1. Post #1
    Mogs's Avatar
    June 2013
    32 Posts
    I'd love to see a trap crafting tree in this game. Since you're able to create settlements, you should also be able to establish a home defense system to protect / fend-off bandits from your camp. This would give players that don't have their friends on or are playing alone have a surviving edge towards a group of zombies / players.

    These are merely my ideas and opinions that would make this game click for me
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  2. Post #2
    Certified Catgirl Maid
    slayer20's Avatar
    January 2006
    10,011 Posts
    Traps could be super useful.

    Would probably see them much later in development though.

  3. Post #3
    Mogs's Avatar
    June 2013
    32 Posts
    Traps could be super useful.

    Would probably see them much later in development though.
    I would definitely enjoy seeing people stumble upon user-generated trap system that would trigger simultaneously . It'd be a hit on youtube for sure haha
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  4. Post #4
    CubeShroom's Avatar
    June 2013
    94 Posts
    I think land mines could be used and won't affect much on the game changing how it feels.

  5. Post #5
    Mogs's Avatar
    June 2013
    32 Posts
    I think land mines could be used and won't affect much on the game changing how it feels.
    Given that option to create explosive traps, the items required for making these should be harder to attain. I'm feeling more DIY traps at the moment, like nail bombs, sound traps, bear traps, etc. Although I am a big fan of landmines
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  6. Post #6
    Gold Member

    June 2013
    54 Posts
    Just a weapon to craft like anything else – shouldn't affect the core game ethics. Also, BEAR TRAPS!
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  7. Post #7
    Mogs's Avatar
    June 2013
    32 Posts
    Just a weapon to craft like anything else – shouldn't affect the core game ethics. Also, BEAR TRAPS!
    I see another supporter of Bear Traps! ;D. Yeah it shouldn't affect the game negatively, but I can see a big problem if explosive traps were easy to acquire. You'd probably see so much crap exploding that it's going to be Minecraft TNT lag 2.0
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  8. Post #8
    CubeShroom's Avatar
    June 2013
    94 Posts
    Bear traps can just cause you to bleed out or walk slower or both

    Also the traps shouldn't be OP their should be counters like fire resistant armour or armour that protects from explosions and such
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  9. Post #9
    Mogs's Avatar
    June 2013
    32 Posts
    Bear traps can just cause you to bleed out or walk slower or both
    Both for sure and additionally gimp your ability to move for a couple of seconds or until you're able to successfully remove the trap off your leg. This mechanic should make gameplay more interesting.

  10. Post #10

    June 2013
    1 Posts
    I would love to see a trap aspect much like Metro: 2033/Last Light. Having tripwires and broken glass to be alarms, setting a bullet in front of a cocking mechanism, killing anybody to trip the detecting system, etc. Bear traps would be nice, but we need to think outside the box.

  11. Post #11
    Mogs's Avatar
    June 2013
    32 Posts
    I would love to see a trap aspect much like Metro: 2033/Last Light. Having tripwires and broken glass to be alarms, setting a bullet in front of a cocking mechanism, killing anybody to trip the detecting system, etc. Bear traps would be nice, but we need to think outside the box.
    I'm a huge advocate of that whole survival deal (i.e. Metro, DayZ, The Last of Us, etc.). The Bear Trap thing is just one of the basic ones since it's pretty popular haha. Your ideas seem to go a lot more in-depth and would certainly give this trap tree some really sick variations. Oh! Also, playing on the trip-wire method, how about making skewers from the chopped up wood you get and attaching them to a plane to impale people? :) Floar yer boat, homie?

  12. Post #12
    If you build upwards you can already make holes that players can fall and subsequently be trapped forever in.

    Perhaps there should be spikes that can be layed on foundations that hurt you if you fall on it? It'd certainly be neat to be able to make pits of death.
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  13. Post #13
    CubeShroom's Avatar
    June 2013
    94 Posts
    If you build upwards you can already make holes that players can fall and subsequently be trapped forever in.

    Perhaps there should be spikes that can be layed on foundations that hurt you if you fall on it? It'd certainly be neat to be able to make pits of death.
    Wouldn't that be Indiana Jones: Rust XD

    I don't think we need some Mayan feeling or some shit
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  14. Post #14
    InsaneParrot's Avatar
    January 2012
    1,262 Posts
    These would make the game certainly more interesting.

  15. Post #15

    June 2013
    2 Posts
    Hey guys I justed watched psi's vid about rust and I was wondering how to get the game?

    can some one tell me please, Thx

    (User was banned for this post ("Derailing" - SteveUK))
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  16. Post #16
    Mogs's Avatar
    June 2013
    32 Posts
    If you build upwards you can already make holes that players can fall and subsequently be trapped forever in.

    Perhaps there should be spikes that can be layed on foundations that hurt you if you fall on it? It'd certainly be neat to be able to make pits of death.
    Well this is another possibility, since player generated bases are the basis of this game as well. You could build a maze or bait people into your death hole, then loot up the prize later :) Quite devious, but smart!

  17. Post #17
    Gold Member
    Jagur's Avatar
    May 2010
    2,016 Posts
    Hey guys I justed watched psi's vid about rust and I was wondering how to get the game?

    can some one tell me please, Thx
    quality june 13' post.
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  18. Post #18
    Causicus's Avatar
    December 2010
    365 Posts
    Hey guys I justed watched psi's vid about rust and I was wondering how to get the game?

    can some one tell me please, Thx
    It's currently in closed alpha testing which you can't get into without a key, currently keys aren't being handed out as far as i'm aware.

  19. Post #19
    Mogs's Avatar
    June 2013
    32 Posts
    Hey guys I justed watched psi's vid about rust and I was wondering how to get the game?

    can some one tell me please, Thx
    I'm new here, but I did to my research and you can only acquire the game by helping around the forums and buying a gold member pass thing haha. (Sorry noob status kicking in)

  20. Post #20

    June 2013
    2 Posts
    ok then thx for all the help guys cant wait till it comes out
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  21. Post #21
    Mogs's Avatar
    June 2013
    32 Posts
    ok then thx for all the help guys cant wait till it comes out
    You're welcome :)

  22. Post #22
    jellofacey's Avatar
    June 2012
    364 Posts
    Maybe more survival like traps like bear traps and wires.
    Not like mines and stuff, those should be end game type of traps.

  23. Post #23
    Mogs's Avatar
    June 2013
    32 Posts
    Maybe more survival like traps like bear traps and wires.
    Not like mines and stuff, those should be end game type of traps.
    Welcome to clan bear trap thread. Where most of us are fans of the illusive bear trap . Totally feel you on that, since blast traps would be "op" if you're able to acquire them normally.

  24. Post #24
    LeDuckling's Avatar
    June 2013
    50 Posts
    Anybody ever played Fallout?

    Grenade bouquet traps, rigged shotguns and swinging objects fit into the make shift traps that have the survival feel.
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  25. Post #25
    Mogs's Avatar
    June 2013
    32 Posts
    Anybody ever played Fallout?

    Grenade bouquet traps, rigged shotguns and swinging objects fit into the make shift traps that have the survival feel.
    Played New Vegas :). What's a grenade bouquet trap?

  26. Post #26
    InsaneParrot's Avatar
    January 2012
    1,262 Posts
    Anybody ever played Fallout?

    Grenade bouquet traps, rigged shotguns and swinging objects fit into the make shift traps that have the survival feel.
    Grenade bouquets fuck me every time. Those sound great, but they'd have to be slightly visible like in Fallout.

    Edited:

    Played New Vegas :). What's a grenade bouquet trap?
    Bunch of grenades with a main string that has little strings coming off of it attached to the pin of a ton of grenades, hung from above. When you tripped a wire, the grenades would be pulled and they would fall right on top of you.
    .
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  27. Post #27
    Mogs's Avatar
    June 2013
    32 Posts
    Grenade bouquets fuck me every time. Those sound great, but they'd have to be slightly visible like in Fallout.

    Edited:

    Bunch of grenades with a main string that has little strings coming off of it attached to the pin of a ton of grenades, hung from above. When you tripped a wire, the grenades would be pulled and they would fall right on top of you.
    .

    Sounds like it's going to have a scattered blast zone and would also take up a lot of resources, but on the lighter note, would do lots of damage and also very fun to watch

  28. Post #28
    InsaneParrot's Avatar
    January 2012
    1,262 Posts
    Sounds like it's going to have a scattered blast zone and would also take up a lot of resources, but on the lighter note, would do lots of damage and also very fun to watch
    Judging from the amount of grenades (3) it would take 150 gunpowder and 1 cloth (string?). That's a lot of time spent just making a grenade bouquet. 10 minutes I think.

  29. Post #29
    MSH_Hitman's Avatar
    December 2005
    40 Posts
    I'm all for traps. If we were to use Metro as an idea, there should be noise traps like cans on a string that give at least twice the distance of sound of footprints for early warning. Pipebomb tripwires. I'm also in support of the bear traps which could be the more simpler traps that take a chunk of health and cause bleeding along with being slowed down to crafting speed for at least 5 seconds.

    Grenade bouquet would make sense also since grenades are already in the game. Rigged shotguns would be amazing.

  30. Post #30
    Mogs's Avatar
    June 2013
    32 Posts
    Judging from the amount of grenades (3) it would take 150 gunpowder and 1 cloth (string?). That's a lot of time spent just making a grenade bouquet. 10 minutes I think.
    Well that's for the alpha setting that we're currently in right now. If this trap does get its way to the real game, you could probably find the components from other places or substitute them with shrapnel if you don't have enough to make a frag. Also, I presume they're going to make it harder to get explosive equipment. (My insight is totally off, since I haven't played the game to experience how hard/easy it is to get the gunpowder and cloth)

  31. Post #31
    InsaneParrot's Avatar
    January 2012
    1,262 Posts
    Well that's for the alpha setting that we're currently in right now. If this trap does get its way to the real game, you could probably find the components from other places or substitute them with shrapnel if you don't have enough to make a frag. Also, I presume they're going to make it harder to get explosive equipment. (My insight is totally off, since I haven't played the game to experience how hard/easy it is to get the gunpowder and cloth)
    It's relatively easy to get gunpowder, once you have it researched it takes 4 seconds (I think) to craft, and it is cheap.

  32. Post #32
    LeDuckling's Avatar
    June 2013
    50 Posts
    It's relatively easy to get gunpowder, once you have it researched it takes 4 seconds (I think) to craft, and it is cheap.
    Try crafting 1500 Gunpowder.


    A whole 50 minutes of sitting at your home moving like a slug.

  33. Post #33
    tedrock's Avatar
    May 2011
    36 Posts
    Try crafting 1500 Gunpowder.


    A whole 50 minutes of sitting at your home moving like a slug.
    Why would you do them 1500 at a time...?

  34. Post #34
    LeDuckling's Avatar
    June 2013
    50 Posts
    Why would you do them 1500 at a time...?
    lol i dunno.

    Point is they are time consuming to create.

  35. Post #35
    Mogs's Avatar
    June 2013
    32 Posts
    Well the whole point of having better traps or gear is that you're willing to sacrifice the materials and time to have those perks :). Good balance. You reap what you sow.
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  36. Post #36
    Kruezritter's Avatar
    June 2013
    52 Posts
    I'd love to see a trap crafting tree in this game. Since you're able to create settlements, you should also be able to establish a home defense system to protect / fend-off bandits from your camp. This would give players that don't have their friends on or are playing alone have a surviving edge towards a group of zombies / players.

    These are merely my ideas and opinions that would make this game click for me
    Lethal or non lethal traps?

  37. Post #37
    Mogs's Avatar
    June 2013
    32 Posts
    Lethal or non lethal traps?
    I'd say both, depending on how far down the crafting tree you go. I guess it becomes more and more powerful / useful depending on your materials. The whole point is for it to be a defense mechanism or a way to add a lot more versatility with the items you have. (i.e. if you have gunpowder, nails, glass or whatever the game has to offer, then you'd be able to craft a lethal / crippling trap)

  38. Post #38
    Caboose176's Avatar
    June 2013
    172 Posts
    how bout some sort of home made improvised land/trip mine like gun powder with a string attached to it tied to a stick and if a player walks it ignites and boom lootz for you!

  39. Post #39

    June 2013
    41 Posts
    i love the Fallout trapps, bear trapps, rigged shootgun, grenade bouqet etc

    other way to defend to etc improved barricade - stronger or maby add sharpned poles to it so you get damage when running in to it or trying to climb/jump over it.

    landmines, alarm system (noise and light)

    maby option to get guard dog or something thats in a hidden cage that be relesed when coming to close or stepping on tripp wire.

  40. Post #40
    LeDuckling's Avatar
    June 2013
    50 Posts
    i love the Fallout trapps, bear trapps, rigged shootgun, grenade bouqet etc

    other way to defend to etc improved barricade - stronger or maby add sharpned poles to it so you get damage when running in to it or trying to climb/jump over it.

    landmines, alarm system (noise and light)

    maby option to get guard dog or something thats in a hidden cage that be relesed when coming to close or stepping on tripp wire.
    I think metal walls will also bring metal barricades. If metal barricades would be possible, I think they would have different names