By endgame I was thinking it would be a lot harder to survice...e.g take more damage etc make the risks higher but the rewards sweeter.
By endgame I was thinking it would be a lot harder to survice...e.g take more damage etc make the risks higher but the rewards sweeter.
I don't mean to be a buzzkill, but the game is only in alpha, which means that the game, game mechanics, environments, coding, and pretty much every single aspect of the game is not only unfinished, but it is also a work-in-progress that is subject to change at almost any time instantly. This is especially true for a closed-alpha development build that is under constant supervision and testing. It is way, way too early to even concieve an endgame.
While it is fun to think about what could happen like we do whenever a company announces a new AAA movie or game, we need to take our time and see where the development heads before thinking too much about this.
Still, I wouldn't mind total nuclear destruction...
I think there actually will be a logical end game in destructible & growing trees + finite minerals + recycling:
http://facepunch.com/showthread.php?...5#post41220985
Trees are harvested before they can grow back; we attempt to recycle what we already have, but we lose a little every time. Eventually resources disappear, the weather changes, famine spreads, and the island eventually dies out. Rust Island into Easter Island.
Then we start all over, and repeat history ad infinitum. Until the One emerges to bring down the Architect, etc. etc. etc.
Maybe endgame should be purifying an area to live in with trees and such.
Alpha is the time to make suggestions!
Edited:
Are you high son?
I don't think the idea of an end game is plausible, maybe the only end game that is possible is the player-made endgame, living throughout the day without fear of being murdered.
Garry mentioned something about having to establish a town in his blog post "the story of rust". I'm not gonna give any specific details but if you try to extrapolate past "you spawn naked in a field" -> "you make a town and start trying to survive as a micro-civilization" -> "???" you might get a rough idea of what the end game could be like
Yes.... a communist town with the red army marching in garry's name!
dlc map packs
As a kite. Crafted from wood and cloth.
i hope you're trolling
partner with EA and lets get an online pass!
Endgame is not a priority for the development process at the moment.
I'm tempted to ask "who the fuck are you?" but instead I'll just post that I might ask that.
I like to think of endgame as the content that makes you keep playing once you have achieved most worldly goals. I realllly don't want to compare to CoD, but I think I'll have to for this example - like prestige and having to start again...
Just posting here to say that the addition of the cargo drops has been a really awesome way of forcing conflict, and has brought about interesting strategies of getting said cargo. Good jerb!
i believe that the endgame would be something like striving to survive at all costs to become better than most...that way if and when you die you have something to try and re-obtain.
The ending will be when I assemble a massive army and take over the entire server, put everybody in cages and force them to rape deer. Then the game will be called Lumberjack with a Deer Fetish Simulator
There shouldn't be an endgame. But I do agree there should be more stuff to do besides make a base, raid bases, kill people, and farm (you can trade and group up with people but thats not always an option). I remember seeing a clip of someone driving a car in rust on youtube, and I thought to myself "That would be pretty awesome if they only had about 5 cars for the whole server. So who ever had one would be a constant target, but if they could keep it for a long time, they would be known notoriously throughout their server. That would be awesome." So maybe they could implement something like that, something that could get people well known for accomplishing or holding onto. And that way there can never be an endgame because they would want to keep that item for as long as possible.
Sandbox games pretty much all have this flaw.
Lack of an end-game is another way of saying you've done everything there is to do and now the game is boring. For some people this process takes longer than others. This is exactly why I don't value these types of games very much as a dollar amount. They're just too time-consuming and the rewarding feeling of doing shit has, for lack of a better description, "diminishing returns".
Give that game the time it needs, an Endgame were awful.
Think bigger, maybe a server can raide/attack another server or something like that. ^^
Thats were fun yay.
I hate the idea of "Endgame" in any MMO but I think it's especially inappropriate in a game like Rust. Instead of Endgame, I'd prefer that the world gradually evolve and maybe even goes through "Ages" similar to the Civ series. It would be even better if players were encouraged to work together in order to prepare for certain events such as famine, disease, alien invasion, giant monsters, foreign armies attacking from overseas, natural disasters, or whatever else their imaginations can cook up.
This game has a great foundation and so much potential to become much more than your run of the mill zombie survival game.
There will never be an endgame.
In the Future I hope to see things like this be introduced:
1. cities and towns will be implemented.
2. Other islands will be introduced.
3. Travel to other islands by boat or plane?
4. Nations will be formed by players
5. Nations will go to war with each other
In terms of introducing conflict, I think in regards to the whole Zombie theme, having zombie hordes ravage through areas (e.g. attack bases, colonies) might be a good idea. It would allow players to put aside petty differences and work together for the greater good.
Just a thought.
The nice thing about an open-ended game is, if you want end-game conditions, you can just define your own i.e. "I want to take over an entire island" or "I want to craft every item in the game"
To the OP.
Create society. Create a impenetrable base. Attack the strongest people and win.
I dunno... It's a sandbox game. What are you trying to do in it?
I'm trying to build a raid proof home and develop a community among all the sociopaths who kills and steal from everyone. We're about to start hunting the server's griefers too and see if we can shut them down.
And that is if the alpha never progresses. This game is going to be good.
Hopefully there's a ton of plans.
If we qualify the endgame as "getting Kevlar, M4, and a decent sized base", that is all achievable very quickly.
The game basically comes down to build and raid. Not much depth there at the moment.
You could say that of any game where your goals are to build up your character and defeat enemies. I mean, how much does basic gameplay really change between the beginning and end of GTA or Final Fantasy or any kind of game whether it's open-ended or has a story line?
Wow this is one old thread. I remember posting here back in June.
I still don't really want an "endgame", my opinion hasn't changed.
build a civilization on this brute island should be a great endgame.
how about each map has a giant, radioactive hole on it and there are mutants or similar creatures coming out/spawnig and being attracted by population/spreading around he map. time goes by and the creatures are getting more and more making, it continously harder to defend the home base(s).
or there's a small switch hidden somewhere around the map. if you press the button, the island will be nuked with a a-bomb.
would be nice standing on mt. everust, seeing the impact and a mushroom cloud and everything going to hell, before the wave hits you. or being the center of the impact!
or maybe both. :) too much threats everywhere, time to go out with a giant "boom".
I would add having more resources than you know what to do with and such an intricate base system that you can virtually never be forced to start from scratch to that list.
i think the idea of groups of AI bandits is amazing, id love to see something that gave real players a reason to come together and help eachother out, because the zombies dont do that. they are easy to avoid, and deal with. but a group of 10 bandits in leather or kevlar armor, that would be something you would need a team for. however, if they are going to have tons of bandits running around the map killing everyone, and destroying every player made building they come across, then the map would need to be bigger most likely... the current size of the map, as a player you can run the entire road in a circle in 1 in-game day. so the AI would make it impossible to get setup unless they had designated paths they were forced to follow. but that would make it terribly boring, and easy to avoid, once again, meaning everyone would just be killing eachother, instead of the true enemy.
End-game is at the top of the food-chain.
I don't want any end to the game per say however some kind of "end game" or very high level content that can only achieved by cooperation of players sound great, i like the ideas of advanced cities and farming though, ncp traders, assassins and bodyguards for hire sounds good though, more advanced role playing elements are wanted, think minecraft vs skyrim vs sims.
This thread is old, who is gonna start a new one? I Dare you.
Seriously, I dare you too.
Best end game for Rust is when Role Play will happen.
Otherwise, it will grow boring pretty fast.
I think it would be interesting to see the rust mapped changed and to only have one gigantic rad city. The rad city would gradually become more heavily radiated as you ventured closer to the center. Also the closer you got to the center of the city the number of hostile NPCs would increase dramatically.
I would also place limits on to what could be easily crafted. I would force players to find generators and power sources to power mills and lathes before they could craft firearms. Weapon blueprints would be made a complete rarity and heavily guarded secret. Discovered items may also come in pieces for instance you might find different gun parts, but not the whole fire arm such as barrels, slides and frame. I think this would keep people venturing into the rad city.
I think something like this would create a never ending gameplay where players would be forced to band together in order to achieve the same results we get through 5 hours of farming.