1. Post #1
    Xib
    Xib's Avatar
    July 2013
    29 Posts
    Heya guys

    So, I'm currently developing an event map for Rust using the given API.



    This is one of my WIP screenshots, I already have the chat, a combat log and all available server info,
    however currently I'm not able to implement the main feature(actual markers for player/npc kills and so on)
    since I, as a lot of others, don't have access to the game. That's where people with an account come in
    to play, to be able to finish the map I'd need two people that have access to the game.

    Let me explain what they'd have to do in order to help me. Let's assume we have
    Player A and Player B, one of them as to kill the other player on 2 different locations,
    that are on my current map image and are able to find ingame.



    For example, Player A let Player B murder him on two locations like the examples "Murder #1" and "Murder #2"
    in the graphic. After the first kill I will gather the coordinates via the API of dying Player A and note them, then
    "Murder #2" will happen and I will note the new coordinates as well. With the new achieved data I'll be able to
    approximate the coordinate units per pixel and get the origin of coordinates relatively to my current map image in use.

    So, if you have an account and are willing to help me to help the community than thanks in advance
    and contact me.


    EDIT2:
    Here is the current working version for now.

    You need JRE7 installed in order to be ablet to run it.
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  2. Post #2
    InsaneParrot's Avatar
    January 2012
    1,262 Posts
    I don't like this idea, it's way to easily abused to me.
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  3. Post #3
    renux666's Avatar
    July 2013
    18 Posts
    nice :D

  4. Post #4
    Abused by Girlfriend
    geogzm's Avatar
    January 2010
    20,067 Posts
    It's kinda cool, but it shouldn't give away the locations of where people are.
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  5. Post #5
    PlayRustWiki's Avatar
    July 2013
    118 Posts
    I don't like this idea, it's way to easily abused to me.
    As long as it's not instant (aka map markers show with a delay) it's not a big problem. If it's too instant you have an unfair advantage.
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  6. Post #6
    Abused by Girlfriend
    geogzm's Avatar
    January 2010
    20,067 Posts
    As long as it's not instant (aka map markers show with a delay) it's not a big problem. If it's too instant you have an unfair advantage.
    Even with a delay, you could probably gather information about where somebody's base is from this.
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  7. Post #7
    PlayRustWiki's Avatar
    July 2013
    118 Posts
    Even with a delay, you could probably gather information about where somebody's base is from this.
    You could gather that information by running around ingame... how is this a huge advantage?
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  8. Post #8

    July 2013
    2 Posts
    i would help u but i dont have an acount :(

    Edited:

    the idea is good but gives away to much of the players location:)
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  9. Post #9
    Xib
    Xib's Avatar
    July 2013
    29 Posts
    The map markers wont have a name tag above them, just color coded for players and npcs.
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  10. Post #10
    MuffinZerg's Avatar
    February 2011
    5,636 Posts
    Still gives away positions of hidden bases. Why would you want to know where an npc/player died? Makes finding more populated/less populated areas easier.
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  11. Post #11
    InsaneParrot's Avatar
    January 2012
    1,262 Posts
    As long as it's not instant (aka map markers show with a delay) it's not a big problem. If it's too instant you have an unfair advantage.
    Then what's the point of having them if they give no useful information?
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  12. Post #12
    potatospirit's Avatar
    February 2012
    159 Posts
    Whats the black circlish thing in the map mean?

  13. Post #13
    PlayRustWiki's Avatar
    July 2013
    118 Posts
    Whats the black circlish thing in the map mean?
    That's the road ;)

  14. Post #14
    Xib
    Xib's Avatar
    July 2013
    29 Posts
    Here is a version if you wanna try it out. The map markers are setted by my own approximation they are surely horribly wrong.
    However this will give you an idea of how I'd do it.

    In order to run it you need JRE 7 installed.
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  15. Post #15
    Gold Member
    aomtte's Avatar
    April 2012
    81 Posts
    Basic virus scan :



    A small problem is that we can't copy or select some chat part, do you know if it will be possible ? (Like with a textbox)

  16. Post #16
    Xib
    Xib's Avatar
    July 2013
    29 Posts
    Basic virus scan :



    A small problem is that we can't copy or select some chat part, do you know if it will be possible ? (Like with a textbox)
    I possibly will recode this in JavaScript to get this on the web. The current thing is basically completly
    drawn on a canvas, so no text copying of anything right now, was the easiet way for now to avoid that ugly Swing GUIs.

  17. Post #17
    tedrock's Avatar
    May 2011
    36 Posts
    First, your coords are definitely off, I'm seeing people get killed out in the sea.



    The black arrow isn't pin point but it was to give an idea of a much higher elevation.

    From what I've gathered X is North and South, Z is East and West, and Y is elevation.

    The ingame coords (/do coords) for the locations are the same but in KM (except the Y access, it uses Meters still, further proof this is likely elevation). Example for the West (Left) most cord the ingame is "6.655KMx 349My -4.3KMz"

    Also the 6662 one might be slightly off, that structure currently isn't in the game, there's evidence where it should be but not as easy to pin point as the hanger or the Northern shack by the road.

    EDIT: I added 2 more locations, one far in in the North West and one South West on a mountain.
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  18. Post #18
    Xib
    Xib's Avatar
    July 2013
    29 Posts
    First, your coords are definitely off, I'm seeing people get killed out in the sea.



    The black arrow isn't pin point but it was to give an idea of a much higher elevation.

    From what I've gathered X is North and South, Z is East and West, and Y is elevation.

    The ingame coords (/do coords) for the locations are the same but in KM (except the Y access, it uses Meters still, further proof this is likely elevation). Example for the West (Left) most cord the ingame is "6.655KMx 349My -4.3KMz"

    Also the 6662 one might be slightly off, that structure currently isn't in the game, there's evidence where it should be but not as easy to pin point as the hanger or the Northern shack by the road.

    If you'd like more information you can PM me here or add me on steam. I also hang out on the playrust.net teamspeak (ts.playrust.net)

    EDIT: I added 2 more locations, one far in in the North West and one South West on a mountain.
    Wow, awesome work. Yes they are just guesses. I really appreciate your work here, I can definitely
    do something with this data. Thank you very much!

    EDIT: Does anyone know if their map width is 10000? Need this to translate unitiy's left handed coordinate system to a right handed.

  19. Post #19
    Now make a web application and get rid of java and everyone will love you. :)
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  20. Post #20
    InsaneParrot's Avatar
    January 2012
    1,262 Posts
    What is the need for this application?
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  21. Post #21
    One of these days, I'm going to cut you into little pieces.
    AJisAwesome15's Avatar
    May 2011
    5,992 Posts
    finally, a thread without a shitpost for an OP. good work.
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  22. Post #22
    tedrock's Avatar
    May 2011
    36 Posts
    What is the need for this application?
    Because some people like data and working with it.

    The data is already provided in the API, they didn't add coords to the death notices and a function to get them in game by mistake.
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  23. Post #23
    InsaneParrot's Avatar
    January 2012
    1,262 Posts
    Because some people like data and working with it.

    The data is already provided in the API, they didn't add coords to the death notices and a function to get them in game by mistake.
    I don't, and I know most people don't want people to know their location.
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  24. Post #24
    tedrock's Avatar
    May 2011
    36 Posts
    EDIT: Does anyone know if their map width is 10000? Need this to translate unitiy's left handed coordinate system to a right handed.
    I don't know that... But maybe this will help http://i.imgur.com/l00xsf7.png? Those 2 points are roughly 0.5KM apart so I just made a quick grid. That info is very rough but it might help.

  25. Post #25
    Xib
    Xib's Avatar
    July 2013
    29 Posts
    I don't know that... But maybe this will help http://i.imgur.com/l00xsf7.png? Those 2 points are roughly 0.5KM apart so I just made a quick grid. That info is very rough but it might help.
    Thanks again, but I already managed to finish it some hours ago. Will start to redo it in HTML5
    to get it online ASAP. Will update my first post with the current working version for those who'd
    like to use it for now.

    EDIT: Uploaded the latest version for now.
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  26. Post #26
    Gold Member
    aomtte's Avatar
    April 2012
    81 Posts
    If you don't continue your java application, will you post source of it ?

  27. Post #27
    Xib
    Xib's Avatar
    July 2013
    29 Posts
    If you don't continue your java application, will you post source of it ?
    If I manage to do a proper javaDoc yes, but if you really want it then decompile it.