1. Post #1
    rovar's Avatar
    November 2009
    3,724 Posts
    I am well aware the game is in alpha. But once loot is implemented on a larger basis, I would think it would be interesting just to have random shit to sort through. Right now, when starting out you rarely even have to look at a loot spawn's loot. Something of value will be in it 100% of the time. Whether it's ammo, rad pills, or metal fragments.

    I'm not asking for realism, no. I'm asking for immersion. It would be pretty awesome to have random ass loot spawns in the middle of nowhere. Bags, briefcases, crates, stuff like that. But make it like Fallout 3, where you are tempted to search it even if you don't find anything. Have items like empty tin can, or broken pipe, or just shit that isn't really useful.

    Most people will say how it will be annoying having to search through random junk, but that's the immersion aspect. When dealing with people looting, you know they will have SOMETHING of use if they went looting from chests. Don't make looting so lucrative, and focus more on survival. People can just camp loot spawns and have a constant small income of everything pretty much.

    This deviates a little off what I am talking about, but it's still relavent. I cannot stand, when people use the argument, "It's a survival game. Survive." When talking about the intense PvP aspect. Are you fucking kidding me? So what you are saying, is that by killing everyone else I am surviving. Using that logic, CoD is a survival game. Borderlands 2 is a survival game. Goddamn Mario is a survival game then.

    Your definition of a survival game seems to be to last as long as possible without perishing. By default any and every single game in existence where you can lose all your lives and have a game over of some sort is a survival game. I may be nit-picking, but it's true.

    When I hear "survival", I don't think of survival of the fittest by culling those weaker than you. I see survival as a group of individuals that work together towards creating a sustainable environment. Sure, we have some of that.

    The true way to balance the game, is to create punishment for killing every other human, while maintaining fun and playability. This is a lot harder than it sounds. An argument is, "You wouldn't just kill someone for the fun of it in real life."

    A simple concept, but hard to execute. To do this you need to make killing less rewarding and dissatisfying, or make teamwork and team play much more rewarding and satisfying. Raiding is the most common and successful way to get supplies. Raid a camp deep in resource spawns and you are bound to hit the jackpot. Then, the strong get stronger and if they have malicious intentions, can ruin the game for everyone else.

    The devs talked about having to make guns piece by piece. Step in the right direction, still changes nothing. The same issues will occur, just over less time. It'll just take more time to create raiding equipment, and things for PvP. It will still be used for the same thing. No matter how hard you make for players to obtain weapons, the problems will never cease to exist. In fact, it will make things just more frustrating for newer players and fresh spawns. It's true how the strong get stronger, and the weak get weaker. Once a group obtains a large amount of force, they will be unstoppable. I KNOW someone is going to say, "Well just get another group to fight them then!"

    Using that, we're back to square one. We are back to small groups forming to take out other groups with the highest resource count.

    TL;DR - The problem isn't overpowered guns, or PvP, or groups forming, or bandits, the problem that is always being overlooked is the sheer fact that killing other players is too much of an alternative for getting supplies through the map. Killing players is way too rewarding and satisfying for people, therefore making it the norm.

    Also, looting as of now makes the game too fast paced and doesn't make us appreciate loot nearly as much. Usable things and helpful things are much too common.


    And I typed this on my iPod, sorry for mistakes.
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  2. Post #2
    StarMcBound's Avatar
    June 2013
    534 Posts
    I completely agree with this. It is much easier to kill other players for supplies instead of gathering them on your own.
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  3. Post #3
    ASK ME ABOUT MY LOVE OF DICK
    iAMunderDog's Avatar
    July 2013
    97 Posts
    I don't play Rust since I don't have the alpha/beta key even if I had I could not run it, stuck on single core Atom notebook so its awful. I had a PC that meet bare minimum requirements but it died.

    Rust needs a lot of changes, for now its just chaotic in every possible way. lol

    When I hear Rust I always think of Stalker, for now Rust is semi zombie apocallypse and weapons just don't fit. Who in the world could build an M9 or M4 or an MP5 with scrap metal and no tools.

    Why not double barrel shotgun? Double shot pistol? Double shotpistol(shotgun/pistol like in Empires), single barrel shotgun/rifle? A semi auto pistol could look like Luger or japanese Nambu or even like old Mauser.
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  4. Post #4

    July 2013
    8 Posts
    I like it
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  5. Post #5

    June 2013
    22 Posts
    Killing players is only as satisfying as whatever you MIGHT find on them. If you kill me when im out of my home gathering, you won't get a whole lot. If people want to be dumb and walk around with all their stuff and resources... then you deserve them.
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  6. Post #6
    rovar's Avatar
    November 2009
    3,724 Posts
    Killing players is only as satisfying as whatever you MIGHT find on them. If you kill me when im out of my home gathering, you won't get a whole lot. If people want to be dumb and walk around with all their stuff and resources... then you deserve them.
    Well I'm sorry but that's some bullshit. Why the fuck should we even have such a large carry limit? So we can transfer the shit we stole? We are never going to fill that just by resource hunting alone. I'm saying we should be able to fill our inventories decently without having to rob every other player in the game.

    And no, killing is satisfying in FPS shooters regardless. That's why it feels too much like a typical shooter when killing someone armed. It's basically target practice against someone who is unarmed.
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  7. Post #7
    The Hardest
    Dennab
    July 2013
    240 Posts
    This is a new game and is still being changed.

    Basically right now this may seem like an issue, but its really helping getting player interactions played out in many scenarios to fix bugs etc.

    Once the game has more development things like this will be a thing of the past, the game is very baron right now and thats actually what much of the appeal is to new players.
    Well I'm sorry but that's some bullshit. Why the fuck should we even have such a large carry limit? So we can transfer the shit we stole? We are never going to fill that just by resource hunting alone. I'm saying we should be able to fill our inventories decently without having to rob every other player in the game.

    And no, killing is satisfying in FPS shooters regardless. That's why it feels too much like a typical shooter when killing someone armed. It's basically target practice against someone who is unarmed.
    Things like carrying limit will only hinder development right now for bugs etc, YOU ARE CORRECT AND I AM SURE THEY WILL CHANGE WEIGHT LIMIT! <3
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  8. Post #8
    rovar's Avatar
    November 2009
    3,724 Posts
    This is a new game and is still being changed.

    Basically right now this may seem like an issue, but its really helping getting player interactions played out in many scenarios to fix bugs etc.

    Once the game has more development things like this will be a thing of the past, the game is very baron right now and thats actually what much of the appeal is to new players.


    Things like carrying limit will only hinder development right now for bugs etc, YOU ARE CORRECT AND I AM SURE THEY WILL CHANGE WEIGHT LIMIT! <3
    Yes, I am aware. I appreciate the dev's development.

    But player interaction is based off of existing gameplay elements. Not bugs. Game elements are the only things players have that causes specific interactions to occur. Change the game elements, you change player interaction and behaviours.

    This is an issue I foresee not because devs are dumb or because they don't know what they are doing. But because it's incredibly difficult to create and balance a game like that and make it fun and playable.
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  9. Post #9
    The Hardest
    Dennab
    July 2013
    240 Posts
    Yes, I am aware. I appreciate the dev's development.

    But player interaction is based off of existing gameplay elements. Not bugs. Game elements is the only thing players have that causes specific interactions to occur. Change the game elements, you change player interaction and behaviours.

    This is an issue I foresee not because devs are dumb or because they don't know what they are doing. But because it's incredibly difficult to create and balance a game like that and make it fun and playable.
    You are correct, however they have to make the basics solid, shooting, hitting targets etc, notice they just changed the aiming of a guns ironsight on the bug fixes, things like this are very very important and come before adding really cool new player crafted objects etc :D

    "• MP5 Iron sights are now accurate"

    ^I want things like this 100% fixed before they add more craft able / place able objects.

    Imagine taking the time to make things, build things, then cant even defend them because a gun doesn't shoot or something stupid like that.
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  10. Post #10
    I completely agree with this. It is much easier to kill other players for supplies instead of gathering them on your own.
    that and gathering your own takes so much time that it becomes a shoot em up
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  11. Post #11
    rovar's Avatar
    November 2009
    3,724 Posts
    You are correct, however they have to make the basics solid, shooting, hitting targets etc, notice they just changed the aiming of a guns ironsight on the bug fixes, things like this are very very important and come before adding really cool new player crafted objects etc :D

    "• MP5 Iron sights are now accurate"

    ^I want things like this 100% fixed before they add more craft able / place able objects.

    Imagine taking the time to make things, build things, then cant even defend them because a gun doesn't shoot or something stupid like that.
    They are focusing on an aspect that is the primary reason of why I made this post. Let's say they fix guns so they are pinpoint accurate, what exactly does that have to do with balancing player interactions without having to kill for their stuff? I mean, I get what they're doing but as of now the only purpose of firearms is to kill other players. I mean, you could hunt with the guns I guess but there isn't too much challenge or survival in that.

    Also, an example of player killing for the fun of it is animals. Players have a bloodlust for other players. That's why you don't see players just shooting animals.
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  12. Post #12
    The Hardest
    Dennab
    July 2013
    240 Posts
    They are focusing on an aspect that is the primary reason of why I made this post. Let's say they fix guns so they are pinpoint accurate, what exactly does that have to do with balancing player interactions without having to kill for their stuff? I mean, I get what they're doing but as of now the only purpose of firearms is to kill other players.
    Hehe, its clearly going over your head.

    This is development and logic says that before player can build a huge mansion or something like that, they should be able to WALK, SHOOT, DEFEND SAID OBJECT, so they are tweaking the important basics of the game before going into advanced objects, structures, and rules which will eventually be added into the world, maybe even safezones

    "This is in very early public development. Everything will change. Beware."

    I completely agree with this. It is much easier to kill other players for supplies instead of gathering them on your own.
    Its almost like the game is based around combat, and not gathering wood in the forest of fairies and friends...
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  13. Post #13
    rovar's Avatar
    November 2009
    3,724 Posts
    Hehe, its clearly going over your head.

    This is development and logic says that before player can build a huge mansion or something like that, they should be able to WALK, SHOOT, DEFEND SAID OBJECT, so they are tweaking the important basics of the game before going into advanced objects, structures, and rules which will eventually be added into the world, maybe even safezones

    "This is in very early public development. Everything will change. Beware."
    For the most part I agreed with everything up until you said, "Safezones". And don't say it's going over my head because it's not. I am fully aware you need functioning controls. They have had functioning guns and whatnot for a long time now. You seem to think I am talking about what should be in the alpha.

    Safezones should never be implemented. Not because I think, "Hurr, WarZ did it and. warZ is bad!!!"
    It's because not only does it create balancing issues, but because safezones should be player made. Players should want to help other players. I think right now players are hesitant to help due to the fact everyone just kills other people regardless.
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  14. Post #14
    The Hardest
    Dennab
    July 2013
    240 Posts
    I hate safezones in games do not try to guess my opinions..... it was used as DRASTIC EXAMPLE OF THINGS CHANGING

    your complaining about adding guns before objects.

    Imo open world FF style is going to be in all new gen games soon as the norm.
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  15. Post #15
    Gold Member
    THATCAKEISASPY's Avatar
    February 2010
    1,830 Posts
    Hehe, its clearly going over your head.

    This is development and logic says that before player can build a huge mansion or something like that, they should be able to WALK, SHOOT, DEFEND SAID OBJECT, so they are tweaking the important basics of the game before going into advanced objects, structures, and rules which will eventually be added into the world, maybe even safezones

    "This is in very early public development. Everything will change. Beware."

    The game is in development, hes telling what he thinks of the game currently. That appears to be going over your head instead of his.

    Also Safe Zones in my opinion are a big no no, mainly due to how easily exploitable they are with people who would more than likely just be fully geared up camping around the area and then begin to start clubbing seals from a safe distance, while those who are inside the safe zone are trapped.
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  16. Post #16
    The Hardest
    Dennab
    July 2013
    240 Posts
    The game is in development, hes telling what he thinks of the game currently. That appears to be going over your head instead of his.

    Also Safe Zones in my opinion are a big no no, mainly due to how easily exploitable they are with people who would more than likely just be fully geared up camping around the area and then begin to start clubbing seals from a safe distance, while those who are inside the safe zone are trapped.
    He is saying that the only thing to do in game right now is to shoot and kill people... he is complaining and doesn't care about basics.

    I am well aware the game is in alpha. But once loot is is implemented on a larger basis, I would think it would be interesting just to have random shit to sort through. Right now, when starting out you rarely even have to look at a loot spawn's loot. Something of value will be in it 100% of the time. Whether it's ammo, rad pills, or metal fragments.

    I'm not asking for realism, no. I'm asking for immersion
    ^He wants immersion LOL thats coming after GUNS FIRE CORRECTLY "• MP5 Iron sights are now accurate"
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  17. Post #17
    Gold Member
    THATCAKEISASPY's Avatar
    February 2010
    1,830 Posts
    He's complaining about looting and crafting, how easy and silly it can be, and how the system needs work. He isn't only just talking about gunplay.
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  18. Post #18
    The Hardest
    Dennab
    July 2013
    240 Posts
    He's complaining about looting and crafting, how easy and silly it can be, and how the system needs work. He isn't only just talking about gunplay.
    He isn't talking about it, he gives no answer to problems he does not even fully describe.

    I came in being kind trying to explain DEVELOPMENT and he just kept saying nah nah dude, guns work fine, basics are fine, when guns are being adjusted as soon as 12 hours ago
    They have had function guns and whatnot for a long time now.
    Yet 12 hours ago they adjusted accuracy.

    I want player actions to work 100% before adding more objects or w/e
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  19. Post #19
    rovar's Avatar
    November 2009
    3,724 Posts
    He's complaining about looting and crafting, how easy and silly it can be, and how the system needs work. He isn't only just talking about gunplay.
    Bingo.

    Apparently this is now going over your head, tryhard. I've helped develop a couple small games before. I am quite aware of how basics work. No shit they need basics, I'm talking about what is here right now, and I feel the game's direction would be appropriate. I am entitled to my own opinion, so are you. I am telling you nothing about basics because that is not what I am concerned with.

    My own view of the game is entirely independent of the devs, and Garry. Your view is different than mine.
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  20. Post #20
    Gold Member
    THATCAKEISASPY's Avatar
    February 2010
    1,830 Posts
    A simple concept, but hard to execute. To do this you need to make killing less rewarding and dissatisfying, or make teamwork and team play much more rewarding and satisfying. Raiding is the most common and successful way to get supplies. Raid a camp deep in resource spawns and you are bound to hit the jackpot. Then, the strong get stronger and if they have malicious intentions, can ruin the game for everyone else.
    Did you read the OP at all? He has talked plenty about it for a game in Alpha, most of us know how development works as well so you do not have to jump in and explain, he even mentioned in the first sentence that he knows its an Alpha, I'm not sure what you're getting at.
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  21. Post #21
    The Hardest
    Dennab
    July 2013
    240 Posts
    I read OP and it basically says "this game isnt fun or immersive and I think its because your focusing to much on guns" LOL

    Feel free to talk about what should be added to game(has not suggested anything logical yet)

    You are asking for guns to be perfect, and player actions to be perfect when elements that affect said actions and guns aren't even in place.
    Uhh I am asking for NOTHING, I came in here to explain to you that guns are refined prior to objects that are place able and are basic aspects of the game.... WHY LET PEOPLE FARM CRAZY STUFF AND MAKE HARD THINGS TO CRAFT IF GUNS CANT EVEN SHOOT YOU ARE 100% CLUELESS LOL
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  22. Post #22
    rovar's Avatar
    November 2009
    3,724 Posts
    He isn't talking about it, he gives no answer to problems he does not even fully describe.

    I came in being kind trying to explain DEVELOPMENT and he just kept saying nah nah dude, guns work fine, basics are fine, when guns are being adjusted as soon as 12 hours ago


    Yet 12 hours ago they adjusted accuracy.

    I want player actions to work 100% before adding more objects or w/e
    That makes no sense. Functioning doesn't mean perfect. And since it's alpha player function is dependant on items, or it will be. One can't exist without the other, and vice versa.

    For example, let's say Helk added boots, which would be required for long term sprinting. If you perfected sprinting, but boots didn't work, you are clearly being counterproductive. Both states should exist co-dependantly, then have the issues ironed out.

    You are asking for guns to be perfect, and player actions to be perfect when elements that affect said actions and guns aren't even in place.

    EDIT:
    I read OP and it basically says "this game isnt fun or immersive and I think its because your focusing to much on guns" LOL

    DONT WORRY I WONT POST IN HERE AGAIN, CONTINUE

    Feel free to talk about what should be added to game(has not suggested anything logical yet)
    I'm sorry you are angry that I have an opinion? Your post's content seems to have degenerated the further you tried to look into my post.

    "tryhard". What an appropriate name, because you trying way too hard to look into something that doesn't exist. Also please stop capitalizing full sentences, I can read.
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  23. Post #23
    The Hardest
    Dennab
    July 2013
    240 Posts
    "tryhard". What an appropriate name, because you trying way too hard to look into something that doesn't exist.
    My goal was not to disrupt the thread, my goal was just to hopefully show you how even if the game had tons of great things to do, the basics are what get you there, but don't worry clearly you are infallible and the game is 100% not immersive or fun right now*rolles eyes*

    Still waiting for any advice to developers.

    I'm not asking for realism, no. I'm asking for immersion.
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  24. Post #24
    rovar's Avatar
    November 2009
    3,724 Posts
    Relax, this is the last post in here I will make, my goal was not to disrupt the thread, my goal was just to hopefully show you how even if the game had tons of great things to do, the basics are what get you there, but don't worry clearly you are infallible and the game is 100% not immersive or fun right now*rolles eyes*

    Still waiting for any advice to developers.
    Well, you failed your goal. Because you somehow completely overshot the purpose of my thread.

    And please, show me in the original post where I said, "basics are not needed".

    Did I say the game wasn't fun? Nope. Did I say it wasn't immersive for other people? Nope. I am completely disregarding your posts because you are now putting words into my mouth.

    Also, I'm sorry, was this supposed to be my own thoughts and perspective on the game, or a letter to the devs? If this was advice for the devs I would give it to the devs. The devs can read this and take it as they like, whether it's helpful for them or not. I saw Garry in here, I respect him, but it really does not matter to me if he agrees or disagrees with what I have said.
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  25. Post #25
    The Hardest
    Dennab
    July 2013
    240 Posts
    Well, you failed your goal. Because you somehow completely overshot the purpose of my thread.

    And please, show me in the original post where I said, "basics are not needed".

    Did I say the game wasn't fun? Nope. Did I say it wasn't immersive for other people? Nope. I am completely disregarding your posts because you are now putting words into my mouth.
    I'm not asking for realism, no. I'm asking for immersion.
    Let it go, clearly you are 100% infallible.
    "• MP5 Iron sights are now accurate"
    ^16 hours ago
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  26. Post #26
    rovar's Avatar
    November 2009
    3,724 Posts
    Let it go, clearly you are 100% infallible.


    ^16 hours ago
    My opinion can't be infallible. It's an opinion.

    And why do you keep pressing on that MP5 sight shit? It's been a long time and silencers still haven't been added, what about that?

  27. Post #27
    PM ME FOR RUST KEY!
    thuesen207's Avatar
    June 2013
    326 Posts
    i smell a butthurt little survivor that died by one of my 30 m4's
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  28. Post #28
    rovar's Avatar
    November 2009
    3,724 Posts
    i smell a butthurt little survivor that died by one of my 30 m4's
    If you are referring to me, no. And what does having 30 M4's have to so with anything.
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  29. Post #29
    Archeroc's Avatar
    July 2013
    364 Posts
    people are still gonna kill any other way

  30. Post #30
    FREE RUST KEYS
    Dennab
    December 2012
    3,544 Posts
    Maybe make it so that the more people you kill the more insanity you get. Like so if you kill a bunch of people in one life you start to go crazy and see shit, the only way to stop it is to get pills.
    Which are rare.

  31. Post #31
    rovar's Avatar
    November 2009
    3,724 Posts
    Maybe make it so that the more people you kill the more insanity you get. Like so if you kill a bunch of people in one life you start to go crazy and see shit, the only way to stop it is to get pills.
    Which are rare.
    In theory it could sound good, but what about getting raided? You're forced to kill people. So why should someone just defending their home be punished?

  32. Post #32
    Dennab
    July 2013
    6 Posts
    Well you should go to http://www.twitch.tv/oliverinhd/new
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  33. Post #33
    rovar's Avatar
    November 2009
    3,724 Posts
    Stop advertising in other people's threads.

    In fact you're probably OliverHD, and I hope you know creating alts is a permaban.

  34. Post #34
    The Hardest
    Dennab
    July 2013
    240 Posts
    In theory it could sound good, but what about getting raided? You're forced to kill people. So why should someone just defending their home be punished?
    Maybe make it so that the more people you kill the more insanity you get. Like so if you kill a bunch of people in one life you start to go crazy and see shit, the only way to stop it is to get pills.
    Which are rare.
    They have said they DO NOT WANT TO PUNISH PLAYER KILLERS

    Directly from garry.tv

    "For example some people want us to implement something to discourage people killing each other. Some kind of rating. Or turn killers red to warm you they can’t be trusted.

    I hate that. It’s not giving the players freedom.
    "

  35. Post #35

    July 2013
    104 Posts
    It's funny, people who don't have access to the game sit on the forums begging for keys.

    People who do have access to the game, sit on the forums begging for devs to make the game easier and more noob-friendly.

    I wonder how many people are actually just in the game, enjoying it for what it is?
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  36. Post #36
    rovar's Avatar
    November 2009
    3,724 Posts
    They have said they DO NOT WANT TO PUNISH PLAYER KILLERS

    Directly from garry.tv

    "For example some people want us to implement something to discourage people killing each other. Some kind of rating. Or turn killers red to warm you they can’t be trusted.

    I hate that. It’s not giving the players freedom.
    "
    Yes? I'm aware what was posted. I'm not asking to for players to be punished for killing players per se.

    I'm asking for making killing eachother less rewarding to deter PvP. And to me, I would disagree with a system to deter player killing. What I promote is a way to deter intense PvP through the game's core gameplay. Not through an independent system.

    Edited:

    It's funny, people who don't have access to the game sit on the forums begging for keys.

    People who do have access to the game, sit on the forums begging for devs to make the game easier and more noob-friendly.

    I wonder how many people are actually just in the game, enjoying it for what it is?
    People who don't care about improving the game or voicing what they like or dislike about the game?
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  37. Post #37
    The Hardest
    Dennab
    July 2013
    240 Posts
    It is only as rewarding as whatever the person is carrying... get it?

    Eventually only slow walkers are gonna get capped

    You can't make something less rewarding when it is only as rewarding as what people decide to carry on them LOL

  38. Post #38

    July 2013
    104 Posts
    Yes? I'm aware what was posted. I'm not asking to for players to be punished for killing players per se.

    I'm asking for making killing eachother less rewarding to deter PvP. And to me, I would disagree with a system to deter player killing. What I promote is a way to deter intense PvP through the game's core gameplay. Not through an independent system.

    Edited:



    People who don't care about improving the game or voicing what they like or dislike about the game?
    Why on earth would you play a SHOOTER game, and ask to DETER people shooting at each other? I just don't get it.
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  39. Post #39
    rovar's Avatar
    November 2009
    3,724 Posts
    It is only as rewarding as whatever the person is carrying... get it?

    Eventually only slow walkers are gonna get capped

    You can't make something less rewarding when it is only as rewarding as what people decide to carry on them LOL
    Not really. People just like killing because it's satisfying. Usually the stuff on them is just a pleasant reward on the side.

    Also, because playrust.net shows kill counts and whatnot, people like seeing their name on the highest kill count list.

    And even if you are farming players because you want their shit, that's what I don't want to have happen. You should be getting resources to create your things, not stealing it from people because you're lazy or because you just like killing.

    I'm okay with bandits in the game, it's what makes the game fun. But when the game's play style encourages banditry as of now, it's a bit of an issue. Sure the game is in alpha, but in my opinion, newspawns shouldn't be getting killed off the bat. People kill even when the know they have nothing good on them.

    Edited:

    Why on earth would you play a SHOOTER game, and ask to DETER people shooting at each other? I just don't get it.
    Because it's not a shooting game? It's a survival game. In Minecraft you don't go really go around PvP'ing everyone you see unless that's the point.
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  40. Post #40
    FREE RUST KEYS
    Dennab
    December 2012
    3,544 Posts
    In theory it could sound good, but what about getting raided? You're forced to kill people. So why should someone just defending their home be punished?
    You would have to kill a bunch and it would go away like rads


    Not really. People just like killing because it's satisfying. Usually the stuff on them is just a pleasant reward on the side.

    Also, because playrust.net shows kill counts and whatnot, people like seeing their name on the highest kill count list.

    And even if you are farming players because you want their shit, that's what I don't want to have happen. You should be getting resources to create your things, not stealing it from people because you're lazy or because you just like killing.

    I'm okay with bandits in the game, it's what makes the game fun. But when the game's play style encourages banditry as of now, it's a bit of an issue. Sure the game is in alpha, but in my opinion, newspawns shouldn't be getting killed off the bat. People kill even when the know they have nothing good on them.

    Edited:



    Because it's not a shooting game? It's a survival game. In Minecraft you don't go really go around PvP'ing everyone you see unless that's the point.
    Erm I PvP all the time in MC. Because it's fun.