We've played with the idea of having some sort of XP. I think we may add XP and a leveling system, but only in a sense of self reassurance and not having any items that require you to be at a certain level.
We have talked about having a skill system though, where doing something repetitively could make you faster or more lucky at it temporarily (crafting, cooking). Kind of like a score multiplier but speed or luck instead of score, decaying when you are not playing or doing that skill.
I definitely think its important to have a reason/reward for getting deeper into the game, but me personally i'd like to avoid what you see in most online RPG games where the difference between a level 60 player and a level 20 player is unbeatable.
But for what its worth, we are keeping track of kill stats. if we were to mine it we could figure out someones kill accuracy to the left arm for players or npcs per weapon for example. So we could put that data in a legible form eventually
Perfect!
but me personally i'd like to avoid what you see in most online RPG games where the difference between a level 60 player and a level 20 player is unbeatable.
Ofc, that is not what I ment if you think so. It would be awesome if you could tell by what skin some one have, what lvl he is. There shouldn't be any BIG advantage between a low lvl and a high lvl. Just that he get stuff done faster perhaps.
Yea thats something we could consider doing as well. It might be a bit more to download but i could see it working
Imo you shouldn't be caring about how much people are downloading. :-)