1. Post #41
    Gold Member
    Butthurter's Avatar
    August 2007
    10,281 Posts
    What about the cars scattered around in the Left 4 Dead series? Those are mainly cubemap shaders and they don't look awful in the slightest bit.

    Cars just look dull and terrible without any reflection.
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  2. Post #42
    Gold Member
    Biscuit-Boy's Avatar
    May 2006
    5,701 Posts
    Most racing games today have insanely reflective cars, yet no one nit picks those.
    Because the reflection maps in games like Forza 4 actually look good. In Source the reflection maps are all distorted and awkward.

    EDIT: Okay actually not too hot. I hate everything. http://cdn.gamerant.com/wp-content/u...reenshot-1.jpg

    Edited:

    What about the cars scattered around in the Left 4 Dead series? Those are mainly cubemap shaders and they don't look awful in the slightest bit.

    Cars just look dull and terrible without any reflection.
    I don't own L4D or L4D2 so I couldn't comment. But I'm more interested in the geometry of the car and the gestalt of things than it being reflective. If I could make it work and be happy with it I'd love to use in game reflection but it just doesn't look right to me.

    EDIT x 1000

    Okay so Forza is hit and miss. http://puu.sh/ule3 These look pretty proper to me, but the Aventador ingame isn't the greatest.

  3. Post #43
    T F
    Dennab
    July 2010
    684 Posts
    The reflectiveness in the Hunters is over exaggerated to give the armor a more alien feel. It's not the kind of reflectivity that anything would have save for maybe some types of bugs and pearlecent paint.
    So? It still looks cool.
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  4. Post #44
    Gold Member
    Biscuit-Boy's Avatar
    May 2006
    5,701 Posts
    So? It still looks cool.
    Not for what I'm working with. No one denied it was a neat effect, just not what I want.

  5. Post #45
    lonefirewarrior's Avatar
    July 2010
    5,585 Posts
    So? It still looks cool.
    Not for anything trying to look real.
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  6. Post #46
    Gold Member
    Biscuit-Boy's Avatar
    May 2006
    5,701 Posts
    Here, I got the ENV and phong to look alright. Adding to op I guess. Mind the horrible smoke.

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  7. Post #47
    Gold Member
    Taggart's Avatar
    February 2006
    15,892 Posts
    as far as I am concerned I have yet to see Forza's cars look awful shaderwise



    look at that sexy shit

    now the shit people put on their cars is another thing but eh
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  8. Post #48
    Gold Member
    Biscuit-Boy's Avatar
    May 2006
    5,701 Posts
    as far as I am concerned I have yet to see Forza's cars not look awful shaderwise



    look at that sexy shit

    now the shit people put on their cars is another thing but eh
    You probably missed it in my mess of a post but this looks pretty damn acceptable. http://puu.sh/ule3

    You're right though, Forza can look pretty awful hahaha

    edit:

    oh god hahaha you can see the ghost of the stig reflected on the hood

  9. Post #49
    Gold Member
    Taggart's Avatar
    February 2006
    15,892 Posts
    whoa shit

    I put "not look awful"

    I meant "look awful" hahahahahaha oh man
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  10. Post #50
    Gold Member
    Biscuit-Boy's Avatar
    May 2006
    5,701 Posts
    whoa shit

    I put "not look awful"

    I meant "look awful" hahahahahaha oh man
    OOOOH hahaha! Okay okay, total directional shift right there lol. Yeah, I was actually thinking it looked nice but the ghost stig made "not look awful" make sense haha.

  11. Post #51
    Gold Member
    Taggart's Avatar
    February 2006
    15,892 Posts
    yeah I have my homespace set as the top gear studio just because the stig reflects off of all of my cars
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  12. Post #52
    (Banned Depressed user.
    Dennab
    July 2010
    4,828 Posts
    Here, I got the ENV and phong to look alright. Adding to op I guess. Mind the horrible smoke.

    That's fucking cool right there.
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  13. Post #53
    Gold Member
    wraithcat's Avatar
    December 2007
    13,496 Posts
    I'm of the opinion that those don't really look good, they just aren't bad enough to ruin it. Dogs face is really pushing being noticeably weird, and the hunter image is a bit small.
    If you ask me, this looks actually quite decent.


    Because the reflection maps in games like Forza 4 actually look good. In Source the reflection maps are all distorted and awkward.


    EDIT: Okay actually not too hot. I hate everything. http://cdn.gamerant.com/wp-content/u...reenshot-1.jpg


    Edited:






    I don't own L4D or L4D2 so I couldn't comment. But I'm more interested in the geometry of the car and the gestalt of things than it being reflective. If I could make it work and be happy with it I'd love to use in game reflection but it just doesn't look right to me.


    EDIT x 1000


    Okay so Forza is hit and miss. http://puu.sh/ule3 These look pretty proper to me, but the Aventador ingame isn't the greatest.
    That's in part because people don't cubemap their maps very well.

    But yeah source is pretty old these days. And doesn't have reflections designed for mega beauty like a lot of racing games do. The biggest problem with source is that it's currently missing phong tint maps.
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  14. Post #54
    Gold Member
    Biscuit-Boy's Avatar
    May 2006
    5,701 Posts
    Whoa, that whatever-it-is looks pretty damn awesome, I'll agree. Of course I think you're right about the cubemaps and I'd assume that creature has better ones than the Aventador does. That's one reason I'm still hoping for HL3 because an overhaul of Source Engine would be awesome. Too bad garrysmod wasn't originally for cryengine, while I imagine there's an infinite amount of complications to go with it, Cryengine would be kickass for what we're doing.
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  15. Post #55
    lonefirewarrior's Avatar
    July 2010
    5,585 Posts
    Garry's Mod on Cryengine would be just swell.
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  16. Post #56
    Gold Member
    Bubz's Avatar
    September 2009
    5,044 Posts
    why the fuck does this thread got so many replies

    Edited:

    oh its one of those threads where the op progresses with new shit or something

    cool