1. Post #41

    June 2013
    43 Posts
    I doubt it would be particularly hard to make the hatchet cause less damage to players specifically. Though that wouldn't leave you with much for close quarters right now.

    It's really fucking hard to actually use the beta for what it is for, testing, when every motherfucker is just killing you without reason.
    then people should look behind frequently. its not hard surviving. whats annoying are players that are determined to kill you so they chase you forever. the game needs a better way to lose players like dense forests, valleys, caves. but maybe with more user made buildings it will be a "little town" or sorts with lots of places to hide
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  2. Post #42

    April 2012
    34 Posts
    That's the trouble with this kind of game. It's a great idea, as was TheWarZ, DayZ ect, but they all just turn into a PvP killfest with no focus whatsoever on actual survival or the other great things the game offers.

    PvP and PvE modes would be pretty cool, so people who want to focus on just surviving can do that, but I'm pretty sure the devs want a free, open world where everyone can play how they want. Unfortunately though, that just means kill everything in sight.

  3. Post #43
    Gold Member
    TurboSax's Avatar
    June 2013
    1,279 Posts
    Well, if nothing else, Rust answers the eternal question of "Why do people war with each other and kill?"

    The answer, as we now know, is because they're dicks that may or may not want our loot.

  4. Post #44
    everything i say is worthless and gay
    maximizer39v2's Avatar
    March 2012
    689 Posts
    Because they're traitors.

  5. Post #45
    Gold Member
    Dennab
    November 2008
    13,360 Posts
    why are you playing an open world pvp game and complaining about people killing you on sight these games have been in existence for ages and there are still people who can't grasp this concept just play something else if you don't like it holy heck

    Edited:

    the whole point is for players to develop their own societies and standards in that respect, you're not getting anywhere by complaining about the current state of things
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  6. Post #46

    April 2012
    34 Posts
    the whole point is for players to develop their own societies and standards in that respect, you're not getting anywhere by complaining about the current state of things
    That's the trouble, it's borderline impossible to do that because of the current state of things. I'm sure it'll change, but that's the main reason a lot of people are complaining at the moment.

  7. Post #47

    June 2013
    12 Posts
    If a player is following or walking in my direction, if I'm desperately in need of supplies or if they were to open fire / attempt to hatchet me then I will KoS. However, if they turn in the opposite direction or acknowledge themselves as friendly then I wont.

  8. Post #48
    Mo05eman's Avatar
    June 2013
    18 Posts
    I don't want to hear any of this "Because I don't want to die." bullshit.
    I don't want to die. If you are a player you are a threat, simple as that. It is a survival game, and whether or not I survive depends entirely on keeping you from me. The risk of being friendly is much greater than the reward.

    What is your reason to make this game so boring?
    That's your own opinion. My opinion is that the game would be boring without having a human target. Its the thrill of the chase, the giddy feeling of walking up to someone's remains and wondering what goodies you will get today. Chopping woodpiles and building houses? I've been doing that for 3 years on Minecraft, and if that's all you want to do I suggest you go play that on peaceful mode with some friends. If you absolutely want to just build in peace then go as far into the wilderness as you can. There are places where you won't be bothered, but if you do expect to chop regular trees, because me and every other person who is ready and able to take you down will be fighting for the right to the good materials. In survival games you can either survive or thrive. Surviving is easy, but if you even plan on thinking on thriving you must be willing to take risks.

  9. Post #49

    June 2013
    171 Posts
    I don't want to die. If you are a player you are a threat, simple as that. It is a survival game, and whether or not I survive depends entirely on keeping you from me. The risk of being friendly is much greater than the reward.



    That's your own opinion. My opinion is that the game would be boring without having a human target. Its the thrill of the chase, the giddy feeling of walking up to someone's remains and wondering what goodies you will get today. Chopping woodpiles and building houses? I've been doing that for 3 years on Minecraft, and if that's all you want to do I suggest you go play that on peaceful mode with some friends. If you absolutely want to just build in peace then go as far into the wilderness as you can. There are places where you won't be bothered, but if you do expect to chop regular trees, because me and every other person who is ready and able to take you down will be fighting for the right to the good materials. In survival games you can either survive or thrive. Surviving is easy, but if you even plan on thinking on thriving you must be willing to take risks.
    So I take it the idea of 2 getting twice the work done in the same amount of time is new to you...

  10. Post #50
    Gold Member
    Daemon White's Avatar
    July 2010
    8,122 Posts
    VoIP is usually hard as hell to implement. I remember the WarZ devs working their asses off just to get something slightly working, and then work even further to make it stop fucking everything up.
    Do you still play that?

    I don't usually KOS. But if I do, it's because I recently got something valuable, and don't want anyone to take it from me. Mostly it's if people approach without giving any indication of their intentions.

  11. Post #51
    racccoon's Avatar
    June 2013
    65 Posts
    People Kos, kos they can.
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  12. Post #52
    Mo05eman's Avatar
    June 2013
    18 Posts
    So I take it the idea of 2 getting twice the work done in the same amount of time is new to you...
    I have friends that I have made, but I only trust them and not people that I find in a field. And quite honestly 2 getting twice the amount of work done is still not enough of a reward to warrant betting ALL of my current inventory on some guy I found being good. Stranger danger

  13. Post #53
    100% Homemade
    ZestyLemons's Avatar
    September 2007
    8,585 Posts
    Basically every PvP game is a KoS fest because there's no reason to not kill on sight.

    If you KoS people you get:
    - A whole bunch of shit that they spent a while getting
    - The guy is dead, and dead people can't shoot at you
    - Defend your territory or w/e, send a message to not fuck with you

    If you don't KoS:
    - You risk getting shot
    - You risk dying
    - You risk losing all your shit
    - You might make a friend or two if they don't murder you super hard
    - However, that 'friend' could backstab you for all your shit anyway

    Edited:

    DayZ is a good example of this. The rarer shit is, the more likely people will kill each other. Early on, Rust wasn't KoS because it took like 20 minutes to get everything in the game and you didn't lose anything except for whatever was on your 2-5 hotbar.
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  14. Post #54
    Rama214's Avatar
    December 2009
    2,101 Posts
    In my opinion KOS and taking stuff from peoples chest with or without using the glitch is part of the game and makes it challenging, otherwise it would be pretty dull if you just went into your house, took some resources and you didn't have to worry about some newbie come and start chopping you.

  15. Post #55
    Gold Member
    Fourm Shark's Avatar
    October 2009
    6,678 Posts
    The problem with my playing isn't the KOS people, its the people who chase you down, find your sleeping bag, and destroy it. These people ruin the fun for absolutely no reason.
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