1. Post #1
    Sprockethead's Avatar
    November 2012
    1,409 Posts
    Hello, In here we post our suggestions and ideas, to maybe affect the games future aestethic and mechanic.

    Much of the reason why i created this thread was to show off my concepts, you may have seen them before. Firstly;

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    Mutant Animals



    Radiation and pollution could have produced horrific amalgamations of livestock, wildlife and housepets, These would be the most common of creatures in the game, prowling the landscape hunting players and each other. Possibly having small skirmishes against each other. And could be attracted to a fresh kill made by a player, nescessitating speed, and making staying alive all the more hard.

    One idea would be that the most common creature, possibly a 'swarmer' sort of creature, maybe rat-like creatures the size of dogs, would shun fire/bright lights and be less active during the day. Making players less keen to running around in the dark at night without a flare out, and would huddle around campfires. Meaning also that sneaking up on a camp at night could fail spectacularly.

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    Mutant Humans (Basically the new zombies)



    Former people who have been deformed by the wasteland without having the good fortune to die. These creatures stalk the land, perhaps from what remains of their brains compelling them to find help. Or perhaps from an urge to find opportunities to haphazardly shovel meat into their gullets.

    Possibly they could be changing into unique species in their own right, maintaining breeding populations. Finding an odd symbiosis with the radiation, or exploiting a newfound resistance to pools of corrosive toxic waste in order to stay out of biting distance of their neighbors snapping jaws.

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    Manmade Monsters



    Pouring into the landscape from smoldering concrete complexes far below, these horrific products of long-dead governments, meant to explore biology and the means to control it, Are upsetting whatever natural balance the world might be trying to restore, brutal experimentation on their swollen, formaldehyde-preserved shapes have haredened their skin and ereased any semblance of whatever they might have once been.

    Possibly they could be crude meldings of machine and lifeform, The two lowest concepts being an endevour to produce small robotic vessels that could soundlessly glide through the deep water, seeking out lone submarines and cut the big machine apart. Now haphazardly dragging its way across the ground, the thing inside it that once was a person now living out its artificially maintained life in agony and anger.

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    Wild people of the wasteland


    Mutants and Madmen who might have gathered together in an effort to eek out a slightly more comfortable existance, reverting to a tribal lifestyle, creating colorful explainations for their misfortune and why the world they know once existed was destroyed, stalking, hunting and killing the denizens they share the landscape with, salvaging and shaping the world around them. Learning the land, becoming masters of it. and ofcourse, gathering stockpiles of loot that might draw the attention of players.
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  2. Post #2
    The Houdini's Avatar
    July 2013
    98 Posts
    Looks good.

    Some of the infected/zombie sort of creatures look really cool.
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  3. Post #3

    July 2013
    37 Posts
    Did you make these yourself?
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  4. Post #4
    Dennab
    July 2013
    65 Posts
    Really like those ideas, would fit in perfect in this post-apocalypse world.
    But I don't like the mechanic-robot looking thing. I can't see how it fits into the world.

    Otherwise, very nice!

  5. Post #5

    July 2013
    41 Posts
    The robotic ones are kinda cool, could really bring the game from 1990, to 2090, like make it more futuristic and maybe this could open to other possibilities to building robots to build certain stuff for you

  6. Post #6
    Sprockethead's Avatar
    November 2012
    1,409 Posts
    Did you make these yourself?
    Yes

  7. Post #7
    axelord157's Avatar
    April 2012
    1,468 Posts
    Fantastic art and ideas.
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  8. Post #8
    frozensoda
    Guest
    Would you like to use these as an entry in my contest?
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  9. Post #9
    Sprockethead's Avatar
    November 2012
    1,409 Posts
    Would you like to use these as an entry in my contest?
    Nah, ill let the others have a chance.
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  10. Post #10

    July 2013
    74 Posts
    Radiation = Extraordinary limb extension?

    In all seriousness, very creative! I like very much.

  11. Post #11
    GhostlyApp's Avatar
    July 2013
    9 Posts
    Love the concept art. Bottom row third from the right is my favorite. It reminds me of a mob from "The Secret World".

  12. Post #12
    dUTtrOACh's Avatar
    July 2013
    144 Posts
    Those "mutant humans" are awesome, especially the third drawing and the fifth drawing. It's all really good overall. Great concepts.
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  13. Post #13
    MrN
    Facepunch Staff
    MrN's Avatar
    March 2013
    57 Posts
    Sweet dude.
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  14. Post #14
    Mirth's Avatar
    June 2013
    85 Posts
    Those look like some really good concepts, and if you made them all yourself than kudos to you.

  15. Post #15
    kwk
    Gold Member
    Dennab
    August 2009
    2,010 Posts
    I really hope you already have a key for this, because if not, it'll be assumed that this was an attempt for one, and then it won't get the attention that you wanted.
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  16. Post #16
    OnDemand's Avatar
    August 2009
    1,048 Posts
    It's as if you painted it without giving a shit but got a good and detailed result in return, excellent. Especially in this one


  17. Post #17
    usa
    Developer
    usa's Avatar
    December 2011
    2,317 Posts
    really talented (speed?)painting going on here.

    mad props to you sprockethead

  18. Post #18

    July 2013
    37 Posts
    They are gorgeous, These should deff be in the game. Great work :)
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  19. Post #19
    Malformedlama's Avatar
    July 2013
    21 Posts
    Jesus Christ it's a survival game not a player's worst nightmare XD
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  20. Post #20
    Dennab
    July 2013
    16 Posts
    Jesus Christ it's a survival game not a player's worst nightmare XD
    Great concepts but damn the game would be filled with horror xD

  21. Post #21
    Gold Member
    Firefox42's Avatar
    April 2010
    1,627 Posts
    Why is that a bad thing?

  22. Post #22
    Sprockethead's Avatar
    November 2012
    1,409 Posts
    I really hope you already have a key for this, because if not, it'll be assumed that this was an attempt for one, and then it won't get the attention that you wanted.
    I won one in the drawing contest a while back.
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  23. Post #23
    TheRas's Avatar
    July 2013
    13 Posts
    Great work man. Good ideas, but some of these ideas may be straying away from the concept of Rust, you may want to stick with just zombles, but it is in alpha and Garry may just consider other things.

  24. Post #24

    January 2012
    129 Posts
    I like a game where I shit myself during nights.
    Ontopic, these creatures of whattheactualfuckery are beyond awesome and kinda work with the radiation thingy. But since there are manmade monsters, shouldn't there also be some sort of a NPC insane scientists group or bandit something group who made these?

    You really have some creepy artistic skills.
    Creepy.

    Edit: Some images didn't load until refresh, now I see the madmen and stuff.
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  25. Post #25
    Sprockethead's Avatar
    November 2012
    1,409 Posts
    I like a game where I shit myself during nights.
    Ontopic, these creatures of whattheactualfuckery are beyond awesome and kinda work with the radiation thingy. But since there are manmade monsters, shouldn't there also be some sort of a NPC insane scientists group or bandit something group who made these?
    Well itd be interesting to see a group of players take control of an underground laboratory, using the electrical systems, like doorlocks, security cameras and Light controls. To defend their position, maybe herding the mechanical abominations through the chambers to attack intruders.

  26. Post #26

    January 2012
    129 Posts
    Well itd be interesting to see a group of players take control of an underground laboratory, using the electrical systems, like doorlocks, security cameras and Light controls. To defend their position, maybe herding the mechanical abominations through the chambers to attack intruders.
    Heh, I'm dying to see what the devs come up with when they read the forums.

  27. Post #27

    July 2013
    2 Posts
    some of them are really good ideas to make the player work togheter to fight a giant monster or to raid a npc village, things that cant be made balone.

  28. Post #28

    July 2013
    17 Posts
    really cool idea. ps: your drawings are very good, very very very very good :)

  29. Post #29

    July 2013
    59 Posts
    Man made monster, I vote!

  30. Post #30
    Sprockethead's Avatar
    November 2012
    1,409 Posts
    Suggestions for the mechanics of weaponry.

    The very core of my suggestion here is that you tone back the usefulness of firearms, without eliminating the critical advantage of killing enemies at a distance. Weapons in rust, in my very humble and non-college educated oppinion, should be almost solely homemade scrapyard guns, perhaps apart from old military grade guns you can loot on very rare occations.

    Id suggest a sort of "gunbench", that youd use for piecing together and maintaining your weaponry. Both realistically and mechanically, i think that would be the best option, making bases the seat of production aswell as storeage.

    Something like fallout 3's gun maintenance mechanic would make alot of sense in rust, letting you spend scrap metal to fill out a "durability" bar, this bar would deplete as the gun is used, as it would bottom out, your gun would jam more frequently, and on its very last pixel, carry a risk of your next shot blowing your gun apart in a spectacular shower of shrapnel and severed fingers.


    Initial guns. (Pistols)


    Very very crude constructs, simply supposed to send a bullet flying. Both using little scrapmetal to construct and maintain.

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    Rifles


    Sacrificing rate of fire for some semblance of accuracy, though should never be reliable at great distances. Shooting one fairly large bullet with average precision, the weapon of choice for hunting.

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    Machineguns


    The feat of holding on to a makeshift machinegun as it kicks and bounces in your hands, delivering a barrage of supersonic lead, and actually hitting something, should be a feat worthy of respect in rust. Though the effectiveness of laying down a continous stream of bullets onto a wide area shouldnt nesscesitate explaination.

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    Shotguns


    The concept is fairly self explanatory, stuffing buckshot rounds into a tube, pulling the trigger and watch a hail of pellets rip your target to bitesized chunks.
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  31. Post #31
    Gold Member

    August 2013
    919 Posts
    This is awesome

  32. Post #32

    October 2013
    32 Posts
    I'd love to see some of those zombies ingame and on the Rust website. Kudos for some great art!

  33. Post #33
    Gold Member

    August 2013
    919 Posts
    Those guns and perhaps "the wild people of the wasteland" would be great additions. Mutants are iffy but are amazing concepts.

  34. Post #34

    October 2013
    31 Posts
    I can see the guns being used. It is, well, more realistic in the sense of what material we use to craft firearms. Those undead and NPCs you have created... Well lets just say I would not be within eyesight of most of them.
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  35. Post #35

    October 2013
    64 Posts
    Amazing art. I'd personally like to see cool mutants like that in the game.
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  36. Post #36

    October 2013
    12 Posts
    Posting for the first time ever just to let you know that I really appreciate the thought you're putting into this. People like you are going to make this game a LOT of fun to play for a long time to come; keep up the good job regardless if this is ever used or not.
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  37. Post #37
    DeadRisen's Avatar
    April 2008
    289 Posts
    Heh, imagine some of these mutants spawning in our now numerous mazes of rocky outcrops. I might think twice before running into one of those to lose an attacker. Or imagine if there was a mutant who would simply incapacitate you on a near killing blow, then drag you to its spawn point to eat you, giving you a short period of time to scream for a friend before being devoured.

  38. Post #38
    Cheese V's Avatar
    October 2013
    149 Posts
    Those guns and perhaps "the wild people of the wasteland" would be great additions. Mutants are iffy but are amazing concepts.
    Mutants are what this game is going to be. the zombies are just place holders

  39. Post #39
    Gold Member

    August 2013
    919 Posts
    Mutants are what this game is going to be. the zombies are just place holders
    How do you know it will be mutants

  40. Post #40
    Dennab
    October 2013
    150 Posts
    Amazing, they should add hostile mutants that have certain weak spots or would require certain possibilities to defeat them.