Star Ruler 2 is a pausable 4X/RTS Hybrid developed by Blind Mind Studios (I'm one of the 2 BMS developers!). It's set in an original sci-fi setting at near-future tech levels - though it ends with the construction of entirely theoretical constructs such as Ringworlds.
You play as one of seven unique races [or a product of your own terrifying intellect] each with their own morph on the base gameplay (minus the 'vanilla' Terrakin). The first four non-terrakin races are minor morphs to the gameplay and the last two alter or even entirely subvert core concepts of the game. That's before we get into what FTL method your race uses (there are four, each have their perks and work entirely different from the others) and what Government your race adheres to. Your job is to survive, expand, and ultimately persist in the galaxy. Whether you wind up conquering the stars with thousands of ships hurled into the void with potent, star-crushing, weaponry - or diplomatically annexing and subjugating those who could or would stand against you - is up to you as their leader.
Star Ruler 2 runs on the Starflare Engine, a from-scratch in-house engine we built specifically for Star Ruler 2, and is releasing on PC and Linux. It has really minimal hardware requirements, which you can check out here on the Steam store page if you like but - brass tacks - if you've got a rig that's post-2009 you should be just fine.
Our goal was to create a 4X which tries to actually solve a lot of the problems we've had while playing other 4Xes, such as nobody having figured out a good way to do a diplomacy system that isn't Civilization's. Meanwhile, we wanted to revisit and improve all the ideas of Star Ruler 1 like making your planets something you care about and making the economy not mind-numbing. As a result, between the innovations and the improvements, we believe SR2 is a far superior title to the first one - despite offering a different gameplay experience.
Beginner/Default (Recommended for those who are new to Star Ruler 2)
Advanced (Recommended for advanced players who understand the basics of the game and are ready to absorb new strategies)
Expert (Recommended for players who have mastered the core mechanics of the game and wish to learn new ones)
What's going to go in here? Badass mods, community events, et cetera. I'll fill this section out as quickly as I'm able.
Blind Mind Studios:
James Woodall (Firgof) - Too many responsibilities to list shortly.
Andrew Ackermann (ThyReaper) - Programmer [Doesn't have a SA forum account]
Lucas de Vries (GGLucas) - Programmer