The patch will go live very soon, Pat is fixing one last thing with events and we're good to go.
Balance changes:
• P250 has an extra bullet in its magazine
• Medkits take 1 less cloth to craft
• MP5 has slightly higher fire rate
• Slightly lowered amount of cloth and meat you gain from animals but increased the rate you gather it
• Halved the amount of wood recieved from piles, but doubled the amount of piles found in the world
• Lowered amount of minerals obtained from smelting ores
• Lowered amount of charcoal received from burning wood
• Slightly increased wood you earn from regular trees
• Added gunpowder as a default blueprint
• Lowered headshot multiplier slightly for zombies (they all die in one headshot except the black one takes two)
• Rebalanced door health
Bug fixes:
• Fixed collision box on structure walls
• You should no longer be able to kill yourself with a blood draw kit
• Fixed item duplication when lagging out
• Fixed spawning multiple objects when lagging out
• You can no longer place deployables through tiny cracks in peoples houses (like sleeping bags...)
• Item mods will no longer remove the item they are being placed on
• Item mods will no longer exist after being placed on an item
• You will no longer waste paper by trying to re-research an item that you already know how to craft
• Fixed losing blueprints in some cases
• Fixed losing slots/stacksize upon death
• Fixed grenades not colliding with doors under some conditions
• Fixed grenades not dealing damage to doors; it should take about 8 now
Improvements:
• You now spawn at your most recently placed sleeping bag
• Default items are placed in the proper belt slots
• Adjusted item descriptions to represent the current methods of using them
• You can no longer place structure foundations in mid air, they must be touching terrain
• Staggered wildlife calculations, this should prevent some server hiccups
• Fixed lag when inventory changes often (shooting rapid fire caused hiccups on some machines)
• Adjusted some of the wood structure models to be lower poly
• Updated hatchet and flare textures
• Added distance culling to players and zombies; this should result in higher fps in some cases
• Many more spawnpoints, and spawns are now further apart

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