1. Post #121
    krosos8's Avatar
    January 2012
    96 Posts

    I just saw this in SourceFilmmaker\game\platform\tools\images

    What
    Oh. My. GOD.

    With thumbnail like this, I wonder what the EP3 thumbnail will look like!
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  2. Post #122
    Oh. My. GOD.

    With thumbnail like this, I wonder what the EP3 thumbnail will look like!
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  3. Post #123
    IM BATMAN's Avatar
    June 2011
    628 Posts
    Well, I was looking around in the .vpk for SFM, and I found a -dx10 version for almost every tool texture for hammer.

    I.E. toolstrigger-dx10.vtf

    You can find it in root/materials/tools
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  4. Post #124
    Gold Member
    Talishmar's Avatar
    March 2007
    5,573 Posts
    Half-Life 2: Episode Three Forever.

    "What about the game Gordon, was that any good?"

    "..."
    Obligatory ftfy
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  5. Post #125
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,388 Posts
    the funny thing is guys we found all of this in the SFM thread about a month ago
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  6. Post #126
    Gold Member
    uaredead2020's Avatar
    April 2008
    2,552 Posts
    What's the name of the image file?
    tools_splash.png
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  7. Post #127
    Crimptor's Avatar
    January 2012
    689 Posts
    the funny thing is guys we found all of this in the SFM thread about a month ago
    I don't see how it's very funny.
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  8. Post #128
    Some1CP's Avatar
    July 2012
    4 Posts

    What about this one? :V
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  9. Post #129
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  10. Post #130
    gay as h*ck
    testinglol's Avatar
    January 2012
    2,020 Posts

    What about this one? :V
    so realistic that im pissing
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  11. Post #131
    krosos8's Avatar
    January 2012
    96 Posts


    wtf guys, is this legit?
    Back to this, it looks like it's legit, but I think Durango ? RETRY thingy seems just too futuristic (until Valve Time hits but why then get an XBOX 360 option?)

    My opinion, is fake, though it seems legit. Let's wait for Valve's response.

    EDIT: Re-reading my post makes me feel dumb
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  12. Post #132
    Gold Member

    July 2005
    3,180 Posts
    Back to this, it looks like it's legit, but I think Durango ? RETRY thingy seems just too futuristic (until Valve Time hits but why then get an XBOX 360 option?)

    My opinion, is fake, though it seems legit. Let's wait for Valve's response.

    EDIT: Re-reading my post makes me feel dumb
    Because it's an Xbox option, and the Xbox 720 is the next Xbox to be released maybe?

    Maybe, but probably not. Sometimes.

  13. Post #133
    The Cold Wind Of France
    MaxOfS2D's Avatar
    November 2008
    18,560 Posts
    Back to this, it looks like it's legit, but I think Durango ? RETRY thingy seems just too futuristic (until Valve Time hits but why then get an XBOX 360 option?)

    My opinion, is fake, though it seems legit. Let's wait for Valve's response.

    EDIT: Re-reading my post makes me feel dumb
    it's fake
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  14. Post #134
    Gold Member
    BlueFlash's Avatar
    June 2008
    5,147 Posts
    Didn't Sony send out Codename Orbis devkits already? You'd think they'd include that in the fake image before the Durango, since Valve has worked more closely with Sony recently than Microsoft.
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  15. Post #135
    Gold Member
    smurfy's Avatar
    October 2007
    21,540 Posts
    Oh god, I died
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  16. Post #136
    J*Rod's Avatar
    September 2010
    29 Posts
    Okay, so here's what we know so far:

    - Source 2 definitely exists
    - Source 2 will use "gameinfo.gi" in place of "gameinfo.txt" -- A revamped KeyValues script perhaps?
    - Source 2 will take advantage of 64-bit (below is from python\global\lib\site-packages\vproj\vprojUI.py, line 1539+)
    Code:
    # Disable 64-bit for 32-bit projects
    if ( self.engine in ENGINE.SOURCE_FAMILY ) or ( self.engine == ENGINE.HYBRID ):
    	self.run32bitCheckBox.setChecked( True )
    	self.run32bitCheckBox.setDisabled( True )
    else:
    	self.run32bitCheckBox.setDisabled( False )
    - Source 2 may be rehauling its content pipeline, including renaming its models to .vmdl (below is from python\global\lib\site-packages\filesystem\valve.py, line 138+)
    Code:
    '''
    A "Valve Path" is one that is relative to a mod - in either the game or content tree.
    
    Ie: if you have a project with the content dir: d:/content and the game dir: d:/game
    a "Valve Path" looks like this:  models/awesomeProps/coolThing.vmdl
    
    To resolve this path one must look under each mod the current project inherits from.
    So a project "test" which inherits from "another" would result in the following searches:
    	d:/content/test/models/awesomeProps/coolThing.vmdl
    	d:/content/another/models/awesomeProps/coolThing.vmdl
    
    Similarly for the game tree.
    
    If the path cannot be resolved to a real file, None is returned.
    '''
    - Apparently there's an e-mail called python@valvesoftware.com and a private wiki on intranet.valvesoftware.com
    - Source 2's SDK tools may be built completely with Python and Qt

    EDIT: I made a crappy response vlog entry regarding my thoughts on this development: http://www.youtube.com/watch?v=K_a4YXgerUU
    EDIT 2: I'd always be up for searching for more hints or sharing some of my opinions more validly, so let me know. :D
    EDIT 3: As Seen on Podcast17 #200!

    [HR][/HR]
    The star is silent, but prominent...
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  17. Post #137
    ben1066's Avatar
    August 2009
    995 Posts
    And there are references to mods! SDK please Valve....

  18. Post #138
    gay as h*ck
    testinglol's Avatar
    January 2012
    2,020 Posts
    here
    from a very old dota 2 beta. you can search for source 2 hints and such.

  19. Post #139
    I love bestiality!
    a-cookie's Avatar
    May 2009
    4,827 Posts
    here
    from a very old dota 2 beta. you can search for source 2 hints and such.
    Code:
    //dota/staging/content/dota/models/heroes/morphling/maya/scenes/footSplashMayaSource.mb#1 - add change 1121699 (binary)
    //dota/staging/content/dota/models/heroes/morphling/maya/scenes/footSplashMayaSource2.mb#1 - add change 1121699 (binary)
    //dota/staging/content/dota/models/heroes/morphling/maya/scenes/footSplashMayaSource3_thru.mb#1 - add change 1121699 (binary)
    ;0

    see how desperate we get?
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  20. Post #140

    August 2011
    134 Posts
    Code:
    //dota/staging/content/dota/models/heroes/morphling/maya/scenes/footSplashMayaSource3_thru.mb#1 - add change 1121699 (binary)
    ;0
    Source 3 is now in full development.
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  21. Post #141
    Gold Member
    Medevila's Avatar
    December 2008
    4,212 Posts
    here
    from a very old dota 2 beta. you can search for source 2 hints and such.
    Searching that crashed the tab for me on Chrome

    Source 3 is now in full development.
    MayaSource
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  22. Post #142
    Civil's Avatar
    December 2009
    3,729 Posts
    Source 3 is now in full development.
    Source = short for sourcery or such stuff that can be found in that game.
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  23. Post #143
    Gold Member
    Medevila's Avatar
    December 2008
    4,212 Posts
    mein automerge

  24. Post #144
    Gold Member
    Neo Kabuto's Avatar
    November 2008
    5,641 Posts
    here
    from a very old dota 2 beta. you can search for source 2 hints and such.
    Any idea what "prop_physics2" is? There's source code for it listed there.

    EDIT: There's also "vphysics2" and "materialsystem2". Is this new or old?

    EDIT2: Also found "vbsp2.cpp".
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  25. Post #145
    gay as h*ck
    testinglol's Avatar
    January 2012
    2,020 Posts
    Searching that crashed the tab for me on Chrome
    because its 17 mb. download it then search in notepad.
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  26. Post #146
    p2hicy's Avatar
    April 2005
    15 Posts
    Notepad will explode on 17MB files.
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  27. Post #147
    Gold Member
    Neo Kabuto's Avatar
    November 2008
    5,641 Posts
    Notepad will explode on 17MB files.
    Notepad++ then. I opened it and searched it in Chrome just fine.
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  28. Post #148
    CJF
    PieClock's Avatar
    August 2006
    16,152 Posts

    What about this one? :V
    I like the logo on this fake. Well, the non text bit.
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  29. Post #149
    Gold Member

    October 2008
    3,838 Posts
    Notepad will explode on 17MB files.
    What's up with the referral link?
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  30. Post #150
    Gold Member
    Neo Kabuto's Avatar
    November 2008
    5,641 Posts
    What's up with the referral link?
    It probably gives him credit there. Because it's loaded as an image, our browsers might load the page.
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  31. Post #151
    RAIN BOW DASH IS TEH BEST PONY! SWAG!
    Starscre4M's Avatar
    November 2010
    1,570 Posts
    because its 17 mb. download it then search in notepad.
    mostly because chrome sucks
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  32. Post #152
    Francisco's Avatar
    June 2012
    852 Posts


    wtf guys, is this legit?
    legit work from Aurora93
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  33. Post #153
    gay as h*ck
    testinglol's Avatar
    January 2012
    2,020 Posts
    sob
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  34. Post #154
    If life gives you melons, you may be dyslexic.
    Liem's Avatar
    November 2011
    7,046 Posts
    It probably gives him credit there. Because it's loaded as an image, our browsers might load the page.
    Jokes on him, trend micro blocked the link.


    Source 2 is need at this point, the source engine is starting to shows its age.
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  35. Post #155
    I paid $1 and all got was an STD
    Zombie man70's Avatar
    October 2007
    1,775 Posts
    My question is that if they are making this, why didn't they just wait and make CS:GO a source2 game?
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  36. Post #156
    p0rtalplayer's Avatar
    January 2010
    994 Posts
    My question is that if they are making this, why didn't they just wait and make CS:GO a source2 game?
    Obviously it's not anywhere near completion yet, or they would have.

    I'd wager a lot of the more advanced features we've been getting in recent source games - cloth physics, global dynamic lighting, etc - were either developed simultaneously on both branches, or were backported to source 1 for the game in question.

    I find it highly likely that the launch title for source2 will be hl3 or ep3. After that we'll start seeing more games on it.
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  37. Post #157
    Gold Member
    DevinWatson's Avatar
    April 2011
    1,454 Posts


    http://valvesoftware.com/company/

    In addition to Steam, there is Source, our own state-of-the-art game engine. Its sophisticated character animation, advanced AI, real-world physics, shader-based rendering, and super extensibility have helped us create some of the most popular and good-looking games on the market for computer and consoles. We donít like to brag, but Source is considered the most flexible, comprehensive, and powerful game development environment out there. And itís about to get even better.

    This page was updated within the last year, I can't pinpoint exactly when though...
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  38. Post #158
    it's too late for an ep3, it will probably be hl3
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  39. Post #159
    SHADERS
    Legend286's Avatar
    October 2008
    10,022 Posts
    Something not related to "Source 2" (lol maya source files...)

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  40. Post #160
    Gold Member
    Tuskin's Avatar
    January 2005
    17,808 Posts
    egon and guass gun? Return of the Hl1 energy weapons maybe.

    flechette gun, Is probably the hunter's weapon.
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