1. Post #641
    tlsaudrl2548's Avatar
    September 2009
    2,528 Posts
    I hate these grey clothes and blue skin
    but I should work on MP Russians tho.

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  2. Post #642
    Salva's Avatar
    October 2010
    458 Posts
    Razgriz, Luxox actually ripped the Russian Assault model from BC2. Someone is also ripping MOH:WF weapons as well, just need to look.
    I ripped WWII soldier but no one want to tell me on which UV are textures.
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  3. Post #643
    KENNITHH's Avatar
    August 2009
    155 Posts
    I ripped WWII soldier but no one want to tell me on which UV are textures.
    You have to find out yourself, it depends on each model itself and it's not that long work, maybe 1 minute?

    Put u:1 v:2, not working, u:2 v:3, not working, u:3 v4, and so on..
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  4. Post #644
    Salva's Avatar
    October 2010
    458 Posts
    You have to find out yourself, it depends on each model itself and it's not that long work, maybe 1 minute?

    Put u:1 v:2, not working, u:2 v:3, not working, u:3 v4, and so on..
    Yeah, put this, put this.... after 1-99 I'm sick.
    1 minute?
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  5. Post #645
    KENNITHH's Avatar
    August 2009
    155 Posts
    disagree huh, I think you should do some more research then : http://cgig.ru/en/2012/10/ho-to-use-ninja-ripper/
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  6. Post #646
    Salva's Avatar
    October 2010
    458 Posts
    disagree huh, I think you should do some more research then : http://cgig.ru/en/2012/10/ho-to-use-ninja-ripper/
    I know how the fuck use it, I tried 1-2 ...... 98-99 and nothing.
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  7. Post #647
    Aaz
    Aaz's Avatar
    May 2011
    4 Posts
    tlsaudrl2548 instead of you could lay out this structure of a green sweater?
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  8. Post #648
    Gold Member
    Biscuit-Boy's Avatar
    May 2006
    5,521 Posts
    I know how the fuck use it, I tried 1-2 ...... 98-99 and nothing.
    Make sure you're checking the different sets of textures, for example sometimes the diffuse texture won't apply so you have to try and find a UV that will work for the bump or specular/AO maps instead. For a lot of MoHWF rips I had to match up the bump or AO/SPC map since the diffuse was just a 2x2pixel black texture.
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  9. Post #649
    Sammichman40's Avatar
    October 2012
    59 Posts
    One thing.

    The observation box on the turret of the M1A2 is misplaced.


    It actually goes on the empty space to the left of the M2.

    Or that empty area there.

    Just getting that out before it bothers me forever and I can't sleep peacefully.
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  10. Post #650
    Gold Member
    Taggart's Avatar
    February 2006
    15,235 Posts
    Rigged engineer's head and cap and stuff (and gave his goggles some glass) and fixed kneepad rigging on recon legs



    better pic coming later when I have rigged his torso and fixed the issue with the glass not wanting to be transparent

    by then I may also have the assault's legs rigged up
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  11. Post #651
    (Banned Depressed user.
    Dennab
    July 2010
    4,828 Posts
    These look so good so far.
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  12. Post #652
    dvaderv2's Avatar
    December 2010
    2,034 Posts
    better pic coming later when I have rigged his torso and fixed the issue with the glass not wanting to be transparent
    Maybe you should check the glass material for an alpha channel, because that's what $translucent runs off.

    Failing that, you could always plonk "$additive" 1 in the VMT.
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  13. Post #653

    October 2012
    78 Posts
    Hey guys, when I open .dds files with Photoshop CS6 Extended x64 and nVidia plug-in, all the oranges and reds become blue. How can I solve this problem?
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  14. Post #654
    Salva's Avatar
    October 2010
    458 Posts
    Hey guys, when I open .dds files with Photoshop CS6 Extended x64 and nVidia plug-in, all the oranges and reds become blue. How can I solve this problem?
    GIMP 2.0 and dds plugin, everything is fine.
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  15. Post #655
    sentrygunman's Avatar
    September 2008
    796 Posts
    Hey guys, when I open .dds files with Photoshop CS6 Extended x64 and nVidia plug-in, all the oranges and reds become blue. How can I solve this problem?
    i always convert dds with vtf edit so that the alpha channels stay intact
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  16. Post #656

    October 2012
    78 Posts
    GIMP 2.0 and dds plugin, everything is fine.
    Salva I'm I forced to use GIMP?
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  17. Post #657
    Salva's Avatar
    October 2010
    458 Posts
    Salva I'm I forced to use GIMP?
    I only tell, I'm using gimp with dds plugin and everything is ok, no blue shit.
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  18. Post #658
    Metal Gear!
    Ninja Nub[NOR]'s Avatar
    July 2011
    3,487 Posts
    dds is a native file format for paint.net, just convert it to tga with that
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  19. Post #659

    October 2012
    78 Posts
    dds is a native file format for paint.net, just convert it to tga with that
    Thanks, now it works properly.
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  20. Post #660

    March 2012
    21 Posts
    One thing.

    The observation box on the turret of the M1A2 is misplaced.


    It actually goes on the empty space to the left of the M2.

    Or that empty area there.

    Just getting that out before it bothers me forever and I can't sleep peacefully.
    Fixed,and more progress

    LAV

    ATV and LAV-AD will be done in 2 or 3 days
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  21. Post #661
    flameomega's Avatar
    January 2012
    85 Posts
    Can anyone rip these?

    The FP gas mask from co-op or campaign?

    The police cars and the dead guys in the left hand picture (but not dead lol? I think they're in the campaign mission where you play as Dima and try to find the nuke)

    And I see that no one replied about the FP arms :c
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  22. Post #662
    Katra804's Avatar
    September 2011
    2,245 Posts
    Probably a stupid post, I know, but wouldn't it be a good idea to rename this thread to just "Battlefield 3 Models" since we're seeing weapon, vehicle, and character models? I mean, it would make sense considering that this thread isn't just about the character models.
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  23. Post #663
    Gold Member
    Biscuit-Boy's Avatar
    May 2006
    5,521 Posts
    Probably a stupid post, I know, but wouldn't it be a good idea to rename this thread to just "Battlefield 3 Models" since we're seeing weapon, vehicle, and character models? I mean, it would make sense considering that this thread isn't just about the character models.
    I don't think you can change it this late in the game.

    Edited:

    Can anyone rip these?

    The FP gas mask from co-op or campaign?

    The police cars and the dead guys in the left hand picture (but not dead lol? I think they're in the campaign mission where you play as Dima and try to find the nuke)

    And I see that no one replied about the FP arms :c
    They've been ported and are in the OP already. Not to mention the GROMS are just a combination of existing parts anyway.
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  24. Post #664
    Dumpster Duke
    Back_Slash's Avatar
    July 2009
    12,369 Posts
    I heard you guys like obscure US camouflages.
    so here.
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  25. Post #665

    November 2012
    5 Posts
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  26. Post #666
    Prototype556's Avatar
    May 2011
    1,649 Posts
    What am I looking at?
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  27. Post #667
    CUNT DESTROYER
    Hunterdnrc's Avatar
    August 2008
    10,959 Posts
    If I'm not wrong it looks like a Russian Support in GTAIV
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  28. Post #668
    Gold Member
    Biscuit-Boy's Avatar
    May 2006
    5,521 Posts
    the fingers

    they're rigged....

    gasp
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  29. Post #669
    $$$Good News Everyone!$$$
    -Rusty-'s Avatar
    January 2007
    4,693 Posts
    I heard you guys like obscure US camouflages.
    so here.
    Is that the old pattern I made for you? It actually looks good on there.
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  30. Post #670
    hafidzz's Avatar
    July 2012
    102 Posts
    Please, could someone port a BF3 ragdoll to GMod? if there are one out there, just gimme the link. Sorry for this, don't ban me
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  31. Post #671
    Gold Member
    Biscuit-Boy's Avatar
    May 2006
    5,521 Posts
    Please, could someone port a BF3 ragdoll to GMod? if there are one out there, just gimme the link. Sorry for this, don't ban me
    If you'd read the thread you would know that doing that is kind of the entire point here. We aren't just doing this to sit around on our asses and do nothing with the models. Well I am, but every other person here is working on "porting a BF3 ragdoll to GMOD". It takes time, and it's a hobby.

    Now go to your corner and wait patiently with the others before I make you wear the cone of shame. (*jokes*)
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  32. Post #672
    ~ ♥
    zurf3r's Avatar
    June 2010
    2,106 Posts
    Guns Coming Tonight: PP-2000, 870MCS, SG553, G53, MK3A1, M1014, G3A3, SPAS-12, F2000, SCAR-L, M27-IAR, M417

    Tank crew might be coming
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  33. Post #673
    Dumpster Duke
    Back_Slash's Avatar
    July 2009
    12,369 Posts
    Is that the old pattern I made for you? It actually looks good on there.
    Indeed.
    More camo to come.
    US4CES transitional camouflage
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  34. Post #674
    Gold Member
    Taggart's Avatar
    February 2006
    15,235 Posts
    any chance we could get the M417 at some point zurf3r?
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  35. Post #675
    ~ ♥
    zurf3r's Avatar
    June 2010
    2,106 Posts
    any chance we could get the M417 at some point zurf3r?
    Will be up tonight, forgot about that one, sorry
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  36. Post #676
    Gold Member
    Taggart's Avatar
    February 2006
    15,235 Posts
    thanks man
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  37. Post #677

    October 2012
    78 Posts
    Is it possible to rip camo textures or the Frostbite 2 creates them?
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  38. Post #678
    Gold Member
    Marlwolf78's Avatar
    August 2008
    2,821 Posts
    Question, I'm looking to rip some guns of my own for a project, but I haven't unlocked all the weapons I want to rip; Is there a command for Frostbite that lets me drop weapon ents, so I can just spawn the ones I want to rip, or am I gonna have to grind
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  39. Post #679
    ~ ♥
    zurf3r's Avatar
    June 2010
    2,106 Posts
    Question, I'm looking to rip some guns of my own for a project, but I haven't unlocked all the weapons I want to rip; Is there a command for Frostbite that lets me drop weapon ents, so I can just spawn the ones I want to rip, or am I gonna have to grind
    Iam afraid you'r gonna have to grind
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  40. Post #680
    Gold Member
    Marlwolf78's Avatar
    August 2008
    2,821 Posts
    Iam afraid you'r gonna have to grind
    :(
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