Man his face shape makes it hard to draw the blindfold without it look like a black blob. The res tof him was so easy by comparison.
I considered doing the Standard-barer thing, but it didn't really work due to his tentacles on his back.
"Sight is a crutch for those who are not true Seers."
I like the idea behind it, but don't try to make it TOO samurai-ish, not only because we already have Juggernaut, but also because too much real life stuff would ruin the theme
basically, what this guy says
I'm just saying that in case you try going for something else with that tone, you can always end up doing it right, but it may also go overboard
While I agree that the style of Dota 2 is fantasy/medieval, it's nobody's place to say what people can and cannot make. Just because it's made doesn't mean it's going to be part of the game.
People should have fun with their stuff and express their creativity. You can't exactly do that when you're limited to "fantasy."
On top of that, fantasy is a very broad genre. If someone was so inclined, they could make a Tron-themed item and it'd be fine because it's still fantasy. Just saying.
But yeah totally agree.
I thought I'd help you out RagerTrader
Idea for brewmaster-
Replace his Barrel with a Moonshine Jug.
Hmm, if I did do a standard for him, what should it look like? The military he led in his world had no name/descriptive qualities, so I don't really have any idea what to do with it.
Oh hi Alia, Haven't seen you on facepunch in a while.
How are those Female TF2 models going?
Anyone know if someone from Valve ever clarified whether the game accepts no hard edges, or if they just wanted to limit them when possible to reduce extra in game verts caused by normal/UV breaks?
EDIT: Wow, didn't see all the other posts, hurr. As far as brewmaster ideas go, I was planning on drawing out a robe or some such on him to see how that would look. His storm spirit has one, so I think it'd fit well enough. Also replacing his staff with a chain scythe might work pretty well too.
The gun is starting to resemble a chainsaw gun from gears of war now, whoops! xD I'll attempt to create my own unique handle for the gun with a little more flourish once i get it into ZB.
Next up is the Bugle to replace the telescope on kunkka's pocket.
Still to come is the Ruff on his neck, hoping to bundle this one with the hat onto kunkka's shirt/head model.
I'll probably end up creating some white boots seeing as they are exchangeable as well, it's a shame i couldn't make any changes to his jacket just yet... we'll see.
(click images for larger previews)
Kunkka Patriot Gun Model & Concept Paint-Over
Kunkka Patriot Hat Model & Concept Paint-Over
Hawf, your decompiled PLancer doesn't actually come with the texture.
alright! so i've been trying desperately to work this 3D modelling stuff out, completely brand spanking new to this stuff! I've got my hands on blender and maya, and all the other yummies for conversions and whatnot - and after extensive hours trying to import the .smd's to maya i was having 0 luck - mr. Hawtcoffee sir, would you please inform me as to how to go about "assigning" the tga's you so amazingly included in that PL conversion you did? i would be forever greatful :) thanks
I had some trouble with that too Alia. It does look as though your normals on that sword aren't rendering correctly, can you post your maps?
nice quintuple post
Concepted a quick idea for Lifestealer; trying to push his prisoner theme. Though it seems both plain and rather busy. =\
I could probably just reduce and scale up the sphere greeble; will see if it looks any better once the model is blocked out.
I like that, are you gonna be modeling it?
Thanks and yep, that's the plan.
Oh god I am hopeless at normal maps.
But here have a lil quickie'
I redid the Sand King set headwear, tell me what do you think
(rape face ahead)
Low poly version and not even smoothed, but yeah. Sand is what form crystal, so an edgy sandking could look good.
Oh wow, people like a terrible model that i did but they totally hate the other one that is actually decent.
I don't know what to think of the "workshop commenters" community
next Item I submit I'll just delete every single comment regardless
since there's no "disable comments" option
Well here's the updated Razor set, anyone want to take a crack at it?