1. Post #1

    February 2011
    22 Posts
    Where can I download VCMod for TDM Cars, gmod 12 or gmod 13 ?
    I searched a long time and so there is nothing found!

    Not working VC_Lights, VC_ExtraSeats, VC_Horn, VC_Exhaust
    __

    Example:

    local V = {
    Name = "Hummer H1",
    Class = "prop_vehicle_jeep",
    Category = "TDM Cars",
    Author = "TheDanishMaster, freemmaann, Turn 10",
    Information = "A drivable Hummer H1 by TheDanishMaster",
    Model = "models/tdmcars/hummerh1.mdl",
    //Vehicle Controller
    VC_Lights = { //Pos can be a simple Vector() relative to the vehicle or an attachment name, else is self explanatory, can be an infinite amount of these.
    {Pos = Vector(-40, -112.3, 46.7), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.4, DynLight = true, ReverseColor = "255 255 255"},
    {Pos = Vector(40, -112.3, 46.7), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.4, DynLight = true, ReverseColor = "255 255 255"},

    {Pos = Vector(-40, -112.3, 43.5), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.7, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0"},
    {Pos = Vector(40, -112.3, 43.5), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.7, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0"},

    {Pos = Vector(-43.7, 100, 39.8), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.35, DynLight = true, NormalColor = "255 130 0"},
    {Pos = Vector(43.7, 100, 39.8), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.35, DynLight = true, NormalColor = "255 130 0"},
    {Pos = Vector(-6.2, 35.8, 77.6), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.5, DynLight = true, NormalColor = "255 130 0"},
    {Pos = Vector(6.2, 35.8, 77.6), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.5, DynLight = true, NormalColor = "255 130 0"},
    {Pos = Vector(0, 35.8, 77.6), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.5, DynLight = true, NormalColor = "255 130 0"},
    {Pos = Vector(-14, -112.7, 36.2), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.5, DynLight = true, NormalColor = "255 0 0"},
    {Pos = Vector(14, -112.7, 36.2), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.5, DynLight = true, NormalColor = "255 0 0"},
    {Pos = Vector(0, -112.7, 36.2), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.5, DynLight = true, NormalColor = "255 0 0"},

    {Pos = Vector(-41.8, -109.2, 43.6), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.5, DynLight = true, BlinkersColor = "255 130 0"},
    {Pos = Vector(41.8, -109.2, 43.6), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.5, DynLight = true, BlinkersColor = "255 130 0"},

    {Pos = Vector(-40.6, 98.7, 45.1), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.6, DynLight = true, BlinkersColor = "255 130 0"},
    {Pos = Vector(40.6, 98.7, 45.1), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.6, DynLight = true, BlinkersColor = "255 130 0"},
    {Pos = Vector(-47.5, -112.3, 52), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.5, DynLight = true, BlinkersColor = "255 0 0"},
    {Pos = Vector(47.5, -112.3, 52), Mat = "sprites/glow1.vmt", Alpha = 220, Size = 0.5, DynLight = true, BlinkersColor = "255 0 0"},

    {Pos = Vector(-22, 88.7, 41.2), Size = 1, GlowSize = 1, HeadLightAngle = Angle(-5, 95, 0)},
    {Pos = Vector(22, 88.7, 41.2), Size = 1, GlowSize = 1, HeadLightAngle = Angle(-5, 85, 0)}
    },
    VC_Exhaust_Dissipate = true,
    VC_Exhaust = { //Exhaust effect, only active when engine is on, can be infinite amount.
    {Pos = Vector(-47.5, -112.3, 20.5), Ang = Angle(0,90,0), EffectIdle = "Exhaust", EffectStress = "Exhaust"}
    },
    VC_ExtraSeats = { //Can be an infinite amount of seats, Pos and ExitPos can be a simple Vector() or an attachment name, other options are self explanatory.
    {Pos = Vector(30, 10, 40), Ang = Angle(0, 0, 8), EnterRange = 80, ExitAng = Angle(0, -90, 0), Model = "models/props_phx/carseat2.mdl", ModelOffset = Vector(12, 0, 4), Hide = true, DoorSounds = true, RadioControl = true},
    {Pos = Vector(30, -29, 40), Ang = Angle(0, 0, 8), EnterRange = 80, ExitAng = Angle(0, -90, 0), Model = "models/props_phx/carseat2.mdl", ModelOffset = Vector(12, 0, 4), Hide = true, DoorSounds = true, RadioControl = false},
    {Pos = Vector(-30, -29, 40), Ang = Angle(0, 0, 8), EnterRange = 80, ExitAng = Angle(0, -90, 0), Model = "models/props_phx/carseat2.mdl", ModelOffset = Vector(12, 0, 4), Hide = true, DoorSounds = true, RadioControl = false}
    },
    VC_Horn = {Sound = "vehicles/vc_horn_heavy.wav", Pitch = 110, Looping = false}, //Horn sound the car will use.

    KeyValues = {
    vehiclescript = "scripts/vehicles/TDMCars/h1.txt"
    }
    }
    list.Set("Vehicles", "Hummer H1", V)
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  2. Post #2

    February 2012
    6 Posts
    No have have the vc mod working now , its incompatible with new garrys mod , freeman is working on a new version , we need to wait

  3. Post #3

    August 2013
    2 Posts
    No have have the vc mod working now , its incompatible with new garrys mod , freeman is working on a new version , we need to wait
    when is the release?

  4. Post #4
    Gold Member
    highvoltage's Avatar
    May 2009
    1,826 Posts
    when is the release?
    http://vcmod.net/