1. Post #1
    Prometheus's Avatar
    January 2005
    15 Posts
    When crafting the components for my house, I noticed I wasn't running out of wood.

    This picture highlights all the relevant item counts before crafting has completed:


    This picture highlights the same, showing that the items have been crafted, but one stack of wood is now larger than before (increased by the amount that the stack had fallen short by):


    As far as I can tell from other attempts to reproduce the bug, this only happens when none of the material stacks are >= the required amount. For example crafting 1 wood foundation (requires 60 wood) with many stacks of quantities varying from 30 to 45 can give me over 100 wood. I'm not at all sure but I think having more stacks that fall short increases the amount added.

  2. Post #2
    PatGlynn's Avatar
    October 2010
    190 Posts
    Thanks a lot for the report! Have you noticed this with any other crafting items?

  3. Post #3
    Prometheus's Avatar
    January 2005
    15 Posts
    Yup, just checked. I split 3 cloth into 3 separate stacks of 1, crafted a bandage, ended up with 257 cloth. 52 metal fragments split into 3 stacks became 247 when crafting a pistol.

  4. Post #4
    Ogopogo's Avatar
    March 2011
    5,222 Posts
    Works with everything I've tried
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  5. Post #5
    I'm Better Than You
    Handsome Matt's Avatar
    August 2008
    5,889 Posts
    Been 'testing' this for a while, it seems to work like..

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  6. Post #6
    MuffinZerg's Avatar
    February 2011
    5,636 Posts
    Been 'testing' this for a while, it seems to work like..

    Are you a professional tester or what? Just saying this is amazing
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  7. Post #7
    I'm Better Than You
    Handsome Matt's Avatar
    August 2008
    5,889 Posts
    Are you a professional tester or what? Just saying this is amazing
    I wish.

  8. Post #8
    PatGlynn's Avatar
    October 2010
    190 Posts
    You're right matt, spent saturday and today rewriting our item code, removing traces of byte math, and properly handling more than one stack. Just finished working on it and am about to test a bit locally before putting a new server up.
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  9. Post #9
    IM WEIRD
    Weirdness's Avatar
    September 2007
    1,993 Posts
    You're right matt, spent saturday and today rewriting our item code, removing traces of byte math, and properly handling more than one stack. Just finished working on it and am about to test a bit locally before putting a new server up.
    I love you for being this quick.

  10. Post #10

    June 2013
    30 Posts
    I'm gonna miss infinite item spawning but at least it will add to the realism when it's fixed.
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