I am well aware the game is in alpha. But once loot is implemented on a larger basis, I would think it would be interesting just to have random shit to sort through. Right now, when starting out you rarely even have to look at a loot spawn's loot. Something of value will be in it 100% of the time. Whether it's ammo, rad pills, or metal fragments.
I'm not asking for realism, no. I'm asking for immersion. It would be pretty awesome to have random ass loot spawns in the middle of nowhere. Bags, briefcases, crates, stuff like that. But make it like Fallout 3, where you are tempted to search it even if you don't find anything. Have items like empty tin can, or broken pipe, or just shit that isn't really useful.
Most people will say how it will be annoying having to search through random junk, but that's the immersion aspect. When dealing with people looting, you know they will have SOMETHING of use if they went looting from chests. Don't make looting so lucrative, and focus more on survival. People can just camp loot spawns and have a constant small income of everything pretty much.
This deviates a little off what I am talking about, but it's still relavent. I cannot stand, when people use the argument, "It's a survival game. Survive." When talking about the intense PvP aspect. Are you fucking kidding me? So what you are saying, is that by killing everyone else I am surviving. Using that logic, CoD is a survival game. Borderlands 2 is a survival game. Goddamn Mario is a survival game then.
Your definition of a survival game seems to be to last as long as possible without perishing. By default any and every single game in existence where you can lose all your lives and have a game over of some sort is a survival game. I may be nit-picking, but it's true.
When I hear "survival", I don't think of survival of the fittest by culling those weaker than you. I see survival as a group of individuals that work together towards creating a sustainable environment. Sure, we have some of that.
The true way to balance the game, is to create punishment for killing every other human, while maintaining fun and playability. This is a lot harder than it sounds. An argument is, "You wouldn't just kill someone for the fun of it in real life."
A simple concept, but hard to execute. To do this you need to make killing less rewarding and dissatisfying, or make teamwork and team play much more rewarding and satisfying. Raiding is the most common and successful way to get supplies. Raid a camp deep in resource spawns and you are bound to hit the jackpot. Then, the strong get stronger and if they have malicious intentions, can ruin the game for everyone else.
The devs talked about having to make guns piece by piece. Step in the right direction, still changes nothing. The same issues will occur, just over less time. It'll just take more time to create raiding equipment, and things for PvP. It will still be used for the same thing. No matter how hard you make for players to obtain weapons, the problems will never cease to exist. In fact, it will make things just more frustrating for newer players and fresh spawns. It's true how the strong get stronger, and the weak get weaker. Once a group obtains a large amount of force, they will be unstoppable. I KNOW someone is going to say, "Well just get another group to fight them then!"
Using that, we're back to square one. We are back to small groups forming to take out other groups with the highest resource count.
TL;DR - The problem isn't overpowered guns, or PvP, or groups forming, or bandits, the problem that is always being overlooked is the sheer fact that killing other players is too much of an alternative for getting supplies through the map. Killing players is way too rewarding and satisfying for people, therefore making it the norm.
Also, looting as of now makes the game too fast paced and doesn't make us appreciate loot nearly as much. Usable things and helpful things are much too common.
And I typed this on my iPod, sorry for mistakes.

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