1. Post #1
    The Cold Wind Of France
    MaxOfS2D's Avatar
    November 2008
    18,226 Posts
    The patch will go live very soon, Pat is fixing one last thing with events and we're good to go.

    Balance changes:

    P250 has an extra bullet in its magazine
    Medkits take 1 less cloth to craft
    MP5 has slightly higher fire rate
    Slightly lowered amount of cloth and meat you gain from animals but increased the rate you gather it
    Halved the amount of wood recieved from piles, but doubled the amount of piles found in the world
    Lowered amount of minerals obtained from smelting ores
    Lowered amount of charcoal received from burning wood
    Slightly increased wood you earn from regular trees
    Added gunpowder as a default blueprint
    Lowered headshot multiplier slightly for zombies (they all die in one headshot except the black one takes two)
    Rebalanced door health

    Bug fixes:

    Fixed collision box on structure walls
    You should no longer be able to kill yourself with a blood draw kit
    Fixed item duplication when lagging out
    Fixed spawning multiple objects when lagging out
    You can no longer place deployables through tiny cracks in peoples houses (like sleeping bags...)
    Item mods will no longer remove the item they are being placed on
    Item mods will no longer exist after being placed on an item
    You will no longer waste paper by trying to re-research an item that you already know how to craft
    Fixed losing blueprints in some cases
    Fixed losing slots/stacksize upon death
    Fixed grenades not colliding with doors under some conditions
    Fixed grenades not dealing damage to doors; it should take about 8 now


    Improvements:

    You now spawn at your most recently placed sleeping bag
    Default items are placed in the proper belt slots
    Adjusted item descriptions to represent the current methods of using them
    You can no longer place structure foundations in mid air, they must be touching terrain
    Staggered wildlife calculations, this should prevent some server hiccups
    Fixed lag when inventory changes often (shooting rapid fire caused hiccups on some machines)
    Adjusted some of the wood structure models to be lower poly
    Updated hatchet and flare textures
    Added distance culling to players and zombies; this should result in higher fps in some cases
    Many more spawnpoints, and spawns are now further apart
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  2. Post #2
    The Cold Wind Of France
    MaxOfS2D's Avatar
    November 2008
    18,226 Posts
    The game is back up and the patch is live.
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  3. Post #3
    toxicrat's Avatar
    June 2013
    9 Posts
    YES! YES! YEEESSSSSS!

  4. Post #4
    wildrory's Avatar
    December 2011
    19 Posts
    Cool, new patch!

  5. Post #5

    June 2013
    1 Posts
    I can see allot of work being done.

  6. Post #6
    TomXyks's Avatar
    June 2013
    60 Posts
    Good changes! But i will be able to play tommorow. daaaamn. Im just sad there is no new content...

  7. Post #7
    RedMooMoo's Avatar
    August 2007
    35 Posts
    Rust is up! Woot!

  8. Post #8
    kil urselve
    Tsyolin's Avatar
    June 2013
    1,398 Posts
    Good to see everything up and running again. I'll keep my eyes open for more vids.

  9. Post #9
    Strelo's Avatar
    June 2013
    104 Posts
    > Fixed grenades not dealing damage to doors; it should take about 8 now

    Grenades are going to be the new flavor of the month. Love it.

    > Adjusted some of the wood structure models to be lower poly

    Awesome, foundations were giving my PC headaches.

    > Fixed losing slots/stacksize upon death

    Killing is worth it again. j/k, I am friendly.

    > Many more spawnpoints, and spawns are now further apart

    Very good, this should solve the hatchet killfest at spawn.

    > Slightly lowered amount of cloth and meat you gain from animals but increased the rate you gather it
    > Halved the amount of wood recieved from piles, but doubled the amount of piles found in the world
    > Lowered amount of minerals obtained from smelting ores
    > Lowered amount of charcoal received from burning wood

    Life is getting harder in the zone. Should encourage teaming up more.

    This is fantastic. Good job, everyone. Can't wait to test it out.

  10. Post #10
    FUCK OFF garry, I am a goddamn proud swedish moose, not a fucking british heathen!
    Sokrates's Avatar
    July 2010
    3,178 Posts
    Two things I have been waiting for.

    1. Be able to change your password
    2. Forgot email/login with username. My friend entered a random email during registration, he only remembered his display name and password

  11. Post #11
    ExoFun's Avatar
    June 2013
    13 Posts
    Great job at this update!

  12. Post #12
    Gold Member
    hexpunK's Avatar
    August 2008
    15,139 Posts
    Two things I have been waiting for.

    1. Be able to change your password
    2. Forgot email/login with username. My friend entered a random email during registration, he only remembered his display name and password
    This is all backend stuff, not exactly an issue with the game. Though it isn't exactly necessary at this stage in development as they are focusing on getting the game working. I'm sure there's enough "testers" now to not miss a few who forgot their details.

  13. Post #13
    One of these days, I'm going to cut you into little pieces.
    AJisAwesome15's Avatar
    May 2011
    5,879 Posts
    now i don't feel special for knowing the gunpowder bp

  14. Post #14
    FUCK OFF garry, I am a goddamn proud swedish moose, not a fucking british heathen!
    Sokrates's Avatar
    July 2010
    3,178 Posts
    This is all backend stuff, not exactly an issue with the game. Though it isn't exactly necessary at this stage in development as they are focusing on getting the game working. I'm sure there's enough "testers" now to not miss a few who forgot their details.
    Yeah, but I wish to change my password because a personal issue. I think it should be do-able. It would be awesome if some dev could contact me to help me with this.
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  15. Post #15
    Gold Member
    A_Pigeon's Avatar
    November 2011
    3,321 Posts
    So should we start suggesting features more in depth now?

  16. Post #16
    TAIWANESE v.2
    TerrorShield's Avatar
    May 2011
    2,483 Posts
    Rebalanced door health
    So how many seconds does it take for a speedhacker to break through one now?
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  17. Post #17
    b4rteq's Avatar
    June 2013
    13 Posts
    Can you give me the game site ? I can't login :|
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  18. Post #18
    I <3 OTTERS~
    Dennab
    July 2011
    9,935 Posts
    So how many seconds does it take for a speedhacker to break through one now?
    Oh yeah. Fixing cheat engine or any forms of speed hacks want mentioned.

    Are they fixed?

  19. Post #19
    me
    jackool's Avatar
    June 2005
    610 Posts
    Awesome. Thanks for the log Max, my stream will be up very soon.

    Can you give me the game site ? I can't login :|
    http://www.playrust.com/play/

  20. Post #20
    Caboose176's Avatar
    June 2013
    172 Posts
    nice to see!

  21. Post #21
    b4rteq's Avatar
    June 2013
    13 Posts
    I'm sorry if I've got something out of browser and they all have something displayed on the site?


  22. Post #22

    June 2013
    12 Posts
    I'm sorry if I've got something out of browser and they all have something displayed on the site?

    I have this problem too ;(

  23. Post #23
    me
    jackool's Avatar
    June 2005
    610 Posts
    I'm sorry if I've got something out of browser and they all have something displayed on the site?

    Some people have success trying both links with and without www: http://www.playrust.com/ http://playrust.com (may not be your problem)
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  24. Post #24
    Niklas's Avatar
    July 2010
    3,639 Posts
    Can't see an option to login or play either

  25. Post #25
    b4rteq's Avatar
    June 2013
    13 Posts
    Some people have success trying both links with and without www: http://www.playrust.com/ http://playrust.com (may not be your problem)
    I opened one and the second link, the same problem.

  26. Post #26
    Strelo's Avatar
    June 2013
    104 Posts
    If you can't see th updated page try clearing all your cache and cookies.

  27. Post #27
    Gold Member
    Gvazdas's Avatar
    August 2008
    3,522 Posts
    Is it just me or when I try to change options, like graphics and effects, the current active option is not shown?
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  28. Post #28
    vedran_cro's Avatar
    June 2013
    43 Posts
    Is it just me or when I try to change options, like graphics and effects, the current active option is not shown?
    yep :/

  29. Post #29
    Dennab
    June 2013
    12 Posts
    Nice! Oh wait ... i can't play :)
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  30. Post #30

    June 2013
    2 Posts
    nice update!! keep the good work man i cant wait till i will join the game :)
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  31. Post #31
    ZotiX's Avatar
    June 2013
    44 Posts
    I'm sorry if I've got something out of browser and they all have something displayed on the site?

    This seems to happen when you are logged in and refresh the page,to fix this you have to log off by claring your cookies,this is happening to me too,after I cleaned the cookies it went on to download all the bundles AGAIN,its a bit of an issue.

  32. Post #32
    <>
    <>'s Avatar
    June 2013
    27 Posts
    cool :o

  33. Post #33

    June 2013
    34 Posts
    The bad news is 70% of everybody who wants to try out the new changes won't be able to because they don't even have an account to play with.

  34. Post #34
    Dennab
    June 2013
    12 Posts
    sadly true.

  35. Post #35

    June 2013
    1 Posts
    Yes true, for now Psi's videos will have to do.

  36. Post #36
    Dratskuwar's Avatar
    June 2013
    10 Posts
    This sucks... they redid the radiation zones and my old house's location was right in the middle of one so I died and lost everything... starting from square one

  37. Post #37

    June 2013
    75 Posts
    it is awesome that the spawn are further apart