View Poll Results: Do you agree with my opinion

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67. You may not vote on this poll
  • Yes I do.

    33 49.25%
  • No I don't think it's a good opinion.

    24 35.82%
  • I am not sure, just checking out stuff.

    10 14.93%
  1. Post #1

    July 2013
    14 Posts
    So me and my friend just got our invites to Rust. We played for 2 days and we saw some UPS and DOWNS and this is our thoughts so far:

    1. Problem: Charges are far to easy to build and they are too damn strong. 2 Charges and kiss your metal doors goodbye! Solution: A door should handle at least 4-5 charges. + (or) charges would be really rare and hard to craft.

    2. Zombies drop items that are too good.

    3. Problem: M4 is an easy gun to get when you settle in just a bit. Solution: Make it harder to get the blue prints and it should be needed for specific tools for it to make.

    4. Not so much as a problem but a miss of party/clan system, it's really needed.

    5. And a request please even up the gun power. M4 vs Any other gun is M4 insta WIN if you can aim decently.

    6. By the way, no loot in off-city areas. Please add loot there.

    7. Oh and giving permissions to open doors to others is a necessity!

    I know that like 70% of my problems are in creation/fixing stage, but I think its necessary to point things out. If you would fix these problems people would play even more.
    We worked on our base for 4+ hours and it got destroyed in 5-10 minutes...

    Thanks in Advance, nice game in just Alpha, just with few bumps.

    - Arctic Dinosaur

    And this is what Dasrecht had to say about his experiance:

    Rust is right now not the best alpha.. why?
    1. The map is right now to little for 60 - 100 players. ( why not 2 servers? Us and EU )
    2. U got no assortment of weapons,structures or armor. (m4,mp5 or shotgun, Kevlar as armor only good choice.. why? to many people killing on side. (Why no Bow with arrows as a weapon?))
    3. Right now no Voice chat, something like direct chat or voice chat is needed.
    4. Not enought different blueprints right now... after 3h -2 days u found all blueprints..
    5. Metal doors are decaying to fast (after 20h 410/1000)
    6. U have no chance at playing alone. every 10min - 1h a group will raid u.
    7. Not enough different ressources. Metal,wood,cloth,food and Sulfat...u don't need more.
    8. Stachel charges are to cheap.. a group of 3-6 can farm 10-25stachelcharges in 30min - 1h
    9. U can steal trough Walls. U can open Boxes and Fireplaces and can take the stuff..
    10. No Colors.. =/
    11. Right now is this Game no survial game.. it's a stockpile or ego shooter game.. 90% of all players kill u on side, because u spawned.
    12. No freshspawn protection. sometimes u spawn and after 1-2 sec u can see "DEAD"..
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  2. Post #2

    July 2013
    6 Posts
    at 1. u need 2-3 charges to destroy a metal door yeah more is not better. Stachel charges are ways to cheap.. thats the point
    at 3. a party or clan system is not the best.. why? there is no feeling anymore. If u watch at DayZ u can see partys, Groups are working well without a group or party system

    - Dasrecht

    Edited:

    Hey Guys i want to say some things about Rust like he thread autor,

    Rust is NO bullshit, but at the same time, it's not the best alpha.
    Rust makes fun.. but not long, if u can't find some to play with.

    This is my own impression of Rust right now. If u have a problem with that u can say it but guys, pls don't say something like.. "fucking kidi or u got no plan, fuck u'r self" or something like that.

    If u find grammatical fails.. good job.. my english is bad, so not my problem :D

    Rust is right now not the best alpha.. why?
    1. The map is right now to little for 60 - 100 players. ( why not 2 servers? Us and EU )
    2. U got no assortment of weapons,structures or armor. (m4,mp5 or shotgun, Kevlar as armor only good choice.. why? to many people killing on side. (Why no Bow with arrows as a weapon?))
    3. Right now no Voice chat, something like direct chat or voice chat is needed.
    4. Not enought different blueprints right now... after 3h -2 days u found all blueprints..
    5. Metal doors are decaying to fast (after 20h 410/1000)
    6. U have no chance at playing alone. every 10min - 1h a group will raid u.
    7. Not enough different ressources. Metal,wood,cloth,food and Sulfat...u don't need more.
    8. Stachel charges are to cheap.. a group of 3-6 can farm 10-25stachelcharges in 30min - 1h
    9. U can steal trough Walls. U can open Boxes and Fireplaces and can take the stuff..
    10. No Colors.. =/
    11. Right now is this Game no survial game.. it's a stockpile or ego shooter game.. 90% of all players kill u on side, because u spawned.
    12. No freshspawn protection. sometimes u spawn and after 1-2 sec u can see "DEAD"..

    The bottom line is that
    If u have more choices, a bigger map, more assortment of waepons, armor, and structures, more different zombies it will be a FUCKING great game but right now ( k.. it's an alpha) this game is not the best alpha i have seen and played. It still makes fun.. but after a few hours it sucks a bit.

    But after all i still hate and love this game at the same time.. and i don't know why o.O
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  3. Post #3

    July 2013
    14 Posts
    at 1. u need 2-3 charges to destroy a metal door yeah more is not better. Stachel charges are ways to cheap.. thats the point
    at 3. a party or clan system is not the best.. why? there is no feeling anymore. If u watch at DayZ u can see partys, Groups are working well without a group or party system

    - Dasrecht

    Edited:

    Hey Guys i want to say some things about Rust like he thread autor,

    Rust is NO bullshit, but at the same time, it's not the best alpha.
    Rust makes fun.. but not long, if u can't find some to play with.

    This is my own impression of Rust right now. If u have a problem with that u can say it but guys, pls don't say something like.. "fucking kidi or u got no plan, fuck u'r self" or something like that.

    If u find grammatical fails.. good job.. my english is bad, so not my problem :D

    Rust is right now not the best alpha.. why?
    1. The map is right now to little for 60 - 100 players. ( why not 2 servers? Us and EU )
    2. U got no assortment of weapons,structures or armor. (m4,mp5 or shotgun, Kevlar as armor only good choice.. why? to many people killing on side. (Why no Bow with arrows as a weapon?))
    3. Right now no Voice chat, something like direct chat or voice chat is needed.
    4. Not enought different blueprints right now... after 3h -2 days u found all blueprints..
    5. Metal doors are decaying to fast (after 20h 410/1000)
    6. U have no chance at playing alone. every 10min - 1h a group will raid u.
    7. Not enough different ressources. Metal,wood,cloth,food and Sulfat...u don't need more.
    8. Stachel charges are to cheap.. a group of 3-6 can farm 10-25stachelcharges in 30min - 1h
    9. U can steal trough Walls. U can open Boxes and Fireplaces and can take the stuff..
    10. No Colors.. =/
    11. Right now is this Game no survial game.. it's a stockpile or ego shooter game.. 90% of all players kill u on side, because u spawned.
    12. No freshspawn protection. sometimes u spawn and after 1-2 sec u can see "DEAD"..

    The bottom line is that
    If u have more choices, a bigger map, more assortment of waepons, armor, and structures, more different zombies it will be a FUCKING great game but right now ( k.. it's an alpha) this game is not the best alpha i have seen and played. It still makes fun.. but after a few hours it sucks a bit.

    But after all i still hate and love this game at the same time.. and i don't know why o.O
    Added your thoughts to my post. And yeah it's a bit weird game kind a sucks (no offense) at the moment, but I still like playing it :D
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  4. Post #4
    Just remember that the game is in alpha right now, and the primary concern for the devs at this point seems to be to get the engine working properly. Balance and fairness issues are not generally worried about when getting the engine working; make it work, then make it balanced and fair.

    Not that you shouldn't give feedback, of course. Just something to keep in mind for the current priorities.
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  5. Post #5
    CraziKin's Avatar
    July 2013
    79 Posts
    I made a thread a while ago talking about weapon crafting, specifically the M4. http://facepunch.com/showthread.php?t=1284761
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  6. Post #6

    July 2013
    14 Posts
    Oh and giving permissions to open doors to others is a necessity!
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  7. Post #7

    July 2013
    17 Posts
    This is a really good post. I haven't been able to play yet, so I can't put in any ideas on this, but remember: This is still in PRE-alpha. Not even alpha yet. That kinda stuff will be ironed out later in the game's span.
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  8. Post #8
    I'd like to see tools for crafting the M4, and other advanced weapons .. maybe rare tools in the more radiated areas that can make better building materials?
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  9. Post #9

    July 2013
    14 Posts
    This is a really good post. I haven't been able to play yet, so I can't put in any ideas on this, but remember: This is still in PRE-alpha. Not even alpha yet. That kinda stuff will be ironed out later in the game's span.
    I understand, It's just pin-points for dev's and people. Because now it's a bit hard to play when its raining M4's and you are the only one with the umbrella.
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  10. Post #10

    July 2013
    45 Posts
    For the groupe/ clan thingy its hard to know who is who because we all have the same player model but later on we gonna spawn naked (apparently) so it will mean we going to find loot to get yourself in some cloths and easier way to recognize your freinds from your enemy

  11. Post #11
    Xanbunny's Avatar
    July 2013
    120 Posts
    Well with the iron doors and clans/groups, if they do add that feature of clans/groups then they should make it so all clan/team members can open/close the doors.

  12. Post #12

    July 2013
    6 Posts
    like keys for the doors u made or something like that

  13. Post #13
    The Cold Wind Of France
    Dennab
    November 2008
    18,680 Posts
    Oh and giving permissions to open doors to others is a necessity!
    Why would you have a permission system when you could do exactly what you do in real life: give out duplicates of your door keys
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  14. Post #14
    MadTony's Avatar
    July 2013
    6 Posts
    I was thinking Keys would be the best idea aswell. Take 1 door key and 25 metal scraps to make 2 keys? First key is free from crafting the iron door?

    As for wood doors, leave them as is.

  15. Post #15

    July 2013
    9 Posts
    But if you have keys someone can kill you and get your key. So he/she can enter your base.
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  16. Post #16

    July 2013
    17 Posts
    I think permissions is a good idea, but maybe only for iron doors.

  17. Post #17
    But if you have keys someone can kill you and get your key. So he/she can enter your base.
    Welcome to Rust!
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  18. Post #18

    July 2013
    9 Posts
    Welcome to Rust!
    Sadly I don't have it.
    After that post I realised that it's not a problem, it's the idea of the game, survive.
    But how do you know which door is the key for I mean that I craft and place a door, and you in other place craft a key, then one day you see my shelter and you have the key, you will open my door and kill me in my shelter.
    Maybe I am not clear, I am just trying to say that anyone with a key can oper a door, so you have to implement anything else to identify which door belongs to that key.

  19. Post #19

    July 2013
    14 Posts
    Sadly I don't have it.
    After that post I realised that it's not a problem, it's the idea of the game, survive.
    But how do you know which door is the key for I mean that I craft and place a door, and you in other place craft a key, then one day you see my shelter and you have the key, you will open my door and kill me in my shelter.
    Maybe I am not clear, I am just trying to say that anyone with a key can oper a door, so you have to implement anything else to identify which door belongs to that key.
    You are getting it wrong. Only doors owner makes the key for his door. Unless your door is found by the guy you got shot, only then he opens the door.

  20. Post #20
    Maybe I am not clear, I am just trying to say that anyone with a key can oper a door, so you have to implement anything else to identify which door belongs to that key.
    I assumed that it would be given that a certain key will only open a specific door, and you can make copies of that key so that more people can open that one door. Making it so that any key can open any door makes doors useless.

    And, as far as unauthorized people getting in... don't give your keys to people you don't trust to take care of them. If you have a friend who loves running around getting killed every 30 seconds, you probably shouldn't give them a key to your group's base with all of your supplies.

  21. Post #21
    InsaneParrot's Avatar
    January 2012
    1,262 Posts
    All of these things have been suggested hundreds of times, they can't possible add all of those right now, they are aware of the things they should add, please search before you suggest, the same things keep getting suggested.
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  22. Post #22
    RogueNerdy's Avatar
    July 2013
    131 Posts
    On the subject of keys, one could go a step further,
    let us say that we will be able to craft our own electrical system with a generator.
    First we must protect and keep the generator running, repair and fuel it.
    Trough this system we can add all from alarms, traps, electrical fencing etc
    If we now choose, we add a key-pad lock to a door,
    as long the generator is running the door is secure and can be opened by anyone with the code.
    How ever if the electricity drops, the door opens up.
    This would make for more elaborated building and protection, instead of placing a regular door.
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  23. Post #23

    July 2013
    14 Posts
    All of these things have been suggested hundreds of times, they can't possible add all of those right now, they are aware of the things they should add, please search before you suggest, the same things keep getting suggested.
    We are making it more simple for the devs to find everything in one place, mate.

    On the subject of keys, one could go a step further,
    let us say that we will be able to craft our own electrical system with a generator.
    First we must protect and keep the generator running, repair and fuel it.
    Trough this system we can add all from alarms, traps, electrical fencing etc
    If we now choose, we add a key-pad lock to a door,
    as long the generator is running the door is secure and can be opened by anyone with the code.
    How ever if the electricity drops, the door opens up.
    This would make for more elaborated building and protection, instead of placing a regular door.
    Sir. You just WON an awesome ideas award! It would be really cool and hard to build, but you could do a HUGE base like that. Nice one.
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  24. Post #24
    We are making it more simple for the devs to find everything in one place, mate.
    Is that why this thread is titled "My Thoughts On Rust" then?

  25. Post #25

    July 2013
    14 Posts
    Is that why this thread is titled "My Thoughts On Rust" then?
    Just turned out to everyones thoughts. I never inteded to make it a IDEA post.

  26. Post #26
    I'm a tool
    KillerLUA's Avatar
    June 2009
    1,429 Posts
    I suggest making this post when the devs are actually taking suggestions - in a few months this post will be forgotten at the bottom of the board.

  27. Post #27
    RogueNerdy's Avatar
    July 2013
    131 Posts
    I suggest making this post when the devs are actually taking suggestions - in a few months this post will be forgotten at the bottom of the board.
    True. I got inspired by the thread, gonna hold back my feedback for now, unless devs want em..
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  28. Post #28

    July 2013
    14 Posts
    Maybe they will see it, maybe they won't but i'll make another suggestion post when it's needed.

  29. Post #29

    July 2013
    6 Posts
    I can relate with all the points you made.
    First thing that came to mind when I made my first buddy was "door permissions" as you covered yourself.
    I do believe new resources will come into the game (highly doubt we will have pigs that give you chicken meat at the end of the day!).
    I too thought "hey, I can make a 9mm but can't make a bow?". I would like it if at the beginning you were sort of forced to live with primitive technology and take a slightly different approach to crafting. I'll elaborate on this:

    Players who have at some point found an m4 blueprint, have a shelter and some supplies will craft an M4, find some bushes and prey on other players. If in group expect them to raid homes. Then might even blow your brains just for fun!

    -So be it, they have nothing better to do (gathering more resources becomes boring for them at this point). "oh, what to do? Kill some players, it seems fun! Let them gather and we will take their stuff." I believe a solution to this problem (I say problem because there are more of these than there are "lawful" players) is to GIVE THEM SOMETHING TO DO.

    I have a hatchet, I gather some wood. I smack some rocks with my hatchet. I proceed to make a campfire, throw the gathered "ore" and out comes "metal fragments"+"sulfur"+"charcoal". With my bare hands (and perhaps some help from my hatchet) I produce a beautifully chromed 9mm with serial number and everything (keep it legit for the cops right?).

    In any case, for the people who are forced to kill because they are unsure of the intention of a perhaps friendly player: there should be some sort of compliance action. For example a button (since there is no mic atm, and some players do not have then anyways) that loudly whispers "freeze!". The player that hears that should have a key assigned that raised his hands, rendering him passive for now. This show of good will can then prevent the necessary killing of the other player and perhaps give him a hand if he needs it.

    I believe we should expand on the crafting. Why? It will give people something to do and increase immersiveness.

    The following seems too in depth perhaps but it will therefore require collective help and specialization by people helping each other to advance further in technology.

    This is how I would approach this:

    You spawn in the world of Rust, with the hands and hatchet that the god of Rust has provided you. Your hunger is quite satisfied but you know that food is hard to come by (increase initial hunger but make more animals that are harder to hunt like those "elusive" deer). You will have to survive on slow animals like chickens (boars should be dangerous and rabbits too fast), rats, bird eggs, mushrooms, roots? (making these up). It will sustain you for a while but will be labor intensive (make animals spawn over the whole map, higher concentration of deer, boars, etc in forest, higher concentration of rabbits and rats in plains etc...use your wits to find animals you can hunt with the tools you posses.)

    You gather some wood (or even better, some branches), which with the help of your hatchet you shape into a bow. Using string braided from e.g. tree bark fibers, you are able to make a primitive bow that will last a few shots. With your hatchet you give some thin branches a point and a wedge on the back. You now have inaccurate, low range arrows for your primitive bow.

    Now you are able to hunt a wider range of game like birds resting on trees, unaware rabbits enjoying the sun....but deer remain too wary for you to get close enough with your inaccurate weapon.

    Kill a cow, pig or what not and extract sinew from any or all of its extremities. Craft a "rack" with wood or branches with the help of primitive string (from bark fiber), and place this outside your shelter in the sun to sun-dry the sinew (perhaps also foods like fish and meat to help prevent decay?), or near a campfire. Use this sinew to craft a new and improved bow that will last. Use stone shards gathered from rocks or flint near water bodies to craft arrowheads. Feathers from hunted birds or chicken along with any kind of string will help you make arrows with flights, more accurate and of longer range.

    Thirst? If added a whole water gathering system should be added. For now lets not expand on this.

    Gather some coal from visible dark patched coal deposits.

    Add coal to campfire to produce coke.

    Using gathered wood (string or nails not needed if shaped correctly) make a rectangular brick frame. Gather sand (with your bare hands is fine for now?) mix with water (wooden container? or gather mud directly near bodies of water?), (and perhaps some fibrous material like straw, dung, bark fibers?) and use the brick frame to produce a damp sand brick which needs to be sun dried or near a camp fire (place on floor). Brick frame can be reused, create a field of damp sand bricks and collect when dried.

    Use bricks to produce a small primitive furnace. Wood will be required to initiate the furnace (perhaps fire too should have tools needed to make? depending on the tool you make fire faster?). Add previously produced coke. High iron concentrations can be seen due to red coloring of the floor. Gather iron ore (chunks and pieces). Throw gathered ore into the furnace and ignite the wood. Once the reduction reaction starts to take place temperatures will rise high. Wait until everything has burned out and cooled down. Remove the "block" from the primitive furnace and bash it with your hatchet. At the bottom you should get the hardened slag (waste) but on the top layers visible "pig iron" should be easy enough to gather.

    Chunks of "pig iron" can be used to improve arrowheads.

    Smelter should be made using brick molds (like sand bricks) and includes a furnace to reheat and melt the pig iron with coke (further purifying it). An anvil can be made in this manner.

    Hammering (for now use the back of the hatchet? or use mold to create hammer head which combined with wood makes a hammer) heated pig iron or heated iron ingots (produced using smelter) over the anvil will shape the metal into craftable components.

    Welcome to the iron age.

    You should be able to build a solid wooden wall/fencing (like wooden barricade, only they should be able to be placed directly next to each other without gaps). You can advance better if you now have a few friends, some hunting with the improved weapons produced such that they can gather plenty of food for the whole tribe, some gathering other primary resources like iron ore, wood, bark, etc, some dedicated to the crafting industry and one man on watch ready to call the hunters to help defend your people. Living as an outlaw on your own will mean you have a harder time getting at the higher end items and you will have to kill stragglers to improve your equipment (facing possible persecution of the tribe/community).

    This can be extrapolated further into higher end technology depending on the grade of detail and work one wants to put in. In any case, you are not just bashing wood/stone until you say "I have enough now, I'm gonna start killing things". You have plenty of trivial or not so trivial activities to complete for the good of your people. To advance them beyond any other clan/tribe/community.

    Another useful function would be for people to be able to "search player" which returns a vague statement of how armed that player is. This would help out "guards" to judge a player's "friendly claim" and perhaps tell them to drop weapons without the players saying "I don't have any...".
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