have like an idea that rather than zombies there be like radiated animals and things like that like maybe a fallout situation but not full blown walking sharks but like rats and i loved the idea of wolfs or bobcats attacking you!!!
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  22. Post #22
    Gold Member

    August 2013
    919 Posts
    And one other thing i have like an idea that rather than zombies there be like radiated animals and things like that like maybe a fallout situation but not full blown walking sharks but like rats and i loved the idea of wolfs or bobcats attacking you!!!
    Deffinitely for sure! make them a little tougher to kill give them a sick appearance thats a great idea

  23. Post #23
    Sockem's Avatar
    June 2013
    580 Posts
    It doesn't signify that you got shot though. In real life, there'd be a much clearer difference between being hurt by hunger and being shot.
    That difference being that hunger is a slow, light pain?
    Hunger should have a different affect, like the edges of the screen start turning red.
    Gunshot should stay gunshot

    And one other thing i have like an idea that rather than zombies there be like radiated animals and things like that like maybe a fallout situation but not full blown walking sharks but like rats and i loved the idea of wolfs or bobcats attacking you!!!
    http://facepunch.com/showthread.php?t=1293127

  24. Post #24
    Gold Member

    August 2013
    919 Posts
    That difference being that hunger is a slow, light pain?
    Hunger should have a different affect, like the edges of the screen start turning red.
    Gunshot should stay gunshot

    I think he just means getting shot isnt as noticeable as it should be witht he silencer but it isnt a huge deal breaking issue anyway

    Edited:

    http://facepunch.com/showthread.php?t=1293127
    I feel like those concepts are a little extreme though, maybe just mutations just enough to where its noticeable i feel like those concepts would kill the overall feel of the game, maybe? or is it just me?

    Edited:

    HEY GUYS! I was wondering if I should revise the list add some of the things you guys have mentioned and some i have seen tweak some things on the list and add some i have thought of afterward, sounds good? let me know by agreeing or disagreeing!
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  25. Post #25

    August 2013
    4 Posts
    There should be voice chat like Day Z, probably already mentioned.. Binoculars, and also a really really good feature not many people, if not anybody has said, is give rights to special people to open your doors etc? that's someone you trust.. as I said not sure if anyone has said this idea but I'd love to just chuck it in here, hope no one steals it.
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  26. Post #26
    Gold Member

    August 2013
    919 Posts
    I'll give credit to you in the revised list!

  27. Post #27
    Protip: Zombies are placeholder/test mobs for now and, unless the devs have changed their mind without telling us, zombies are not intended to be in the final game and will be removed. Right now, they're just something to shoot at for testing purposes since the full game isn't finished.
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  28. Post #28
    Gold Member

    August 2013
    919 Posts
    Protip: Zombies are placeholder/test mobs for now and, unless the devs have changed their mind without telling us, zombies are not intended to be in the final game and will be removed. Right now, they're just something to shoot at for testing purposes since the full game isn't finished.
    Although something to kill besides other players is probably a good idea just because of the loot and can sometimes hurt players who have a bad habit of going around only raiding constantly, especially if their numbers are increased. What do you think?

  29. Post #29
    Although something to kill besides other players is probably a good idea just because of the loot and can sometimes hurt players who have a bad habit of going around only raiding constantly, especially if their numbers are increased. What do you think?
    I think you're getting way ahead of the Rust devs.
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  30. Post #30
    Gold Member

    August 2013
    919 Posts
    So if you guys suggest anything it'll probably get into the list and you'll be in the hall of fame haha :p keep the feedback coming and dont forget to rate!
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  31. Post #31
    Gold Member
    Ricenchicken's Avatar
    May 2011
    3,680 Posts
    Although something to kill besides other players is probably a good idea just because of the loot and can sometimes hurt players who have a bad habit of going around only raiding constantly, especially if their numbers are increased. What do you think?
    When he means placeholder, it means they are most likely going to replace it with more stalker-esque monsters.

  32. Post #32
    Puppyxz's Avatar
    July 2013
    63 Posts
    a bow/ crossbow

  33. Post #33
    TG Titan's Avatar
    August 2013
    186 Posts
    Weapons should be spread out based on rarity if they decide to scrap the crafting method of obtaining a weapon. For example, a pistol is far more common than having a shotgun.

  34. Post #34
    BlazingSarge's Avatar
    August 2013
    41 Posts
    Oooo! I know! Repairable vehicles, (No weapons included, theres enough violence already) Such as: Rusted cars, motor-bikes, or rarely pickup trucks. Possibly a secluded goal vehicle, like a helicopter (Real commitment to repair, and learn how to use) Again, no weaponry. It'd be GG for everyone if it was able to harm players/buildings. ONLY FOR EASY TRAVEL!
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  35. Post #35
    TG Titan's Avatar
    August 2013
    186 Posts
    Very interesting idea, maybe also have parts scattered across the map so you HAVE TO MOVE AROUND instead of camping in a sole area in hopes of finding the parts in one area. Maybe even trading can be something implemented into this, you know if the guy you're trading with isn't a dick who shoots you on sight.
    Oooo! I know! Repairable vehicles, (No weapons included, theres enough violence already) Such as: Rusted cars, motor-bikes, or rarely pickup trucks. Possibly a secluded goal vehicle, like a helicopter (Real commitment to repair, and learn how to use) Again, no weaponry. It'd be GG for everyone if it was able to harm players/buildings. ONLY FOR EASY TRAVEL!

  36. Post #36
    BlazingSarge's Avatar
    August 2013
    41 Posts
    One more suggestion, Might be mechanics. I.e: "BlazingSarge wandered through the abandoned city, breathing hard. first the radiation.. now bandits were after him.. As he pondered these thoughts, he hurried into a long rusted, broken hangar. Dark as it was.. he felt safe. "Time.. to.. "Set-up camp" I guess.. his lonely voice echoed though the chamber. He noticed.. Gears?.. Rope?.. and.. Scrap.
    Ideas behind this short story: Mechanics, Gates. For settlements. Mechanics, Traps. For clever defenses, and hidden vaults. Mechanics, electronics. "Electric lighting for bases through a repaired generator"

    Edited:

    Very interesting idea, maybe also have parts scattered across the map so you HAVE TO MOVE AROUND instead of camping in a sole area in hopes of finding the parts in one area. Maybe even trading can be something implemented into this, you know if the guy you're trading with isn't a dick who shoots you on sight.
    Thanks for the feedback on my idea. I like to know more people support vehicles than just me!

  37. Post #37

    June 2013
    99 Posts
    One more suggestion, Might be mechanics. I.e: "BlazingSarge wandered through the abandoned city, breathing hard. first the radiation.. now bandits were after him.. As he pondered these thoughts, he hurried into a long rusted, broken hangar. Dark as it was.. he felt safe. "Time.. to.. "Set-up camp" I guess.. his lonely voice echoed though the chamber. He noticed.. Gears?.. Rope?.. and.. Scrap.
    Ideas behind this short story: Mechanics, Gates. For settlements. Mechanics, Traps. For clever defenses, and hidden vaults. Mechanics, electronics. "Electric lighting for bases through a repaired generator"
    This Might make the game too complex

  38. Post #38
    BlazingSarge's Avatar
    August 2013
    41 Posts
    This Might make the game too complex
    Just an idea, but I do actually support electric lighting by fixing old generators. The other ideas? I'm just an overly-complicated person.. Lol.

  39. Post #39
    TG Titan's Avatar
    August 2013
    186 Posts
    Perhaps a sort of "Pros and Cons" sort of thing. Sure you can get a generator which can produce light, the downside being that it can be loud enough that zombies will be attracted by the sound of the motor. Maybe a little complex, but still a solid idea.

  40. Post #40
    BlazingSarge's Avatar
    August 2013
    41 Posts
    Perhaps a sort of "Pros and Cons" sort of thing. Sure you can get a generator which can produce light, the downside being that it can be loud enough that zombies will be attracted by the sound of the motor. Maybe a little complex, but still a solid idea.
    A genius solution! :D

    Edited:

    Perhaps a sort of "Pros and Cons" sort of thing. Sure you can get a generator which can produce light, the downside being that it can be loud enough that zombies will be attracted by the sound of the motor. Maybe a little complex, but still a solid idea.
    If you'd like to form a faction, team, or group during rust's upcoming widening of playerbase, assuming we might both be able to sign up for/purchase the game, reply please. If not, Sorry to bother you. Have a nice day!
    Edit: (Talking about getting the game unnerves me a bit, What if someone thinks I'm asking for it and bans me..?!)
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