At least you're in;) Did you do anything special to get rid of the problem?
And now I'm just getting "failed to connect to server" when I try to join.![]()
At least you're in;) Did you do anything special to get rid of the problem?
And now I'm just getting "failed to connect to server" when I try to join.![]()
My problem with blackscreen after reinstalling unity web player changed to : "failed to connect to server"
Also at Events chat stopped at "21:9" (time is bugged ? 0 is missing)
So i'm sure now that they are uploading new update or restarting server.
For those of you that get stuck at the loading screen while music is playing, it seems like we've reached the limit of network objects..
So i'm sorry to say, I'll back up the world save data ( structures ) for testing a fix to not use a network object per structure component. but unfortunately once i can restart the server it'll have structure data erased. I hope this doesn't deter anyone from restarting and continuing to play test, but it might happen in the future too as we are in alpha and without any way to remove structures and all the ways to exploit your inventory i've gotta do it.
For others who get crashes after the head bundle, I need you to post your log files http://docs.unity3d.com/Documentatio.../LogFiles.html
same
yes
im getting that now
Well assuming I can log even log in I'll be happy to test the game further. I'm assuming the next version of the game will have item duping fixed? Some tweaking to the crafting system may be required I think. That or people will need to downsize their various wood mansions.
Like you say, it's a testing phase so do what you gotta do, pal.
I don't quite understand the problem, though. No idea what, "network objects per structure component" means.. :s
The server is completely locked up at the moment. I can't even get in to restart it. It's done this before, it can take a while to recover.
Thanks for posting and letting us know. And I'm sure most people are mature and can understand that it's infact still in alpha and map reset will happen a lot.
me too
We basically have a maximum amount of network id's we can allocate throughout the game. its something like 99000. Right now each player, npc, animal, structure component ( foundation, wall, stairs, ect ) uses up one of those ids and then one id per entire structure (everything touching). The plan was always to rely completely on the one structure id and not use a id up per component so it would virtually never be a issue, but we put it off since it wasn't a immediate issue. So that will be one of the important things we'll need to put in a update soon.
wow... 99000 sounds like a lot? did we really manage to use up all of the ID's? thats crazy
Ah that explains a lot more, then. I hope you guys can fix it up alright for us :)
Awww , im sorry... i think that i used about 500 - 1000 ID's by building big tower made of door's and each door had 5 other doors inside it. Sometimes 10 doors inside one door.
Guy the server is being restarted, Read the post, it reached its maximum Networks ID capacity, that meaning theres too many placed objects, players, and such, its gonna get a reset and then we should be smooth to play again.
Thanks for the explenation PatGlynn.
I guess the byte-glitching doesn't help, either. I've seen towers spanning several hundred feet into the air, almost 50 storey towers which I'm sure is a tall chunk of that 99000 ID's.. No pun intended
God dang it oh well I guess...
Yeah but without this byte-glitch its almost impossible to harvest enough materials because a lot of ppl want to kill you without reason, so its better to get some wood, run in to safe place and glitch until you have all components and then, youre going to build a house, searching for nice place and then BAM! Dead, another idiot shot you in the face because you were runnin with wall, like you gonna kill him with it! And you have to do everything again.... srsly... We need Non-PK mode/switch or something...
EDIT:
Also it would be nice to fix those goddamn walls.... because ppl instead of building ONE WALL they're building: window wall, 100000 dors and another 200000 barricades to keep them safe. Instead of ONE wall.
That defies a large portion of the reason you're playing the game in alpha/beta stages. We're mainly here to stress-test and bug report.
Dude you have a great game. Anyone who thinks they get to keep what they build in an Alpha stage deserves to be let down.
Pat I respect what you're doing and I love this game, however you are going about this in an asinine way. Why is wall glitching not being addressed? At all? It should be fixed first and foremost before any other problems with the game. Basically right now all you're doing is stripping people their one ability to make themselves safe, and thats craft a fuckton of doors to surround their walls since people can get in them.
I don't understand why its such an issue to just fix this. Its the biggest problem in the game and, aside from random KOSing, its the most complained about problem, so why arent you addressing it?
I'm not trying to come off disrespectful or anything, I'm just a loyal player wanting the biggest problem fixed (me and my buddys play an average of 12 hours a day). Perhaps it is fixed in the new build, but I haven't seen a word saying so yet, so thats why I'm expressing my concerns.
Edited:
Yes we have no life
SPAWN KILLING is ALPHA tested way too much...
I agree that walls should be fixed before inventory duping since duping is the only way you can build a safe base, especially since there's often building wipes.
I'm not upset that progress is being made or anything, but it would be nice to play the game in a way beyond running around and hatcheting everyone since you'll die/server will restart before you can do anything else.
If you disagree with us, aapio, please voice your concerns, the testing of this game is a community effort and all opinions should be heard.
I cant connect to server too!
i agree... its somewhat sad but the only way to get a house going without beeing frustrated to death by random murderers is by using the crafting glitch, its a good thing that they fixed it but expect a whole lot more frustrated players whining in the chat and a lot more pvp since nobody wants to sit there chopping trees and randomly dying from a guy with a hatchet that randomly spawned next to you. love the game and i have high hopes, im gonna play the heck outta that game :)
EDIT:
see all the randoms in this post? yeah thats an issue as well :P
On a side note, the event log is like, half and hour behind lol..
I didn't feel a written reply was needed, hence the rating, however I don't think problems relating to survival should be addressed initially simply because this is a game in Alpha, and this argument has been stated many times before.
The Inventory bug is causing gigantic structures which are killing the server on a daily basis and causing wipes, with this gone, it will allow for more times between wipes, allowing people to experience further aspects of the game without having all the resources cut off by high tier players who own big ass bases.
I just didn't feel it was fair telling the game owner which problem he should address first, due to the fact the server cannot even run for a day without a wipe in it's current state.
However, each to their own :)
Soooo I see ppl writing at "Events" but still have this HEAD screen...
- 088% Mesh.Bake PhysX CollisionData
What can I do?
EDIT:
I'm in, good job, but these innocent killers...
Server has been restarted. you may wanna reconnect now
oh shit its back?
im on
I am on but so much laggy
So what do i do with this Recycle kit... never seen one before?
How does this counter anything i said in my argument? I do PVP a lot yes:
"name": "aapio",
"pvpAmount": "290"
Im a dick in this game, it's how it goes im afraid.
aapio where is the "pvpAmount" you mention?
http://rust.shanked.me/
All credit too "http://facepunch.com/member.php?u=229460" - nicatronTg
For this good tracker
is the update out yet. if it is I still am having the black screen issue