redirected - http://steamcommunity.com/groups/seven_swords_cc
Is this going to be full gamemode?
If so, are you going to make the maps yourself or will you use already existing ones?
I really like the looks of it.
I admit, I'm a horrible mapper and i have no intention on mapping anything, But a few of my friends are good at that sort of thing, So that might be my answer.
Where can i download this
looks fucking awesome
Where are the voices in the Vol & Focus Combat video from? They sound familiar.
Seems very similar to Dark Messiah. Which is a good thing.
It's like getting a song stuck in your head that you don't know the name of
You are fucking amazing. Holy shit.
Anyway, how will the enemies in Seven Swords be handled (AKA: Will enemies like the Combine Elites or Striders go down easily with seven players instead of one player)?
And are you considering/implementingmore features and possible teamwork for navigation, like giving another player a lift or helping them jump further; will there also be times where players can't get up, requiring either a difficult recovery or a hand (somebody with fatigue is holding onto a ledge, and either needs to be helped up or recover gradually whilst trying to hold on: kind of like 'I Am Alive' with the Extreme Effort, though not necessarily button mashing)?
Might seem a bit drastic when the focus is on strength-in-numbers combat/possibly puzzles, but with this players would use the rest feature regularly, and it would encourage helping each other out. I mean, if five people died, and there were seven players total...that'd give them a reason to help each other out, if the difficulty changes depending on how many players are actually on the server. The co-operation for both getting other players further ahead, and helping weakened ones, would ensure that no one gets left behind.
Here is a quick example.
You're fighting zombies, Your element is Light, You have low power daggers and a long bow.
You can't do much damage with the daggers, And the enclosed swarm of zombies gives you no room to use your bow, Your light magic for healing yourself isn't as strong as healing other players, This is a bad situation.
Now, You're fighting zombies, Your element is fire, You have a low power short sword, And a tier 2 shield.
You can equip the shield and block the zombies attacks without getting tired, Since shields drain less stamina than parrying with a sword does, While you're blocking the zombies with your shield, Your mana is slowly regenerating, Soon enough, You have 50 mana, You cast "Fire Aura", Killing the surrounding zombies with AOE Flames.
Teamwork can be many things, Light players can heal people who get knocked out, Allowing them to wake up exactly where they got K-O'd instead of at a restoration point, Earth can use Shard to boost players higher with the rocks that are created.
Teamwork also comes into the magic system, Where you can combine many elemental spells to create others.
A good example is if a Fire element casts a Fire ball into an Earth elements Earthquake, You create a Magma Quake, It practically turns the earth quake into a high damaging burn quake that launches mini fireballs every 1.2 seconds.
It's less like Pokemon, since Pokemon's elemental type system is akin to a rock-paper-scissors approach to fighting, since everything has a type it's good against, and one that it's weak against
The elements we use here don't exactly have a weakness or an advantage over another, it's more a change in playstyle, so, what element you choose has less of an impact on the outcome of a battle than the players' skill
but seriously, magenta, you should film yourself animating and post it on youtube. Maybe some people on facepunch will realize their talent with animating from watching you.
Granted, this is in a PVP situation, maps can allow for a bit more planning due to the staggering of enemy encounters/ rest areas
I think i still have it somewhere, if not, im pretty sure the FP thread for the pack still exists...
Also, i would take my guess on the voice from Legend of Zelda and/or Left 4 Dead
the voice is Zoey.
I knew one of my 2 guesses were right.
Also, wait until i try to contact him and get the content back.
I dont have money for MediaPro, if someone has it, could you kindly download it and reupload it please?
Seven sword's has a fair amount of secret powers and techniques you can do.
I can spoil one here, And that's that players can do an "Advanced Wall Kick", By kicking off another wall That isn't facing the same direction as the first one you kicked off.
Essentially, Allowing you to kick up twice as high, This is extremely useful for wind elements, Since there kick up height is affected by their reduced gravitational pull.