1. Post #1081
    Gold Member
    CB1993's Avatar
    July 2010
    183 Posts
    gotta add "classic" on the end.
    Then add "Episode 3"

    Edit:
    This post is worthy of being page king.
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  2. Post #1082
    three wieners
    SuperEmoBros's Avatar
    August 2009
    908 Posts
    You forgot to add "classic" on the end.
    fixed
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  3. Post #1083
    >:C
    Chulo Arco's Avatar
    January 2011
    335 Posts
    This is why programmers program and designers design, not the other way around.
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  4. Post #1084
    ask me about my fetish fetish
    KK3568's Avatar
    April 2012
    111 Posts
    I hope arrowhead has a completed version of the original storyline of HL1 instead of cramming every single recycled E3 map available into the chapters like MI did.
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  5. Post #1085
    baso88's Avatar
    January 2012
    17 Posts
    Well, I think it's time for the next release... Here is slightly improved version of Model Viewer and more importantly first public version of MDLv6 Decompiler. Full source code is also included (for both Model Viewer and Model Decompiler).

    Please note this is *not* a final version (i hope i will be able to look at MDLv4 soon).

    DOWNLOAD:

    Binaries only:
    Deleted - new version below

    Binaries and source code:
    Deleted - new version below

    Please report any bugs or problems.
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  6. Post #1086
    krunchy's Avatar
    August 2005
    90 Posts
    Well, I think it's time for the next release... Here is slightly improved version of Model Viewer and more importantly first public version of MDLv6 Decompiler. Full source code is also included (for both Model Viewer and Model Decompiler).

    Please note this is *not* a final version (i hope i will be able to look at MDLv4 soon).

    DOWNLOAD:

    Binaries only:
    Google
    Mediafire

    Binaries and source code:
    Google
    Mediafire

    Please report any bugs or problems.
    Thanks so much! You are the best!
    Only thing I noticed is no bone controllers in decompiled QC
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  7. Post #1087
    onideku's Avatar
    November 2007
    122 Posts
    So, models rigged for retail?
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  8. Post #1088
    baso88's Avatar
    January 2012
    17 Posts
    Only thing I noticed is no bone controllers in decompiled QC
    You're right. But most alpha models doesn't have bone controllers anyway - only polyrobo.mdl (1 controller) and turret.mdl (2 controllers, i think). It looks like there are no "mouth" controllers at all -well barney's model doesn't even have mouth bone, scientist have mouth bone but it looks like there is not controller for it. If there is a way to control it, it's probably hardcoded... Did anyone saw it in action (in game?).

    I will fix bone controller code in Model Viewer (so you can enjoy polyrobo's dance even more :) + add controllers export to Model Decompiler and re-release BETA2.

    Thanks for reporting this problem.

  9. Post #1089
    ZaxonYin's Avatar
    April 2011
    48 Posts
    Yes The Scientist You can go Right Through it
    And also some models have the tend to go to the side to where there bones are so i have to go into milk and change that.
    and when you move then one that there away from there bone
    One move = Model Fuck up light go's bad for some reason when moved

    Just tell you what i have Experienced so far but all in all most model are decompiling right!
    :D This is amazing work you have done here bro!
    im still coding in the beta models to see if that will make a difference
    Again Thank you for a wonderful piece of .exe lol
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  10. Post #1090
    baso88's Avatar
    January 2012
    17 Posts
    ...
    And also some models have the tend to go to the side to where there bones are so i have to go into milk and change that.
    ...
    Ehh, I think I probably know what you are talking about, some v6 models probably use different method of root bone transformation (houdeye...).

    Bone controllers are implemented, but i will fix root bone bug before releasing new version...

  11. Post #1091
    ZaxonYin's Avatar
    April 2011
    48 Posts
    Ehh, I think I probably know what you are talking about, some v6 models probably use different method of root bone transformation (houdeye...).

    Bone controllers are implemented, but i will fix root bone bug before releasing new version...
    What about the lighting Bug?

  12. Post #1092
    baso88's Avatar
    January 2012
    17 Posts
    What about the lighting Bug?
    Can you be more specific? screenshots? (i can't see any lighting bugs in models recompiled for retail engine)

    ...root bone transformation fixed. I will continue tomorrow.
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  13. Post #1093
    FlamingBlizza's Avatar
    January 2013
    701 Posts
    Its funny because laylay is still butthurt.
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  14. Post #1094
    ask me about my fetish fetish
    KK3568's Avatar
    April 2012
    111 Posts
    Its funny because laylay is still butthurt.
    it's not just funny

    it's hilarious
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  15. Post #1095

    January 2013
    40 Posts
    If I may ask, why is laylay butthurt in the first place?

  16. Post #1096
    FlamingBlizza's Avatar
    January 2013
    701 Posts
    If I may ask, why is laylay butthurt in the first place?
    I can't remember, but look some pages back and you can find why laylay is butthurt

  17. Post #1097
    Gold Member
    CB1993's Avatar
    July 2010
    183 Posts
    If I may ask, why is laylay butthurt in the first place?
    I can't remember, but look some pages back and you can find why laylay is butthurt
    http://facepunch.com/showthread.php?...1#post39435356
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  18. Post #1098
    baso88's Avatar
    January 2012
    17 Posts
    Ok, so here is BETA2a:

    CHANGE LOG:

    Model Viewer:
    v0.3a BETA2
    -----------
    -fixed bone controllers
    -fixed file path length bug

    Model Decompiler:
    v0.4a BETA1
    -----------
    -added bone controllers support
    -fixed root bone trasnsformation bug
    -fixed sequence movement flags order
    -minor smd and qc source code chages

    DOWNLOAD:

    Binaries only:
    Google
    Mediafire

    Binaries and source code:
    Google
    Mediafire
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  19. Post #1099
    GoldAssassin's Avatar
    December 2012
    6 Posts
    I thought it wouldn't work
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  20. Post #1100
    three wieners
    SuperEmoBros's Avatar
    August 2009
    908 Posts
    I thought it wouldn't work
    they also work in quake

    Edited:

    Any progress on MDLv4?
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  21. Post #1101
    Jaws45's Avatar
    January 2012
    68 Posts
    woot, im back, anyways...


    Ok, so here is BETA2a:

    CHANGE LOG:

    Model Viewer:
    v0.3a BETA2
    -----------
    -fixed bone controllers
    -fixed file path length bug

    Model Decompiler:
    v0.4a BETA1
    -----------
    -added bone controllers support
    -fixed root bone trasnsformation bug
    -fixed sequence movement flags order
    -minor smd and qc source code chages

    DOWNLOAD:

    Binaries only:
    Google
    Mediafire

    Binaries and source code:
    Google
    Mediafire
    awesome dude, im loving this thing, but im having the hardest time with it, i can "get them in retail, but i cant seem to get it to go on the retail skeleton, and you cant just plop them in, they dont do anything then.

  22. Post #1102
    three wieners
    SuperEmoBros's Avatar
    August 2009
    908 Posts
    woot, im back, anyways...




    awesome dude, im loving this thing, but im having the hardest time with it, i can "get them in retail, but i cant seem to get it to go on the retail skeleton, and you cant just plop them in, they dont do anything then.
    Try renaming the animations via hex editor

  23. Post #1103
    SFC003's Avatar
    December 2012
    1,200 Posts
    With this modding stuff, I may port the Alpha to GoldSrc, just so people can play a non bugger version.
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  24. Post #1104
    Gold Member
    Roger Waters's Avatar
    March 2011
    1,874 Posts
    good god

    make the terror of that right now roger waters
    you fucking asked for it




    Edited:


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  25. Post #1105
    three wieners
    SuperEmoBros's Avatar
    August 2009
    908 Posts
    you fucking asked for it




    Edited:


    That's fucking morbid
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  26. Post #1106
    ask me about my fetish fetish
    KK3568's Avatar
    April 2012
    111 Posts
    you fucking asked for it




    Edited:


    rot life returns
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  27. Post #1107
    Gold Member
    Roger Waters's Avatar
    March 2011
    1,874 Posts
    ror-life is on temporary hold. i still intend to release an alpha prototype test beta press release on March 10, but otherwise it's on hold while i get some other projects in gear.

    Edited:

    i actually have almost every single important model replaced at the moment. i just need to do the gibs and other misc twattery
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  28. Post #1108
    FlamingBlizza's Avatar
    January 2013
    701 Posts
    Those fucking footsteps get annoying because they have some loud static in them. An dalos, is it possible for a hand model to be placed on the alpha crowbar?

    Edit: *Also

    Edit: Arm

  29. Post #1109
    ask me about my fetish fetish
    KK3568's Avatar
    April 2012
    111 Posts
    Those fucking footsteps get annoying because they have some loud static in them. An dalos, is it possible for a hand model to be placed on the alpha crowbar?

    Edit: *Also
    you can put a hand on anything

    Edited:

    http://imgur.com/pPSZdmU

    here's the official banner for rot life

    I hope you hate me
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  30. Post #1110
    FlamingBlizza's Avatar
    January 2013
    701 Posts
    you can put a hand on anything

    Edited:

    http://imgur.com/pPSZdmU

    here's the official banner for rot life

    I hope you hate me
    Mod advertisement of the year
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  31. Post #1111
    RikohZX's Avatar
    September 2009
    6,053 Posts
    It's like staring into the terrible face of Barney the [satanic] Dinosaur wearing the flesh and gear of Barney the Guard.
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  32. Post #1112
    Gold Member
    Roger Waters's Avatar
    March 2011
    1,874 Posts
    you can put a hand on anything

    Edited:

    http://imgur.com/pPSZdmU

    here's the official banner for rot life

    I hope you hate me
    this is, actually.


    also no offense but rot-life isn't a troll or sweet bro and hella jeff mod. it's a mod where i intentionally make them the most horrifying things in existence.
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  33. Post #1113
    FlamingBlizza's Avatar
    January 2013
    701 Posts
    I lost it when i saw luther in the middle lol.

  34. Post #1114
    three wieners
    SuperEmoBros's Avatar
    August 2009
    908 Posts
    I lost it when i saw luther in the middle lol.
    he's rather busy now

    Edited:

    this is, actually.


    also no offense but rot-life isn't a troll or sweet bro and hella jeff mod. it's a mod where i intentionally make them the most horrifying things in existence.
    Would be funny if the banner was still in horrid jpeg quality

    Also what's the pistol look like?

  35. Post #1115
    Blueleaf's Avatar
    October 2011
    779 Posts
    you fucking asked for it
    Mother of God, it's like the bastard lovechild of Barney and an Alien Grunt.
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  36. Post #1116
    ask me about my fetish fetish
    KK3568's Avatar
    April 2012
    111 Posts
    he's rather busy now

    Edited:

    Would be funny if the banner was still in horrid jpeg quality

    Also what's the pistol look like?
    The real question is what horrid creatures will we meet along the way

    STAY TUNED FOR ROT LIFE 3: EPISODE 3: PART 3: SCENE 3
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  37. Post #1117
    Gold Member
    Roger Waters's Avatar
    March 2011
    1,874 Posts
    The real question is what horrid creatures will we meet along the way

    STAY TUNED FOR ROT LIFE 3: EPISODE 3: PART 3: SCENE 3
    please stop making unofficial rot-life stuff. as rude as it sounds i want all content to be made by me so it's official and sticks to my original concept.

    Edited:

    he's rather busy now

    Edited:



    Would be funny if the banner was still in horrid jpeg quality

    Also what's the pistol look like?
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  38. Post #1118
    three wieners
    SuperEmoBros's Avatar
    August 2009
    908 Posts
    jesus it's like he crumpled it with his fat hands

    "your hev suit still fits you like a glove"
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  39. Post #1119
    FlamingBlizza's Avatar
    January 2013
    701 Posts
    jesus it's like he crumpled it with his fat hands

    "your hev suit still fits you like a glove"
    "Well at least the glove parts do."
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  40. Post #1120
    onideku's Avatar
    November 2007
    122 Posts

    I am having too much fun
    and since when did we have the black glasses scientist? Thought that was from the alpha prior to this one
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