I'm typically not a forum type of person but seeing as it's related to WarZ, I felt compelled to leave my opinion.
To be fair, most games devs get ideas from other games that they find innovative. Garry isn't the first to come up with building/survival game so blaming WarZ devs for looking at this game for new ideas isn't something anyone should be surprised about. I think the reason people are over-exaggerating this whole thing is that WarZ has a horrid community. Rightfully they should be ridiculed over most of their actions as they have a flawed system in play starting from Sergey all the way down.
The thing that makes Rust have such a large pull is that Garry has a fairly transparent plan with what he intends to do with his games. Although right now the forum is really chaotic in that we're still in alpha and people are scrambling for a key. I can see this community being a great success as long as people understand that losing your house is just part of the game. This genre potentially has infinite aspects to be added and that in itself intrigues many people.
The game itself was bad. Not only was it NOT what was advertised, but the game was full of microtransactions, stupid zombies, bad models and textures and just lame and boring gameplay. The world is uninteresting and dull. It's simply a ripoff used to make money. Regardless of the community, the game sucks, end of