1. Post #1
    Malvodion's Avatar
    January 2011
    4,149 Posts


    A new version of WC3's DotA map has been released.
    Changelog

    6.77b:
    Code:
    * Removed Christmas themed elements
    * Fixed a death streak bounty bug
    * Fixed Fire Spirits instantly kililng Forged Spirits
    * Fixed Brilliance Aura's self effect on Crystal Maiden not working properly
    * Fixed some tooltips
    6.77:
    Code:
    HEROES:
    
    Ancient Apparition
    - Chilling Touch manacost rescaled from 140 to 110/120/130/140
    
    Batrider
    - Batrider can no longer attack while using Flaming Lasso
    
    Bounty Hunter
    - Track no longer reduces armor
    
    Centaur
    - Movement speed decreased from 305 to 300
    - Double Edge no longer interrupts channeling
    - Stampede now applies a 100% slow instead of a stun (as always, units cannot be slowed below 100 movement speed)
    
    Clockwerk
    - Agility growth increased from 1.2 to 2.3
    
    Dazzle
    - Shallow Grave cast range rescaled from 400/600/800/1000 to 550/700/850/1000
    
    Doom Bringer
    - Scorched Earth now also affects other units you control
    - Doom now has too much armor! (+1)
    
    Drow Ranger
    - Trueshot Aura now only affects non-hero units within 900 range of Drow
    
    Earthshaker
    - Aftershock stun duration rescaled from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5
    - Aftershock damage increased from 25/45/75/115 to 50/75/100/125
    - Enchant Totem cooldown decreased from 6 to 5
    
    Enchantress
    - Untouchable AS reduction increased from 20/40/60/80 to 20/50/80/110
    
    Jakiro
    - Ice Path damage from 100 to 25/50/75/100
    
    Lycanthrope
    - Base Int increased from 15 to 17
    - Spirit Wolves armor increased by 1
    
    Magnus
    - Skewer no longer affects magic immune units
    - Skewer cast range rescaled from 1200 to 600/800/1000/1200
    - Reverse Polarity duration decreased from 2.5/3.25/4 to 2.25/3/3.75
    
    Medusa
    - Stone Gaze cooldown decreased from 140/110/80 to 140/100/60
    
    Mirana
    - Moonlight Shadow duration increased from 11 to 15 seconds
    
    Morphling
    - Cast animation time decreased from 0.4 to 0.25
    
    Necrolyte
    - Reaper's Scythe stun/delay increased from 1 to 1.5 seconds
    
    Omniknight
    - Purification cast range rescaled from 400/500/600/700 to 700
    
    Phoenix
    - Sun Ray max range decreased from 1600 to 1300
    - Sun Ray base damage decreased from 16/24/32/40 to 15/20/25/30
    - Sun Ray now ends if you are stunned or silenced
    - Fixed some Sunray lag issues
    
    Puck
    - Illusory Orb cooldown decreased from 13 to 12
    
    Pugna
    - Decrepify cooldown decreased from 13/11/9/7 to 12/10/8/6
    
    Shadow Demon
    - Shadow Poison cooldown decreased from 3 to 2.75
    
    Slark
    - Base agility increased by 6
    
    Spectre
    - Haunt no longer ends when you use reality (the targeted illusion is still replaced by you though)
    
    Sven
    - Great Cleave damage decreased from 25/40/55/70 to 20/35/50/65
    - Warcry duration decreased from 8 to 7 seconds
    
    Templar Assassin
    - Refraction manacost increased from 75 to 100
    
    Terrorblade
    - Movement speed increased by 5
    
    Treant Protector
    - Damage increased by 10
    - Leech Seed cooldown decreased from 18/16/14/12 to 16/14/12/10
    - Overgrowth cooldown decreased from 80 to 70
    - Living Armor damage instances increased from 6 to 7
    - Living Armor can be cast through the minimap (only considers heroes and towers/rax in this mode)
    
    Undying
    - Decay damage reduced from 40/80/120/160 to 20/60/100/140
    
    Vengeful Spirit
    - Wave of Terror damage increased from 18.75/37.5/56.25/75 to 30/50/70/90
    
    Viper
    - Base strength increased by 3
    
    Warlock
    - Shadow Word cooldown decreased from 20 to 16
    
    Weaver
    - Shukuchi damage increased from 90/100/110/120 to 90/110/130/150
    
    Winter Wyvern
    - Arctic Burn cooldown decreased from 60/50/40/30 to 50/40/30/20
    - Splinter Blast cooldown decreased from 8 to 7
    - Fixed Arctic Burn vs Roshan
    
    Zeus
    - Strength growth increased from 1.8 to 2.3
    
    ITEMS:
    
    Buriza-do Kyanon
    - Crit multiplier decreased from 2.7 to 2.4
    - Recipe cost decreased from 1200 to 1000
    
    Crystalys
    - Damage decreased from 35 to 30
    
    Eye of Skadi
    - HP bonus increased from 200 to 250
    - MP bonus increase from 150 to 250
    
    Shiva's Guard
    - Freezing Aura's attack speed reduction increased from 25 to 30
    
    MISC:
    
    * Harpy's Chain Lightning manacost reduced from 90 to 50

    You can download the lastest map from here: http://www.getdota.com/
    To install just download the map in the "Download" folder in Warcraft III/Maps. If there is no "Download" folder, make one.
    You can download DotA 6.77b's custom keys from here: http://www.mediafire.com/?eo23sfj4bd3y3t4
    To install, download this file and put it in the Warcraft III folder, then open the game, go to options, gameplay and switch custom keys on.
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  2. Post #2
    Grass Poison
    leonthefox's Avatar
    March 2010
    16,832 Posts
    Lycanthrope
    - Base Int increased from 15 to 17
    - Spirit Wolves armor increased by 1

    Necrolyte
    - Reaper's Scythe stun/delay increased from 1 to 1.5 seconds

    Omniknight
    - Purification cast range rescaled from 400/500/600/700 to 700
    OH BABY
    Small buffs for heroes I like but barely play

    Doom Bringer
    - Scorched Earth now also affects other units you control
    I have the sudden urge to get dominator and necronomicon on doom
    - Doom now has too much armor! (+1)
    No tears
    Just doom now

  3. Post #3
    President of the Visage Fan Club
    devon_wargod's Avatar
    May 2010
    7,700 Posts
    what is the point of the icepath damage nerf
    seriously
    it was already so small and tiny before

  4. Post #4
    Gold Member
    ghosevil's Avatar
    September 2005
    2,789 Posts
    for its mana-cost is wasn't too bad in the earlygame? but now it's purely a stun forever
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  5. Post #5
    I'LL SUCK DICK FOR SELF-MADES
    Constructor's Avatar
    July 2011
    10,071 Posts
    RIP Jakiro first blood
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  6. Post #6
    Gold Member
    CharlesMan's Avatar
    July 2008
    1,987 Posts
    Clockwerk
    - Agility growth increased from 1.2 to 2.3
    Now I truly CAN be a can of whoop-ass!
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  7. Post #7
    Spot of Tea's Avatar
    September 2012
    1,921 Posts
    Dota 6? Already?!
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  8. Post #8
    C47
    C47's Avatar
    January 2010
    968 Posts
    Im glad with the DR changes. Now we dont have a race against time to finish the game with the auto push.

    If the buff no longer affects hero's, that was not necessarily. Her contribution a team is now zero.

    So she is still disabled in CM?

    Edited:

    Also, Zeus buff is awesome.

  9. Post #9
    rulssi's Avatar
    October 2007
    544 Posts
    Oh boy I love that earthshaker buff, 6 second chain stuns here I come!

  10. Post #10
    C47
    C47's Avatar
    January 2010
    968 Posts
    And Spectre, great patch over all.

  11. Post #11
    Gold Member
    Captain Chalky's Avatar
    September 2010
    7,877 Posts
    Oh man, Clockwerk and Doom Bringer both got buffs relating to their armor? This is just great.

    Nothing wrong with the Batrider nerf in my opinion, it's not like you get to attack the target much when dragging someone away and spamming napalm while shitting fire on them.
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  12. Post #12
    Maxime Lebled
    maxumym's Avatar
    December 2010
    12,748 Posts
    Bounty Hunter
    - Track no longer reduces armor
    Noooooo! Why'd you do that.
    Drow Ranger
    - Trueshot Aura now only affects non-hero units within 900 range of Drow
    Well that's nice, but what about Slow?
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  13. Post #13
    Gold Member
    Tokagero's Avatar
    February 2007
    4,944 Posts
    Treant Protector
    - Damage increased by 10
    - Leech Seed cooldown decreased from 18/16/14/12 to 16/14/12/10
    - Overgrowth cooldown decreased from 80 to 70
    - Living Armor damage instances increased from 6 to 7
    - Living Armor can be cast through the minimap (only considers heroes and towers/rax in this mode)
    Whever someone said before that Treant is weak, I had urge to slap them as he is one damn awesome hero.

    Guess Ice Frog agrees.

    91 damage level 1.
    No lane will stand.

  14. Post #14
    Gold Member
    Dennab
    December 2009
    14,782 Posts
    Whever someone said before that Treant is weak, I had urge to slap them as he is one damn awesome hero.

    Guess Ice Frog agrees.

    91 damage level 1.
    No lane will stand.
    I randomed Treant, he's not very well equipped. Each of his spells does very little and has a very high cost in terms of cooldown and a moderate mana cost. Even his ulti is just a 100% slow that stops invisibility, I was kinda disappointed. The building heal was pretty good, but in the end to make any major difference you have to sit next to it for minutes on end.
    His invis is very good, though, I must admit.
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  15. Post #15
    Gold Member
    Tokagero's Avatar
    February 2007
    4,944 Posts
    I randomed Treant, he's not very well equipped. Each of his spells does very little and has a very high cost in terms of cooldown and a moderate mana cost. Even his ulti is just a 100% slow that stops invisibility, I was kinda disappointed. The building heal was pretty good, but in the end to make any major difference you have to sit next to it for minutes on end.
    His invis is very good, though, I must admit.
    Care to disagree.
    His base strenght and damage, against any enemy that is not direct threat (like level 1 Dirge, or Veno+Jugg lane) you come up and punch them. You sliced off at least 80 of their HP, I doubt they can afford to trade hits against your (starting!) stats.
    AoE Heal + Slow + Damage that you can harass with once you get something of a soulring/arcanes sorts (without breaking invisibility), or combine it with hitting people (who now have even less way of stricking back, since if they stay Leech Seed will heal you).
    Living Armor is not an aura anymore. It has little to no manacost (25), powerful effect on heroes who want to fight or need regen and no Tower will fall to early harass. Every 15 seconds you can heal tower for 195 HP (or if it's under attack, block 6-7 <patch difference> instances of 80 damage). In 1 minute you heal 780 to a tower without even having to be near it.

    His ultimate is indeed underwhelming compared to "big bombs" like Black Hole or Ravage, however :
    - Goes through magic immunite if it's applied prior to it being cast
    - 70 second cooldown allows to liberal use, you can safely disengange with it
    - With your invisibility you can lay dormant and cast it without enemy noticing prior to aquiring Blink Dagger.
    - 200 manacost at level 3 is low for an ultimate. There are few instances that will disallow you to get it off.

    People see treant as a worse Tidehunter, a weaker Bounty Hunter-like suicide laner, but he aint alike any of those heroes. People should start playing him a bit more like Dirge early, that's what his toolset is for, survival and defense that allows for own offense to outweight that of enemie's.

  16. Post #16
    Gate's Avatar
    April 2011
    471 Posts
    No Fiery soul buffs? WTF icefrog

    I love centaur nerf, drow global aura nerf, clock and zeus stats buff and daedalus nerf
    regarding treant, in my opinion both leech seed and living armor are near useless outside laning/early game, and the hero is still boring to play, the ultimate is not good enough, i want the damage back

  17. Post #17
    moo
    CowThing's Avatar
    November 2006
    4,784 Posts
    I thought Drow's aura should have been made into an active like Lycanthrope's howl. Either way I like this patch.

  18. Post #18
    ASK ME ABOUT MY FLIES FETISH
    Suttles's Avatar
    August 2009
    31,444 Posts
    Ever since his change, I've been playing treant more as a semi-carry /ganker kind of guy.

    Rushing a soul ring, treads/phase, and a forcestaff is amazing on him.
    He has a strong nuke and heal to keep himself alive, while punching the fuck out of people.

    Also! He's a GREAT pusher. If they don't pay attention, you can easily push a lane. Just go invis and use leech seed to push while healing your creeps.

    After those items, I tend to get a shivas or ac. If needed, a vlads for the team

    Don't forget you can use items and spells when invis. (I need to try phase, I normally go treads tho). Force is better than blink IMHO, for the overall utility and bonus int on treant. You can force when invis, so you can hop from tree to tree confusing them.
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  19. Post #19
    NoName-'s Avatar
    November 2011
    1,181 Posts
    yea Drow´s aura nerf is nice...but still on mid once she hits 6 its a lost lane 90% of the times, since her buff i only won 1 lane on mid as weaver since i could escape of her harras pretty easily and she couldnt last hit that well
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  20. Post #20
    Gold Member
    OutOfExile2's Avatar
    December 2008
    11,192 Posts
    I love how Pugna just keeps getting buffed and buffed and buffed
    One of these days people are going to actually start playing him and then he'll get nerfed hard and I'll cry
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  21. Post #21
    Gold Member
    Da_Maniac_'s Avatar
    November 2010
    5,576 Posts
    I love how Pugna just keeps getting buffed and buffed and buffed
    One of these days people are going to actually start playing him and then he'll get nerfed hard and I'll cry
    I know your pain.

  22. Post #22
    Gold Member
    LF9000's Avatar
    November 2005
    1,159 Posts
    I love how Pugna just keeps getting buffed and buffed and buffed
    One of these days people are going to actually start playing him and then he'll get nerfed hard and I'll cry
    The same goes for warlock.
    One or two more buffs, and people will finally realize he's an amazing support/initiator.
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  23. Post #23
    ASK ME ABOUT MY FLIES FETISH
    Suttles's Avatar
    August 2009
    31,444 Posts
    The same goes for warlock.
    One or two more buffs, and people will finally realize he's an amazing support/initiator.
    We lost a game ONLY because of their warlock

    he won every teamfight for em

  24. Post #24
    LtKyle2's Avatar
    March 2011
    4,109 Posts
    Whever someone said before that Treant is weak, I had urge to slap them as he is one damn awesome hero.

    Guess Ice Frog agrees.

    91 damage level 1.
    No lane will stand.
    Getting items like Dagon on Treant is really great too. 400 burst damage while staying invisible is funny.

    His current base Dota 2 damage is 78 though. Unless you mean buying a bracer or something.

  25. Post #25
    Grass Poison
    leonthefox's Avatar
    March 2010
    16,832 Posts
    This might sound crazy, but with the damage buff, I want to try jungle treant and getting midas on him

  26. Post #26
    NoName-'s Avatar
    November 2011
    1,181 Posts
    snip

  27. Post #27
    I watched a stream of a video game so that means I'm an authority on it!
    HoodedSniper's Avatar
    May 2007
    5,014 Posts
    Bounty hunters shit is stupid.

    They could have just lowered the numbers.

    I think drow needed some more work, but its a start.

    everything else is pretty damn good, doom 1 armor is pretty huge.
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  28. Post #28
    Gold Member
    nmagain's Avatar
    February 2010
    9,380 Posts
    tree man is now op
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  29. Post #29
    Maxime Lebled
    maxumym's Avatar
    December 2010
    12,748 Posts
    Clockwerk's buff is really good news, now you can beat a lot more out of the people who get enclosed with you in Big Clock's Lair.
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  30. Post #30
    Weedlord of Bournemouth
    Enaicavor's Avatar
    May 2012
    828 Posts
    This might sound crazy, but with the damage buff, I want to try jungle treant and getting midas on him
    Someone in a recent game I played tried it, it did not end well at all. All junglers have reliable AOE damage, summons to tank, or some form of heal. Even with Leech Seed you'll end up out of mana, and not killing creeps while you wait for your clarity to finish. You can try it, but it'd probably be better to stick to the lanes until you get your soul ring and some damage (like phase or PT) at least.
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  31. Post #31
    RagerTrader's Avatar
    September 2011
    1,708 Posts
    Someone in a recent game I played tried it, it did not end well at all. All junglers have reliable AOE damage, summons to tank, or some form of heal. Even with Leech Seed you'll end up out of mana, and not killing creeps while you wait for your clarity to finish. You can try it, but it'd probably be better to stick to the lanes until you get your soul ring and some damage (like phase or PT) at least.
    I wonder if the HoN version of Treant is played like a jungler

    He has prophet's trees instead of Leech Seed.

  32. Post #32
    Watching the world burn is my hobby.
    Banned?'s Avatar
    February 2005
    16,479 Posts
    HoN's Treant was pretty much the best jungler ever when he first got changed. I think he could have farmed ancients at level 1.
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  33. Post #33
    Malvodion's Avatar
    January 2011
    4,149 Posts
    Sorry for being late:
    6.77b:
    Code:
    * Removed Christmas themed elements
    * Fixed a death streak bounty bug
    * Fixed Fire Spirits instantly kililng Forged Spirits
    * Fixed Brilliance Aura's self effect on Crystal Maiden not working properly
    * Fixed some tooltips
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  34. Post #34
    Watching the world burn is my hobby.
    Banned?'s Avatar
    February 2005
    16,479 Posts
    There was literally nothing in this bandaid patch that has to do with Dota 2...

  35. Post #35
    Malvodion's Avatar
    January 2011
    4,149 Posts
    It's thread for the map. This was done in the last two threads: an update to the main post and a post to remind anyone who might have missed the update, to go and download it each time a 6.NNx version is released.


    This isn't something new. If you don't care about the map nor anything related to it then ignore it.
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