1. Post #1
    Gold Member
    Taggart's Avatar
    February 2006
    14,772 Posts
    So, this is the SUIT PACK 2012.

    What is the SUIT PACK 2012, you might ask? Well, my friend, it is this:

    > 9 males!
    > 5 models per male! (closed jacket, open jacket, open jacket w/ ties, shirts, shirts w/ ties)
    > Shirt bodies have bodygroups for sleeves and collars! (collars on tieless only)
    > 16 suit/shirt skins!
    > 22 ties!!!!
    > taggart brand sexy posing physics (please note: may be too floppy for your tastes. deal with it.)

    KNOWN ERRORS (i.e. you don't need to tell me about them, and I will fix these up when I can):

    - Sorta dodgy leg rigging. This was present on the original suit models, so I'll fix it when I can be arsed, since no-one seemed to notice it before.
    - Minor clipping on all three shirt sleeve variants. Still needs some finetuning which I'll do soon. Until then I guess you'll just have to do a little visual trickery to hide it, or something.
    - Some clipping with certain heads around the neck area. Not much I can do about this without changing from universal body bodygroups to per-head body bodygroups.

    If you spot any errors not listed here, do tell me.

    ADDITIONAL INFORMATION:

    This is actually part one of a much bigger suit pack as a whole. Be on the look out for the following extra bits, coming soon to a Facepunch near you in no particular order:

    >Enhanced Robbers
    >Additional Alternative Variants (trenchcoats, anyone?)
    >FEMALES IN SUITS!!!!!!!
    >MORE?

    CREDITS:

    Taggart - Model hacking, model porting (most of the shirt bits), qc editing, creation of multiple suit skins, creation of pretty much all of the shirt skins, etc
    simkas - Porting (suit bits, remainder of shirt bits), texture setup for old suits, etc
    Lt_Commander - Texture work
    Bloocobalt - Enhanced citizen phymodels and facial flexes and shit
    IO Interactive - Original suit/shirt bits, textures, Kane and Lynch, etc
    Valve - Original arms (Ellis), heads, etc

    IMAGES:





    DOWNLOADS:

    Dropbox > Hotfix 1 (Shirt skin 12 fix) > Hotfix 2 (White open collar'd guys rigging fix + black guy arms fix)
    Garrysmod.org coming soon (if it actually lets it upload)
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  2. Post #2
    Gold Member
    Seibitsu's Avatar
    January 2009
    5,288 Posts
    Good to see people with suits but without the coat. Nice models.
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  3. Post #3
    Gold Member
    PyrO_o's Avatar
    February 2010
    597 Posts
    Nice job, will me so much useful.
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  4. Post #4
    Skerion's Avatar
    November 2010
    2,808 Posts
    I've been waiting for these for so long. Can't wait for the other releases.
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  5. Post #5
    Gold Member
    Taggart's Avatar
    February 2006
    14,772 Posts
    simkas spotted a funky little bug on shirt skin 12, so here's a hotfix for that.

    https://dl.dropbox.com/u/8697486/Sui...Hotfix%201.rar
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  6. Post #6
    I love doge and other memes, please post them on my profile!!!
    Rinfect's Avatar
    June 2012
    6,335 Posts
    terrible
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  7. Post #7
    L33t modl haxorz..
    Katazuro's Avatar
    March 2012
    1,475 Posts
    One thing you did not master is the neck clipping, which is what I mastered.
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  8. Post #8
    Gold Member
    Lt_C's Avatar
    March 2007
    3,037 Posts
    More suits. Awesome.
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  9. Post #9
    L33t modl haxorz..
    Katazuro's Avatar
    March 2012
    1,475 Posts
    I beg you not to upload to garrysmod.org. Idiots everywhere. "PLAYRMDLZ PLZZZ," too.
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  10. Post #10
    I love doge and other memes, please post them on my profile!!!
    Rinfect's Avatar
    June 2012
    6,335 Posts
    -snip-

  11. Post #11
    It's time to unban Banshee Friend
    Dennab
    April 2011
    5,915 Posts
    I beg you not to upload to garrysmod.org. Idiots everywhere. "PLAYRMDLZ PLZZZ," too.
    So you can upload yours first?

    jk yeah we all agreed everyone on gmod.org is either an idiot or a troll
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  12. Post #12
    L33t modl haxorz..
    Katazuro's Avatar
    March 2012
    1,475 Posts
    What uses are playermodels if the only time your gonna see your model is when you die. I rig models for movies for camera scenes Something useful you know?
    PAC2/PAC3 bonemerging is a thing, plus it doesn't take model recompiling to do it.

    Edited:

    What uses are playermodels if the only time your gonna see your model is when you die. I rig models for movies for camera scenes Something useful you know?
    roleplaying servers.
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  13. Post #13
    I love doge and other memes, please post them on my profile!!!
    Rinfect's Avatar
    June 2012
    6,335 Posts
    bonemerging Sounds useful it might save me the whole rigging process.

  14. Post #14
    L33t modl haxorz..
    Katazuro's Avatar
    March 2012
    1,475 Posts
    yeah, if the ragdoll's bones match the players, it can be "emulated" as a playermodel without the need of recompiling.

  15. Post #15
    I love doge and other memes, please post them on my profile!!!
    Rinfect's Avatar
    June 2012
    6,335 Posts
    Were can i get this?
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  16. Post #16
    L33t modl haxorz..
    Katazuro's Avatar
    March 2012
    1,475 Posts
    bonemerging Sounds useful it might save me the whole rigging process.
    http://facepunch.com/showthread.php?t=887940

    search around the OP to use it.

  17. Post #17
    Whose dick do i have to suck to get an unban?
    Dennab
    July 2010
    4,828 Posts
    Found a little bug you might (Might Not) know of

    https://dl.dropbox.com/u/49206317/suits.jpg

    Thanks for this release dude...
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  18. Post #18
    OFFICIAL DEAN of MAX PAYNE
    Dennab
    July 2009
    9,002 Posts
    Finally.

    We can be friends now, Taggart.
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  19. Post #19
    I love doge and other memes, please post them on my profile!!!
    Rinfect's Avatar
    June 2012
    6,335 Posts
    Thanks

  20. Post #20
    Skerion's Avatar
    November 2010
    2,808 Posts
    Found a couple problems. Looks like one of the arm textures for the black guys are broken and there's some weird looking rigging problem on the collar on the open-collar guys.

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  21. Post #21
    Gold Member
    Taggart's Avatar
    February 2006
    14,772 Posts
    hm, was pretty sure I'd fixed that bug with the collar

    I'll get on that now, I'll also check out the arms because they should be fine
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  22. Post #22
    OFFICIAL DEAN of MAX PAYNE
    Dennab
    July 2009
    9,002 Posts
    What do you mean? The arms look black to me.
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  23. Post #23
    L33t modl haxorz..
    Katazuro's Avatar
    March 2012
    1,475 Posts
    unclamp S and T from the textures, and just borrow the collar from your wombossi model.

  24. Post #24
    OficerHonkHonk's Avatar
    September 2009
    1,594 Posts
    I've been waiting for these for such a long time! Good work on them.

  25. Post #25
    Gold Member
    Taggart's Avatar
    February 2006
    14,772 Posts
    and here's hotfix two. Dunno if it will fix the arms though (but I haven't had that problem on my end either). If it doesn't work for whatever reason do tell me.

    https://dl.dropbox.com/u/8697486/Sui...Hotfix%202.rar
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  26. Post #26
    L33t modl haxorz..
    Katazuro's Avatar
    March 2012
    1,475 Posts
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  27. Post #27
    Whose dick do i have to suck to get an unban?
    Dennab
    July 2010
    4,828 Posts
    -Snip-
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  28. Post #28
    Gold Member
    KingGrim's Avatar
    July 2011
    382 Posts
    Wait, wait...Let me get this straight...PIN-STRIPED SUITS!? Oh God, time to make some sexy poses with these models.

  29. Post #29
    Chief Martini's Avatar
    September 2009
    1,080 Posts
    They're... beautifull...

  30. Post #30
    Skerion's Avatar
    November 2010
    2,808 Posts
    Tried out the texture fixes. Hands are still solid black for me.

    I should have also mentioned that the black hands were only broken with the two original suit models and the bodygroups with the rolled up sleeves. There could be something wrong with the UV of the arms for those specific models, but I don't know.

  31. Post #31
    dvaderv2's Avatar
    December 2010
    2,023 Posts
    Can't wait for the rest, my friend.

    This stuff is too good to miss.
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  32. Post #32
    Gold Member
    Taggart's Avatar
    February 2006
    14,772 Posts
    Tried out the texture fixes. Hands are still solid black for me.

    I should have also mentioned that the black hands were only broken with the two original suit models and the bodygroups with the rolled up sleeves. There could be something wrong with the UV of the arms for those specific models, but I don't know.
    Hm, wierd. All fine for me. Try fiddling with the vtfs yourself, see if that fixes it.

  33. Post #33
    OuTlAw767's Avatar
    June 2011
    419 Posts
    Taggart, you're an ass, you know that?

    I uninstall Gmod because nothing really good was out and I was bored out of my mind. Then you release this!!! PIIIISSS!!!!

    jk, You are amazing at making things like this. These will come in handy as robbers, FBI or Mafia dudes.
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  34. Post #34
    Ageha's Avatar
    October 2011
    206 Posts
    EDIT: I downloaded the pack ass-backwards, that's why the shirt glitched. It's just me flipping a shit.
    EDIT: The shirt glitch also happens to most of the open suit citizens.

    http://filesmelt.com/dl/gm_flatgrass000159.jpg

    The only ones that doesn't get this are male_01 and male_03.

    Other than that, it's pretty good! Another great piece of work from Taggart.

  35. Post #35
    Gold Member
    Taggart's Avatar
    February 2006
    14,772 Posts
    hm, that's what hotfix 1 should have fixed

  36. Post #36
    Gold Member
    teh pirate's Avatar
    March 2009
    5,304 Posts
    That's not a bug, they're just Jews.
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  37. Post #37
    Ageha's Avatar
    October 2011
    206 Posts
    hm, that's what hotfix 1 should have fixed
    I figured it out. The hotfix is actually in the wrong place in the folder. It's in models, not in models/Suits.

  38. Post #38
    Baptii55's Avatar
    November 2010
    374 Posts




    Love these models. Good work.
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  39. Post #39
    Warfang's Avatar
    December 2010
    130 Posts
    The only improvement I could think of would be suspenders/braces.
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  40. Post #40
    Skerion's Avatar
    November 2010
    2,808 Posts
    Okay, the hands work, now. I think I only had to enable the Trilinear, Normal Map, and No Min Mipmap flags for the texture to work. Thanks, Taggart.