I'm getting sick of this shit. In-game and forums.
You people fail to realize Rust was made for a small community of experienced, friendly and co-operative people to test. Earlier, barely anyone got access to it so they could playtest it and think about new features, give feedback. An early, closed alpha TEST.
Then suddenly it got publicity and all of you think it's a game you can play for fun. You are here to test it. All of you are here to test it, not to play it for other reasons.
It was a mistake to make for the devs to make it publicly open for registration. All of you people complaining about hackers, KoSers and etc will make the developers go insane.
The BIGGEST, FATTEST THANKS is for the hackers. You people are forcing the map wipes. Testing cannot occur when 120 people on a server play a game, shoot each other aimlessly and play it as a game for fun and entertainment. While the manpower is great, great manpower also creates chaos and unpredictability. Some of you guys are recommending this game to other people and are trying to give it more popularity, the popularity being FIFTY times larger than it should be as it is for what was supposed to be a SMALL CLOSED ALPHA TEST.
Please, stop, and think. I actually expected a test whereas the only thing I can see in the game right now is chaos and disorder. The game, the forums - everything. You people are asking the developers to fix COMMUNITY problems - the CHATTING, the KoSing, the HACKING.
If I'm too dramatic - so be it. These are my thoughts and I can't leave them lying around. I had to spill out and say something I've wanted to say for a long time.
If not, I could always just kill you on sight in the game for being a nuisance.
Exposing hypocracy is fun. Especially for your first post on a forum ^.^
And as for productive posting, heres my view. Alpha testing should be an exclusive phase meant solely for developers and press to work on and give first looks on a game. Rust screwed that up.
For example, there is a wonderful MMO named HeroSmash created by Artix Entertaiment, creators of Adventure Quest. They used the alpha and beta in that game as a phase solely for testing, and only let subscribers of other games play, limiting the testin playerbase drastically. This is healthy practice for testing, as testers have already payed to play one game. Minecraft also held a fairly solid example.
On the other hand, Developers should use the feedback they get on hacking to start countering those programs and hacks, as well as taking productive feedback. Players who play for fun will play eventually, what you seem to forget is that alpha an beta phases are temporary, meaning that this would be inevitable. So the developer should be using this to his advantage, and make multiple servers for casual playing and a payed premium one for those who actually test. Premium server would be more updated than the free ones as the premium would get new content to test for release to the public one, think of it as a testing phase, then a phase to test public opinion on the content coming out.
So a smart developing team would do one of two things. Either close the beta to current Garrys Mod players ONLY, or create a premium server where actual testing happens and leave a public server to test public response to fairly outdated content.