there was also a bunch of broken personality core handle bar gibs cut out that looked really wet and slippery
The combine overwatch soldier uniforms are designed for all terrains/climates
It's probably just going to be a higher poly version of the old one but with snow camouflage.
Isn't it amazing to think that if you list all of the added features to source since The Orange Box, that they will all be compiled together in Half-Life 2: Episode 3?
Cloth physics, (improved)shadow mapping, blob particles, (improved)navigation meshes, water flowing etc.
I think it wouldn't be good to suddenly give all the combine trenchcoats to take advantage of cloth physics. I also don't realy think the combine would care for camo.
Maybe some sheets of material might flap in the wind.. hanging from some place or another in an errie sort of way, or rebels might on occasion wear knee length apparel . Perhaps we might also get to deform metal objects like barrels or combine helmets.
I'm also interested if portal 2's liquid particle effects could be used in say... blood or antlion worker spit. Or if the effect wasn't used just to make fluid blobs look better and instead assist in the appearance of other particle effects that aren't blobs.
I don't own dota2, but I understand there's just one map. How large is that map? Bigger then Source maps we have now?
Also dota 2 maps doesn't need to be detailed like FPS maps.
the dota map isn't that big.
Pointlessly losing units to snipers is inefficient.
I doubt they would release Half Life 3 without some form of multiplayer or co-op nowadays.
I imagine it will be not be main story co-op, rather something like the Portal 2 co-op with its own story.
Perhaps something like Barney and Magnussun co-op, with Barney escorting Magnussun somewhere to do something important. Barney with guns and Magnussun with a Gravity Gun or other similar devices would be a cool dynamic. Both able to kill enemies, but in different ways.
Griggs and Sheckley in co-op would be an amazing way to bring the characters back without giving them an unnecessary reappearance in the storyline.
idk why, but I could really see for HL3, valve going a "battlefield-esque" route with some of the MP modes, and having story-driven battles that are based on the single player, like a mode with Rebels vs Combine fighting for control of a city, or hell, maybe even a replication of the 7-hour war (except it wouldn't be totally accurate with who would win in MP, obviously)
If we model the HECU off the Marines (a mix of OP4 and BMS), they would have:
Assault (MP5 or M4A1)
Machinegunner (M249 SAW)
M1 Abrams MBT
AV-8B Harrier II
M35 Cargo Truck
Autonomous Sentry Guns
Concealed Land Mines
Wall-mounted Trip Mines
Heavy Mortar / Artillery Support
Then for Xenian Forces we have:
Xen Flyer aka Manta Ray
Always wanted to play as Xen creatures in a mod like that, Point Of View did a great job for Vorts, it's a shame no work was put into a multiplayer mode.
If Half-Life 3 had a multiplayer component, it should be an overhaul of HL2:DM.
Preferably with the extreme chaos and fast pace of HL2:DM, though.
I was just playing HL2: DM the other day
I would want unlimited sprint though for HL3, and more different weapons like the SLAM that aren't just point-and-click to kill though, more stuff like dropping a grenade then launching it with the grav gun at the right time
And no, I don't want it to be like that in arcade shooter like Half-Life. In games like that (eg: counter strike) it's good when you can see your enemies right away, clearly. I remember hating any non-urban MP map with vegetation in COD games because it's just not fun for a fast paced shooter to have someone you didn't see shoot you from some bush.
You don't have to wear flashing neon armour just because you're the more powerful force.
I can't imagine overwatch having many operations in the artic on earth. I doubt that they'd bother to manufacture new artic uniforms for the soldiers just for one fight. Perhaps they might use white elites more though... id be happy to see some snow settling on the soldiers though.
I always thought the combine were more after inspiring fear than camouflage. It's not as obvious as say.. Napoleonic redcoats and whitecoats and bluecoats... but they do have glowing eyes.
i do think there would be few soldiers there until the combine discover the borealis (maybe they'd have discovered it before the events of the next half-life installation, maybe not) but there probably would be defense measures and possibly even a good amount of synths out there to guard whatever operations they'd have going on.
I hope we get to see Aperture Military Androids based on Atlas and P-body or some of their concept art, like these:
Although we aren't even sure what version (time) of Aperture the Borealis was from, i expect it will be the modern Aperture though.