Its getting so hard to play this game and as a result hard to test.
Personally I am getting to the point where I am about to walk away and play another game. The frustration of getting killed all the time and unable to build up the resources to get my own camp started properly is starting to get to me. But I'm not here to bitch so...
Issues as I see them:
- Getting Spawn Killed
- Kill on Sight policy
- Hard to get oriented within world
- No Map
Note that I am talking about immediate issues that are preventing me from getting to the point where I have my own house and thus able to re-spawn in a safe and repeatable location and then able to go out exploring properly and test properly. My point is that if I am having this issue and I feel I am a patient player who enjoys testing I can only imagine the amount of rage quits who will then tell everyone they know that this is a shit game, when its not. This is a game with great potential.
Solutions as I see them (possibly quick implements):
- Reduce damage done by hatchet, making a PvP kill take 10-15 hits
Why? because it would reduce the ease at which people are just killing others who are not yet used to the game
- Change Day/Night cycle, making it 1 hr for day and 20 mins for night (or at least 30 mins for day and 10 mins for night)
How will this help? It will allow new players to get used to the game, see around them and avoid people if they wanted to. It will also give them a chance to explore and get oriented in the area. It would also give a better feel to the game, having the sun rise and set so fast is very jarring and takes away from the immersion of the game.
More solutions as I see them (probably longer term goals):
- Replace starting hatchet with more specialised items, one for hunting animals and one for gathering wood.
What's the point? Same as the reducing the damage of the hatchet, reduces PvP against newbies. Also its more immersive, when you don't have one for all items. You could spawn with a saw (for wood), for example, hammer (for stone) and from there you could craft a hunting blade (lots of damage to animals but very little to Players or Zombies) and from there you could craft other stuff later.
- Craftable map
The game could for example use something like the Minecraft system where it populates the map based on where you are and where you have been. Or I mean you could have to make multiple maps and combine them to create the whole map and yet without crafting a compass so you could tell where you were on that map
- Increase the areas in which people spwan.
Would mean that you could not be coming across so many people all the time there would not be so much spawn camping or grief killing. Plus players would then be more spread out, less competition for resources.
- More inland resources (suggested by UnholyKyono)
To be honest a must, means players who want to (or who are smart enough) can just run away from the chaos and stupidity and move in land and ignore all the spawn killing.
- Able to see player names at a greater distance (Suggested by seklay)
I think this would give more accountability and mean players will get to know one another better so less likely to kill on sight as .... "oh wait, I've seen him before and he was not aggressive"
I'm currently frustrated and just rage quit the game :P so not thinking very well atm but if I think of more stuff I'll post it up

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