1. Post #1281
    hogofwar's Avatar
    May 2008
    4,751 Posts
    I think that was Portal 2.
    Why would Portal 2 need Cloth Simulation?

    According to this page it was Dota 2: https://developer.valvesoftware.com/wiki/Dota_2
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  2. Post #1282
    Gold Member
    Butthurter's Avatar
    August 2007
    9,842 Posts
    Why would Portal 2 need Cloth Simulation?
    it was for the original undressing romance scene between chell and wheatley for the alternate ending
    there was also a bunch of broken personality core handle bar gibs cut out that looked really wet and slippery
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  3. Post #1283
    Disregard Flagdog I'm British
    Coffee's Avatar
    August 2010
    9,449 Posts
    The combine overwatch soldier uniforms are designed for all terrains/climates

    It's probably just going to be a higher poly version of the old one but with snow camouflage.
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  4. Post #1284
    RAIN BOW DASH IS TEH BEST PONY! SWAG!
    Starscre4M's Avatar
    November 2010
    1,615 Posts
    Why would Portal 2 need Cloth Simulation?

    According to this page it was Dota 2: https://developer.valvesoftware.com/wiki/Dota_2
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  5. Post #1285
    DohEntertainmen's Avatar
    July 2010
    1,746 Posts
    Isn't it amazing to think that if you list all of the added features to source since The Orange Box, that they will all be compiled together in Half-Life 2: Episode 3?

    Cloth physics, (improved)shadow mapping, blob particles, (improved)navigation meshes, water flowing etc.

    Edited:

    That isn't real-time cloth simulation, its only an animation, unlike DotA 2 which simulates clothing live.
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  6. Post #1286
    Dennab
    August 2011
    3,724 Posts
    I think it wouldn't be good to suddenly give all the combine trenchcoats to take advantage of cloth physics. I also don't realy think the combine would care for camo.


    Maybe some sheets of material might flap in the wind.. hanging from some place or another in an errie sort of way, or rebels might on occasion wear knee length apparel . Perhaps we might also get to deform metal objects like barrels or combine helmets.


    I'm also interested if portal 2's liquid particle effects could be used in say... blood or antlion worker spit. Or if the effect wasn't used just to make fluid blobs look better and instead assist in the appearance of other particle effects that aren't blobs.
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  7. Post #1287
    MatheusMCardoso's Avatar
    April 2011
    2,544 Posts
    -portal 2 unused content vid-
    That's what i was talking about.

    I didn't know it was pre-calculated.
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  8. Post #1288
    Gold Member
    Drak_Thing's Avatar
    May 2005
    457 Posts
    I don't own dota2, but I understand there's just one map. How large is that map? Bigger then Source maps we have now?
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  9. Post #1289
    MatheusMCardoso's Avatar
    April 2011
    2,544 Posts
    I don't own dota2, but I understand there's just one map. How large is that map? Bigger then Source maps we have now?
    I only played it once. I don't think they are bigger, and if they are it's just a trick like shrinking the players and everything else so it looks like the map is bigger.

    Also dota 2 maps doesn't need to be detailed like FPS maps.
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  10. Post #1290
    Disregard Flagdog I'm British
    Coffee's Avatar
    August 2010
    9,449 Posts
    the dota map isn't that big.
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  11. Post #1291
    Gold Member
    nightlord's Avatar
    May 2009
    7,400 Posts
    Supposing this leaked half life 3 concept art is genuine, looks like they might be going for combines simply biomechanically modified to cope with the cold climate.



    source: http://whatculture.com/gaming/half-l...on-fansite.php
    I don't think those look very Combine-like at all, it seems more like something the Rebels would wear.

    I hope we get Combine soldiers/Civil Protection with Trench Coats.
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  12. Post #1292
    hogofwar's Avatar
    May 2008
    4,751 Posts
    I think it wouldn't be good to suddenly give all the combine trenchcoats to take advantage of cloth physics. I also don't realy think the combine would care for camo.


    Maybe some sheets of material might flap in the wind.. hanging from some place or another in an errie sort of way, or rebels might on occasion wear knee length apparel . Perhaps we might also get to deform metal objects like barrels or combine helmets.


    I'm also interested if portal 2's liquid particle effects could be used in say... blood or antlion worker spit. Or if the effect wasn't used just to make fluid blobs look better and instead assist in the appearance of other particle effects that aren't blobs.
    Yeah, I would also say they wouldn't care for camo. They are supposed to be a massively huge and powerful force, who cares for stealth?
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  13. Post #1293
    Gold Member
    Lexic's Avatar
    March 2009
    6,123 Posts
    Pointlessly losing units to snipers is inefficient.
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  14. Post #1294
    Gold Member
    nightlord's Avatar
    May 2009
    7,400 Posts
    Yeah, I would also say they wouldn't care for camo. They are supposed to be a massively huge and powerful force, who cares for stealth?
    The Combine soldier wears blue and grey camo.

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  15. Post #1295
    Gold Member

    June 2009
    8,467 Posts
    I don't own dota2, but I understand there's just one map. How large is that map? Bigger then Source maps we have now?
    It's not big in the slightest. I don't know how big the character models are, but they're either regular sized or they're scaled down. In the end that means the map isn't very big at all, no bigger than a map in Half-Life 2: Episode 2's outside forest levels.
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  16. Post #1296
    Sliferjam Jones's Avatar
    January 2010
    780 Posts
    I doubt they would release Half Life 3 without some form of multiplayer or co-op nowadays.
    I imagine it will be not be main story co-op, rather something like the Portal 2 co-op with its own story.

    Perhaps something like Barney and Magnussun co-op, with Barney escorting Magnussun somewhere to do something important. Barney with guns and Magnussun with a Gravity Gun or other similar devices would be a cool dynamic. Both able to kill enemies, but in different ways.
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  17. Post #1297
    p0rtalplayer's Avatar
    January 2010
    999 Posts
    I doubt they would release Half Life 3 without some form of multiplayer or co-op nowadays.
    I imagine it will be not be main story co-op, rather something like the Portal 2 co-op with its own story.

    Perhaps something like Barney and Magnussun co-op, with Barney escorting Magnussun somewhere to do something important. Barney with guns and Magnussun with a Gravity Gun or other similar devices would be a cool dynamic. Both able to kill enemies, but in different ways.
    3 words:

    Griggs and Sheckley
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  18. Post #1298
    Gold Member

    June 2009
    8,467 Posts
    Griggs and Sheckley in co-op would be an amazing way to bring the characters back without giving them an unnecessary reappearance in the storyline.
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  19. Post #1299
    Bloodshot12's Avatar
    June 2012
    5,941 Posts
    idk why, but I could really see for HL3, valve going a "battlefield-esque" route with some of the MP modes, and having story-driven battles that are based on the single player, like a mode with Rebels vs Combine fighting for control of a city, or hell, maybe even a replication of the 7-hour war (except it wouldn't be totally accurate with who would win in MP, obviously)
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  20. Post #1300
    I regularly throw pity parties.
    A B.A. Survivor's Avatar
    August 2010
    12,504 Posts
    That isn't real-time cloth simulation, its only an animation, unlike DotA 2 which simulates clothing live.
    What does it mean when clothing is simulated in real time?
    Like, it waves and moves by itself, like a ragdoll?
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  21. Post #1301
    Gold Member
    Neo Kabuto's Avatar
    November 2008
    5,641 Posts
    What does it mean when clothing is simulated in real time?
    Like, it waves and moves by itself, like a ragdoll?
    That's basically what it is. Instead of it being solid or pre-animated, the physics engine moves the cloth realistically.
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  22. Post #1302
    Gold Member
    Mr. Someguy's Avatar
    March 2006
    24,415 Posts
    idk why, but I could really see for HL3, valve going a "battlefield-esque" route with some of the MP modes, and having story-driven battles that are based on the single player, like a mode with Rebels vs Combine fighting for control of a city, or hell, maybe even a replication of the 7-hour war (except it wouldn't be totally accurate with who would win in MP, obviously)
    I don't think they could do that without it being unfun, the wars won't translate well into multiplayer. The closest I can think to working would be the Black Mesa Incident with one side being the HECU and the other side being Xen, at least their both sides had it fairly equal.

    If we model the HECU off the Marines (a mix of OP4 and BMS), they would have:

    Light:
    Assault (MP5 or M4A1)
    Shotgun (SPAS-12)
    Machinegunner (M249 SAW)
    Sniper (M40A3)

    Heavy:
    LAV-25
    M1 Abrams MBT
    AH-64 Apache
    AV-8B Harrier II

    Transport:
    Humvee
    M35 Cargo Truck
    V-22 Osprey

    Misc:
    Autonomous Sentry Guns
    Concealed Land Mines
    Wall-mounted Trip Mines
    Heavy Mortar / Artillery Support


    Then for Xenian Forces we have:

    Light:
    Vortigaunts
    Alien Grunts

    Heavy:
    Gargantua
    Xen Flyer aka Manta Ray

    Transport:
    Direct Teleportation
    Manta Teleportation

    Misc:
    Snarks
    Snark Mines
    Alien Laser
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  23. Post #1303
    Gold Member
    Cows Rule's Avatar
    October 2008
    4,012 Posts
    Always wanted to play as Xen creatures in a mod like that, Point Of View did a great job for Vorts, it's a shame no work was put into a multiplayer mode.
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  24. Post #1304
    Gold Member
    Hybrid 4F's Avatar
    July 2005
    1,430 Posts
    You can play as aliens in Swarm for Half-Life.

    http://planethalflife.gamespy.com/Vi....Detail&id=131
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  25. Post #1305
    CakeMaster7's Avatar
    October 2010
    11,826 Posts
    What does it mean when clothing is simulated in real time?
    Like, it waves and moves by itself, like a ragdoll?
    It's dynamic, real cloth physics in games tends to mean that the cloth will react to the stuff around it. For example, it would never clip through the body.
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  26. Post #1306
    Meatpuppet's Avatar
    July 2010
    6,696 Posts
    It's dynamic, real cloth physics in games tends to mean that the cloth will react to the stuff around it. For example, it would never clip through the body.
    It's really hard to solve clipping problems with cloth. Not to mention it fucks performance.
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  27. Post #1307
    Gold Member
    Hell-met's Avatar
    April 2009
    7,265 Posts
    You can play as aliens in Swarm for Half-Life.

    http://planethalflife.gamespy.com/Vi....Detail&id=131
    that was so horribly done though
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  28. Post #1308
    Ask me about my 'female train' fetish.
    Dennab
    January 2006
    5,457 Posts
    Griggs and Sheckley in co-op
    I'm already working on that as a possible stand alone mod.
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  29. Post #1309
    Gold Member
    Magmacow358's Avatar
    July 2010
    3,370 Posts
    If Half-Life 3 had a multiplayer component, it should be an overhaul of HL2:DM.

    Preferably with the extreme chaos and fast pace of HL2:DM, though.
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  30. Post #1310
    Bloodshot12's Avatar
    June 2012
    5,941 Posts
    I was just playing HL2: DM the other day

    I would want unlimited sprint though for HL3, and more different weapons like the SLAM that aren't just point-and-click to kill though, more stuff like dropping a grenade then launching it with the grav gun at the right time
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  31. Post #1311
    .EDI's Avatar
    June 2012
    528 Posts
    -snip-
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  32. Post #1312
    Dennab
    January 2013
    514 Posts
    Yeah, I would also say they wouldn't care for camo. They are supposed to be a massively huge and powerful force, who cares for stealth?
    Yeah because when you're a huge and powerful force you don't care if your soldiers are a massive "boolets go here" signs because they are invincible (they are not). Camo is not for stealth, it's to be less obvious to the eye.



    And no, I don't want it to be like that in arcade shooter like Half-Life. In games like that (eg: counter strike) it's good when you can see your enemies right away, clearly. I remember hating any non-urban MP map with vegetation in COD games because it's just not fun for a fast paced shooter to have someone you didn't see shoot you from some bush.
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  33. Post #1313
    Gold Member
    danharibo's Avatar
    July 2006
    4,498 Posts
    You don't have to wear flashing neon armour just because you're the more powerful force.
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  34. Post #1314
    Dennab
    August 2011
    3,724 Posts
    I can't imagine overwatch having many operations in the artic on earth. I doubt that they'd bother to manufacture new artic uniforms for the soldiers just for one fight. Perhaps they might use white elites more though... id be happy to see some snow settling on the soldiers though.

    I always thought the combine were more after inspiring fear than camouflage. It's not as obvious as say.. Napoleonic redcoats and whitecoats and bluecoats... but they do have glowing eyes.
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  35. Post #1315
    hogofwar's Avatar
    May 2008
    4,751 Posts
    I can't imagine overwatch having many operations in the artic on earth. I doubt that they'd bother to manufacture new artic uniforms for the soldiers just for one fight. Perhaps they might use white elites more though... id be happy to see some snow settling on the soldiers though.

    I always thought the combine were more after inspiring fear than camouflage. It's not as obvious as say.. Napoleonic redcoats and whitecoats and bluecoats... but they do have glowing eyes.
    They have probably discovered the borealis there however (At least according to the concept art, and kinda the mossman video), so why not have a huge force protecting something that could destroy them, possibly?
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  36. Post #1316
    Gold Member
    meazum's Avatar
    January 2005
    276 Posts
    You can play as aliens in Swarm for Half-Life.

    http://planethalflife.gamespy.com/Vi....Detail&id=131
    Is it possible to find a working download of this anymore? I remember playing this with my brother a long time ago.
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  37. Post #1317
    Dennab
    July 2012
    2,130 Posts
    Is it possible to find a working download of this anymore? I remember playing this with my brother a long time ago.
    Maybe
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  38. Post #1318
    Arctic-Zone's Avatar
    May 2010
    1,086 Posts
    I can't imagine overwatch having many operations in the artic on earth. I doubt that they'd bother to manufacture new artic uniforms for the soldiers just for one fight. Perhaps they might use white elites more though... id be happy to see some snow settling on the soldiers though.

    I always thought the combine were more after inspiring fear than camouflage. It's not as obvious as say.. Napoleonic redcoats and whitecoats and bluecoats... but they do have glowing eyes.
    well, the arctic would be rich in minerals and oil, for one, so they could have mining and drilling operations so they could transport large hauls of resources off-world to other combine worlds, to explain their presence there. also, if you were to invade a region, if not a whole alien world, would you not set up a few outposts in even desolate areas within the region?

    i do think there would be few soldiers there until the combine discover the borealis (maybe they'd have discovered it before the events of the next half-life installation, maybe not) but there probably would be defense measures and possibly even a good amount of synths out there to guard whatever operations they'd have going on.
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  39. Post #1319
    Gold Member
    tratzzz's Avatar
    March 2010
    7,312 Posts
    well, the arctic would be rich in minerals and oil, for one, so they could have mining and drilling operations so they could transport large hauls of resources off-world to other combine worlds, to explain their presence there. also, if you were to invade a region, if not a whole alien world, would you not set up a few outposts in even desolate areas within the region?

    i do think there would be few soldiers there until the combine discover the borealis (maybe they'd have discovered it before the events of the next half-life installation, maybe not) but there probably would be defense measures and possibly even a good amount of synths out there to guard whatever operations they'd have going on.
    name fits.

    Exactly, why shouldn't you have stuff over at the artics? Also, I guess they had to capture different cityes, maybe in the future there were some over at the artics?
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  40. Post #1320
    Gold Member
    nightlord's Avatar
    May 2009
    7,400 Posts
    I hope we get to see Aperture Military Androids based on Atlas and P-body or some of their concept art, like these:





    Although we aren't even sure what version (time) of Aperture the Borealis was from, i expect it will be the modern Aperture though.
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