EDIT:
Thanks InsaneParrot!
Instead of all you read above (waste of time), the more you craft, the more effective something gets.
If this is the first time crafting a bandage (Within a set amount of ingame time, x) it will heal h health. If another bandage is crafted within x amount of time, the bandage will heal h+1/x(h) (Or something like that). If another bandage is crafted within x, the bandage would heal h+2/x(h), and so on. The numerator maxes out at x/x (Or lower or higher).
If, say, your equation was at h+4/x(h), and you didn't craft a bandage within x amount of time, the equation would go down to h+3/x(h).
Please revise and state your opinion. (Now that I think of it, this might be too much of a restriction. But still, please give your opinion.
You're looking at this Psi! :D
ORIGINAL:
Right now, there is almost absolutely no incentive to not kill someone. I thought up of a way that could possibly give players or player groups a reason to keep someone alive.
I propose that there be a profession system that allows you to select a profession for your player.
Say you are a doctor. Perhaps you would be able to craft bandages or medical kits that normal players could not craft themselves.
This could possibly bring trade to the game, like if you traded ammo or food for bandages. This would also give a special reason for raiding a player. Since doctors can only make bandages, a group could make an elaborate plan for an attack in which they loot the building and possibly even attempt to keep him alive. The doctor could be stripped of his weapons and be forced to work for the group as a doctor. The doctor could also find opportunities to escape.
A lumberjack might have a faster rate of chopping, allowing him to make more wood to sell to those that would not want to risk going to more bandit infested areas for lumber.
Even with this system though, you would probably still be shot on sight by lone wolves or bandits.
However, it would be a good roleplaying mechanic, in my opinion.
What do you guys think of this? Could it be feasible or beneficial? Why or why not?
Thanks for reading, I just want to contribute in some way :D.

Register
Events
Popular
More
Post #1


Disagree x 2
Optimistic x 1
Agree x 1
Dumb x 1
Winner x 1





