1. Post #41
    Norton84's Avatar
    June 2013
    22 Posts
    Sort of, takes a whiles to get in but the game itself has lag such as swapping items in your toolbar and such, no lag on actions or chat though. Very strange.
    At least you're in;) Did you do anything special to get rid of the problem?

    And now I'm just getting "failed to connect to server" when I try to join.

  2. Post #42

    June 2013
    48 Posts
    My problem with blackscreen after reinstalling unity web player changed to : "failed to connect to server"
    Also at Events chat stopped at "21:9" (time is bugged ? 0 is missing)

    So i'm sure now that they are uploading new update or restarting server.

  3. Post #43
    PatGlynn's Avatar
    October 2010
    190 Posts
    For those of you that get stuck at the loading screen while music is playing, it seems like we've reached the limit of network objects..

    So i'm sorry to say, I'll back up the world save data ( structures ) for testing a fix to not use a network object per structure component. but unfortunately once i can restart the server it'll have structure data erased. I hope this doesn't deter anyone from restarting and continuing to play test, but it might happen in the future too as we are in alpha and without any way to remove structures and all the ways to exploit your inventory i've gotta do it.

    For others who get crashes after the head bundle, I need you to post your log files http://docs.unity3d.com/Documentatio.../LogFiles.html
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  4. Post #44

    June 2013
    4 Posts
    Failed to connect to server? Anyone?
    same

  5. Post #45

    June 2013
    14 Posts
    Failed to connect to server? Anyone?
    yes

  6. Post #46

    November 2012
    17 Posts
    Failed to connect to server? Anyone?
    im getting that now

  7. Post #47

    June 2013
    30 Posts
    For those of you that get stuck at the loading screen while music is playing, it seems like we've reached the limit of network objects..

    So i'm sorry to say, I'll back up the world save data ( structures ) for testing a fix to not use a network object per structure component. but unfortunately once i can restart the server it'll have structure data erased. I hope this doesn't deter anyone from restarting and continuing to play test, but it might happen in the future too as we are in alpha and without any way to remove structures and all the ways to exploit your inventory i've gotta do it.

    For others who get crashes after the head bundle, I need you to post your log files http://docs.unity3d.com/Documentatio.../LogFiles.html
    Well assuming I can log even log in I'll be happy to test the game further. I'm assuming the next version of the game will have item duping fixed? Some tweaking to the crafting system may be required I think. That or people will need to downsize their various wood mansions.

  8. Post #48
    DeanW050's Avatar
    December 2010
    27 Posts
    For those of you that get stuck at the loading screen while music is playing, it seems like we've reached the limit of network objects..

    So i'm sorry to say, I'll back up the world save data ( structures ) for testing a fix to not use a network object per structure component. but unfortunately once i can restart the server it'll have structure data erased. I hope this doesn't deter anyone from restarting and continuing to play test, but it might happen in the future too as we are in alpha and without any way to remove structures and all the ways to exploit your inventory i've gotta do it.

    For others who get crashes after the head bundle, I need you to post your log files http://docs.unity3d.com/Documentatio.../LogFiles.html
    Like you say, it's a testing phase so do what you gotta do, pal.

    I don't quite understand the problem, though. No idea what, "network objects per structure component" means.. :s

  9. Post #49
    PatGlynn's Avatar
    October 2010
    190 Posts
    The server is completely locked up at the moment. I can't even get in to restart it. It's done this before, it can take a while to recover.
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  10. Post #50
    Norton84's Avatar
    June 2013
    22 Posts
    For those of you that get stuck at the loading screen while music is playing, it seems like we've reached the limit of network objects..

    So i'm sorry to say, I'll back up the world save data ( structures ) for testing a fix to not use a network object per structure component. but unfortunately once i can restart the server it'll have structure data erased. I hope this doesn't deter anyone from restarting and continuing to play test, but it might happen in the future too as we are in alpha and without any way to remove structures and all the ways to exploit your inventory i've gotta do it.

    For others who get crashes after the head bundle, I need you to post your log files http://docs.unity3d.com/Documentatio.../LogFiles.html
    Thanks for posting and letting us know. And I'm sure most people are mature and can understand that it's infact still in alpha and map reset will happen a lot.

  11. Post #51
    Alist4ir's Avatar
    June 2013
    39 Posts
    me too

  12. Post #52
    PatGlynn's Avatar
    October 2010
    190 Posts
    I don't quite understand the problem, though. No idea what, "network objects per structure component" means.. :s
    We basically have a maximum amount of network id's we can allocate throughout the game. its something like 99000. Right now each player, npc, animal, structure component ( foundation, wall, stairs, ect ) uses up one of those ids and then one id per entire structure (everything touching). The plan was always to rely completely on the one structure id and not use a id up per component so it would virtually never be a issue, but we put it off since it wasn't a immediate issue. So that will be one of the important things we'll need to put in a update soon.
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  13. Post #53
    wtfboy's Avatar
    June 2013
    53 Posts
    We basically have a maximum amount of network id's we can allocate throughout the game. its something like 99000. Right now each player, npc, animal, structure component ( foundation, wall, stairs, ect ) uses up one of those ids and then one id per entire structure (everything touching). The plan was always to rely completely on the one structure id and not use a id up per component so it would virtually never be a issue, but we put it off since it wasn't a immediate issue. So that will be one of the important things we'll need to put in a update soon.
    wow... 99000 sounds like a lot? did we really manage to use up all of the ID's? thats crazy

  14. Post #54
    DeanW050's Avatar
    December 2010
    27 Posts
    We basically have a maximum amount of network id's we can allocate throughout the game. its something like 99000. Right now each player, npc, animal, structure component ( foundation, wall, stairs, ect ) uses up one of those ids and then one id per entire structure (everything touching). The plan was always to rely completely on the one structure id and not use a id up per component so it would virtually never be a issue, but we put it off since it wasn't a immediate issue. So that will be one of the important things we'll need to put in a update soon.
    Ah that explains a lot more, then. I hope you guys can fix it up alright for us :)

  15. Post #55

    June 2013
    48 Posts
    wow... 99000 sounds like a lot? did we really manage to use up all of the ID's? thats crazy
    Awww , im sorry... i think that i used about 500 - 1000 ID's by building big tower made of door's and each door had 5 other doors inside it. Sometimes 10 doors inside one door.

  16. Post #56
    JRkkTheGamer's Avatar
    June 2013
    11 Posts
    Guy the server is being restarted, Read the post, it reached its maximum Networks ID capacity, that meaning theres too many placed objects, players, and such, its gonna get a reset and then we should be smooth to play again.
    Thanks for the explenation PatGlynn.
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  17. Post #57
    DeanW050's Avatar
    December 2010
    27 Posts
    I guess the byte-glitching doesn't help, either. I've seen towers spanning several hundred feet into the air, almost 50 storey towers which I'm sure is a tall chunk of that 99000 ID's.. No pun intended

  18. Post #58

    June 2013
    4 Posts
    God dang it oh well I guess...

  19. Post #59
    TomXyks's Avatar
    June 2013
    60 Posts
    Yeah but without this byte-glitch its almost impossible to harvest enough materials because a lot of ppl want to kill you without reason, so its better to get some wood, run in to safe place and glitch until you have all components and then, youre going to build a house, searching for nice place and then BAM! Dead, another idiot shot you in the face because you were runnin with wall, like you gonna kill him with it! And you have to do everything again.... srsly... We need Non-PK mode/switch or something...

    EDIT:
    Also it would be nice to fix those goddamn walls.... because ppl instead of building ONE WALL they're building: window wall, 100000 dors and another 200000 barricades to keep them safe. Instead of ONE wall.

  20. Post #60
    DeanW050's Avatar
    December 2010
    27 Posts
    That defies a large portion of the reason you're playing the game in alpha/beta stages. We're mainly here to stress-test and bug report.

  21. Post #61

    March 2012
    35 Posts
    For those of you that get stuck at the loading screen while music is playing, it seems like we've reached the limit of network objects..

    So i'm sorry to say, I'll back up the world save data ( structures ) for testing a fix to not use a network object per structure component. but unfortunately once i can restart the server it'll have structure data erased. I hope this doesn't deter anyone from restarting and continuing to play test, but it might happen in the future too as we are in alpha and without any way to remove structures and all the ways to exploit your inventory i've gotta do it.

    For others who get crashes after the head bundle, I need you to post your log files http://docs.unity3d.com/Documentatio.../LogFiles.html

    Dude you have a great game. Anyone who thinks they get to keep what they build in an Alpha stage deserves to be let down.
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  22. Post #62
    Gold Member
    Desert Rat's Avatar
    January 2011
    3,839 Posts
    For those of you that get stuck at the loading screen while music is playing, it seems like we've reached the limit of network objects..

    So i'm sorry to say, I'll back up the world save data ( structures ) for testing a fix to not use a network object per structure component. but unfortunately once i can restart the server it'll have structure data erased. I hope this doesn't deter anyone from restarting and continuing to play test, but it might happen in the future too as we are in alpha and without any way to remove structures and all the ways to exploit your inventory i've gotta do it.

    For others who get crashes after the head bundle, I need you to post your log files http://docs.unity3d.com/Documentatio.../LogFiles.html
    Pat I respect what you're doing and I love this game, however you are going about this in an asinine way. Why is wall glitching not being addressed? At all? It should be fixed first and foremost before any other problems with the game. Basically right now all you're doing is stripping people their one ability to make themselves safe, and thats craft a fuckton of doors to surround their walls since people can get in them.

    I don't understand why its such an issue to just fix this. Its the biggest problem in the game and, aside from random KOSing, its the most complained about problem, so why arent you addressing it?

    I'm not trying to come off disrespectful or anything, I'm just a loyal player wanting the biggest problem fixed (me and my buddys play an average of 12 hours a day). Perhaps it is fixed in the new build, but I haven't seen a word saying so yet, so thats why I'm expressing my concerns.

    Edited:

    Yes we have no life
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  23. Post #63
    TomXyks's Avatar
    June 2013
    60 Posts
    Dude you have a great game. Anyone who thinks they get to keep what they build in an Alpha stage deserves to be let down.
    SPAWN KILLING is ALPHA tested way too much...
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  24. Post #64
    Gold Member
    Dennab
    September 2012
    2,695 Posts
    Pat I respect what you're doing and I love this game, however you are going about this in an asinine way. Why is wall glitching not being addressed? At all? It should be fixed first and foremost before any other problems with the game. Basically right now all you're doing is stripping people their one ability to make themselves safe, and thats craft a fuckton of doors to surround their walls since people can get in them.

    I don't understand why its such an issue to just fix this. Its the biggest problem in the game and, aside from random KOSing, its the most complained about problem, so why arent you addressing it?

    I'm not trying to come off disrespectful or anything, I'm just a loyal player wanting the biggest problem fixed (me and my buddys play an average of 12 hours a day).

    Edited:

    Yes we have no life
    I agree that walls should be fixed before inventory duping since duping is the only way you can build a safe base, especially since there's often building wipes.

    I'm not upset that progress is being made or anything, but it would be nice to play the game in a way beyond running around and hatcheting everyone since you'll die/server will restart before you can do anything else.
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  25. Post #65
    Gold Member
    Desert Rat's Avatar
    January 2011
    3,839 Posts
    If you disagree with us, aapio, please voice your concerns, the testing of this game is a community effort and all opinions should be heard.
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  26. Post #66

    June 2013
    1 Posts
    I cant connect to server too!
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  27. Post #67
    wtfboy's Avatar
    June 2013
    53 Posts
    I agree that walls should be fixed before inventory duping since duping is the only way you can build a safe base, especially since there's often building wipes.

    I'm not upset that progress is being made or anything, but it would be nice to play the game in a way beyond running around and hatcheting everyone since you'll die/server will restart before you can do anything else.
    i agree... its somewhat sad but the only way to get a house going without beeing frustrated to death by random murderers is by using the crafting glitch, its a good thing that they fixed it but expect a whole lot more frustrated players whining in the chat and a lot more pvp since nobody wants to sit there chopping trees and randomly dying from a guy with a hatchet that randomly spawned next to you. love the game and i have high hopes, im gonna play the heck outta that game :)

    EDIT:
    see all the randoms in this post? yeah thats an issue as well :P

  28. Post #68
    DeanW050's Avatar
    December 2010
    27 Posts
    On a side note, the event log is like, half and hour behind lol..

  29. Post #69
    aapio's Avatar
    May 2008
    434 Posts
    If you disagree with us, aapio, please voice your concerns, The testing of this game is a community effort and all opinions should be heard.
    I didn't feel a written reply was needed, hence the rating, however I don't think problems relating to survival should be addressed initially simply because this is a game in Alpha, and this argument has been stated many times before.

    The Inventory bug is causing gigantic structures which are killing the server on a daily basis and causing wipes, with this gone, it will allow for more times between wipes, allowing people to experience further aspects of the game without having all the resources cut off by high tier players who own big ass bases.
    I just didn't feel it was fair telling the game owner which problem he should address first, due to the fact the server cannot even run for a day without a wipe in it's current state.
    However, each to their own :)

  30. Post #70
    TomXyks's Avatar
    June 2013
    60 Posts
    Soooo I see ppl writing at "Events" but still have this HEAD screen...
    - 088% Mesh.Bake PhysX CollisionData
    What can I do?

    EDIT:

    I'm in, good job, but these innocent killers...

  31. Post #71
    PatGlynn's Avatar
    October 2010
    190 Posts
    Server has been restarted. you may wanna reconnect now

  32. Post #72
    wtfboy's Avatar
    June 2013
    53 Posts
    oh shit its back?
    im on

  33. Post #73
    Alist4ir's Avatar
    June 2013
    39 Posts
    I am on but so much laggy

  34. Post #74
    aapio's Avatar
    May 2008
    434 Posts
    So what do i do with this Recycle kit... never seen one before?

  35. Post #75
    Gold Member
    Dennab
    September 2012
    2,695 Posts
    I didn't feel a written reply was needed, hence the rating, however I don't think problems relating to survival should be addressed initially simply because this is a game in Alpha, and this argument has been stated many times before.

    The Inventory bug is causing gigantic structures which are killing the server on a daily basis and causing wipes, with this gone, it will allow for more times between wipes, allowing people to experience further aspects of the game without having all the resources cut off by high tier players who own big ass bases.
    I just didn't feel it was fair telling the game owner which problem he should address first, due to the fact the server cannot even run for a day without a wipe in it's current state.
    However, each to their own :)

    oh
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  36. Post #76
    aapio's Avatar
    May 2008
    434 Posts
    How does this counter anything i said in my argument? I do PVP a lot yes:
    "name": "aapio",
    "pvpAmount": "290"
    Im a dick in this game, it's how it goes im afraid.

  37. Post #77
    DeanW050's Avatar
    December 2010
    27 Posts
    aapio where is the "pvpAmount" you mention?

  38. Post #78
    seklay's Avatar
    June 2013
    25 Posts
    aapio where is the "pvpAmount" you mention?
    http://rust.shanked.me/

  39. Post #79
    aapio's Avatar
    May 2008
    434 Posts
    http://rust.shanked.me/
    All credit too "http://facepunch.com/member.php?u=229460" - nicatronTg
    For this good tracker

  40. Post #80

    June 2013
    16 Posts
    is the update out yet. if it is I still am having the black screen issue