Code:
package com.reywas.gameEngine;
import android.graphics.Color;
public class entity_saveTest extends engine_entity {
int local_clicks;
int loaded_clicks;
public void step(){
draw.drawText("Local: " + local_clicks, x, y, Color.WHITE, 20, 255, true, 0);
draw.drawText("Loaded: " + loaded_clicks, x, y+30, Color.WHITE, 20, 255, true, 0);
draw.drawCircle(x+200, y+15, 50, Color.BLACK, 255, true);
draw.drawText("load", x+200, y+15, Color.WHITE, 20, 255, true, 1);
draw.drawCircle(x+310, y+15, 50, Color.BLACK, 255, true);
draw.drawText("save", x+310, y+15, Color.WHITE, 20, 255, true, 1);
draw.drawCircle(x+420, y+15, 50, Color.BLACK, 255, true);
draw.drawText("click me", x+420, y+15, Color.WHITE, 20, 255, true, 1);
}
public void firstStep(){
entity_type = "entity_saveTest";
}
public void touchPress1(){
if (collision.checkCollisionPointCircle(engine_main.get_touch_x(),engine_main.get_touch_y(),x+200, y+15, 50)){
loaded_clicks = save.loadInt("test_int");
}
if (collision.checkCollisionPointCircle(engine_main.get_touch_x(),engine_main.get_touch_y(),x+310, y+15, 50)){
save.saveInt("test_int", local_clicks);
}
if (collision.checkCollisionPointCircle(engine_main.get_touch_x(),engine_main.get_touch_y(),x+420, y+15, 50)){
local_clicks+=1;
}
}
}
...Now let's go study for that AP exam tomorrow. Woo.