So there used to be this web based zombie survival game, which I can't remember the name of...
Anyway, I know there's a bunch of "zombie survival" games going around, but I feel like this could be brought up for Rust, since it has zombies in it and doesn't have a clear goal (at the moment) other than to survive.
In this unnamed web based zombie survival game, everyone started out as humans, except for a few randomly selected players. The human's goal were to collect various items scattered throughout the area that would ultimately lead to the researching of a cure for the zombies. Once the cure was found, the humans instantly won, and a new game would begin. Or they just had to kill all the zombies, or make them human again with some temporary cure thing or something.
Humans would have to leave buildings and scavenge for food/batteries/radios/etc to survive.
The zombie's goal was to simply either kill all the humans, or turn them all into zombies. Pretty simple. I think the web based zombie game had a special zombie class that could sniff out humans (like the last human alive so games don't last forever), so I imagine that zombies would have some kind of special ability that would let them "see" humans from afar.
I would like to see this kind of gameplay with Rust in the future. It already has the crafting mechanic, which could be used to research a cure for the zombie infestation. Instead of choosing random humans at the start of a "game", any player that died from a zombie NPC would become a zombie. And I suppose that if a human died from another human, they would just respawn as a human. And if they died as a zombie, they would respawn as a zombie.
There could also be an "infection" level, like the hunger bar and radiation bar.
Just throwing the thought out there...

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