1. Post #841
    Abused by Girlfriend
    geogzm's Avatar
    January 2010
    20,067 Posts
    Can't you report it with enough evidence to somewhere? I mean it has to be counted as harassment or something idfk.
    There's no real crime other than being dicks. It's setting off my anxiety now. He's violated terms of service of countless websites, but I don't think there's any criminal activity. He clearly doesn't have a fucking conscience though. He made a video claiming "bullying is not trolling" - yet he pulls this shit?
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  2. Post #842
    giving rust keys for pictures of ur junk
    Dennab
    August 2013
    668 Posts
    Didn't you report it to twitter? Even though they will not do anything against the main one they would probably remove the kid account.

  3. Post #843
    giving rust keys for pictures of ur junk
    Dennab
    August 2013
    668 Posts
    Left, spawned in again and was dead or something. Loot was nowhere in sight. Fuck.

  4. Post #844
    The Cold Wind Of France
    Dennab
    November 2008
    18,680 Posts
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  5. Post #845

    August 2011
    183 Posts
    No way that it'll look that detailed in-game. But it is still nice.
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  6. Post #846
    The Cold Wind Of France
    Dennab
    November 2008
    18,680 Posts
    No way that it'll look that detailed in-game. But it is still nice.
    It will look that detailed in game, it will look worse though due to the more simpler lighting (for now)
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  7. Post #847
    soullink's Avatar
    April 2010
    752 Posts
    But, will it smashes heads?
    On a serious note, did you use the same skeleton as the current models? More importantly, will clothes show in first person?

  8. Post #848
    The Cold Wind Of France
    Dennab
    November 2008
    18,680 Posts
    Those are the new arms made by Tom, so the skeleton isn't the same. Clothes will eventually show in first person (not the whole body yet though, that's a technically complicated detail)
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  9. Post #849
    soullink's Avatar
    April 2010
    752 Posts
    So that mean you need to redo all the animations... Well, If you can make animation at the same level of quality for weapons, I guess this isn't a bad thing!
    Seriously, at the current stage, rust look average at most, but I can see it becoming better and better in the near future.
    First off, being able to recognize the type of weapon someone is carrying, and the gear he's wearing will be a huge gameplay changer. People will actually need to be careful when dealing with others, but also be able to tell if someone is a threat or not.
    Then, if you guy decide to go to that direction, primitive survival stuff seem really cool, with hitting stuff with a rock.

    Also, a final question, any plan on making building a base/village worthwhile in the future?
    Aka: advanced crafting abilities(Workbenches return anyone?), ect..

  10. Post #850

    July 2013
    31 Posts
    Me and my mate is looking for some new norwegians to team up with. We're both experienced players and are looking for mainly norwegians but Swedish players are welcome aswell ^_^

  11. Post #851
    Rama214's Avatar
    December 2009
    2,101 Posts
    I think they should wipe the map, map is full of giant abandoned buildings that causes alot of lag.
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  12. Post #852
    rate me boxes in every post please, its my fetish
    mattmanlex's Avatar
    August 2009
    8,745 Posts
    Is the server down? or is it just me
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  13. Post #853
    BRS
    BRS's Avatar
    June 2013
    1,111 Posts
    This looks pretty nice.
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  14. Post #854
    garry's Avatar
    September 2001
    12,540 Posts
    I think they should wipe the map, map is full of giant abandoned buildings that causes alot of lag.
    Then in 2 weeks when it's the same.. wipe again?

    We're not building a game that gets wiped every 2 weeks.
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  15. Post #855

    August 2011
    183 Posts
    Then in 2 weeks when it's the same.. wipe again?

    We're not building a game that gets wiped every 2 weeks.
    I really hate wipes but something has to be done about the large buildings, planks get duped and they build these giant useless rectangle buildings reaching super high. If you walk into areas with these buildings you crash, if you spawn in an area with these buildings you crash. Add a building limit or delete the shit.
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  16. Post #856
    garry's Avatar
    September 2001
    12,540 Posts
    Maybe we should be fixing the crashes instead of side-stepping them by wiping every time someone builds something that causes people to crash?
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  17. Post #857

    August 2013
    78 Posts
    I don't play the game so I don't know if it is implemented already, why don't you make the building materials erode at different rates ? Wood will be the fastest to erode? Or is there a program you could make for when a place has been built or a foundation has been put down and it can recorded its activity steps or something and if there's no activity (walking around or player presence on the foundation) it just simply deletes its self ? If you catch my drift
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  18. Post #858
    The Cold Wind Of France
    Dennab
    November 2008
    18,680 Posts
    Why don't you make the building materials erode at different rates ? Wood will be the fastest to erode?
    That's the plan. New materials are coming soon

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  19. Post #859
    giving rust keys for pictures of ur junk
    Dennab
    August 2013
    668 Posts
    That's the plan. New materials are coming soon

    Oh my god yes
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  20. Post #860
    Gold Member
    ckr12's Avatar
    August 2012
    16 Posts
    That's the plan. New materials are coming soon

    Please don't tell me it's going to look like that. It looks like you could break all of it in one hit with a pickaxe for gods sake!
    I recommend making the skin like the metal door. Nice n smoooooooooooth
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  21. Post #861
    soullink's Avatar
    April 2010
    752 Posts
    Or change / add a new, weaker scrap metal door to reflect the new material?
    (We keep the current metal door for the tier of building after this one)
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  22. Post #862
    garry's Avatar
    September 2001
    12,540 Posts
    I don't play the game so I don't know if it is implemented already, why don't you make the building materials erode at different rates ? Wood will be the fastest to erode? Or is there a program you could make for when a place has been built or a foundation has been put down and it can recorded its activity steps or something and if there's no activity (walking around or player presence on the foundation) it just simply deletes its self ? If you catch my drift
    There's a lot of ways to solve the problem. Like I keep saying, ideally we'd give players the tools to solve the problems. For examples, being able to de-construct someone's building and take all the resources.. but we'd only really be able to do that once we have other security systems in place - so that players can't just remove a wall and gain entry to your house.
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  23. Post #863
    BRS
    BRS's Avatar
    June 2013
    1,111 Posts
    Maybe for a more realistic approach we could craft locks onto doors, and unlocked doors can be taken down

  24. Post #864
    InsaneParrot's Avatar
    January 2012
    1,262 Posts
    Maybe for a more realistic approach we could craft locks onto doors, and unlocked doors can be taken down
    They're planning a combination code system I believe.
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  25. Post #865
    giving rust keys for pictures of ur junk
    Dennab
    August 2013
    668 Posts



    Keemstar is such a master trole x)
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  26. Post #866
    InsaneParrot's Avatar
    January 2012
    1,262 Posts



    Keemstar is such a master trole x)
    He gets us every time.
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  27. Post #867
    Gold Member
    Dmaster's Avatar
    March 2012
    959 Posts
    omg stop KEEMSTAR im going to call the internet police for trolling 2 hardddd.

    He sure showed us.

  28. Post #868
    BRS
    BRS's Avatar
    June 2013
    1,111 Posts



    Keemstar is such a master trole x)

    people are still up with the keemstar drama bullshit
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  29. Post #869
    the more you say his name, the more internet famous he gets and the longer his e-peen becomes.

    obviously, the best course of action is to replace every mention of his name with 'that kid' from now on
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  30. Post #870

    July 2013
    63 Posts
    I can't connect to the server, is the server still down? Not in a rush to play again just wondering if its just me :D

  31. Post #871

    June 2013
    23 Posts
    What is wrong with rust right now why does it keep crashing at the same time everyday!

  32. Post #872

    June 2013
    171 Posts
    Garry will correct me if i'm wrong, but what I think he's saying is that the problem of what can be built will be built, both in terms of diversity and density - won't be solved by half measures or map wipes. Rust itself needs to handle this particular application of Murphy's Law, as it's a fundamental part of the game.

  33. Post #873
    Gold Member
    Cypher_09's Avatar
    November 2005
    17,320 Posts
    So today my gf (a blue member here) asked me for a rust key



    |
    |
    |
    \/
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  34. Post #874
    Bundy's Avatar
    July 2013
    119 Posts
    So today my gf (a blue member here) asked me for a rust key
    pics or it didn't happen

  35. Post #875
    Abused by Girlfriend
    geogzm's Avatar
    January 2010
    20,067 Posts
    So today my gf (a blue member here) asked me for a rust key
    the community is rather toxic refrain from this action
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  36. Post #876
    karpik232's Avatar
    September 2012
    512 Posts
    So today my gf (a blue member here) asked me for a rust key
    She... turned. I'm sorry but you have to put her down before she evolves into more advanced stages.

  37. Post #877
    lazermaniac's Avatar
    January 2005
    86 Posts
    Let's find a rock, I mean a big-ass rock!

  38. Post #878
    Killed postal with a fart once.
    gk99's Avatar
    December 2007
    10,038 Posts
    Are we going to spawn with or without the rock?
    Logically it'd be the latter since we're all naked as fuck, right?

  39. Post #879
    Escon's Avatar
    June 2013
    48 Posts
    Garry will correct me if i'm wrong, but what I think he's saying is that the problem of what can be built will be built, both in terms of diversity and density - won't be solved by half measures or map wipes. Rust itself needs to handle this particular application of Murphy's Law, as it's a fundamental part of the game.
    What he said was simple, what you said was fucking dumb and made it complicated as well as hard to understand.
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  40. Post #880

    June 2013
    171 Posts
    What he said was simple, what you said was fucking dumb and made it complicated as well as hard to understand.
    Really? Which part did you have trouble with? Perhaps I can walk you through it.
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