1. Post #81
    Caboose176's Avatar
    June 2013
    172 Posts
    Gotta disagree. One of the biggest points of the game is the wild, desperate aspect of it. Nothing and no-one (short of a friendly person) is going to save you from your fellow hatchet-wielding man, except you. If roughly a few thousand people got tossed out into the same wild area with no warning, no nearby civilization, and nothing but a hatchet, medical supplies and a flare, you could bet cold hard cash that at least one of them (if not more) would start beating people's heads in with the hatchet for their supplies. One of the most important rules of both life and Rust is that there's always going to be nasty people willing to do nasty things to you if it means they survive and/or profit as a result. All you can do to deal with these people is fight them or run away very fast. And if you have like-minded friends with you, these kinds of people (who prey on loners most of the time) will likely leave you be in favor of not dying to a painful group beating/shooting.

    Also, if you happen to be just starting out, learning to avoid strangers via hatchet-induced death is quite effective. It also teaches you that the few people who will not kill you on sight and will actually have your back in a fight are worth more than any resources in the world.
    I agree with you on this because the game is orientated around survival of the fittest and the safe zones would ruin the do or die atmosphere which rust brings to us.

  2. Post #82

    June 2013
    11 Posts
    How about a map?

  3. Post #83
    Caboose176's Avatar
    June 2013
    172 Posts
    How about a map?
    Nope. there is no need for a new map.

  4. Post #84
    DrFox's Avatar
    June 2013
    47 Posts
    An alternative solution to address the same problem may be to have it so that you get 3 "free" kills: the first 3 times you're killed (wether it be by another player or an npc), it treats it as being knocked out instead, a random 50% of your non-starter gear is up for grabs by the killer, and he is otherwise oblivious to the fact that you're knocked out rather than dead. You then revive 2(?) minutes later in place, with some notification that you can't take another round of that!

    This solution allows you to ease into the game a bit more, doesn't encourage dicks, because to everyone but you, you appear to be dead, and doesn't allow exploits because you've only got 3, and you lose half your gear rather than duplicating it.
    Then people would camp the knocked down guy and kill him again.

  5. Post #85

    June 2013
    41 Posts
    maby add a big/bigger city later on in middle of island far from the sea, make big and many buildings

    * very good and rare loot and much loot

    * low-high radioactivity through out the city

    * very high ammount of zombies/mutants

    * the further into the city then better loot but also higher density of zombies/mutants

    * hard place to farm need groups of 3-6 in outer town and closer to center of town prolly 7-15 people or very high geared/ hardcore players.

  6. Post #86

    June 2013
    171 Posts
    Then people would camp the knocked down guy and kill him again.
    I pointed out that to the outside player, you appear dead like normal, so if you want to stick around 2 minutes gambling on him being a nub, that's your business. The other option is to take away the spawn in place idea, but keep the 50% of your items for the first 3 kills thing.

    Edited:

    maby add a big/bigger city later on in middle of island far from the sea, make big and many buildings

    * very good and rare loot and much loot

    * low-high radioactivity through out the city

    * very high ammount of zombies/mutants

    * the further into the city then better loot but also higher density of zombies/mutants

    * hard place to farm need groups of 3-6 in outer town and closer to center of town prolly 7-15 people or very high geared/ hardcore players.
    Sounds like a game that isn't focused on player created content, and would lead to only the nerdiest of nerdy nerds getting all the coolest shit.

    Edited:

    Nope. there is no need for a new map.
    The current pasted together map is ok, but a prettier one shaded like a parkland guide would look better.

  7. Post #87
    Caboose176's Avatar
    June 2013
    172 Posts
    I pointed out that to the outside player, you appear dead like normal, so if you want to stick around 2 minutes gambling on him being a nub, that's your business. The other option is to take away the spawn in place idea, but keep the 50% of your items for the first 3 kills thing.

    Edited:



    Sounds like a game that isn't focused on player created content, and would lead to only the nerdiest of nerdy nerds getting all the coolest shit.

    Edited:



    The current pasted together map is ok, but a prettier one shaded like a parkland guide would look better.
    maybe a edited version would do just fine as a newer and more detailed map would take time and the game needs to focus on core essentials before they start doing extra detailing...